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-rw-r--r--test/fractals.cxx17
1 files changed, 8 insertions, 9 deletions
diff --git a/test/fractals.cxx b/test/fractals.cxx
index 4892d6180..2bf32ca44 100644
--- a/test/fractals.cxx
+++ b/test/fractals.cxx
@@ -312,7 +312,7 @@ long TreeSeed; /* for srand48 - remember so we can build "same tree"
/*
* recursive tree drawing thing, fleshed out from class notes pseudocode
*/
-void FractalTree(int level)
+void FractalTree(int level, long level_seed)
{
long savedseed; /* need to save seeds while building tree too */
@@ -328,26 +328,25 @@ void FractalTree(int level)
glTranslatef(0, 1, 0);
glScalef(0.7, 0.7, 0.7);
- savedseed = (long)((ulong)drand48()*ULONG_MAX);
+ srand48(level_seed+1);
glPushMatrix();
glRotatef(110 + drand48()*40, 0, 1, 0);
glRotatef(30 + drand48()*20, 0, 0, 1);
- FractalTree(level + 1);
+ FractalTree(level + 1, level_seed+4);
glPopMatrix();
- srand48(savedseed);
- savedseed = (long)((ulong)drand48()*ULONG_MAX);
+ srand48(level_seed+2);
glPushMatrix();
glRotatef(-130 + drand48()*40, 0, 1, 0);
glRotatef(30 + drand48()*20, 0, 0, 1);
- FractalTree(level + 1);
+ FractalTree(level + 1, level_seed+5);
glPopMatrix();
- srand48(savedseed);
+ srand48(level_seed+3);
glPushMatrix();
glRotatef(-20 + drand48()*40, 0, 1, 0);
glRotatef(30 + drand48()*20, 0, 0, 1);
- FractalTree(level + 1);
+ FractalTree(level + 1, level_seed+6);
glPopMatrix();
glPopMatrix();
@@ -421,7 +420,7 @@ void CreateTree(void)
glPushAttrib(GL_LIGHTING_BIT);
glCallList(TREE_MAT);
glTranslatef(0, -1, 0);
- FractalTree(0);
+ FractalTree(0, TreeSeed);
glPopAttrib();
glPopMatrix();
glEndList();