diff options
| author | Matthias Melcher <fltk@matthiasm.com> | 2006-06-04 10:21:45 +0000 |
|---|---|---|
| committer | Matthias Melcher <fltk@matthiasm.com> | 2006-06-04 10:21:45 +0000 |
| commit | 60ece00315eb46a6d4b42bc4243097e8d0c9bcc3 (patch) | |
| tree | d77f080665c0ed9d98d403af6c78802fcba81588 /test | |
| parent | c4b8afdcf9b9c8cca1eab0eb25fdfc508e7e6852 (diff) | |
OS X Quartz: one pretty essential fix to the call order in Quartz context change which fixed a lot of warnings. I also added a file that helps tremondously to debug Core Graphics calls. This file is not compiled into the source tree by default, but the annotations in "src/cgdebug.h" explain the usage.
In regard to CG Text drawing vs. the new ATSU Text drawing: I now remember why I did not ATSU in the beginning: STDU does not use the CG clipping area or text pen settings. So, if you plan on using the current SVN with --enable-quartz, please be aware that you will not have any text clipping or any other text color than black.
Finally, I added code to FLTK on OS X that retreives the selection color from the system instead of assuming dark blue. I am not entirely confident about this change as it may require OS X 10.4 . Feedback appreciiated.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@5173 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'test')
| -rw-r--r-- | test/fractals.cxx | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/test/fractals.cxx b/test/fractals.cxx index 65869eef8..8eea74504 100644 --- a/test/fractals.cxx +++ b/test/fractals.cxx @@ -95,7 +95,7 @@ typedef enum { NOTALLOWED, MOUNTAIN, TREE, ISLAND, BIGMTN, STEM, LEAF, #define MAXLEVEL 8 int Rebuild = 1, /* Rebuild display list in next display? */ - Fract = TREE, /* What fractal are we building */ + fractal = TREE, /* What fractal are we building */ Level = 4; /* levels of recursion for fractals */ int DrawAxes = 0; @@ -642,11 +642,11 @@ void display(void) glLoadIdentity(); if (Rebuild) { - Create(Fract); + Create(fractal); Rebuild = 0; } - glCallList(Fract); + glCallList(fractal); if (DrawAxes) glCallList(AXES); @@ -713,7 +713,7 @@ void setlevel(int value) void choosefract(int value) { - Fract = value; + fractal = value; Rebuild = 1; glutPostRedisplay(); } |
