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authorMichael R Sweet <michael.r.sweet@gmail.com>2006-08-26 20:01:24 +0000
committerMichael R Sweet <michael.r.sweet@gmail.com>2006-08-26 20:01:24 +0000
commite01c0e80790771bba1cb7a3ed5be22f81e010b5f (patch)
tree7a7a29259f5e0f78cc6b28a6a6caf7845a11805e /test
parentf3088c4f8d5ff65157632a52ab1e2e23b6c8edf1 (diff)
Tweak the blocks game some more, and fix the coding style to conform to the
FLTK coding standards. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@5371 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'test')
-rw-r--r--test/blocks.cxx526
1 files changed, 296 insertions, 230 deletions
diff --git a/test/blocks.cxx b/test/blocks.cxx
index 86c99d53e..a2a1802e3 100644
--- a/test/blocks.cxx
+++ b/test/blocks.cxx
@@ -27,8 +27,11 @@
#include <FL/Fl.H>
#include <FL/Fl_Double_Window.H>
+#include <FL/Fl_Button.H>
#include <FL/Fl_Preferences.H>
#include <FL/Fl_XPM_Image.H>
+#include <FL/Fl_XBM_Image.H>
+#include <FL/Fl_Tiled_Image.H>
#include <FL/fl_draw.H>
#include <FL/x.H>
#include <stdio.h>
@@ -100,8 +103,7 @@ Fl_Pixmap gray_pixmap(gray_xpm);
#include "pixmaps/gray_bomb.xpm"
Fl_Pixmap gray_bomb_pixmap(gray_bomb_xpm);
-Fl_Pixmap *normal_pixmaps[] =
-{
+Fl_Pixmap *normal_pixmaps[] = {
&red_pixmap,
&green_pixmap,
&blue_pixmap,
@@ -110,8 +112,7 @@ Fl_Pixmap *normal_pixmaps[] =
&magenta_pixmap,
&gray_pixmap
};
-Fl_Pixmap *bomb_pixmaps[] =
-{
+Fl_Pixmap *bomb_pixmaps[] = {
&red_bomb_pixmap,
&green_bomb_pixmap,
&blue_bomb_pixmap,
@@ -121,6 +122,12 @@ Fl_Pixmap *bomb_pixmaps[] =
&gray_bomb_pixmap
};
+const unsigned char screen_bits[] = {
+ 0xff, 0x55, 0xff, 0xaa, 0xff, 0x55, 0xff, 0xaa
+};
+Fl_Bitmap screen_bitmap(screen_bits, 8, 8);
+Fl_Tiled_Image screen_tile(&screen_bitmap);
+
// Sound class...
//
@@ -144,7 +151,7 @@ class BlockSound {
AudioStreamBasicDescription format;
short *data;
int remaining;
-
+
static OSStatus audio_cb(AudioDeviceID device,
const AudioTimeStamp *current_time,
const AudioBufferList *data_in,
@@ -158,22 +165,22 @@ class BlockSound {
LPWAVEHDR header_ptr;
HGLOBAL data_handle;
LPSTR data_ptr;
-
+
#else
# ifdef HAVE_ALSA_ASOUNDLIB_H
snd_pcm_t *handle;
# endif // HAVE_ALSA_ASOUNDLIB_H
#endif // __APPLE__
-
+
public:
-
+
// Common data...
static short *sample_data;
static int sample_size;
-
+
BlockSound();
~BlockSound();
-
+
void play_explosion(float duration);
};
@@ -369,7 +376,8 @@ BlockSound::audio_cb(AudioDeviceID device,
// Play a note for the given amount of time...
-void BlockSound::play_explosion(float duration) {
+void
+BlockSound::play_explosion(float duration) {
Fl::check();
if (duration <= 0.0)
@@ -429,9 +437,13 @@ class BlockWindow : public Fl_Double_Window
private:
+ Fl_Button *help_button_,
+ *play_button_;
+
int num_columns_;
Column columns_[BLOCK_COLS];
int count_;
+ bool help_;
int high_score_;
float interval_;
int level_;
@@ -444,9 +456,12 @@ class BlockWindow : public Fl_Double_Window
char title_[255];
int title_y_;
+ void _BlockWindow();
int bomb(int color);
int click(int col, int row);
+ static void help_cb(Fl_Widget *wi, BlockWindow *bw);
void init();
+ static void play_cb(Fl_Widget *wi, BlockWindow *bw);
static void timeout_cb(BlockWindow *bw);
public:
@@ -466,199 +481,225 @@ Fl_Preferences BlockWindow::prefs_(Fl_Preferences::USER, "fltk.org", "blocks");
int
-main(int argc, char *argv[])
-{
+main(int argc, char *argv[]) {
+ Fl::scheme("plastic");
+ Fl::visible_focus(0);
+
BlockWindow *bw = new BlockWindow(BLOCK_COLS * BLOCK_SIZE,
BLOCK_ROWS * BLOCK_SIZE + 20,
"Block Attack!");
-
bw->show(argc, argv);
return (Fl::run());
}
+// Create a block window at the specified position
BlockWindow::BlockWindow(int X, int Y, int W, int H, const char *L)
- : Fl_Double_Window(X, Y, W, H, L)
-{
- init();
-
- sound_ = new BlockSound();
-
- prefs_.get("high_score", high_score_, 0);
+ : Fl_Double_Window(X, Y, W, H, L) {
+ _BlockWindow();
}
+// Create a block window
BlockWindow::BlockWindow(int W, int H, const char *L)
- : Fl_Double_Window(W, H, L)
-{
+ : Fl_Double_Window(W, H, L) {
+ _BlockWindow();
+}
+
+
+// Delete a block window
+BlockWindow::~BlockWindow() {
+ Fl::remove_timeout((Fl_Timeout_Handler)timeout_cb, (void *)this);
+}
+
+
+// Initialize a block window...
+void
+BlockWindow::_BlockWindow() {
init();
+ help_button_ = new Fl_Button(0, 0, 20, 20, "?");
+ help_button_->callback((Fl_Callback *)help_cb, this);
+ help_button_->shortcut('?');
+
+ play_button_ = new Fl_Button(80, (h() - 80) / 2, 80, 80, "@>");
+ play_button_->callback((Fl_Callback *)play_cb, this);
+ play_button_->labelsize(44);
+ play_button_->shortcut(' ');
+
sound_ = new BlockSound();
-
- prefs_.get("high_score", high_score_, 0);
-}
+ prefs_.get("high_score", high_score_, 0);
-BlockWindow::~BlockWindow()
-{
+ Fl::add_timeout(0.1, (Fl_Timeout_Handler)timeout_cb, (void *)this);
}
+// Bomb all blocks of a given color and return the number of affected blocks
int
-BlockWindow::bomb(int color)
-{
+BlockWindow::bomb(int color) {
int i, j;
int count;
Block *b;
Column *c;
- if (color >= BLOCK_BLAST)
- return (0);
+ if (color >= BLOCK_BLAST) return (0);
for (i = num_columns_, c = columns_, count = 1; i > 0; i --, c ++)
for (j = c->num_blocks, b = c->blocks; j > 0; j --, b ++)
- if (b->color == color)
- {
+ if (b->color == color) {
b->color = -color;
count ++;
}
-
+
return (count);
}
+// Tag all blocks connected to the clicked block and return the number
+// of affected blocks
int
-BlockWindow::click(int col, int row)
-{
+BlockWindow::click(int col, int row) {
Block *b;
Column *c;
int count, color;
-
-
+
+
c = columns_ + col;
b = c->blocks + row;
color = b->color;
-
- if (color < 0 || color >= BLOCK_BLAST)
- return (0);
-
+
+ if (color < 0 || color >= BLOCK_BLAST) return (0);
+
// Find the bottom block...
- while (row > 0 && b[-1].color == color)
- {
+ while (row > 0 && b[-1].color == color) {
row --;
b --;
}
-
+
count = 0;
-
- while (row < c->num_blocks && b->color == color)
- {
+
+ while (row < c->num_blocks && b->color == color) {
b->color = -color;
-
+
if (col > 0 && row < c[-1].num_blocks &&
- c[-1].blocks[row].color == color)
+ c[-1].blocks[row].color == color) {
count += click(col - 1, row);
-
+ }
+
if (col < (num_columns_ - 1) && row < c[1].num_blocks &&
- c[1].blocks[row].color == color)
+ c[1].blocks[row].color == color) {
count += click(col + 1, row);
-
+ }
+
count ++;
row ++;
b ++;
}
-
+
return (count);
}
+// Draw the block window...
void
-BlockWindow::draw()
-{
+BlockWindow::draw() {
int i, j, xx, yy;
Block *b;
Column *c;
+ // Draw the blocks...
fl_color(FL_BLACK);
fl_rectf(0, 0, w(), h());
+ // Draw the blocks...
for (i = num_columns_, c = columns_; i > 0; i --, c ++)
- for (j = c->num_blocks, b = c->blocks; j > 0; j --, b ++)
- {
+ for (j = c->num_blocks, b = c->blocks; j > 0; j --, b ++) {
xx = w() - c->x;
yy = h() - BLOCK_SIZE - b->y;
- if (b->color >= BLOCK_BLAST)
- {
+ if (b->color >= BLOCK_BLAST) {
b->color ++;
blast_pixmap.draw(xx, yy);
- }
- else if (b->color < 0)
- {
- if (b->bomb)
- bomb_pixmaps[-b->color - 1]->draw(xx, yy);
- else
- normal_pixmaps[-b->color - 1]->draw(xx, yy);
- }
- else
- {
- if (b->bomb)
- bomb_pixmaps[b->color - 1]->draw(xx, yy);
- else
- normal_pixmaps[b->color - 1]->draw(xx, yy);
+ } else if (b->color < 0) {
+ if (b->bomb) bomb_pixmaps[-b->color - 1]->draw(xx, yy);
+ else normal_pixmaps[-b->color - 1]->draw(xx, yy);
+ } else {
+ if (b->bomb) bomb_pixmaps[b->color - 1]->draw(xx, yy);
+ else normal_pixmaps[b->color - 1]->draw(xx, yy);
}
}
- if (paused_ || interval_ < 0.0)
- {
+ if (interval_ < 0.0 || paused_) {
+ fl_color(FL_BLACK);
+ screen_tile.draw(0, 0, w(), h(), 0, 0);
+ }
+
+ // Redraw the widgets...
+ play_button_->redraw();
+ help_button_->redraw();
+ draw_children();
+
+ // Draw any paused/game over/new game message...
+ if ((paused_ || interval_ < 0.0) && play_button_->w() == 80) {
const char *s;
- if (interval_ < 0.0)
- {
+ if (help_) {
+ s = "Click on adjacent blocks of the same color. Clear all blocks "
+ "before they reach the left side.";
+
+ fl_font(FL_HELVETICA_BOLD, 24);
+ fl_color(FL_BLACK);
+ fl_draw(s, 171, 3, w() - 250, h() - 6,
+ (Fl_Align)(FL_ALIGN_WRAP | FL_ALIGN_LEFT));
+
+ fl_color(FL_YELLOW);
+ fl_draw(s, 168, 0, w() - 250, h(),
+ (Fl_Align)(FL_ALIGN_WRAP | FL_ALIGN_LEFT));
+ } else {
+ if (interval_ < 0.0) {
#ifdef DEBUG
- // Show sample waveform...
- short *sample_ptr;
-
- for (i = 0; i < 2; i ++)
- {
- fl_color(FL_RED + i);
- fl_begin_line();
- for (j = 0, sample_ptr = sound_->sample_data + i;
- j < sound_->sample_size;
- j ++, sample_ptr += 2)
- fl_vertex(j * w() / sound_->sample_size,
- *sample_ptr * h() / 4 / 65534 + h() / 2);
- fl_end_line();
- }
+ // Show sample waveform...
+ short *sample_ptr;
+
+ for (i = 0; i < 2; i ++)
+ {
+ fl_color(FL_RED + i);
+ fl_begin_line();
+ for (j = 0, sample_ptr = sound_->sample_data + i;
+ j < sound_->sample_size;
+ j ++, sample_ptr += 2)
+ fl_vertex(j * w() / sound_->sample_size,
+ *sample_ptr * h() / 4 / 65534 + h() / 2);
+ fl_end_line();
+ }
#endif // DEBUG
- if (num_columns_)
- s = "Game Over\n\nPress N to Start";
- else
- s = "Block Attack!\nby\nMichael R Sweet\n\nPress N to Start";
- }
- else if (paused_)
- s = "Paused\n\nSpace to Continue";
+ if (num_columns_ && (time(NULL) & 7) < 4) s = "Game Over";
+ else s = "Block Attack!\nby Michael R Sweet";
+ } else s = "Paused";
- fl_font(FL_HELVETICA_BOLD, 32);
- fl_color(FL_BLACK);
- fl_draw(s, 6, 6, w() - 6, h() - 6, FL_ALIGN_CENTER);
+ fl_font(FL_HELVETICA_BOLD, 32);
+ fl_color(FL_BLACK);
+ fl_draw(s, 6, 6, w() - 6, h() - 6, FL_ALIGN_CENTER);
- fl_color(FL_YELLOW);
- fl_draw(s, 0, 0, w(), h(), FL_ALIGN_CENTER);
+ fl_color(FL_YELLOW);
+ fl_draw(s, 0, 0, w(), h(), FL_ALIGN_CENTER);
+ }
}
+ // Draw the scores and level...
char s[255];
-
+
sprintf(s, " Score: %d", score_);
fl_color(FL_WHITE);
fl_font(FL_HELVETICA, 14);
- fl_draw(s, 0, 0, w(), 20, FL_ALIGN_LEFT);
-
+ fl_draw(s, 40, 0, w() - 40, 20, FL_ALIGN_LEFT);
+
sprintf(s, "High Score: %d ", high_score_);
fl_draw(s, 0, 0, w(), 20, FL_ALIGN_RIGHT);
@@ -679,41 +720,18 @@ BlockWindow::draw()
}
+// Handle mouse clicks, etc.
int
-BlockWindow::handle(int event)
-{
+BlockWindow::handle(int event) {
int i, j, mx, my, count;
Block *b;
Column *c;
- switch (event)
- {
- case FL_SHORTCUT :
- if (interval_ < 0.0 && Fl::event_key() == 'n')
- {
- new_game();
- return (1);
- }
-#ifdef DEBUG
- else if (interval_ > 0.001 && Fl::event_key() == FL_Up)
- interval_ *= 0.8;
- else if (interval_ > 0.0 && Fl::event_key() == FL_Down)
- interval_ *= 1.25;
-#endif // DEBUG
- else if (interval_ > 0.0 && Fl::event_key() == ' ')
- {
- paused_ = !paused_;
- redraw();
-
- if (paused_)
- Fl::remove_timeout((Fl_Timeout_Handler)timeout_cb, (void *)this);
- else
- Fl::add_timeout(interval_, (Fl_Timeout_Handler)timeout_cb,
- (void *)this);
- }
- break;
+ if (Fl_Double_Window::handle(event)) return (1);
+ else if (interval_ < 0.0) return (0);
+ switch (event) {
case FL_PUSH :
mx = w() - Fl::event_x() + BLOCK_SIZE;
my = h() - Fl::event_y();
@@ -722,62 +740,60 @@ BlockWindow::handle(int event)
for (i = 0, c = columns_; !count && i < num_columns_; i ++, c ++)
for (j = 0, b = c->blocks; !count && j < c->num_blocks; j ++, b ++)
if (mx >= c->x && mx < (c->x + BLOCK_SIZE) &&
- my >= b->y && my < (b->y + BLOCK_SIZE))
- {
- if (b->bomb)
- count = bomb(b->color);
- else
- count = click(i, j);
+ my >= b->y && my < (b->y + BLOCK_SIZE)) {
+ if (b->bomb) count = bomb(b->color);
+ else count = click(i, j);
break;
}
- if (count < 2)
- {
+ if (count < 2) {
for (i = 0, c = columns_; i < num_columns_; i ++, c ++)
for (j = 0, b = c->blocks; j < c->num_blocks; j ++, b ++)
- if (b->color < 0)
- b->color = -b->color;
- }
- else
- {
+ if (b->color < 0) b->color = -b->color;
+ } else {
count --;
- if (b->bomb)
- {
+
+ if (b->bomb) {
sound_->play_explosion(0.19 + 0.005 * count);
- interval_ *= 0.99;
+ interval_ *= 0.995;
score_ += count;
- }
- else
- {
+ } else {
sound_->play_explosion(0.09 + 0.005 * count);
interval_ *= 0.999;
score_ += count * count;
}
- if (score_ > high_score_)
- {
+ if (score_ > high_score_) {
high_score_ = score_;
prefs_.set("high_score", high_score_);
}
for (i = 0, c = columns_; i < num_columns_; i ++, c ++)
for (j = 0, b = c->blocks; j < c->num_blocks; j ++, b ++)
- if (b->color < 0)
- b->color = BLOCK_BLAST;
+ if (b->color < 0) b->color = BLOCK_BLAST;
}
return (1);
}
- return (Fl_Double_Window::handle(event));
+ return (0);
}
+// Toggle the on-line help...
void
-BlockWindow::init()
-{
+BlockWindow::help_cb(Fl_Widget *wi, BlockWindow *bw) {
+ bw->paused_ = bw->help_ = !bw->help_;
+ bw->play_button_->label("@>");
+ bw->redraw();
+}
+
+
+// Initialize the block window...
+void
+BlockWindow::init() {
count_ = 0;
interval_ = -1.0;
level_ = 1;
@@ -790,29 +806,41 @@ BlockWindow::init()
}
+// Start a new game...
void
-BlockWindow::new_game()
-{
+BlockWindow::new_game() {
+ // Seed the random number generator...
srand(time(NULL));
init();
- interval_ = 0.08;
+ interval_ = 0.1;
opened_columns_ = 0;
strcpy(title_, "Level: 1");
title_y_ = h();
- if (!paused_)
- Fl::add_timeout(interval_, (Fl_Timeout_Handler)timeout_cb, (void *)this);
-
redraw();
}
+// Play/pause...
void
-BlockWindow::timeout_cb(BlockWindow *bw)
-{
+BlockWindow::play_cb(Fl_Widget *wi, BlockWindow *bw) {
+ if (bw->interval_ < 0) bw->new_game();
+ else bw->paused_ = !bw->paused_;
+
+ if (bw->paused_) wi->label("@>");
+ else {
+ wi->label("@-2||");
+ bw->help_ = false;
+ }
+}
+
+
+// Animate the game...
+void
+BlockWindow::timeout_cb(BlockWindow *bw) {
int i, j;
Block *b;
Column *c;
@@ -832,30 +860,27 @@ BlockWindow::timeout_cb(BlockWindow *bw)
lasttime = curtime;
#endif // DEBUG
- if (bw->paused_ || bw->interval_ < 0.0)
- return;
-
- if (bw->title_y_ > 0)
- bw->title_y_ -= 5;
-
+ // Update blocks that have been destroyed...
for (i = 0, c = bw->columns_; i < bw->num_columns_; i ++, c ++)
for (j = 0, b = c->blocks; j < c->num_blocks; j ++, b ++)
- if (b->color > (BLOCK_BLAST + 1))
- {
+ if (b->color > (BLOCK_BLAST + 1)) {
+ bw->redraw();
+
c->num_blocks --;
-
- if (j < c->num_blocks)
+
+ if (j < c->num_blocks) {
memmove(b, b + 1, (c->num_blocks - j) * sizeof(Block));
-
+ }
+
j --;
b --;
-
- if (c->num_blocks == 0)
- {
+
+ if (!c->num_blocks) {
bw->num_columns_ --;
-
- if (i < bw->num_columns_)
+
+ if (i < bw->num_columns_) {
memmove(c, c + 1, (bw->num_columns_ - i) * sizeof(Column));
+ }
i --;
c --;
@@ -863,75 +888,116 @@ BlockWindow::timeout_cb(BlockWindow *bw)
}
}
- for (i = bw->num_columns_, c = bw->columns_, lastx = c->x; i > 0; i --, c ++)
- {
- if (c->x > lastx)
+ // Let the rest of the blocks fall and/or move...
+ for (i = bw->num_columns_, c = bw->columns_, lastx = c->x;
+ i > 0;
+ i --, c ++) {
+ if (c->x > lastx) {
c->x -= 8;
+ bw->redraw();
+ }
lastx = c->x + BLOCK_SIZE;
- c->x ++;
+ if (!bw->paused_ && bw->interval_ > 0.0) {
+ bw->redraw();
+ c->x ++;
+ }
- for (j = c->num_blocks, b = c->blocks, lasty = 0; j > 0; j --, b ++)
- {
- if (b->y > lasty)
+ for (j = c->num_blocks, b = c->blocks, lasty = 0; j > 0; j --, b ++) {
+ if (b->y > lasty) {
+ bw->redraw();
b->y -= 8;
+ }
lasty = b->y + BLOCK_SIZE;
}
}
- bw->count_ --;
+ // Slide the title text as needed...
+ if (bw->title_y_ > 0) {
+ bw->redraw();
+ bw->title_y_ -= 5;
+ }
- if (bw->count_ <= 0)
- {
- bw->count_ = BLOCK_SIZE;
+ // Play the game...
+ if (!bw->paused_ && bw->interval_ > 0.0) {
+ bw->count_ --;
- if (bw->num_columns_ == BLOCK_COLS)
- {
- bw->interval_ = -1.0;
+ if (bw->count_ <= 0) {
bw->redraw();
- bw->sound_->play_explosion(0.8);
- }
- else
- {
- bw->opened_columns_ ++;
- if (bw->opened_columns_ > (2 * BLOCK_COLS))
- {
- bw->interval_ *= 0.95;
- bw->opened_columns_ = 0;
-
- if (bw->num_colors_ < 7)
- bw->num_colors_ ++;
-
- bw->level_ ++;
- sprintf(bw->title_, "Level: %d", bw->level_);
- bw->title_y_ = bw->h();
- }
+ bw->count_ = BLOCK_SIZE;
+
+ if (bw->num_columns_ == BLOCK_COLS) {
+ bw->interval_ = -1.0;
+ bw->sound_->play_explosion(0.8);
+ bw->play_button_->label("@>");
+ } else {
+ bw->opened_columns_ ++;
- c = bw->columns_;
+ if (bw->opened_columns_ > (2 * BLOCK_COLS)) {
+ bw->interval_ *= 0.95;
+ bw->opened_columns_ = 0;
- if (bw->num_columns_)
- memmove(c + 1, c, bw->num_columns_ * sizeof(Column));
+ if (bw->num_colors_ < 7) bw->num_colors_ ++;
- bw->num_columns_ ++;
- c->x = 0;
- c->num_blocks = BLOCK_ROWS;
+ bw->level_ ++;
+ sprintf(bw->title_, "Level: %d", bw->level_);
+ bw->title_y_ = bw->h();
+ }
- for (j = 0, b = c->blocks; j < BLOCK_ROWS; j ++, b ++)
- {
- b->bomb = bw->num_colors_ > 3 && (rand() & 127) < bw->num_colors_;
- b->color = 1 + (rand() % bw->num_colors_);
- b->y = j * (BLOCK_SIZE + 8) + 24;
+ c = bw->columns_;
+
+ if (bw->num_columns_) {
+ memmove(c + 1, c, bw->num_columns_ * sizeof(Column));
+ }
+
+ bw->num_columns_ ++;
+ c->x = 0;
+ c->num_blocks = BLOCK_ROWS;
+
+ for (j = 0, b = c->blocks; j < BLOCK_ROWS; j ++, b ++) {
+ b->bomb = bw->num_colors_ > 3 && (rand() & 127) < bw->num_colors_;
+ b->color = 1 + (rand() % bw->num_colors_);
+ b->y = j * (BLOCK_SIZE + 8) + 24;
+ }
}
}
}
+ else
+ {
+ bw->count_ --;
- bw->redraw();
+ if (bw->count_ <= 0) {
+ bw->count_ = 40;
+ bw->redraw();
+ }
+ }
- if (bw->interval_ > 0.0)
+ // Update the play/pause button as needed...
+ if ((bw->paused_ || bw->interval_< 0.0) &&
+ bw->play_button_->w() < 80) {
+ int s = bw->play_button_->w() + 5;
+
+ bw->play_button_->resize(s, (s - 20) * (bw->h() - s) / 120, s, s);
+ bw->play_button_->labelsize(s / 2 + 4);
+ bw->redraw();
+ } else if ((!bw->paused_ && bw->interval_ > 0.0) &&
+ bw->play_button_->w() > 20) {
+ int s = bw->play_button_->w() - 5;
+
+ bw->play_button_->resize(s, (s - 20) * (bw->h() - s) / 120, s, s);
+ bw->play_button_->labelsize(s / 2 + 4);
+ bw->redraw();
+ }
+
+ if (bw->interval_ > 0.0) {
Fl::repeat_timeout(bw->interval_, (Fl_Timeout_Handler)timeout_cb,
(void *)bw);
+ } else {
+ Fl::repeat_timeout(0.1, (Fl_Timeout_Handler)timeout_cb,
+ (void *)bw);
+ }
}