summaryrefslogtreecommitdiff
path: root/visualc
diff options
context:
space:
mode:
authorMichael R Sweet <michael.r.sweet@gmail.com>1998-10-20 16:41:24 +0000
committerMichael R Sweet <michael.r.sweet@gmail.com>1998-10-20 16:41:24 +0000
commit53fcfae9cbd78186fb0d35b1e2cd8bccba9f1602 (patch)
tree405b190a0290339fe148df6fbb21d5b3bb8385a2 /visualc
parent89ba91ad3754738af957e69b20eee5785e5cc2e2 (diff)
Updated autoconf files to support shared libraries and JPEG library.
Updated README files. Removed old files. git-svn-id: file:///fltk/svn/fltk/trunk@24 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'visualc')
-rw-r--r--visualc/README198
-rw-r--r--visualc/config.h2
2 files changed, 1 insertions, 199 deletions
diff --git a/visualc/README b/visualc/README
deleted file mode 100644
index 9c0bd2fc2..000000000
--- a/visualc/README
+++ /dev/null
@@ -1,198 +0,0 @@
-How to compile for Windoze:
-
-Fltk has been reported to compile with GNU GCC compilers, with
-MicroSoft Visual C++ version 4 and 5, and with Borland's C++ compiler
-(sorry no info on that here).
-
-----------------------------------------------------------------
-Using GNU C compilers (MingW32 and/or Cygnus):
-----------------------------------------------------------------
-
-Edited from mail from Carl Thompson:
-
-MINGW32 and Cygnus are both ports of the GNU compiler to win32. The
-difference is that Cygnus will emulate a complete Unix development
-environment including nearly all of the standard Unix system calls. This
-allows Unix programs to be ported to win32 possibly without changing a
-single line of source code. However, the applications it generates are big,
-very slow, depend on the Cygnus DLL, and currently somewhat unstable. For
-straight Windows applications / Libraries like FLTK that do not require Unix
-system call emulation, MINGW32 is the superior choice. MINGW32 produces a
-plain Windows binary that is only dependent on the normal Windows DLLs.
-
-Some links for getting MINGW32:
-
-http://agnes.dida.physik.uni-essen.de/~janjaap/mingw32/download.html
-http://www.cygnus.com/misc/gnu-win32/index.html
-ftp://objectcentral.com/mingw32
-
-You will of course need GNU make for MINGW32 in addition to the regular
-MINGW32 utilities. You also need the OpenGL header files which
-apparently are not always included with mingw32, get them from the
-above ftp site.
-
-More instructions from Rick Sayre (at Pixar):
-
-BTW, for what it's worth, here's the list of changes I have to make to get
-fltk and the examples to build under MINGW32 (which I've switched to from
-CYGWIN, since programs compiled under it use standard DLL's rather than the
-extremely bugging cygwin.dll, and it just otherwise seems to work better):
-
-Run ./configure
--
-In makeinclude - change the CFLAGS and CXXFLAGS to add "-O2 -DWIN32"
-change the libraries to "-lgdi32 -luser32" (add "-mwindows" to not get
-a console)
--
-In config.h - set HAVE_SCANDIR to 0. ./configure seems to do this
-correctly now, but it was occasionally in the past setting it to 1
--
-in src/Makefile:
- change the "ar" command to use the "ar -M < ar.script" form. This
-is needed only because I compile under Cygwin's B19 bash, which blows up in
-all sorts of bad ways (hard resets[!]) on long command lines. More details
-if you care, but most people might not. Just a warning.
--
-in test/demo.menu
- Change the paths to DOS form [blech!], don't use "&"
-[A better idea would be to replace system() with a call that knows how
-to fake a fork on Winblows]
--
-in fluid/Makefile
-Change the make install rules to reference "fluid.exe" for installing and
-strip'ing, rather than "fluid"
-
-I suspect that it is very likely not a good idea to try "make install" under
-Windows. Instead, copy "libfltk.a" to "C:\MINGW32\LIB" (replace
-"C:\MINGW32" with the directory in which you installed MINGW32). Then copy
-the entire "FL" directory to "C:\MINGW32\INCLUDE".
-
-From Gustavo Hime:
-
-First, thank you for the nice piece of software, and congratulations
-on the quality source code. Fltk compiles (and runs) beautifully on
-all the systems I use (Irix 6.4,Solaris 2.5, RedHat Linux 5.0): the
-exception was Windows, where compilation was rather hard.
-
-I have just now managed to compile (satisfactorily) fltk on Win95
-using Mingw32: I do not have MSVC (I don't believe in Microsoft
-compilers :)), and we (the project I am engaged in) are going to use
-mingw32 to port unix code to windows anyway, so mingw32 was the way to
-go. Here is a list of what I had to do:
-
-Modify ar -mwindows to ar -ruv in your makeinclude.mingw32.
-
-Added -DCYGNUS to your *FLAGS variables (I am new to mingw32, I don't
-know what it defines to id itself, but they are so close I don't think
-it matters much).
-
-Disable GL overlay in win32/config.h (shouldn't this be the default?).
-
-Added dummy makedepend files to directories fluid and src.
-
-Created empty lib directory.
-
-Fixed scroll.C line 83 (implicit typecast from int to const char * in
-function call, mingw32 has a problem with this)
-
-Did not fix list_visuals.C (weird code there, where is the main
-functionfor win32?)
-
-And finally, the hardest: downloaded the OpenGL headers for mingw32
-fromftp://objectcentral.com/mingw32. These are not included in the
-mingw32 distribution, and it took me a couple of hours to find them on
-the net. It would be nice to add a note about this in the fltk
-documentation, and I'll send an e-mail asking them to add these
-headers to the mingw32 distribution.
-
-Once again, great code. With mingw32, fltk and opengl, I can
-imediatellyport all my old windows code to unix, and I no longer need
-to waste 300+ mb of hard-drive on stupid borland compilers.
-
-----------------------------------------------------------------
-Using MSVC++:
-----------------------------------------------------------------
-
-If you have MSVC++ 5.0, double click the "fltk.dsw". Make the "fltk"
-project current, and build it. This will create the library in
-../lib/fltkd.lib. To build the demo programs, select the "demo"
-project and build it. To run the demos run the demo project.
-
-I only have Pentium and Alpha NT machines running MSVC++ 5.0. Other
-users have reported success compiling fltk on Windowe95, and using
-version 4 of MSVC++, Borland's C++ compiler, and various ports of GCC
-to windows (to use these, look at the "makeinclude" files in
-../makefiles).
-
-If you want to make non-console apps you have to do something special,
-and that differs on each compiler/linker package. For MSVC++ the
-secret switch is:
-
- /SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup
-
-For cygwin/mingw32 and perhaps some other compilers based on gcc put
-this in the makeinclude file:
-
- LDLIBS =-lgdi32 -luser32 -mwindows
-
-There are no makefiles, for MSVC++ or any other compiler, because I
-don't know how to write them (the ones dumped by MSVC++ are useless
-and unreadable).
-
-----------------------------------------------------------------
-Other compilers:
-----------------------------------------------------------------
-
-I have heard that Borland C++ is usable.
-
-You probably need to start with the Unix Makefiles. There is one in
-../src, one in ../fluid, and one in ../test. Edit these as necessary
-and compile. You must add "-DWIN32" to your compiler switches.
-
-The biggest problem seems to be differences in the windows.h header
-files (MicroSoft copyrighted theirs?). Some functions and macros have
-different names or are missing.
-
-The MSVC++ "makefiles" are totally useless. Ignore that crap.
-
-Start with the Unix makefiles, which list all the necessary source
-files. Don't try to compile the files ending in _win32.C, they are
-#included by other files if WIN32 is defined.
-
-When compiling the symbol WIN32 must be defined (most compilers do
-this?) and you have to set the include path so the file win32/config.h
-is seen when the code does #include <config.h>. You may need to use
-some sort of switch to force the compiler to compile the files with
-C++ rather than C. On MSVC++ this is the obvious acronym "/TP" :-)
-Not doing these steps will result in lots of cryptic errors.
-
-----------------------------------------------------------------
-Known problems and ToDo list:
-----------------------------------------------------------------
-
-It does not work if you turn on full optimizations in VC++. I have
-been told this is due to bugs in VC++, but if anybody can find a way
-around them it would be nice... (the "optimize" settings in the
-project files only do partial optimization and work ok).
-
-If program is deactivated, Fl::wait() does not return until it is
-activated again, even though things happen, like redraws. This could
-break some programs that rely on executing code after Fl::wait().
-
-Fl_Gl_Window::can_do_overlay() returns true until the first time it
-attempts to draw an overlay, and then correctly returns whether or not
-there is overlay hardware.
-
-Cut text contains ^J rather than ^M^J to break lines. This is a
-feature, not a bug.
-
-Fl_Window::fullscreen() not implemented (should take over the screen
-without a title bar). Currently does maximize instead.
-
-Reports of clipping problems on '95. Can't reproduce on NT.
-
-Need to import .bmp files into fluid. Wonko has the specs.
-
-Can't set icon of windows.
-
-Transparent parts of pixmaps do not really work.
diff --git a/visualc/config.h b/visualc/config.h
index fa8d6db76..847ec742e 100644
--- a/visualc/config.h
+++ b/visualc/config.h
@@ -9,7 +9,7 @@
(and KDE and Qt). 1 is a plausible future evolution... Notice
that this may be simulated at runtime by redefining the boxtypes
using Fl::set_boxtype() */
-#define BORDER_WIDTH 3
+#define BORDER_WIDTH 2
/* Do you have OpenGL?
Set this to 0 if you don't plan to use OpenGL, and fltk will be smaller */