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| author | Michael R Sweet <michael.r.sweet@gmail.com> | 2003-09-05 12:24:31 +0000 |
|---|---|---|
| committer | Michael R Sweet <michael.r.sweet@gmail.com> | 2003-09-05 12:24:31 +0000 |
| commit | 7363c4bdd683d99ea514c5bbcc9ffdd523d380fd (patch) | |
| tree | 154584b0ff8a3290b20b82dc034509055c6b95e3 /test/shiny.cxx | |
| parent | 549563068451e1e19eb33e4ea535eccd5856814f (diff) | |
Dump the non-working shiny demo.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@3091 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'test/shiny.cxx')
| -rw-r--r-- | test/shiny.cxx | 307 |
1 files changed, 0 insertions, 307 deletions
diff --git a/test/shiny.cxx b/test/shiny.cxx deleted file mode 100644 index 7d36593a0..000000000 --- a/test/shiny.cxx +++ /dev/null @@ -1,307 +0,0 @@ -// -// "$Id: shiny.cxx,v 1.5.2.3.2.4 2003/01/30 21:46:02 easysw Exp $" -// -// OpenGL "shiny buttons" test program for the Fast Light Tool Kit (FLTK). -// -// Copyright 1998-2003 by Bill Spitzak and others. -// -// This library is free software; you can redistribute it and/or -// modify it under the terms of the GNU Library General Public -// License as published by the Free Software Foundation; either -// version 2 of the License, or (at your option) any later version. -// -// This library is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -// Library General Public License for more details. -// -// You should have received a copy of the GNU Library General Public -// License along with this library; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 -// USA. -// -// Please report all bugs and problems to "fltk-bugs@fltk.org". -// - -#include <config.h> -#include "shiny_panel.h" -#include <FL/fl_message.H> -#include <stdio.h> - -static uchar color[8][3] = { - {128,136,149}, - {63,54,21}, - {128,136,146}, - {223,223,223}, - {121,128,128}, - {192,206,220}, - {137,143,145}, - {99,81,64} -}; -static int thickness = 3; - -int which = 0; - -static Fl_Color pcolor; - -Fl_Window *window; - -void color_slider_cb(Fl_Value_Slider *o, long i) { - int v = int(o->value()); - if (!i) { - color[which][0] = color[which][1] = color[which][2] = v; - color_slider[1]->value(v); - color_slider[2]->value(v); - color_slider[3]->value(v); - } else { - color[which][i-1] = v; - } - for (int n=0; n<window->children(); n++) window->child(n)->redraw(); - pcolor = FL_BLACK; // make it recalculate actual colors -// test_box[0]->redraw(); -// test_box[1]->redraw(); -// test_box[2]->redraw(); -} - -void set_sliders() { - color_slider[0]->value(color[which][0]); - color_slider[1]->value(color[which][0]); - color_slider[2]->value(color[which][1]); - color_slider[3]->value(color[which][2]); -} - -void thickness_cb(Fl_Slider* s,void*) { - thickness = int(s->value()); - for (int n=0; n<window->children(); n++) window->child(n)->redraw(); -} - -void which_cb(Fl_Button *, long i) { - which = which&(~3) | i; - set_sliders(); -} - -void inside_cb(Fl_Button *b, void*) { - if (b->value()) which = which | 4; - else which = which & (3|8); - set_sliders(); -} - -void dump_cb(Fl_Button *, void*) { - printf("static uchar color[8][3] = {\n"); - for (int i=0; i<8; i++) { - printf(" {%d,%d,%d}",color[i][0],color[i][1],color[i][2]); - if (i<7) printf(",\n"); - } - printf("\n};\nstatic int thickness = %d;\n",thickness); -} - -#include <FL/fl_draw.H> - -#if HAVE_GL -#include <FL/gl.h> - -static uchar C[8][3]; // actual colors for current button - -static void calc_color(Fl_Color c) { - uchar r[3]; - pcolor = c; - Fl::get_color(c,r[0],r[1],r[2]); - for (int x = 0; x<8; x++) for (int y=0; y<3; y++) { - int i = r[y]-166+color[x][y]; - if (i<0) i = 0; else if (i>255) i = 255; - C[x][y] = i; - } -} -void shiny_up_box(int x1, int y1, int w1, int h1, Fl_Color c) { - if (c != pcolor) calc_color(c); - int x = x1+1; - int y = Fl_Window::current()->h()-(y1+h1-1); - int w = w1-2; - int h = h1-2; - gl_start(); - - // left edge: - glBegin(GL_POLYGON); - glColor3ub(C[0][0],C[0][1],C[0][2]); - glVertex2i(x,y); - glVertex2i(x+thickness,y+thickness); - glColor3ub(C[3][0],C[3][1],C[3][2]); - glVertex2i(x+thickness,y+h-thickness); - glVertex2i(x,y+h); - glEnd(); - - // top edge: - glBegin(GL_POLYGON); - glVertex2i(x,y+h); - glVertex2i(x+thickness,y+h-thickness); - glColor3ub(C[2][0],C[2][1],C[2][2]); - glVertex2i(x+w-thickness,y+h-thickness); - glVertex2i(x+w,y+h); - glEnd(); - - // right edge: - glColor3ub(C[1][0],C[1][1],C[1][2]); - glBegin(GL_POLYGON); - glVertex2i(x+w-thickness,y+thickness); - glVertex2i(x+w,y+thickness); - glVertex2i(x+w,y+h); - glVertex2i(x+w-thickness,y+h-thickness); - glEnd(); - - // bottom edge: - glBegin(GL_POLYGON); - glVertex2i(x,y); - glVertex2i(x+w,y); - glVertex2i(x+w,y+thickness); - glVertex2i(x+thickness,y+thickness); - glEnd(); - - glBegin(GL_POLYGON); - glColor3ub(C[4][0],C[4][1],C[4][2]); - glVertex2i(x+thickness,y+thickness); - glColor3ub(C[5][0],C[5][1],C[5][2]); - glVertex2i(x+w-thickness,y+thickness); - glColor3ub(C[6][0],C[6][1],C[6][2]); - glVertex2i(x+w-thickness,y+h-thickness); - glColor3ub(C[7][0],C[7][1],C[7][2]); - glVertex2i(x+thickness,y+h-thickness); - glEnd(); - - gl_finish(); - fl_color(FL_BLACK); - fl_rect(x1,y1,w1,h1); -} - -void shiny_down_box(int x1, int y1, int w1, int h1, Fl_Color c) { - if (c != pcolor) calc_color(c); - int x = x1+1; - int y = Fl_Window::current()->h()-(y1+h1-1); - int w = w1-2; - int h = h1-2; - gl_start(); - - // left edge: - glColor3ub(C[1][0],C[1][1],C[1][2]); - glBegin(GL_POLYGON); - glVertex2i(x,y); - glVertex2i(x+thickness,y+thickness); - glVertex2i(x+thickness,y+h-thickness); - glVertex2i(x,y+h); - glEnd(); - - // top edge: - glBegin(GL_POLYGON); - glVertex2i(x,y+h); - glVertex2i(x+thickness,y+h-thickness); - glVertex2i(x+w-thickness,y+h-thickness); - glVertex2i(x+w,y+h); - glEnd(); - - // bottom edge: - glBegin(GL_POLYGON); - glColor3ub(C[0][0],C[0][1],C[0][2]); - glVertex2i(x+thickness,y+thickness); - glVertex2i(x,y); - glColor3ub(C[1][0],C[1][1],C[1][2]); - glVertex2i(x+w,y); - glVertex2i(x+w-thickness,y+thickness); - glEnd(); - - // right edge: - glBegin(GL_POLYGON); - glVertex2i(x+w-thickness,y+thickness); - glVertex2i(x+w,y); - glColor3ub(C[2][0],C[2][1],C[2][2]); - glVertex2i(x+w,y+h); - glVertex2i(x+w-thickness,y+h-thickness); - glEnd(); - - // inside: - glBegin(GL_POLYGON); - glColor3ub(C[4][0],C[4][1],C[4][2]); - glVertex2i(x+thickness,y+thickness); - glColor3ub(C[5][0],C[5][1],C[5][2]); - glVertex2i(x+w-thickness,y+thickness); - glColor3ub(C[6][0],C[6][1],C[6][2]); - glVertex2i(x+w-thickness,y+h-thickness); - glColor3ub(C[7][0],C[7][1],C[7][2]); - glVertex2i(x+thickness,y+h-thickness); - glEnd(); - - gl_finish(); - fl_color(FL_BLACK); - fl_rect(x1,y1,w1,h1); -} - -// It looks interesting if you use this for the window's boxtype, -// but it is way too slow under MESA: -void shiny_flat_box(int x, int y1, int w, int h, Fl_Color c) { - if (c != pcolor) calc_color(c); - int y = Fl_Window::current()->h()-(y1+h); - gl_start(); - glBegin(GL_POLYGON); - glColor3ub(C[4][0],C[4][1],C[4][2]); - glVertex2i(x,y); - glColor3ub(C[5][0],C[5][1],C[5][2]); - glVertex2i(x+w,y); - glColor3ub(C[6][0],C[6][1],C[6][2]); - glVertex2i(x+w,y+h); - glColor3ub(C[7][0],C[7][1],C[7][2]); - glVertex2i(x,y+h); - glEnd(); - gl_finish(); -} -#endif - -// If you use a shiny box as a background, things like the sliders that -// expect to erase a flat area will not work, as you will see the edges -// of the area. This "box type" clips to the area and then draws the -// parent's box. Perhaps sliders should be fixed to do this automatically? -void invisible_box(int x, int y, int w, int h, Fl_Color c) { - fl_clip(x,y,w,h); - Fl_Window *W = Fl_Window::current(); - fl_draw_box(W->box(),0,0,W->w(),W->h(),c); - fl_pop_clip(); -} - -#define SHINY_BOX (Fl_Boxtype)(FL_FREE_BOXTYPE + 0) -#define INVISIBLE_BOX (Fl_Boxtype)(FL_FREE_BOXTYPE + 1) - -int main(int argc, char **argv) { - window = make_panels(); -#if HAVE_GL - // This will cause all buttons to be shiny: - Fl::set_boxtype(FL_UP_BOX, shiny_up_box,3,3,6,6); - Fl::set_boxtype(FL_DOWN_BOX, shiny_down_box,3,3,6,6); - // replacing FL_FLAT_BOX does not work! Fl_Window makes assumptions - // about what FL_FLAT_BOX does, and sets the X background pixel. -//Fl::set_boxtype(FL_FLAT_BOX, shiny_flat_box, 0,0,0,0); - // Instead you must change box() on Fl_Window to a different value: - Fl::set_boxtype(SHINY_BOX, shiny_flat_box, 0,0,0,0); - window->box(SHINY_BOX); - Fl::set_boxtype(INVISIBLE_BOX, invisible_box, 0,0,0,0); -#endif - set_sliders(); -//color_slider[0]->box(INVISIBLE_BOX); -//color_slider[1]->box(INVISIBLE_BOX); -//color_slider[2]->box(INVISIBLE_BOX); -//color_slider[3]->box(INVISIBLE_BOX); - thickness_slider->value(thickness); - thickness_slider->box(INVISIBLE_BOX); - thickness_slider->slider(FL_UP_BOX); - // we must eat the switches first so -display is done before trying - // to set the visual: - int i = 0; - if (Fl::args(argc,argv,i) < argc) Fl::fatal(Fl::help); -#if HAVE_GL - if (!Fl::gl_visual(FL_RGB | FL_DOUBLE)) Fl::fatal("Display does not do OpenGL"); -#else - fl_message("This demo does not work without OpenGL"); -#endif - window->show(); - return Fl::run(); -} - -// -// End of "$Id: shiny.cxx,v 1.5.2.3.2.4 2003/01/30 21:46:02 easysw Exp $". -// |
