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authorManolo Gouy <Manolo>2018-02-15 07:02:26 +0000
committerManolo Gouy <Manolo>2018-02-15 07:02:26 +0000
commit5f553ebd2a301e6019de9dc4c10d7125d19d2bcd (patch)
treee9329ef4785f90797f3f34255a7de91d1d1197e2 /test
parent838168defc0a126af6333c5172159a6b44748385 (diff)
OpenGL apps need to use Fl_Gl_Window::pixel_w() and pixel_h() when calling glViewport() to support GUI scaling.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12667 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'test')
-rw-r--r--test/CubeView.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/test/CubeView.cxx b/test/CubeView.cxx
index 7a26ff186..5e153c675 100644
--- a/test/CubeView.cxx
+++ b/test/CubeView.cxx
@@ -139,7 +139,7 @@ void CubeView::drawCube() {
void CubeView::draw() {
if (!valid()) {
glLoadIdentity();
- glViewport(0,0,w(),h());
+ glViewport(0,0,pixel_w(),pixel_h());
glOrtho(-10,10,-10,10,-20050,10000);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);