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-rw-r--r--src/Fl_sleep.cxx20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/Fl_sleep.cxx b/src/Fl_sleep.cxx
index 1548b3d0c..fed36fdcc 100644
--- a/src/Fl_sleep.cxx
+++ b/src/Fl_sleep.cxx
@@ -1,9 +1,9 @@
//
// "$Id$"
//
-// Multi-threading support code for the Fast Light Tool Kit (FLTK).
+// Multi-platform sleep functions for the Fast Light Tool Kit (FLTK).
//
-// Copyright 1998-2010 by Bill Spitzak and others.
+// Copyright 1998-2014 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
@@ -46,18 +46,18 @@ void Fl::msleep(unsigned long milliseconds)
}
/** Make the current thread to sleep for n microseconds */
-void Fl::usleep(unsigned long long microseconds)
+void Fl::usleep(unsigned long long microseconds)
// unsigned long long more should be more portable than int64_t before c++ 2011 ...
{
#ifdef WIN32
- HANDLE timer;
- LARGE_INTEGER reltime;
-
+ HANDLE timer;
+ LARGE_INTEGER reltime;
+
reltime.QuadPart = (LONGLONG) -(10*microseconds); // Convert to 100 nanosecond relative time interval
- timer = CreateWaitableTimer(NULL, TRUE, NULL);
- SetWaitableTimer(timer, &reltime, 0, NULL, NULL, 0);
- WaitForSingleObject(timer, INFINITE);
- CloseHandle(timer);
+ timer = CreateWaitableTimer(NULL, TRUE, NULL);
+ SetWaitableTimer(timer, &reltime, 0, NULL, NULL, 0);
+ WaitForSingleObject(timer, INFINITE);
+ CloseHandle(timer);
#else
::usleep((useconds_t) microseconds);
#endif