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authorMatthias Melcher <fltk@matthiasm.com>2006-06-04 10:21:45 +0000
committerMatthias Melcher <fltk@matthiasm.com>2006-06-04 10:21:45 +0000
commit60ece00315eb46a6d4b42bc4243097e8d0c9bcc3 (patch)
treed77f080665c0ed9d98d403af6c78802fcba81588 /test
parentc4b8afdcf9b9c8cca1eab0eb25fdfc508e7e6852 (diff)
OS X Quartz: one pretty essential fix to the call order in Quartz context change which fixed a lot of warnings. I also added a file that helps tremondously to debug Core Graphics calls. This file is not compiled into the source tree by default, but the annotations in "src/cgdebug.h" explain the usage.
In regard to CG Text drawing vs. the new ATSU Text drawing: I now remember why I did not ATSU in the beginning: STDU does not use the CG clipping area or text pen settings. So, if you plan on using the current SVN with --enable-quartz, please be aware that you will not have any text clipping or any other text color than black. Finally, I added code to FLTK on OS X that retreives the selection color from the system instead of assuming dark blue. I am not entirely confident about this change as it may require OS X 10.4 . Feedback appreciiated. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@5173 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'test')
-rw-r--r--test/fractals.cxx8
1 files changed, 4 insertions, 4 deletions
diff --git a/test/fractals.cxx b/test/fractals.cxx
index 65869eef8..8eea74504 100644
--- a/test/fractals.cxx
+++ b/test/fractals.cxx
@@ -95,7 +95,7 @@ typedef enum { NOTALLOWED, MOUNTAIN, TREE, ISLAND, BIGMTN, STEM, LEAF,
#define MAXLEVEL 8
int Rebuild = 1, /* Rebuild display list in next display? */
- Fract = TREE, /* What fractal are we building */
+ fractal = TREE, /* What fractal are we building */
Level = 4; /* levels of recursion for fractals */
int DrawAxes = 0;
@@ -642,11 +642,11 @@ void display(void)
glLoadIdentity();
if (Rebuild) {
- Create(Fract);
+ Create(fractal);
Rebuild = 0;
}
- glCallList(Fract);
+ glCallList(fractal);
if (DrawAxes)
glCallList(AXES);
@@ -713,7 +713,7 @@ void setlevel(int value)
void choosefract(int value)
{
- Fract = value;
+ fractal = value;
Rebuild = 1;
glutPostRedisplay();
}