diff options
| author | Michael R Sweet <michael.r.sweet@gmail.com> | 1998-10-20 16:41:24 +0000 |
|---|---|---|
| committer | Michael R Sweet <michael.r.sweet@gmail.com> | 1998-10-20 16:41:24 +0000 |
| commit | 53fcfae9cbd78186fb0d35b1e2cd8bccba9f1602 (patch) | |
| tree | 405b190a0290339fe148df6fbb21d5b3bb8385a2 /visualc | |
| parent | 89ba91ad3754738af957e69b20eee5785e5cc2e2 (diff) | |
Updated autoconf files to support shared libraries and JPEG library.
Updated README files.
Removed old files.
git-svn-id: file:///fltk/svn/fltk/trunk@24 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'visualc')
| -rw-r--r-- | visualc/README | 198 | ||||
| -rw-r--r-- | visualc/config.h | 2 |
2 files changed, 1 insertions, 199 deletions
diff --git a/visualc/README b/visualc/README deleted file mode 100644 index 9c0bd2fc2..000000000 --- a/visualc/README +++ /dev/null @@ -1,198 +0,0 @@ -How to compile for Windoze: - -Fltk has been reported to compile with GNU GCC compilers, with -MicroSoft Visual C++ version 4 and 5, and with Borland's C++ compiler -(sorry no info on that here). - ----------------------------------------------------------------- -Using GNU C compilers (MingW32 and/or Cygnus): ----------------------------------------------------------------- - -Edited from mail from Carl Thompson: - -MINGW32 and Cygnus are both ports of the GNU compiler to win32. The -difference is that Cygnus will emulate a complete Unix development -environment including nearly all of the standard Unix system calls. This -allows Unix programs to be ported to win32 possibly without changing a -single line of source code. However, the applications it generates are big, -very slow, depend on the Cygnus DLL, and currently somewhat unstable. For -straight Windows applications / Libraries like FLTK that do not require Unix -system call emulation, MINGW32 is the superior choice. MINGW32 produces a -plain Windows binary that is only dependent on the normal Windows DLLs. - -Some links for getting MINGW32: - -http://agnes.dida.physik.uni-essen.de/~janjaap/mingw32/download.html -http://www.cygnus.com/misc/gnu-win32/index.html -ftp://objectcentral.com/mingw32 - -You will of course need GNU make for MINGW32 in addition to the regular -MINGW32 utilities. You also need the OpenGL header files which -apparently are not always included with mingw32, get them from the -above ftp site. - -More instructions from Rick Sayre (at Pixar): - -BTW, for what it's worth, here's the list of changes I have to make to get -fltk and the examples to build under MINGW32 (which I've switched to from -CYGWIN, since programs compiled under it use standard DLL's rather than the -extremely bugging cygwin.dll, and it just otherwise seems to work better): - -Run ./configure -- -In makeinclude - change the CFLAGS and CXXFLAGS to add "-O2 -DWIN32" -change the libraries to "-lgdi32 -luser32" (add "-mwindows" to not get -a console) -- -In config.h - set HAVE_SCANDIR to 0. ./configure seems to do this -correctly now, but it was occasionally in the past setting it to 1 -- -in src/Makefile: - change the "ar" command to use the "ar -M < ar.script" form. This -is needed only because I compile under Cygwin's B19 bash, which blows up in -all sorts of bad ways (hard resets[!]) on long command lines. More details -if you care, but most people might not. Just a warning. -- -in test/demo.menu - Change the paths to DOS form [blech!], don't use "&" -[A better idea would be to replace system() with a call that knows how -to fake a fork on Winblows] -- -in fluid/Makefile -Change the make install rules to reference "fluid.exe" for installing and -strip'ing, rather than "fluid" - -I suspect that it is very likely not a good idea to try "make install" under -Windows. Instead, copy "libfltk.a" to "C:\MINGW32\LIB" (replace -"C:\MINGW32" with the directory in which you installed MINGW32). Then copy -the entire "FL" directory to "C:\MINGW32\INCLUDE". - -From Gustavo Hime: - -First, thank you for the nice piece of software, and congratulations -on the quality source code. Fltk compiles (and runs) beautifully on -all the systems I use (Irix 6.4,Solaris 2.5, RedHat Linux 5.0): the -exception was Windows, where compilation was rather hard. - -I have just now managed to compile (satisfactorily) fltk on Win95 -using Mingw32: I do not have MSVC (I don't believe in Microsoft -compilers :)), and we (the project I am engaged in) are going to use -mingw32 to port unix code to windows anyway, so mingw32 was the way to -go. Here is a list of what I had to do: - -Modify ar -mwindows to ar -ruv in your makeinclude.mingw32. - -Added -DCYGNUS to your *FLAGS variables (I am new to mingw32, I don't -know what it defines to id itself, but they are so close I don't think -it matters much). - -Disable GL overlay in win32/config.h (shouldn't this be the default?). - -Added dummy makedepend files to directories fluid and src. - -Created empty lib directory. - -Fixed scroll.C line 83 (implicit typecast from int to const char * in -function call, mingw32 has a problem with this) - -Did not fix list_visuals.C (weird code there, where is the main -functionfor win32?) - -And finally, the hardest: downloaded the OpenGL headers for mingw32 -fromftp://objectcentral.com/mingw32. These are not included in the -mingw32 distribution, and it took me a couple of hours to find them on -the net. It would be nice to add a note about this in the fltk -documentation, and I'll send an e-mail asking them to add these -headers to the mingw32 distribution. - -Once again, great code. With mingw32, fltk and opengl, I can -imediatellyport all my old windows code to unix, and I no longer need -to waste 300+ mb of hard-drive on stupid borland compilers. - ----------------------------------------------------------------- -Using MSVC++: ----------------------------------------------------------------- - -If you have MSVC++ 5.0, double click the "fltk.dsw". Make the "fltk" -project current, and build it. This will create the library in -../lib/fltkd.lib. To build the demo programs, select the "demo" -project and build it. To run the demos run the demo project. - -I only have Pentium and Alpha NT machines running MSVC++ 5.0. Other -users have reported success compiling fltk on Windowe95, and using -version 4 of MSVC++, Borland's C++ compiler, and various ports of GCC -to windows (to use these, look at the "makeinclude" files in -../makefiles). - -If you want to make non-console apps you have to do something special, -and that differs on each compiler/linker package. For MSVC++ the -secret switch is: - - /SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup - -For cygwin/mingw32 and perhaps some other compilers based on gcc put -this in the makeinclude file: - - LDLIBS =-lgdi32 -luser32 -mwindows - -There are no makefiles, for MSVC++ or any other compiler, because I -don't know how to write them (the ones dumped by MSVC++ are useless -and unreadable). - ----------------------------------------------------------------- -Other compilers: ----------------------------------------------------------------- - -I have heard that Borland C++ is usable. - -You probably need to start with the Unix Makefiles. There is one in -../src, one in ../fluid, and one in ../test. Edit these as necessary -and compile. You must add "-DWIN32" to your compiler switches. - -The biggest problem seems to be differences in the windows.h header -files (MicroSoft copyrighted theirs?). Some functions and macros have -different names or are missing. - -The MSVC++ "makefiles" are totally useless. Ignore that crap. - -Start with the Unix makefiles, which list all the necessary source -files. Don't try to compile the files ending in _win32.C, they are -#included by other files if WIN32 is defined. - -When compiling the symbol WIN32 must be defined (most compilers do -this?) and you have to set the include path so the file win32/config.h -is seen when the code does #include <config.h>. You may need to use -some sort of switch to force the compiler to compile the files with -C++ rather than C. On MSVC++ this is the obvious acronym "/TP" :-) -Not doing these steps will result in lots of cryptic errors. - ----------------------------------------------------------------- -Known problems and ToDo list: ----------------------------------------------------------------- - -It does not work if you turn on full optimizations in VC++. I have -been told this is due to bugs in VC++, but if anybody can find a way -around them it would be nice... (the "optimize" settings in the -project files only do partial optimization and work ok). - -If program is deactivated, Fl::wait() does not return until it is -activated again, even though things happen, like redraws. This could -break some programs that rely on executing code after Fl::wait(). - -Fl_Gl_Window::can_do_overlay() returns true until the first time it -attempts to draw an overlay, and then correctly returns whether or not -there is overlay hardware. - -Cut text contains ^J rather than ^M^J to break lines. This is a -feature, not a bug. - -Fl_Window::fullscreen() not implemented (should take over the screen -without a title bar). Currently does maximize instead. - -Reports of clipping problems on '95. Can't reproduce on NT. - -Need to import .bmp files into fluid. Wonko has the specs. - -Can't set icon of windows. - -Transparent parts of pixmaps do not really work. diff --git a/visualc/config.h b/visualc/config.h index fa8d6db76..847ec742e 100644 --- a/visualc/config.h +++ b/visualc/config.h @@ -9,7 +9,7 @@ (and KDE and Qt). 1 is a plausible future evolution... Notice that this may be simulated at runtime by redefining the boxtypes using Fl::set_boxtype() */ -#define BORDER_WIDTH 3 +#define BORDER_WIDTH 2 /* Do you have OpenGL? Set this to 0 if you don't plan to use OpenGL, and fltk will be smaller */ |
