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-rw-r--r--src/Fl_Gl_Window.cxx21
-rw-r--r--src/fl_color_win32.cxx22
2 files changed, 39 insertions, 4 deletions
diff --git a/src/Fl_Gl_Window.cxx b/src/Fl_Gl_Window.cxx
index c5b0ab16b..1f596ebee 100644
--- a/src/Fl_Gl_Window.cxx
+++ b/src/Fl_Gl_Window.cxx
@@ -1,5 +1,5 @@
//
-// "$Id: Fl_Gl_Window.cxx,v 1.7 1998/10/21 14:20:06 mike Exp $"
+// "$Id: Fl_Gl_Window.cxx,v 1.8 1998/11/08 15:55:22 mike Exp $"
//
// OpenGL window code for the Fast Light Tool Kit (FLTK).
//
@@ -59,6 +59,14 @@
#define SWAP_TYPE SWAP
#endif
+//
+// Windows may need a different color palette...
+//
+
+#if defined(WIN32) && HAVE_GL
+extern HPALETTE fl_gl_palette;
+#endif
+
////////////////////////////////////////////////////////////////
int Fl_Gl_Window::can_do(int a, const int *b) {
@@ -123,6 +131,7 @@ int Fl_Gl_Window::mode(int m, const int *a) {
void Fl_Gl_Window::make_current() {
#ifdef WIN32
HDC hdc = fl_private_dc(this, mode_,&g);
+
if (!context) {
context = wglCreateContext(hdc);
if (fl_first_context) wglShareLists(fl_first_context, (GLXContext)context);
@@ -138,6 +147,14 @@ void Fl_Gl_Window::make_current() {
}
glXMakeCurrent(fl_display, fl_xid(this), (GLXContext)context);
#endif
+
+# if USE_COLORMAP
+ if (fl_gl_palette) {
+ SelectPalette(fl_gc, fl_gl_palette, FALSE);
+ RealizePalette(fl_gc);
+ }
+# endif // USE_COLORMAP
+
glDrawBuffer(GL_BACK);
}
@@ -310,5 +327,5 @@ void Fl_Gl_Window::draw_overlay() {}
#endif
//
-// End of "$Id: Fl_Gl_Window.cxx,v 1.7 1998/10/21 14:20:06 mike Exp $".
+// End of "$Id: Fl_Gl_Window.cxx,v 1.8 1998/11/08 15:55:22 mike Exp $".
//
diff --git a/src/fl_color_win32.cxx b/src/fl_color_win32.cxx
index da8431395..a55f17850 100644
--- a/src/fl_color_win32.cxx
+++ b/src/fl_color_win32.cxx
@@ -1,5 +1,5 @@
//
-// "$Id: fl_color_win32.cxx,v 1.3 1998/10/21 14:20:45 mike Exp $"
+// "$Id: fl_color_win32.cxx,v 1.4 1998/11/08 15:55:23 mike Exp $"
//
// WIN32 color functions for the Fast Light Tool Kit (FLTK).
//
@@ -47,6 +47,9 @@ Fl_XMap fl_xmap[256];
Fl_XMap* fl_current_xmap;
HPALETTE fl_palette;
+#if HAVE_GL
+HPALETTE fl_gl_palette;
+#endif // HAVE_GL
static void clear_xmap(Fl_XMap& xmap) {
if (xmap.pen) {
@@ -214,6 +217,21 @@ fl_select_palette(void)
// Create the palette:
fl_palette = CreatePalette(pPal);
+
+#if HAVE_GL
+ // Now do the OpenGL palette... Any 8-bit display will want 3:3:2 RGB,
+ // and doing OpenGL on anything less than 8-bits is just asking for
+ // disappointment!
+
+ for (int i = 0; i < nColors; i ++) {
+ pPal->palPalEntry[i].peRed = 255 * ((i >> 5) & 7) / 7;
+ pPal->palPalEntry[i].peGreen = 255 * ((i >> 2) & 7) / 7;
+ pPal->palPalEntry[i].peBlue = 255 * (i & 3) / 3;
+ pPal->palPalEntry[i].peFlags = 0;
+ };
+
+ fl_gl_palette = CreatePalette(pPal);
+#endif // HAVE_GL
}
if (fl_palette) {
SelectPalette(fl_gc, fl_palette, FALSE);
@@ -225,5 +243,5 @@ fl_select_palette(void)
#endif
//
-// End of "$Id: fl_color_win32.cxx,v 1.3 1998/10/21 14:20:45 mike Exp $".
+// End of "$Id: fl_color_win32.cxx,v 1.4 1998/11/08 15:55:23 mike Exp $".
//