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authorCarl E. Thompson <devel-fltk@carlthompson.net>1999-03-29 17:39:46 +0000
committerCarl E. Thompson <devel-fltk@carlthompson.net>1999-03-29 17:39:46 +0000
commit81c7d9b2156da7495668132a96e63e994be0d19d (patch)
tree7e1c3dc9dbc0fd7cde40759301bb7bf99483a10c /visualc/minimum.dsp
parent617a7ee619493a1b07df49058509922bae48f559 (diff)
Changes needed to get FLTK to compile on Borland C++ 5 under Windows. I
compiled this on BC++ 5.0 upgraded to 5.0B via the two monster patches. I didn't turn on optimization because my version of BC++ doesn't seem to do much in the way of optimization (FLUID was only 1k smaller when optimized for size). VC++ generates smaller code. The examples that use OpenGL don't work because Borland's linker can't find "wglShareLists". I'm sure this is a simple problem, but I don't know how to fix it. Borland's C++ compiler won't allow you to call main() from C++, so I had to add a c function in "fl_call_main.c" to call it so that you don't have to do that WinMain crap. However, when I added this file to the Visual C++ project it converted the whole thing from 5.0 format to 6.0 format. The files look the nearly identical so I don't think this should be a problem for 5.0 users, but if it is then you can revert them back to the previous version and just add this one source file. Borland really doesn't suck that bad. It doesn't look as polished as VC++ and it refused to supress some warnings for no reason, but I forgot how much I liked the feel of Borlands compilers... Much more intuitive then MS VC++. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@475 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'visualc/minimum.dsp')
-rw-r--r--visualc/minimum.dsp13
1 files changed, 7 insertions, 6 deletions
diff --git a/visualc/minimum.dsp b/visualc/minimum.dsp
index b597eafa2..789f3a9e0 100644
--- a/visualc/minimum.dsp
+++ b/visualc/minimum.dsp
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="minimum" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 5.00
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -22,6 +22,7 @@ CFG=minimum - Win32 Debug
!MESSAGE
# Begin Project
+# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
@@ -43,8 +44,8 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
-# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
-# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -69,9 +70,9 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
-# ADD CPP /nologo /MTd /Gm /GX /Zi /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
-# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
-# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
+# ADD CPP /nologo /MTd /Gm /GX /ZI /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe