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-rw-r--r--FL/x.H1
-rw-r--r--src/fl_font.cxx6
-rw-r--r--src/gl_draw.cxx2
3 files changed, 8 insertions, 1 deletions
diff --git a/FL/x.H b/FL/x.H
index 2112044e4..b4fe5fa05 100644
--- a/FL/x.H
+++ b/FL/x.H
@@ -132,6 +132,7 @@ private:
XFontStruct *ptr;
};
extern FL_EXPORT Fl_XFont_On_Demand fl_xfont;
+extern FL_EXPORT XFontStruct* fl_X_core_font();
// this object contains all X-specific stuff about a window:
// Warning: this object is highly subject to change!
diff --git a/src/fl_font.cxx b/src/fl_font.cxx
index 6f5f5e0e1..26960e081 100644
--- a/src/fl_font.cxx
+++ b/src/fl_font.cxx
@@ -55,6 +55,12 @@
# include "fl_font_x.cxx"
#endif // WIN32
+#if ! (defined(WIN32) || defined(__APPLE__))
+XFontStruct *fl_X_core_font()
+{
+ return fl_xfont.value();
+}
+#endif
double fl_width(const char* c) {
if (c) return fl_width(c, (int) strlen(c));
diff --git a/src/gl_draw.cxx b/src/gl_draw.cxx
index 315e11d72..d57d41a30 100644
--- a/src/gl_draw.cxx
+++ b/src/gl_draw.cxx
@@ -81,7 +81,7 @@ void gl_font(int fontid, int size) {
* then sorting through them at draw time (for normal X rendering) to find which one can
* render the current glyph... But for now, just use the first font in the list for GL...
*/
- XFontStruct *font = fl_xfont;
+ XFontStruct *font = fl_X_core_font();
int base = font->min_char_or_byte2;
int count = font->max_char_or_byte2-base+1;
fl_fontsize->listbase = glGenLists(256);