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authorMichael R Sweet <michael.r.sweet@gmail.com>2001-10-19 16:26:51 +0000
committerMichael R Sweet <michael.r.sweet@gmail.com>2001-10-19 16:26:51 +0000
commitf31fe66f8cc45b6a641a6271e8fee0f74f7a3053 (patch)
tree9bb5695133e6d31d00c10640e9ecc76696b4ac86 /visualc/fltkgldll.dsp
parent461002c3ad062ea4a34c2694cce40a6a7190967e (diff)
Put all OpenGL stuff back in FLTKDLL; no separate shared
libraries under WIN32 since WIN32 is so braindead about export/import crap anyways... git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1642 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'visualc/fltkgldll.dsp')
-rw-r--r--visualc/fltkgldll.dsp232
1 files changed, 0 insertions, 232 deletions
diff --git a/visualc/fltkgldll.dsp b/visualc/fltkgldll.dsp
deleted file mode 100644
index 035c14e8d..000000000
--- a/visualc/fltkgldll.dsp
+++ /dev/null
@@ -1,232 +0,0 @@
-# Microsoft Developer Studio Project File - Name="fltkgldll" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
-
-CFG=fltkgldll - Win32 Release
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE
-!MESSAGE NMAKE /f "fltkgldll.mak".
-!MESSAGE
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-!MESSAGE by defining the macro CFG on the command line. For example:
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-!MESSAGE
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-!MESSAGE "fltkgldll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE
-
-# Begin Project
-# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName ""
-# PROP Scc_LocalPath ""
-CPP=cl.exe
-MTL=midl.exe
-RSC=rc.exe
-
-!IF "$(CFG)" == "fltkgldll - Win32 Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "fltkgldll0"
-# PROP BASE Intermediate_Dir "fltkgldll0"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "../test"
-# PROP Intermediate_Dir "fltkgldll"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
-# ADD CPP /nologo /MT /W3 /GX /Os /Ob2 /I "." /I ".." /D "FL_DLL" /D "FL_LIBRARY" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /c
-# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o /win32 "NUL"
-# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o /win32 "NUL"
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-# ADD RSC /l 0x409 /d "NDEBUG"
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-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
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-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:I386
-# ADD LINK32 opengl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /version:1.0 /subsystem:windows /dll /pdb:"fltkgldll.pdb" /machine:I386 /out:"fltkgldll.dll"
-# SUBTRACT LINK32 /pdb:none
-
-!ELSEIF "$(CFG)" == "fltkgldll - Win32 Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "fltkgldll1"
-# PROP BASE Intermediate_Dir "fltkgldll1"
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-# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
-# ADD CPP /nologo /MTd /GX /ZI /Od /I "." /I ".." /D "FL_DLL" /D "FL_LIBRARY" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /c
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-BSC32=bscmake.exe
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-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
-# ADD LINK32 opengl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /version:1.0 /subsystem:windows /dll /pdb:"fltkgldlld.pdb" /debug /machine:I386 /out:"fltkgldlld.dll" /pdbtype:sept
-# SUBTRACT LINK32 /pdb:none /incremental:no
-
-!ENDIF
-
-# Begin Target
-
-# Name "fltkgldll - Win32 Release"
-# Name "fltkgldll - Win32 Debug"
-# Begin Source File
-
-SOURCE=..\src\Fl_Gl_Choice.cxx
-DEP_CPP_FL_GL=\
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-NODEP_CPP_FL_GL=\
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-# End Source File
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-NODEP_CPP_GL_DR=\
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-# End Source File
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-SOURCE=..\src\gl_start.cxx
-DEP_CPP_GL_ST=\
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-NODEP_CPP_GL_ST=\
- ".\L\gl.h"\
-
-# End Source File
-# Begin Source File
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-SOURCE=..\src\glut_compatability.cxx
-DEP_CPP_GLUT_=\
- "..\fl\enumerations.h"\
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- "..\FL\gl.h"\
- "..\fl\glut.h"\
- ".\config.h"\
-
-NODEP_CPP_GLUT_=\
- ".\L\gl.h"\
- ".\L\glu.h"\
-
-# End Source File
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-SOURCE=..\src\glut_font.cxx
-DEP_CPP_GLUT_F=\
- "..\fl\enumerations.h"\
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-NODEP_CPP_GLUT_F=\
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-# End Source File
-# End Target
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