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authorAlbrecht Schlosser <albrechts.fltk@online.de>2018-02-09 14:39:42 +0000
committerAlbrecht Schlosser <albrechts.fltk@online.de>2018-02-09 14:39:42 +0000
commit52ae3582a2c7bb437df33c0a30bfd5a01d6c5282 (patch)
tree4f532a97ab0a6a1c2f96454290bc8803ee022f1f /test/sudoku.cxx
parent30dad6a4aa2b94fe91783160c86abc75f9dc9e23 (diff)
Replace "WIN32" with "_WIN32" or "Windows".
Replace compiler/preprocessor/platform macro "WIN32" with "_WIN32". Replace "WIN32" in text and documentation with "Windows". Replace "MSWindows" with "Windows". To do: README.Windows.txt (and maybe other documentation as well) needs updates. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12655 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'test/sudoku.cxx')
-rw-r--r--test/sudoku.cxx26
1 files changed, 13 insertions, 13 deletions
diff --git a/test/sudoku.cxx b/test/sudoku.cxx
index 218e81b35..14255daab 100644
--- a/test/sudoku.cxx
+++ b/test/sudoku.cxx
@@ -33,20 +33,20 @@
#include <time.h>
#include <FL/math.h>
-#ifdef WIN32
+#ifdef _WIN32
# include "sudokurc.h"
#elif !defined(__APPLE__)
# include "pixmaps/sudoku.xbm"
-#endif // WIN32
+#endif // _WIN32
// Audio headers...
#include <config.h>
-#ifndef WIN32
+#ifndef _WIN32
# include <unistd.h>
-#endif // !WIN32
+#endif // !_WIN32
-#if defined(WIN32) || defined(__APPLE__)
+#if defined(_WIN32) || defined(__APPLE__)
#elif defined(FL_PORTING)
# pragma message "FL_PORTING: FLTK does not provide cross platform sound support"
#else
@@ -59,9 +59,9 @@
#ifdef __APPLE__
# include <CoreAudio/AudioHardware.h>
#endif // __APPLE__
-#ifdef WIN32
+#ifdef _WIN32
# include <mmsystem.h>
-#endif // WIN32
+#endif // _WIN32
//
@@ -113,7 +113,7 @@ class SudokuSound {
AudioBufferList *data_out,
const AudioTimeStamp *time_out,
void *client_data);
-#elif defined(WIN32)
+#elif defined(_WIN32)
HWAVEOUT device;
HGLOBAL header_handle;
LPWAVEHDR header_ptr;
@@ -259,7 +259,7 @@ SudokuSound::SudokuSound() {
sample_size = (int)format.mSampleRate / 20;
-#elif defined(WIN32)
+#elif defined(_WIN32)
WAVEFORMATEX format;
memset(&format, 0, sizeof(format));
@@ -364,7 +364,7 @@ SudokuSound::~SudokuSound() {
# endif
}
-#elif defined(WIN32)
+#elif defined(_WIN32)
if (sample_size) {
waveOutClose(device);
@@ -438,7 +438,7 @@ void SudokuSound::play(char note) {
// Wait for the sound to complete...
usleep(NOTE_DURATION*1000);
-#elif defined(WIN32)
+#elif defined(_WIN32)
if (sample_size) {
memcpy(data_ptr, sample_data[note - 'A'], sample_size * 4);
@@ -711,14 +711,14 @@ Sudoku::Sudoku()
}
// Set icon for window (MacOS uses app bundle for icon...)
-#ifdef WIN32
+#ifdef _WIN32
icon((char *)LoadIcon(fl_display, MAKEINTRESOURCE(IDI_ICON)));
#elif !defined(__APPLE__)
fl_open_display();
icon((char *)XCreateBitmapFromData(fl_display, DefaultRootWindow(fl_display),
(char *)sudoku_bits, sudoku_width,
sudoku_height));
-#endif // WIN32
+#endif // _WIN32
// Catch window close events...
callback(close_cb);