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-rw-r--r--ide/AndroidStudio3/app/src/main/cpp/HelloAndroid.cxx354
-rw-r--r--test/image.cxx2
2 files changed, 66 insertions, 290 deletions
diff --git a/ide/AndroidStudio3/app/src/main/cpp/HelloAndroid.cxx b/ide/AndroidStudio3/app/src/main/cpp/HelloAndroid.cxx
index 6ea9b8877..f4bff4eef 100644
--- a/ide/AndroidStudio3/app/src/main/cpp/HelloAndroid.cxx
+++ b/ide/AndroidStudio3/app/src/main/cpp/HelloAndroid.cxx
@@ -15,236 +15,9 @@
*
*/
-#if 1
+#include "../../test/unittests.cxx"
-#include <FL/Fl.H>
-#include <FL/Fl_Double_Window.H>
-#include <FL/Fl_Scroll.H>
-#include <FL/Fl_Light_Button.H>
-#include <FL/Fl_Choice.H>
-#include <FL/Fl_Box.H>
-#include <string.h>
-#include <stdio.h>
-#include <FL/fl_draw.H>
-#include <FL/math.h>
-
-class Drawing : public Fl_Widget {
- void draw();
-public:
- Drawing(int X,int Y,int W,int H,const char* L) : Fl_Widget(X,Y,W,H,L) {
- align(FL_ALIGN_TOP);
- box(FL_FLAT_BOX);
- color(FL_WHITE);
- }
-};
-
-void Drawing::draw() {
- draw_box();
- fl_push_matrix();
- fl_translate(x()+w()/2, y()+h()/2);
- fl_scale(w()/2, h()/2);
- fl_color(FL_BLACK);
- for (int i = 0; i < 20; i++) {
- for (int j = i+1; j < 20; j++) {
- fl_begin_line();
- fl_vertex(cos(M_PI*i/10+.1), sin(M_PI*i/10+.1));
- fl_vertex(cos(M_PI*j/10+.1), sin(M_PI*j/10+.1));
- fl_end_line();
- }
- }
- fl_pop_matrix();
-}
-
-Fl_Scroll* thescroll;
-
-void box_cb(Fl_Widget* o, void*) {
- thescroll->box(((Fl_Button*)o)->value() ? FL_DOWN_FRAME : FL_NO_BOX);
- thescroll->redraw();
-}
-
-void type_cb(Fl_Widget*, void* v) {
- thescroll->type((uchar)((fl_intptr_t)v));
- thescroll->redraw();
-}
-Fl_Menu_Item choices[] = {
- {"0", 0, type_cb, (void*)0},
- {"HORIZONTAL", 0, type_cb, (void*)Fl_Scroll::HORIZONTAL},
- {"VERTICAL", 0, type_cb, (void*)Fl_Scroll::VERTICAL},
- {"BOTH", 0, type_cb, (void*)Fl_Scroll::BOTH},
- {"HORIZONTAL_ALWAYS", 0, type_cb, (void*)Fl_Scroll::HORIZONTAL_ALWAYS},
- {"VERTICAL_ALWAYS", 0, type_cb, (void*)Fl_Scroll::VERTICAL_ALWAYS},
- {"BOTH_ALWAYS", 0, type_cb, (void*)Fl_Scroll::BOTH_ALWAYS},
- {0}
-};
-
-void align_cb(Fl_Widget*, void* v) {
- thescroll->scrollbar.align((uchar)((fl_intptr_t)v));
- thescroll->redraw();
-}
-
-Fl_Menu_Item align_choices[] = {
- {"left+top", 0, align_cb, (void*)(FL_ALIGN_LEFT+FL_ALIGN_TOP)},
- {"left+bottom", 0, align_cb, (void*)(FL_ALIGN_LEFT+FL_ALIGN_BOTTOM)},
- {"right+top", 0, align_cb, (void*)(FL_ALIGN_RIGHT+FL_ALIGN_TOP)},
- {"right+bottom", 0, align_cb, (void*)(FL_ALIGN_RIGHT+FL_ALIGN_BOTTOM)},
- {0}
-};
-
-int main(int argc, char** argv) {
- Fl_Window window(5*75,400);
- window.box(FL_NO_BOX);
- Fl_Scroll scroll(0,0,5*75,300);
-
- int n = 0;
- for (int y=0; y<16; y++) for (int x=0; x<5; x++) {
- char buf[20]; sprintf(buf,"%d",n++);
- Fl_Button* b = new Fl_Button(x*75,y*25+(y>=8?5*75:0),75,25);
- b->copy_label(buf);
- b->color(n);
- b->labelcolor(FL_WHITE);
- }
- Drawing drawing(0,8*25,5*75,5*75,0);
- scroll.end();
- window.resizable(scroll);
-
- Fl_Box box(0,300,5*75,window.h()-300); // gray area below the scroll
- box.box(FL_FLAT_BOX);
-
- Fl_Light_Button but1(150, 310, 200, 25, "box");
- but1.callback(box_cb);
-
- Fl_Choice choice(150, 335, 200, 25, "type():");
- choice.menu(choices);
- choice.value(3);
-
- Fl_Choice achoice(150, 360, 200, 25, "scrollbar.align():");
- achoice.menu(align_choices);
- achoice.value(3);
-
- thescroll = &scroll;
-
- //scroll.box(FL_DOWN_BOX);
- //scroll.type(Fl_Scroll::VERTICAL);
- window.end();
- window.show(argc,argv);
- return Fl::run();
-}
-
-
-#else
-
-#include <src/drivers/Android/Fl_Android_Application.H>
-#include <FL/Fl_Window.H>
-#include <FL/Fl_Button.H>
-#include <FL/Enumerations.H>
-#include <FL/fl_draw.H>
-#include <FL/fl_ask.H>
-
-
-Fl_Window *win, *win1, *win2;
-Fl_Button *btn, *btn2;
-
-
-class MyButton : public Fl_Button
-{
-public:
- MyButton(int x, int y, int w, int h, const char *l) : Fl_Button(x, y, w, h, l) { }
- void draw() {
- Fl_Button::draw();
- fl_push_clip(x(), y(), w(), h());
- fl_color(FL_BLUE);
- for (int i=0; i<h(); i+=5) {
- fl_line(x(), y()+h()/2, x()+w(), y()+i);
- }
- for (int i=0; i<w(); i+=5) {
- fl_line(x()+w()/2, y()-50, x()+i, y()+h()+50);
- }
- fl_pop_clip();
- }
-};
-
-void bye_cb(void*)
-{
- btn2->color(FL_BLUE);
- btn2->redraw();
- Fl::remove_timeout(bye_cb, NULL);
-}
-
-void hello_cb(void*)
-{
- btn2->color(FL_GREEN);
- btn2->redraw();
- Fl::add_timeout(1.0, bye_cb, NULL);
- Fl::remove_timeout(hello_cb, NULL);
-}
-
-
-int xmain(int argc, char **argv)
-{
-// Fl::scheme("gleam");
- win1 = new Fl_Window(20+50, 10, 200, 200, "back");
- win1->color(FL_RED);
- win1->box(FL_DOWN_BOX);
- Fl_Button *b1 = new Fl_Button(10, 10, 180, 180, "back");
- b1->color(FL_DARK_RED);
- win1->end();
- win1->show();
-
- win = new Fl_Window(50, 150, 500, 400, "Hallo");
-
- btn2 = new Fl_Button(10, 10, 480, 100, "-@circle;-");
- btn2->color(FL_BLUE);
-
- btn = new MyButton((win->w()-280)/2, 200-45, 280, 80, "Hello, Android!\nWhere have you been so long?");
- btn->color(FL_LIGHT2);
- btn->labelsize(30);
- btn->align(FL_ALIGN_CLIP);
- btn->callback(
- [](Fl_Widget*, void*) {
- Fl::add_timeout(1.0, hello_cb, NULL);
- }
- );
-
- btn = new MyButton((win->w()-280)/2, 200+40, 280, 35, "Hello, \u00c4\u00e4\u00d6\u00f6\u00dc\u00fc\u00df \u2639 \u263a");
- btn->labelfont(FL_TIMES_BOLD_ITALIC);
- btn->labelsize(30);
-
- btn = new MyButton((win->w()-280)/2, 200+2*40, 280, 35, "Hello, Font!");
- btn->labelfont(FL_COURIER_BOLD_ITALIC);
- btn->labelsize(30);
- btn->callback(
- [](Fl_Widget *w, void*) {
-// FIXME: we can't seem to re-enter the event loop without locking
-// the entire app!
-// fl_alert("This will change\nthe font for the entir\napplication");
- Fl::set_font(FL_COURIER_BOLD_ITALIC, "$DancingScript-Regular.ttf");
- w->redraw();
- }
- );
-
- btn = new MyButton((win->w()-280)/2, 200+3*40, 280, 35, "Hello, Android!");
- btn->box(FL_BORDER_BOX);
- btn->labelfont(FL_SCREEN);
- btn->labelsize(30);
-
- win->end();
- win->show(argc, argv);
-
- win2 = new Fl_Window(380-50, 10, 200, 200, "front");
- win2->color(FL_LIGHT3);
- win2->box(FL_UP_BOX);
- Fl_Button *b2 = new MyButton(10, 10, 180, 180, "front");
- b2->color(FL_DARK_BLUE);
- win2->end();
- win2->show();
-
- Fl::run();
-
- return 0;
-}
-
-#endif
/*
@@ -267,76 +40,79 @@ int xmain(int argc, char **argv)
- the 'hotspot' idea to position dialogs under the mouse cursor makes little sense on touch screen devices
- fix screen when keyboard pops up in front of the text cursor or input field (temporarily shift up?)
- ending 'message' will not quit the app right away, but wait for some timeout
+ - no support for dead-key entry
+ - no Shift-Tab
-
-test/CubeMain.cxx
-test/line_style.cxx
-test/CubeView.cxx
-test/list_visuals.cxx
-test/mandelbrot.cxx
-test/animated.cxx
-test/native-filechooser.cxx
-test/blocks.cxx
-test/navigation.cxx
-test/offscreen.cxx
-test/overlay.cxx
-test/cairo_test.cxx
-test/pixmap.cxx
-test/checkers.cxx
-test/pixmap_browser.cxx
-test/clock.cxx
-test/resizebox.cxx
-test/colbrowser.cxx
-test/rotated_text.cxx
-test/scroll.cxx
-test/connect.cxx
-test/shape.cxx
-test/cube.cxx
-test/subwindow.cxx
-test/cursor.cxx
-test/sudoku.cxx
-test/curve.cxx
-test/demo.cxx
-test/table.cxx
-test/device.cxx
-test/threads.cxx
-test/doublebuffer.cxx
-test/tile.cxx
-test/editor.cxx
-test/tiled_image.cxx
-test/file_chooser.cxx
-test/twowin.cxx
-test/fonts.cxx
-test/unittest_about.cxx
-test/forms.cxx
-test/unittest_circles.cxx
-test/fractals.cxx
-test/unittest_images.cxx
-test/fracviewer.cxx
-test/unittest_lines.cxx
-test/fullscreen.cxx
+test/unittest_simple_terminal.cxx
test/unittest_points.cxx
-test/gl_overlay.cxx
-test/unittest_rects.cxx
-test/glpuzzle.cxx
test/unittest_schemes.cxx
test/unittest_scrollbarsize.cxx
-test/help_dialog.cxx
-test/unittest_simple_terminal.cxx
-test/icon.cxx
+test/unittest_rects.cxx
+test/unittest_lines.cxx
+test/unittest_about.cxx
+test/unittest_images.cxx
+test/unittest_circles.cxx
test/unittest_symbol.cxx
-test/iconize.cxx
test/unittest_text.cxx
-test/image.cxx
test/unittest_viewport.cxx
-test/input.cxx
test/unittests.cxx
-test/input_choice.cxx
-test/utf8.cxx
-test/keyboard.cxx
-test/windowfocus.cxx
-test/browser.cxx
+ * test/CubeMain.cxx : UNSUPPROTED - needs OpenGL
+ * test/CubeView.cxx : UNSUPPROTED - needs OpenGL
+ * test/shape.cxx : UNSUPPROTED - needs OpenGL
+ * test/cube.cxx : UNSUPPROTED - needs OpenGL
+ * test/fractals.cxx : UNSUPPROTED - needs OpenGL
+ * test/fracviewer.cxx : UNSUPPROTED - needs OpenGL
+ * test/fullscreen.cxx : UNSUPPROTED - needs OpenGL
+ * test/gl_overlay.cxx : UNSUPPROTED - needs OpenGL
+ * test/glpuzzle.cxx : UNSUPPROTED - needs OpenGL
+ * test/mandelbrot.cxx : UNSUPPORTED - needs Fluid
+ * test/keyboard.cxx : UNSUPPORTED - needs Fluid
+ * test/cairo_test.cxx : UNSUPPORTED - needs Cairo
+ * test/connect.cxx : UNSUPPORTED - Android is not Linux
+ * test/tiled_image.cxx : UNSUPPORTED - X11 only
+ * test/forms.cxx : UNSUPPORTED - needs Forms
+
+ * test/doublebuffer.cxx : FIXME - redering is completely wrong
+ * test/line_style.cxx : TODO - no line styles yet
+ * test/list_visuals.cxx : TODO - needs config.h
+ * test/threads.cxx : TODO - needs config.h for pthreads
+ * test/animated.cxx : TODO - redering errors (alpha channel?)
+ * test/native-filechooser.cxx : TODO - not yet implemented
+ * test/blocks.cxx : TODO - needs config.h
+ * test/offscreen.cxx : TODO - not yet implemented
+ * test/overlay.cxx : TODO - no overlay yet
+ * test/pixmap_browser.cxx : TODO - filebrowser not yet implemented, no images, no printer
+ * test/clock.cxx : TODO - no system clock call yet
+ * test/resizebox.cxx : TODO - no window manager yet
+ * test/rotated_text.cxx : TODO - no rotated text
+ * test/subwindow.cxx : TODO - no subwindows yet
+ * test/sudoku.cxx : TODO - sound support is in our way
+ * test/demo.cxx : TODO - fails to open window, but is is useful at all?
+ * test/device.cxx : TODO - printing support
+ * test/tile.cxx : TODO - subwindow support
+ * test/editor.cxx : TODO - file chooser missing
+ * test/file_chooser.cxx : TODO - file chooser missing
+ * test/fonts.cxx : TODO - works, but does not list system fonts or resource fonts
+ * test/help_dialog.cxx : TODO - not implemented
+ * test/icon.cxx : TODO - what does this do on Android?
+ * test/iconize.cxx : TODO - no window manager
+ * test/utf8.cxx : TODO - window manager, clipping
+ * test/windowfocus.cxx : TODO - what does this do?
+ * test/browser.cxx : TODO - needs text resource to load browser content
+ * test/unittests.cxx : TODO - crashing, no alpha in image drawing, clipping issues
+
+ * test/image.cxx : + works
+ * test/twowin.cxx : + works
+ * test/table.cxx : + works, but window is much too large for mobile device
+ * test/cursor.cxx : + works, but no cursor on Android
+ * test/colbrowser.cxx : + works
+ * test/checkers.cxx : + works
+ * test/pixmap.cxx : + works
+ * test/navigation.cxx : + works
+ * test/curve.cxx : + works
+ * test/input_choice.cxx : + works
+ * test/input.cxx : + works
* test/scroll.cxx : - works ok
- some dirt when a popup draws over another menu button!?
- on touch-screens, menuitem should be selected when released
diff --git a/test/image.cxx b/test/image.cxx
index 05369d639..f0d12743c 100644
--- a/test/image.cxx
+++ b/test/image.cxx
@@ -73,7 +73,7 @@ void button_cb(Fl_Widget *,void *) {
}
#include <FL/platform.H>
-#if !defined(_WIN32) && !defined(__APPLE__)
+#if !defined(_WIN32) && !defined(__APPLE__) && !defined(__ANDROID__)
#include "list_visuals.cxx"
#endif