diff options
| -rw-r--r-- | documentation/src/basics.dox | 109 | ||||
| -rw-r--r-- | documentation/src/common.dox | 183 | ||||
| -rw-r--r-- | documentation/src/drawing.dox | 1 |
3 files changed, 153 insertions, 140 deletions
diff --git a/documentation/src/basics.dox b/documentation/src/basics.dox index 96be28048..722614af9 100644 --- a/documentation/src/basics.dox +++ b/documentation/src/basics.dox @@ -41,7 +41,7 @@ Fl_Window *window = new Fl_Window(300,180); \endcode Then we create a box with the "Hello, World!" string in it. FLTK automatically -adds the new box to <tt>window</tt>, the current grouping widget. +adds the new box to \p window, the current grouping widget. \code Fl_Box *box = new Fl_Box(20,40,260,100,"Hello, World!"); @@ -56,7 +56,7 @@ box->labelfont(FL_BOLD+FL_ITALIC); box->labeltype(FL_SHADOW_LABEL); \endcode -We tell FLTK that we will not add any more widgets to <tt>window</tt>. +We tell FLTK that we will not add any more widgets to \p window. \code window->end(); @@ -71,32 +71,34 @@ return Fl::run(); The resulting program will display the window in Figure 2-1. You can quit the program by closing the window or pressing the -<KBD>ESC</KBD>ape key. +<tt>ESC</tt>ape key. \image html hello.C.gif "Figure 2-1: The Hello, World! Window" \image latex hello.C.eps "The Hello, World! Window" width=8cm + \subsection basics_creating Creating the Widgets -The widgets are created using the C++ <tt>new</tt> operator. For +The widgets are created using the C++ \p new operator. For most widgets the arguments to the constructor are: \code Fl_Widget(x, y, width, height, label) \endcode -The <tt>x</tt> and <tt>y</tt> parameters determine where the +The \p x and \p y parameters determine where the widget or window is placed on the screen. In FLTK the top left -corner of the window or screen is the origin (i.e. x = 0, y = -0) and the units are in pixels. +corner of the window or screen is the origin +(i.e. <tt>x = 0, y = 0</tt>) +and the units are in pixels. -The <tt>width</tt> and <tt>height</tt> parameters determine +The \p width and \p height parameters determine the size of the widget or window in pixels. The maximum widget size is typically governed by the underlying window system or hardware. -<tt>label</tt> is a pointer to a character string to label -the widget with or <tt>NULL</tt>. If not specified the label -defaults to <tt>NULL</tt>. The label string must be in static +\p label is a pointer to a character string to label +the widget with or \p NULL. If not specified the label +defaults to \p NULL. The label string must be in static storage such as a string constant because FLTK does not make a copy of it - it just uses the pointer. @@ -105,28 +107,33 @@ copy of it - it just uses the pointer. Widgets are commonly ordered into functional groups, which in turn may be grouped again, creating a hierarchy of widgets. FLTK makes it easy to fill groups by automatically adding all widgets -that are created between a <tt>myGroup->begin()</tt> and -<tt>myGroup->end()</tt>. In this example, <tt>myGroup</tt> -would be the <i>current</i> group. +that are created between a +<tt>myGroup->begin()</tt> +and +<tt>myGroup->end()</tt>. +In this example, \p myGroup would be the \e current group. Newly created groups and their derived widgets implicitly call -<tt>begin()</tt> in the constructor, effectively adding all -subsequently created widgets to itself until <tt>end()</tt> +\p begin() in the constructor, effectively adding all +subsequently created widgets to itself until \p end() is called. -Setting the current group to <tt>NULL</tt> will stop automatic +Setting the current group to \p NULL will stop automatic hierarchies. New widgets can now be added manually using -<tt>Fl_Group::add(...)</tt> and <tt>Fl_Group::insert(...)</tt>. +<tt>Fl_Group::add(...)</tt> +and +<tt>Fl_Group::insert(...)</tt>. \subsection basics_getset Get/Set Methods -<tt>box->box(FL_UP_BOX)</tt> sets the type of box the -Fl_Box draws, changing it from the default of -<tt>FL_NO_BOX</tt>, which means that no box is drawn. In our -"Hello, World!" example we use <tt>FL_UP_BOX</tt>, +<tt>box->box(FL_UP_BOX)</tt> +sets the type of box the Fl_Box draws, changing it from the default of +\p FL_NO_BOX, which means that no box is drawn. In our +"Hello, World!" example we use \p FL_UP_BOX, which means that a raised button border will be drawn around -the widget. You can learn more about boxtypes in -<A href="common.html#boxtypes">Chapter 3</A>. +the widget. More details are available in the +\ref common_boxtypes +section. You could examine the boxtype in by doing <tt>box->box()</tt>. FLTK uses method name overloading to make @@ -138,11 +145,11 @@ of the form "type name() const". Almost all of the set/get pairs are very fast, short inline functions and thus very efficient. However, <i>the "set" methods -do not call <tt>redraw()</tt></i> - you have to call it +do not call \p redraw()</i> - you have to call it yourself. This greatly reduces code size and execution time. The -only common exceptions are <tt>value()</tt> which calls -<tt>redraw()</tt> and <tt>label()</tt> which calls -<tt>redraw_label()</tt> if necessary. +only common exceptions are \p value() which calls +\p redraw() and \p label() which calls +\p redraw_label() if necessary. \subsection basics_labels Labels @@ -151,24 +158,24 @@ the label is used for the label in the title bar. Our example program calls the \p labelfont(), \p labelsize(), and \p labeltype() methods. -The <tt>labelfont</tt> method sets the typeface and style +The \p labelfont() method sets the typeface and style that is used for the label, which for this example we are using -<tt>FL_BOLD</tt> and <tt>FL_ITALIC</tt>. You can also specify +\p FL_BOLD and \p FL_ITALIC. You can also specify typefaces directly. -The <tt>labelsize</tt> method sets the height of the font in pixels. +The \p labelsize() method sets the height of the font in pixels. -The <tt>labeltype</tt> +The \p labeltype() method sets the type of label. FLTK supports normal, embossed, and shadowed labels internally, and more types can be added as desired. -A complete list of all label options can be found in -<A href="common.html#labels">Chapter 3</A>. +A complete list of all label options can be found in the section on +\ref common_labels. \subsection basics_showing Showing the Window -The <tt>show()</tt> method shows the widget or window. For windows +The \p show() method shows the widget or window. For windows you can also provide the command-line arguments to allow users to customize the appearance, size, and position of your windows. @@ -217,14 +224,14 @@ under FLTK control are closed by the user or your program. Under UNIX (and under Microsoft Windows when using the GNU development tools) you will probably need to tell the compiler where to find the -header files. This is usually done using the <tt>-I</tt> option: +header files. This is usually done using the \p -I option: \code CC -I/usr/local/include ... gcc -I/usr/local/include ... \endcode -The <tt>fltk-config</tt> script included with FLTK can be +The \p fltk-config script included with FLTK can be used to get the options that are required by your compiler: \code @@ -248,7 +255,7 @@ classes, Fl_Help_Dialog widget, and system icon support. The libraries are named "fltk.lib", "fltkgl.lib", "fltkforms.lib", and "fltkimages.lib", respectively under Windows. -As before, the <tt>fltk-config</tt> script included with FLTK can be +As before, the \p fltk-config script included with FLTK can be used to get the options that are required by your linker: \code @@ -267,7 +274,7 @@ CC ... `fltk-config --use-images --ldflags` CC ... `fltk-config --use-forms --use-gl --use-images --ldflags` \endcode -Finally, you can use the <tt>fltk-config</tt> script to +Finally, you can use the \p fltk-config script to compile a single source file as a FLTK program: \code @@ -278,15 +285,15 @@ fltk-config --use-images --compile filename.cpp fltk-config --use-forms --use-gl --use-images --compile filename.cpp \endcode -Any of these will create an executable named <tt>filename</tt>. +Any of these will create an executable named \p filename. \section basics_makefile Compiling Programs with Makefiles -The previous section described how to use <tt>fltk-config</tt> to +The previous section described how to use \p fltk-config to build a program consisting of a single source file from the command line, and this is very convenient for small test programs. -But <tt>fltk-config</tt> can also be used to set the compiler and -linker options as variables within a <tt>Makefile</tt> that can be +But \p fltk-config can also be used to set the compiler and +linker options as variables within a \p Makefile that can be used to build programs out of multiple source files: \code @@ -329,9 +336,9 @@ Controls (COMCTRL32.LIB), and WinSock2 (WS2_32.LIB) libraries to the "Link" settings. You can build your Microsoft Windows applications as Console or -WIN32 applications. If you want to use the standard C <tt>main()</tt> -function as the entry point, FLTK includes a <tt>WinMain()</tt> -function that will call your <tt>main()</tt> function for you. +WIN32 applications. If you want to use the standard C \p main() +function as the entry point, FLTK includes a \p WinMain() +function that will call your \p main() function for you. <I>Note: The Visual C++ 5.0 optimizer is known to cause problems with many programs. We only recommend using the "Favor Small Code" @@ -342,12 +349,12 @@ better and can be used with the "optimized for speed" setting. All public symbols in FLTK start with the characters 'F' and 'L': -\li Functions are either <tt>Fl::foo()</tt> or <tt>fl_foo()</tt>. +\li Functions are either \p Fl::foo() or \p fl_foo(). -\li Class and type names are capitalized: <tt>Fl_Foo</tt>. +\li Class and type names are capitalized: \p Fl_Foo. -\li <A href="enumerations.html">Constants and enumerations</A> - are uppercase: <tt>FL_FOO</tt>. +\li \ref enumerations "Constants and enumerations" + are uppercase: \p FL_FOO. \li All header files start with <tt><FL/...></tt>. @@ -362,7 +369,7 @@ The proper way to include FLTK header files is: \endcode \note -Case <I>is</I> significant on many operating systems, +Case \e is significant on many operating systems, and the C standard uses the forward slash (/) to separate directories. <i>Do not use any of the following include lines:</i> diff --git a/documentation/src/common.dox b/documentation/src/common.dox index edd2a945d..96f46f2e4 100644 --- a/documentation/src/common.dox +++ b/documentation/src/common.dox @@ -19,7 +19,7 @@ FLTK provides many types of buttons: \li Fl_Repeat_Button - A push button that repeats when held. \li Fl_Return_Button - A push button that is activated by the - \c Enter key. + \p Enter key. \li Fl_Round_Button - A button with a radio circle. @@ -37,7 +37,7 @@ Fl_Light_Button *lbutton = new Fl_Light_Button(x, y, width, height); Fl_Round_Button *rbutton = new Fl_Round_Button(x, y, width, height, "label"); \endcode -Each button has an associated \c type() which allows +Each button has an associated \p type() which allows it to behave as a push button, toggle button, or radio button: \code @@ -46,11 +46,11 @@ lbutton->type(FL_TOGGLE_BUTTON); rbutton->type(FL_RADIO_BUTTON); \endcode -For toggle and radio buttons, the \c value() method returns -the current button state (0 = off, 1 = on). The \c set() and -\c clear() methods can be used on toggle buttons to turn a +For toggle and radio buttons, the \p value() method returns +the current button state (0 = off, 1 = on). The \p set() and +\p clear() methods can be used on toggle buttons to turn a toggle button on or off, respectively. -Radio buttons can be turned on with the \c setonly() +Radio buttons can be turned on with the \p setonly() method; this will also turn off other radio buttons in the same group. @@ -76,7 +76,7 @@ The Fl_Output and Fl_Multiline_Output widgets allow the user to copy text from the output field but not change it. -The \c value() method is used to get or set the +The \p value() method is used to get or set the string that is displayed: \code @@ -85,7 +85,7 @@ input->value("Now is the time for all good men..."); \endcode The string is copied to the widget's own storage when you set -the \c value() of the widget. +the \p value() of the widget. The Fl_Text_Display and Fl_Text_Editor widgets use an associated Fl_Text_Buffer class for the @@ -113,8 +113,8 @@ strings. FLTK provides the following valuators: \image html valuators.gif "Figure 3-2: FLTK valuator widgets" \image latex valuators.eps "FLTK valuator widgets" width=10cm -The \c value() method gets and sets the current value -of the widget. The \c minimum() and \c maximum() +The \p value() method gets and sets the current value +of the widget. The \p minimum() and \p maximum() methods set the range of values that are reported by the widget. @@ -150,11 +150,11 @@ with FLTK: \section common_sizeposition Setting the Size and Position of Widgets The size and position of widgets is usually set when you create them. -You can access them with the \c x(), \c y(), \c w(), and \c h() +You can access them with the \p x(), \p y(), \p w(), and \p h() methods. -You can change the size and position by using the \c position(), -\c resize(), and \c size() methods: +You can change the size and position by using the \p position(), +\p resize(), and \p size() methods: \code button->position(x, y); @@ -163,7 +163,7 @@ window->size(width, height); \endcode If you change a widget's size or position after it is -displayed you will have to call \c redraw() on the +displayed you will have to call \p redraw() on the widget's parent. <A NAME="colors"></A> <!-- For old HTML links only ! --> @@ -177,38 +177,39 @@ fixed contents. There are symbols for naming some of the more common colors: -\li \c FL_BLACK -\li \c FL_RED -\li \c FL_GREEN -\li \c FL_YELLOW -\li \c FL_BLUE -\li \c FL_MAGENTA -\li \c FL_CYAN -\li \c FL_WHITE -\li \c FL_WHITE +\li \p FL_BLACK +\li \p FL_RED +\li \p FL_GREEN +\li \p FL_YELLOW +\li \p FL_BLUE +\li \p FL_MAGENTA +\li \p FL_CYAN +\li \p FL_WHITE +\li \p FL_WHITE These symbols are the default colors for all FLTK widgets. They are -explained in more detail in the chapter -<A HREF="enumerations.html#colors">Enumerations</A> +explained in more detail under +\ref enumerations_colors in +\ref enumerations. -\li \c FL_FOREGROUND_COLOR -\li \c FL_BACKGROUND_COLOR -\li \c FL_INACTIVE_COLOR -\li \c FL_SELECTION_COLOR +\li \p FL_FOREGROUND_COLOR +\li \p FL_BACKGROUND_COLOR +\li \p FL_INACTIVE_COLOR +\li \p FL_SELECTION_COLOR -RGB colors can be set using the \c fl_rgb_color() function: +RGB colors can be set using the \p fl_rgb_color() function: \code Fl_Color c = fl_rgb_color(85, 170, 255); \endcode -The widget color is set using the \c color() method: +The widget color is set using the \p color() method: \code button->color(FL_RED); \endcode -Similarly, the label color is set using the \c labelcolor() method: +Similarly, the label color is set using the \p labelcolor() method: \code button->labelcolor(FL_WHITE); @@ -225,12 +226,12 @@ Figure 3-3 shows the standard box types included with FLTK. \image html boxtypes.gif "Figure 3-3: FLTK box types" \image latex boxtypes.eps "FLTK box types" width=12cm -\c FL_NO_BOX means nothing is drawn at all, so whatever is +\p FL_NO_BOX means nothing is drawn at all, so whatever is already on the screen remains. The <tt>FL_..._FRAME</tt> types only draw their edges, leaving the interior unchanged. The blue color in Figure 3-3 is the area that is not drawn by the frame types. -\subsection common_boxtypes Making Your Own Boxtypes +\subsection common_custom_boxtypes Making Your Own Boxtypes You can define your own boxtypes by making a small function that draws the box and adding it to the table of boxtypes. @@ -272,28 +273,31 @@ void xyz_draw(int x, int y, int w, int h, Fl_Color c) { \anchor common_fl_down Fl_Boxtype fl_down(Fl_Boxtype b) +\par fl_down() returns the "pressed" or "down" version of a box. If no "down" version of a given box exists, the behavior of this function is undefined and some random box or frame is returned. -See also: <A HREF="drawing.html#fl_frame">fl_frame drawing</A>. +See \ref drawing_fl_frame "Drawing Functions" for more details. <A name="fl_frame"></A> <!-- For old HTML links only ! --> \anchor common_fl_frame Fl_Boxtype fl_frame(Fl_Boxtype b) +\par fl_frame() returns the unfilled, frame-only version of a box. If no frame version of a given box exists, the behavior of this function is undefined and some random box or frame is returned. -See also: <A HREF="drawing.html#fl_frame">fl_frame drawing</A>. +See \ref drawing_fl_frame "Drawing Functions" for more details. <A name="fl_box"></A> <!-- For old HTML links only ! --> \anchor common_fl_box Fl_Boxtype fl_box(Fl_Boxtype b) +\par fl_box() returns the filled version of a frame. If no filled version of a given frame exists, the behavior of this function is undefined and some random box or frame is returned. -See also: <tt><A HREF="#fl_frame">fl_frame</A></tt>. +See \ref drawing_fl_frame "Drawing Functions" for more details. \par Adding Your Box Type @@ -305,7 +309,7 @@ The Fl::set_boxtype() method adds or replaces the specified box type: Fl::set_boxtype(XYZ_BOX, xyz_draw, 1, 1, 2, 2); \endcode The last 4 arguments to Fl::set_boxtype() are the -offsets for the x, y, width, and height values that should be +offsets for the \p x, \p y, \p width, and \p height values that should be subtracted when drawing the label inside the box. A complete box design contains four box types in this order: @@ -313,29 +317,28 @@ a filled, neutral box (<tt>UP_BOX</tt>), a filled, depressed box (<tt>DOWN_BOX</tt>), and the same as outlines only (<tt>UP_FRAME</tt> and <tt>DOWN_FRAME</tt>). The function -<tt><A HREF="#fl_down">fl_down(Fl_Boxtype)</A></tt> +\ref common_fl_down "fl_down(Fl_Boxtype)" expects the neutral design on a boxtype with a numerical value evenly divideable by two. -<tt><A HREF="#fl_frame">fl_frame(Fl_Boxtype)</A></tt> -expects the <tt>UP_BOX</tt> design at a value divideable by four. +\ref common_fl_frame "fl_frame(Fl_Boxtype)" +expects the \p UP_BOX design at a value divideable by four. <A NAME="labels"></A> <!-- For old HTML links only ! --> \section common_labels Labels and Label Types -\todo correct signatures for label() and friends to produce links in common.dox - -The \c label(), \c align(), \c labelfont(), \c labelsize(), -\c labeltype(), \c image(), and \c deimage() methods control the +The \p label(), \p align(), \p labelfont(), \p labelsize(), +\p labeltype(), \p image(), and \p deimage() methods control the labeling of widgets. \par label() -The \c label() method sets the string that is displayed +The \p label() method sets the string that is displayed for the label. Symbols can be included with the label string by escaping them using the "@" symbol - "@@" displays a single at sign. Figure 3-4 shows the available symbols. \image html symbols.gif "Figure 3-4: FLTK label symbols" +\image latex symbols.eps "FLTK label symbols" width=10cm <!-- NEED 2in --> @@ -358,42 +361,44 @@ label string "@+92->". \par align() -The \c align() method positions the label. The following +The \p align() method positions the label. The following constants are defined and may be OR'd together as needed: -\li \c FL_ALIGN_CENTER - center the label in the widget. -\li \c FL_ALIGN_TOP - align the label at the top of the widget. -\li \c FL_ALIGN_BOTTOM - align the label at the bottom of the widget. -\li \c FL_ALIGN_LEFT - align the label to the left of the widget. -\li \c FL_ALIGN_RIGHT - align the label to the right of the widget. -\li \c FL_ALIGN_INSIDE - align the label inside the widget. -\li \c FL_ALIGN_CLIP - clip the label to the widget's bounding box. -\li \c FL_ALIGN_WRAP - wrap the label text as needed. -\li \c FL_TEXT_OVER_IMAGE - show the label text over the image. -\li \c FL_IMAGE_OVER_TEXT - show the label image over the text (default). +\li \p FL_ALIGN_CENTER - center the label in the widget. +\li \p FL_ALIGN_TOP - align the label at the top of the widget. +\li \p FL_ALIGN_BOTTOM - align the label at the bottom of the widget. +\li \p FL_ALIGN_LEFT - align the label to the left of the widget. +\li \p FL_ALIGN_RIGHT - align the label to the right of the widget. +\li \p FL_ALIGN_INSIDE - align the label inside the widget. +\li \p FL_ALIGN_CLIP - clip the label to the widget's bounding box. +\li \p FL_ALIGN_WRAP - wrap the label text as needed. +\li \p FL_TEXT_OVER_IMAGE - show the label text over the image. +\li \p FL_IMAGE_OVER_TEXT - show the label image over the text (default). <A NAME="labeltypes"></A> <!-- For old HTML links only ! --> +\anchor common_labeltype \par labeltype() -The \c labeltype() method sets the type of the label. The +The \p labeltype() method sets the type of the label. The following standard label types are included: -\li \c FL_NORMAL_LABEL - draws the text. -\li \c FL_NO_LABEL - does nothing. -\li \c FL_SHADOW_LABEL - draws a drop shadow under the text. -\li \c FL_ENGRAVED_LABEL - draws edges as though the text is engraved. -\li \c FL_EMBOSSED_LABEL - draws edges as thought the text is raised. -\li \c FL_ICON_LABEL - draws the icon associated with the text. +\li \p FL_NORMAL_LABEL - draws the text. +\li \p FL_NO_LABEL - does nothing. +\li \p FL_SHADOW_LABEL - draws a drop shadow under the text. +\li \p FL_ENGRAVED_LABEL - draws edges as though the text is engraved. +\li \p FL_EMBOSSED_LABEL - draws edges as thought the text is raised. +\li \p FL_ICON_LABEL - draws the icon associated with the text. +\anchor common_image_deimage \par image() and deimage() -The \c image() and \c deimage() methods set an image that -will be displayed with the widget. The \c deimage() method sets the -image that is shown when the widget is inactive, while the \c image() +The \p image() and \p deimage() methods set an image that +will be displayed with the widget. The \p deimage() method sets the +image that is shown when the widget is inactive, while the \p image() method sets the image that is shown when the widget is active. To make an image you use a subclass of -<A HREF="drawing.html#Fl_Image"><tt>Fl_Image</tt></A>. +\ref ssect_Fl_Image "Fl_Image". \par Making Your Own Label Types @@ -426,8 +431,8 @@ void xyz_draw(const Fl_Label *label, int x, int y, int w, int h, Fl_Align align) \endcode The label should be drawn \e inside this bounding box, -even if \c FL_ALIGN_INSIDE is not enabled. The function -is not called if the label value is \c NULL. +even if \p FL_ALIGN_INSIDE is not enabled. The function +is not called if the label value is \p NULL. The measure function is called with a pointer to a Fl_Label structure and references to the width and @@ -440,11 +445,11 @@ void xyz_measure(const Fl_Label *label, int &w, int &h) { \endcode The function should measure the size of the label and set -\c w and \c h to the size it will occupy. +\p w and \p h to the size it will occupy. \par Adding Your Label Type -The Fl::set_labeltype method creates a label type +The Fl::set_labeltype() method creates a label type using your draw and measure functions: \code @@ -453,13 +458,13 @@ using your draw and measure functions: Fl::set_labeltype(XYZ_LABEL, xyz_draw, xyz_measure); \endcode -The label type number \c n can be any integer value -starting at the constant \c FL_FREE_LABELTYPE. Once you -have added the label type you can use the \c labeltype() +The label type number \p n can be any integer value +starting at the constant \p FL_FREE_LABELTYPE. Once you +have added the label type you can use the \p labeltype() method to select your label type. -The Fl::set_labeltype method can also be used to overload -an existing label type such as \c FL_NORMAL_LABEL. +The Fl::set_labeltype() method can also be used to overload +an existing label type such as \p FL_NORMAL_LABEL. <A NAME="add_symbol"></A> <!-- For old HTML links only ! --> \par Making your own symbols @@ -470,7 +475,7 @@ any label. To create a new symbol, you implement a drawing function <tt>void drawit(Fl_Color c)</tt> which typically uses the -<a href="drawing.html#complex">complex drawing functions</a> +functions described in \ref ssect_Complex to generate a vector shape inside a two-by-two units sized box around the origin. This function is then linked into the symbols table using fl_add_symbol(): @@ -479,7 +484,7 @@ table using fl_add_symbol(): int fl_add_symbol(const char *name, void (*drawit)(Fl_Color), int scalable) \endcode -\c name is the name of the symbol without the "@"; \c scalable +\p name is the name of the symbol without the "@"; \p scalable must be set to 1 if the symbol is generated using scalable vector drawing functions. @@ -502,7 +507,7 @@ void xyz_callback(Fl_Widget *w, void *data) { } \endcode -The \c callback() method sets the callback function for a +The \p callback() method sets the callback function for a widget. You can optionally pass a pointer to some data needed for the callback: @@ -530,25 +535,25 @@ button->when(FL_WHEN_CHANGED | FL_WHEN_NOT_CHANGED); <TR> <TD><B>Note:</B> - <P>You cannot delete a widget inside a callback, as the + You cannot delete a widget inside a callback, as the widget may still be accessed by FLTK after your callback is completed. Instead, use the Fl::delete_widget() method to mark your widget for deletion when it is safe to do so. - <p><B>Hint:</B> + <B>Hint:</B> - <P>Many programmers new to FLTK or C++ try to use a + Many programmers new to FLTK or C++ try to use a non-static class method instead of a static class method or function for their callback. Since callbacks are done outside a C++ class, the <tt>this</tt> pointer is not initialized for class methods. - <P>To work around this problem, define a static method + To work around this problem, define a static method in your class that accepts a pointer to the class, and then have the static method call the class method(s) as needed. The data pointer you provide to the - \c callback() method of the widget can be a + \p callback() method of the widget can be a pointer to the instance of your class. \code @@ -569,7 +574,7 @@ w->callback(my_static_callback, (void *)this); \section common_shortcuts Shortcuts Shortcuts are key sequences that activate widgets such as -buttons or menu items. The \c shortcut() method sets the +buttons or menu items. The \p shortcut() method sets the shortcut for a widget: \code @@ -582,9 +587,9 @@ button->shortcut(0); // no shortcut \endcode The shortcut value is the key event value - the ASCII value -or one of the special keys like -<a href="enumerations.html#key_values"><tt>FL_Enter</tt></a> - -combined with any modifiers like \c Shift , \c Alt , and \c Control . +or one of the special keys described in +\ref enumerations_event_key +combined with any modifiers like \p Shift , \p Alt , and \p Control. \htmlonly diff --git a/documentation/src/drawing.dox b/documentation/src/drawing.dox index 37cdbfee9..72957ac25 100644 --- a/documentation/src/drawing.dox +++ b/documentation/src/drawing.dox @@ -60,6 +60,7 @@ The first box drawing function is fl_draw_box() which draws a standard boxtype \p b in the specified color \p c . <A NAME="fl_frame"></A> <!-- For old HTML links only ! --> +\anchor drawing_fl_frame void fl_frame(const char *s, int x, int y, int w, int h) \par |
