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-rw-r--r--documentation/src/opengl.dox5
1 files changed, 3 insertions, 2 deletions
diff --git a/documentation/src/opengl.dox b/documentation/src/opengl.dox
index c80d4fd85..566ce4d4a 100644
--- a/documentation/src/opengl.dox
+++ b/documentation/src/opengl.dox
@@ -200,8 +200,9 @@ and OpenGL under macOS (see \ref osissues_retina)
\section opengl_normal Using OpenGL in Normal FLTK Windows
\note Drawing both with OpenGL and Quartz in a normal FLTK window is not possible
-with the macOS platform. This technique is therefore not useful under macOS because
-it permits nothing more than what is possible with class Fl_Gl_Window.
+with the macOS platform. Similarly, the Wayland platform doesn't allow to draw with
+both Cairo and OpenGL to the same window. This technique is therefore not useful under
+macOS or Wayland because it permits nothing more than what is possible with class Fl_Gl_Window.
You can put OpenGL code into the \p draw() method, as described in
\ref subclassing_drawing