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-rw-r--r--FL/Fl_File_Input.H2
-rw-r--r--FL/Fl_Float_Input.H15
-rw-r--r--FL/Fl_Input.H209
-rw-r--r--FL/Fl_Input_.H128
-rw-r--r--FL/Fl_Input_Choice.H104
-rw-r--r--FL/Fl_Int_Input.H13
-rw-r--r--FL/Fl_Multiline_Input.H20
-rw-r--r--FL/Fl_Secret_Input.H15
-rw-r--r--FL/Fl_Widget.H39
-rw-r--r--documentation/todo_filelist_doc.txt14
-rw-r--r--src/Fl_File_Input.cxx45
-rw-r--r--src/Fl_Input.cxx4
-rw-r--r--src/Fl_Input_.cxx79
-rw-r--r--src/Fl_Menu_add.cxx20
14 files changed, 593 insertions, 114 deletions
diff --git a/FL/Fl_File_Input.H b/FL/Fl_File_Input.H
index 1d4a561fd..61b94e4de 100644
--- a/FL/Fl_File_Input.H
+++ b/FL/Fl_File_Input.H
@@ -51,7 +51,9 @@ public:
virtual int handle(int);
virtual void draw();
+ /** Gets or sets the box type to use for the navigation bar. */
Fl_Boxtype down_box() const { return (Fl_Boxtype)down_box_; }
+ /** Gets or sets the box type to use for the navigation bar. */
void down_box(Fl_Boxtype b) { down_box_ = b; }
Fl_Color errorcolor() const { return errorcolor_; }
void errorcolor(Fl_Color c) { errorcolor_ = c; }
diff --git a/FL/Fl_Float_Input.H b/FL/Fl_Float_Input.H
index 76a7c97c1..12061cf53 100644
--- a/FL/Fl_Float_Input.H
+++ b/FL/Fl_Float_Input.H
@@ -25,15 +25,26 @@
// http://www.fltk.org/str.php
//
+
#ifndef Fl_Float_Input_H
#define Fl_Float_Input_H
#include "Fl_Input.H"
+/**
+ The Fl_Float_Input class is a subclass of Fl_Input
+ that only allows the user to type floating point numbers (sign,
+ digits, decimal point, more digits, 'E' or 'e', sign, digits).
+*/
class Fl_Float_Input : public Fl_Input {
public:
- Fl_Float_Input(int X,int Y,int W,int H,const char *l = 0)
- : Fl_Input(X,Y,W,H,l) {type(FL_FLOAT_INPUT);}
+ /**
+ Creates a new Fl_Float_Input widget using the given position,
+ size, and label string. The default boxtype is FL_DOWN_BOX.
+ <P> Inherited destructor destroys the widget and any value associated with it
+ */
+ Fl_Float_Input(int X,int Y,int W,int H,const char *l = 0)
+ : Fl_Input(X,Y,W,H,l) {type(FL_FLOAT_INPUT);}
};
#endif
diff --git a/FL/Fl_Input.H b/FL/Fl_Input.H
index 8e3560a5d..97fa4cc19 100644
--- a/FL/Fl_Input.H
+++ b/FL/Fl_Input.H
@@ -30,6 +30,215 @@
#include "Fl_Input_.H"
+/**
+ This is the FLTK text input widget. It displays a single line
+ of text and lets the user edit it. Normally it is drawn with an
+ inset box and a white background. The text may contain any
+ characters (even 0), and will correctly display anything, using
+ ^X notation for unprintable control characters and \nnn notation
+ for unprintable characters with the high bit set. It assumes the
+ font can draw any characters in the ISO-8859-1 character set.</P>
+
+ <CENTER><TABLE border=1 WIDTH=90% summary="Fl_Input keyboard and mouse bindings.">
+
+ <TR><TD WIDTH=200><B>Mouse button 1</B></TD><TD>Moves the cursor to
+ this point. Drag selects characters. Double click selects words.
+ Triple click selects all text. Shift+click extends the selection.
+ When you select text it is automatically copied to the clipboard.
+ </TD></TR>
+
+ <TR><TD><B>Mouse button 2</B></TD><TD>Insert the clipboard at
+ the point clicked. You can also select a region and replace it with the
+ clipboard by selecting the region with mouse button 2.
+ </TD></TR>
+
+ <TR><TD><B>Mouse button 3</B></TD><TD>Currently acts like button 1.</TD></TR>
+
+ <TR><TD><B>Backspace</B></TD><TD>Deletes one character to the left, or
+ deletes the selected region.</TD></TR>
+ <TR><TD><B>Enter</B></TD><TD>May cause the callback, see when().</TD></TR>
+ <TR><TD><B>^A or Home</B></TD><TD>Go to start of line.</TD></TR>
+ <TR><TD><B>^B or Left</B></TD><TD>Move left</TD></TR>
+ <TR><TD><B>^C</B></TD><TD>Copy the selection to the clipboard</TD></TR>
+ <TR><TD><B>^D or Delete</B></TD><TD>Deletes one character to the right
+ or deletes the selected region.</TD></TR>
+ <TR><TD><B>^E or End</B></TD><TD>Go to the end of line.</TD></TR>
+ <TR><TD><B>^F or Right</B></TD><TD>Move right</TD></TR>
+ <TR><TD><B>^K</B></TD><TD>Delete to the end of line (next \n character)
+ or deletes a single \n character. These deletions are all concatenated
+ into the clipboard.</TD></TR>
+ <TR><TD><B>^N or Down</B></TD><TD>Move down (for Fl_Multiline_Input
+ only, otherwise it moves to the next input field).</TD></TR>
+ <TR><TD><B>^P or Up</B></TD><TD>Move up (for Fl_Multiline_Input only,
+ otherwise it moves to the previous input field).</TD></TR>
+ <TR><TD><B>^U</B></TD><TD>Delete everything.</TD></TR>
+ <TR><TD><B>^V or ^Y</B></TD><TD>Paste the clipboard</TD></TR>
+ <TR><TD><B>^X or ^W</B></TD><TD>Copy the region to the clipboard and
+ delete it.</TD></TR>
+ <TR><TD><B>^Z or ^_</B></TD><TD>Undo. This is a single-level undo
+ mechanism, but all adjacent deletions and insertions are concatenated
+ into a single &quot;undo&quot;. Often this will undo a lot more than you
+ expected.</TD></TR>
+ <TR><TD><B>Shift+move</B></TD><TD>Move the cursor but also extend the
+ selection.</TD></TR>
+
+ <TR><TD><B>RightCtrl or
+ <BR>Compose</B></TD><TD>Start
+ a compose-character
+ sequence. The next one or two keys typed define the character to
+ insert (see table that follows.)
+
+ <p>For instance, to type "á" type [compose][a]['] or [compose]['][a].
+
+ <P>The character "nbsp" (non-breaking space) is typed by using
+ [compose][space].
+
+ <P>The single-character sequences may be followed by a space if
+ necessary to remove ambiguity. For instance, if you really want to
+ type "ª~" rather than "ã" you must type [compose][a][space][~].
+
+ <p>The same key may be used to "quote" control characters into the
+ text. If you need a ^Q character you can get one by typing
+ [compose][Control+Q].
+
+ <p>X may have a key on the keyboard
+ defined as XK_Multi_key. If so this key may be used as well
+ as the right-hand control key. You can set this up with the program
+ xmodmap.
+
+ <p>If your keyboard is set to support a foreign language you should
+ also be able to type "dead key" prefix characters. On X you will
+ actually be able to see what dead key you typed, and if you then move
+ the cursor without completing the sequence the accent will remain
+ inserted.</TD></TR>
+ </TABLE></CENTER>
+
+ <!-- NEW PAGE -->
+ <center><table border=1 summary="Character Composition Table">
+ <caption align="top">Character Composition Table</caption>
+ <tr>
+ <th>Keys</th><th>Char</th>
+ <th>Keys</th><th>Char</th>
+ <th>Keys</th><th>Char</th>
+ <th>Keys</th><th>Char</th>
+ <th>Keys</th><th>Char</th>
+ <th>Keys</th><th>Char</th>
+
+ </tr><tr>
+ <td align=center>sp</td><td align=center><small>nbsp</small></td>
+ <td align=center>*</td><td align=center>°</td>
+ <td align=center>` A</td><td align=center>À</td>
+ <td align=center>D -</td><td align=center>Ð</td>
+ <td align=center>` a</td><td align=center>à</td>
+ <td align=center>d -</td><td align=center>ð</td>
+ </tr><tr>
+ <td align=center>!</td><td align=center>¡</td>
+ <td align=center>+ -</td><td align=center>±</td>
+ <td align=center>' A</td><td align=center>Á</td>
+ <td align=center>~ N</td><td align=center>Ñ</td>
+ <td align=center>' a</td><td align=center>á</td>
+ <td align=center>~ n</td><td align=center>ñ</td>
+ </tr><tr>
+ <td align=center>%</td><td align=center>¢</td>
+ <td align=center>2</td><td align=center>²</td>
+ <td align=center>A ^</td><td align=center>Â</td>
+ <td align=center>` O</td><td align=center>Ò</td>
+ <td align=center>^ a</td><td align=center>â</td>
+ <td align=center>` o</td><td align=center>ò</td>
+ </tr><tr>
+ <td align=center>#</td><td align=center>£</td>
+ <td align=center>3</td><td align=center>³</td>
+ <td align=center>~ A</td><td align=center>Ã</td>
+ <td align=center>' O</td><td align=center>Ó</td>
+ <td align=center>~ a</td><td align=center>ã</td>
+ <td align=center>' o</td><td align=center>ó</td>
+ </tr><tr>
+ <td align=center>$</td><td align=center>¤</td>
+ <td align=center>'</td><td align=center>´</td>
+ <td align=center>: A</td><td align=center>Ä</td>
+ <td align=center>^ O</td><td align=center>Ô</td>
+ <td align=center>: a</td><td align=center>ä</td>
+ <td align=center>^ o</td><td align=center>ô</td>
+ </tr><tr>
+ <td align=center>y =</td><td align=center>¥</td>
+ <td align=center>u</td><td align=center>µ</td>
+ <td align=center>* A</td><td align=center>Å</td>
+ <td align=center>~ O</td><td align=center>Õ</td>
+ <td align=center>* a</td><td align=center>å</td>
+ <td align=center>~ o</td><td align=center>õ</td>
+ </tr><tr>
+ <td align=center>|</td><td align=center>¦</td>
+ <td align=center>p</td><td align=center>¶</td>
+ <td align=center>A E</td><td align=center>Æ</td>
+ <td align=center>: O</td><td align=center>Ö</td>
+ <td align=center>a e</td><td align=center>æ</td>
+ <td align=center>: o</td><td align=center>ö</td>
+ </tr><tr>
+ <td align=center>&</td><td align=center>§</td>
+ <td align=center>.</td><td align=center>·</td>
+ <td align=center>, C</td><td align=center>Ç</td>
+ <td align=center>x</td><td align=center>×</td>
+ <td align=center>, c</td><td align=center>ç</td>
+ <td align=center>- :</td><td align=center>÷</td>
+ </tr><tr>
+ <td align=center>:</td><td align=center>¨</td>
+ <td align=center>,</td><td align=center>¸</td>
+ <td align=center>E `</td><td align=center>È</td>
+ <td align=center>O /</td><td align=center>Ø</td>
+ <td align=center>` e</td><td align=center>è</td>
+ <td align=center>o /</td><td align=center>ø</td>
+ </tr><tr>
+ <td align=center>c</td><td align=center>©</td>
+ <td align=center>1</td><td align=center>¹</td>
+ <td align=center>' E</td><td align=center>É</td>
+ <td align=center>` U</td><td align=center>Ù</td>
+ <td align=center>' e</td><td align=center>é</td>
+ <td align=center>` u</td><td align=center>ù</td>
+ </tr><tr>
+ <td align=center>a</td><td align=center>ª</td>
+ <td align=center>o</td><td align=center>º</td>
+ <td align=center>^ E</td><td align=center>Ê</td>
+ <td align=center>' U</td><td align=center>Ú</td>
+ <td align=center>^ e</td><td align=center>ê</td>
+ <td align=center>' u</td><td align=center>ú</td>
+ </tr><tr>
+ <td align=center>&lt; &lt;</td><td align=center>«</td>
+ <td align=center>&gt; &gt;</td><td align=center>»</td>
+ <td align=center>: E</td><td align=center>Ë</td>
+ <td align=center>^ U</td><td align=center>Û</td>
+ <td align=center>: e</td><td align=center>ë</td>
+ <td align=center>^ u</td><td align=center>û</td>
+ </tr><tr>
+ <td align=center>~</td><td align=center>¬</td>
+ <td align=center>1 4</td><td align=center>¼</td>
+ <td align=center>` I</td><td align=center>Ì</td>
+ <td align=center>: U</td><td align=center>Ü</td>
+ <td align=center>` i</td><td align=center>ì</td>
+ <td align=center>: u</td><td align=center>ü</td>
+ </tr><tr>
+ <td align=center>-</td><td align=center>­</td>
+ <td align=center>1 2</td><td align=center>½</td>
+ <td align=center>' I</td><td align=center>Í</td>
+ <td align=center>' Y</td><td align=center>Ý</td>
+ <td align=center>' i</td><td align=center>í</td>
+ <td align=center>' y</td><td align=center>ý</td>
+ </tr><tr>
+ <td align=center>r</td><td align=center>®</td>
+ <td align=center>3 4</td><td align=center>¾</td>
+ <td align=center>^ I</td><td align=center>Î</td>
+ <td align=center>T H</td><td align=center>Þ</td>
+ <td align=center>^ i</td><td align=center>î</td>
+ <td align=center>t h</td><td align=center>þ</td>
+ </tr><tr>
+ <td align=center>_</td><td align=center>¯</td>
+ <td align=center>?</td><td align=center>¿</td>
+ <td align=center>: I</td><td align=center>Ï</td>
+ <td align=center>s s</td><td align=center>ß</td>
+ <td align=center>: i</td><td align=center>ï</td>
+ <td align=center>: y</td><td align=center>ÿ</td>
+ </tr>
+ </table></center>
+*/
class FL_EXPORT Fl_Input : public Fl_Input_ {
int handle_key();
int shift_position(int p);
diff --git a/FL/Fl_Input_.H b/FL/Fl_Input_.H
index 7d53bbc75..dc9bd9969 100644
--- a/FL/Fl_Input_.H
+++ b/FL/Fl_Input_.H
@@ -46,6 +46,31 @@
#define FL_MULTILINE_INPUT_WRAP (FL_MULTILINE_INPUT | FL_INPUT_WRAP)
#define FL_MULTILINE_OUTPUT_WRAP (FL_MULTILINE_INPUT | FL_INPUT_READONLY | FL_INPUT_WRAP)
+/**
+ This is a virtual base class below Fl_Input. It has all
+ the same interfaces, but lacks the handle() and
+ draw() method. You may want to subclass it if you are
+ one of those people who likes to change how the editing keys
+ work.
+
+ <P>This can act like any of the subclasses of Fl_Input, by
+ setting type() to one of the following values:</P>
+
+ \code
+ #define FL_NORMAL_INPUT 0
+ #define FL_FLOAT_INPUT 1
+ #define FL_INT_INPUT 2
+ #define FL_MULTILINE_INPUT 4
+ #define FL_SECRET_INPUT 5
+ #define FL_INPUT_TYPE 7
+ #define FL_INPUT_READONLY 8
+ #define FL_NORMAL_OUTPUT (FL_NORMAL_INPUT | FL_INPUT_READONLY)
+ #define FL_MULTILINE_OUTPUT (FL_MULTILINE_INPUT | FL_INPUT_READONLY)
+ #define FL_INPUT_WRAP 16
+ #define FL_MULTILINE_INPUT_WRAP (FL_MULTILINE_INPUT | FL_INPUT_WRAP)
+ #define FL_MULTILINE_OUTPUT_WRAP (FL_MULTILINE_INPUT | FL_INPUT_READONLY | FL_INPUT_WRAP)
+ \endcode
+*/
class FL_EXPORT Fl_Input_ : public Fl_Widget {
const char* value_;
@@ -99,45 +124,142 @@ public:
int value(const char*, int);
int static_value(const char*);
int static_value(const char*, int);
+ /**
+ The first form returns the current value, which is a pointer
+ to the internal buffer and is valid only until the next event is
+ handled.
+
+ <P>The second two forms change the text and set the mark and the
+ point to the end of it. The string is copied to the internal
+ buffer. Passing NULL is the same as &quot;&quot;.
+ This returns non-zero if the new value is different than the
+ current one. You can use the second version to directly set the
+ length if you know it already or want to put nul's in the
+ text.
+ */
const char* value() const {return value_;}
- char index(int i) const {return value_[i];}
+ /**
+ Same as value()[n], but may be faster in plausible
+ implementations. No bounds checking is done.
+ */
+char index(int i) const {return value_[i];}
+ /**
+ Returns the number of characters in value(). This
+ may be greater than strlen(value()) if there are nul
+ characters in it.
+ */
int size() const {return size_;}
void size(int W, int H) { Fl_Widget::size(W, H); }
+ /** Gets the maximum length of the input field. */
int maximum_size() const {return maximum_size_;}
+ /** Sets the maximum length of the input field. */
void maximum_size(int m) {maximum_size_ = m;}
-
+ /**
+ The input widget maintains two pointers into the string. The
+ &quot;position&quot; is where the cursor is. The
+ &quot;mark&quot; is the other end of the selected text. If they
+ are equal then there is no selection. Changing this does not
+ affect the clipboard (use copy() to do that).
+
+ <P>Changing these values causes a redraw(). The new
+ values are bounds checked. The return value is non-zero if the
+ new position is different than the old one. position(n)
+ is the same as position(n,n). mark(n) is the
+ same as position(position(),n).
+ */
int position() const {return position_;}
+ /** Gets the current selection mark. mark(n) is the same as position(position(),n).*/
int mark() const {return mark_;}
int position(int p, int m);
+ /** See int Fl_Input_::position() const */
int position(int p) {return position(p, p);}
+ /** Sets the current selection mark. mark(n) is the same as position(position(),n).*/
int mark(int m) {return position(position(), m);}
int replace(int, int, const char*, int=0);
+ /**
+ Deletes the current selection.
+ cut(n) deletes n characters after the
+ position(). cut(-n) deletes n
+ characters before the position(). cut(a,b)
+ deletes the characters between offsets a and
+ b. A, b, and n are all
+ clamped to the size of the string. The mark and point are left
+ where the deleted text was.
+
+ <P>If you want the data to go into the clipboard, do
+ Fl_Input_::copy() before calling
+ Fl_Input_::cut(), or do Fl_Input_::copy_cuts()
+ afterwards.
+ */
int cut() {return replace(position(), mark(), 0);}
+ /** See int Fl_Input_::cut() */
int cut(int n) {return replace(position(), position()+n, 0);}
+ /** See int Fl_Input_::cut() */
int cut(int a, int b) {return replace(a, b, 0);}
+ /**
+ Insert the string t at the current position, and
+ leave the mark and position after it. If l is not zero
+ then it is assumed to be strlen(t).
+ */
int insert(const char* t, int l=0){return replace(position_, mark_, t, l);}
int copy(int clipboard);
int undo();
int copy_cuts();
+ /**
+ The first form returns the current shortcut key for the Input.
+ <P>The second form sets the shortcut key to key. Setting this
+ overrides the use of '&' in the label(). The value is a bitwise
+ OR of a key and a set of shift flags, for example FL_ALT | 'a'
+ , FL_ALT | (FL_F + 10), or just 'a'. A value
+ of 0 disables the shortcut. </P>
+ <P>The key can be any value returned by
+ Fl::event_key(), but will usually be an ASCII letter. Use
+ a lower-case letter unless you require the shift key to be held down. </P>
+ <P>The shift flags can be any set of values accepted by
+ Fl::event_state(). If the bit is on that shift key must
+ be pushed. Meta, Alt, Ctrl, and Shift must be off if they are not in
+ the shift flags (zero for the other bits indicates a &quot;don't care&quot;
+ setting).
+ */
int shortcut() const {return shortcut_;}
+ /** See int shortcut() const */
void shortcut(int s) {shortcut_ = s;}
+ /** Gets the font of the text in the input field.*/
Fl_Font textfont() const {return textfont_;}
+ /** Sets the font of the text in the input field.*/
void textfont(Fl_Font s) {textfont_ = s;}
+ /** Gets the size of the text in the input field.*/
Fl_Fontsize textsize() const {return textsize_;}
+ /** Sets the size of the text in the input field.*/
void textsize(Fl_Fontsize s) {textsize_ = s;}
+ /** Gets the color of the text in the input field.*/
Fl_Color textcolor() const {return (Fl_Color)textcolor_;}
+ /** Sets the color of the text in the input field.*/
void textcolor(unsigned n) {textcolor_ = n;}
+ /** Gets the color of the cursor. This is black by default.*/
Fl_Color cursor_color() const {return (Fl_Color)cursor_color_;}
+ /** Sets the color of the cursor. This is black by default.*/
void cursor_color(unsigned n) {cursor_color_ = n;}
-
+ /** Gets the input field type. */
int input_type() const {return type() & FL_INPUT_TYPE; }
+ /** Sets the input field type. */
void input_type(int t) { type((uchar)(t | readonly())); }
+ /** Gets the read-only state of the input field. */
int readonly() const { return type() & FL_INPUT_READONLY; }
+ /** Sets the read-only state of the input field. */
void readonly(int b) { if (b) type((uchar)(type() | FL_INPUT_READONLY));
else type((uchar)(type() & ~FL_INPUT_READONLY)); }
+ /**
+ Gets the word wrapping state of the input field. Word
+ wrap is only functional with multi-line input fields.
+ */
int wrap() const { return type() & FL_INPUT_WRAP; }
+ /**
+ Sets the word wrapping state of the input field. Word
+ wrap is only functional with multi-line input fields.
+ */
void wrap(int b) { if (b) type((uchar)(type() | FL_INPUT_WRAP));
else type((uchar)(type() & ~FL_INPUT_WRAP)); }
};
diff --git a/FL/Fl_Input_Choice.H b/FL/Fl_Input_Choice.H
index be502a1d3..5f9161602 100644
--- a/FL/Fl_Input_Choice.H
+++ b/FL/Fl_Input_Choice.H
@@ -30,6 +30,8 @@
// http://www.fltk.org/str.php
//
+
+
#ifndef Fl_Input_Choice_H
#define Fl_Input_Choice_H
@@ -40,6 +42,17 @@
#include <FL/fl_draw.H>
#include <string.h>
+/**
+ A combination of the input widget and a menu button.
+ The user can either type into the input area, or use the
+ menu button chooser on the right, which loads the input area
+ with predefined text. Normally it is drawn with an inset box
+ and a white background.
+ <P>
+ The application can directly access both the input and menu
+ widgets directly, using the menubutton()
+ and input() accessor methods.
+*/
class Fl_Input_Choice : public Fl_Group {
// Private class to handle slightly 'special' behavior of menu button
class InputMenuButton : public Fl_Menu_Button {
@@ -112,6 +125,11 @@ class Fl_Input_Choice : public Fl_Group {
inline int menu_h() { return(h() - Fl::box_dh(box())); }
public:
+ /**
+ Creates a new Fl_Input_Choice widget using the given position, size,
+ and label string.
+ <P> Inherited destructor Destroys the widget and any value associated with it.
+ */
Fl_Input_Choice (int x,int y,int w,int h,const char*l=0) : Fl_Group(x,y,w,h,l) {
Fl_Group::box(FL_DOWN_BOX);
align(FL_ALIGN_LEFT); // default like Fl_Input
@@ -126,12 +144,10 @@ public:
menu_->box(FL_FLAT_BOX); // cosmetic
end();
}
- void add(const char *s) {
- menu_->add(s);
- }
- int changed() const {
- return inp_->changed() | Fl_Widget::changed();
- }
+
+ /** Adds an item to the menu.*/
+ void add(const char *s) { menu_->add(s); }
+ int changed() const { return inp_->changed() | Fl_Widget::changed();}
void clear_changed() {
inp_->clear_changed();
Fl_Widget::clear_changed();
@@ -140,55 +156,53 @@ public:
inp_->set_changed();
// no need to call Fl_Widget::set_changed()
}
- void clear() {
- menu_->clear();
- }
- Fl_Boxtype down_box() const {
- return (menu_->down_box());
- }
- void down_box(Fl_Boxtype b) {
- menu_->down_box(b);
- }
- const Fl_Menu_Item *menu() {
- return (menu_->menu());
- }
- void menu(const Fl_Menu_Item *m) {
- menu_->menu(m);
- }
+ /** Removes all items from the menu. */
+ void clear() { menu_->clear(); }
+ /** Gets the box type of the menu button */
+ Fl_Boxtype down_box() const { return (menu_->down_box()); }
+ /** Sets the box type of the menu button */
+ void down_box(Fl_Boxtype b) { menu_->down_box(b); }
+ /** Gets the Fl_Menu_Item array used for the menu. */
+ const Fl_Menu_Item *menu() { return (menu_->menu()); }
+ /** Sets the Fl_Menu_Item array used for the menu. */
+ void menu(const Fl_Menu_Item *m) { menu_->menu(m); }
void resize(int X, int Y, int W, int H) {
Fl_Group::resize(X,Y,W,H);
inp_->resize(inp_x(), inp_y(), inp_w(), inp_h());
menu_->resize(menu_x(), menu_y(), menu_w(), menu_h());
}
- Fl_Color textcolor() const {
- return (inp_->textcolor());
- }
- void textcolor(Fl_Color c) {
- inp_->textcolor(c);
- }
- Fl_Font textfont() const {
- return (inp_->textfont());
- }
- void textfont(Fl_Font f) {
- inp_->textfont(f);
- }
- Fl_Fontsize textsize() const {
- return (inp_->textsize());
- }
- void textsize(Fl_Fontsize s) {
- inp_->textsize(s);
- }
- const char* value() const {
- return (inp_->value());
- }
- void value(const char *val) {
- inp_->value(val);
- }
+ /** Gets the encapsulated input text color attributes */
+ Fl_Color textcolor() const { return (inp_->textcolor());}
+ /** Sets the encapsulated input text color attributes */
+ void textcolor(Fl_Color c) { inp_->textcolor(c);}
+ /** Gets the encapsulated input text font attributes */
+ Fl_Font textfont() const { return (inp_->textfont());}
+ /** Sets the encapsulated input text font attributes */
+ void textfont(Fl_Font f) { inp_->textfont(f);}
+ /** Gets the encapsulated input size attributes */
+ Fl_Fontsize textsize() const { return (inp_->textsize()); }
+ /** Sets the encapsulated input size attributes */
+ void textsize(Fl_Fontsize s) { inp_->textsize(s); }
+ /** See void Fl_Input_Choice::value(const char *s) */
+ const char* value() const { return (inp_->value()); }
+ /**
+ Sets or returns the input widget's current contents. The
+ second form sets the contents using the index into the menu
+ which you can set as an integer. Setting the value effectively
+ 'chooses' this menu item, and sets it as the new input text,
+ deleting the previous text.
+ */
+ void value(const char *val) { inp_->value(val); }
+ /** See void Fl_Input_Choice::value(const char *s) */
void value(int val) {
menu_->value(val);
inp_->value(menu_->text(val));
}
+ /** Returns a reference to the internal Fl_Menu_Button widget. */
Fl_Menu_Button *menubutton() { return menu_; }
+ /**
+ Returns a reference to the internal Fl_Input widget.</p>
+ */
Fl_Input *input() { return inp_; }
};
diff --git a/FL/Fl_Int_Input.H b/FL/Fl_Int_Input.H
index 64ae2310d..92c91e080 100644
--- a/FL/Fl_Int_Input.H
+++ b/FL/Fl_Int_Input.H
@@ -30,10 +30,19 @@
#include "Fl_Input.H"
+/**
+ The Fl_Int_Input class is a subclass of Fl_Input
+ that only allows the user to type decimal digits (or hex numbers of the form 0xaef).
+*/
class Fl_Int_Input : public Fl_Input {
public:
- Fl_Int_Input(int X,int Y,int W,int H,const char *l = 0)
- : Fl_Input(X,Y,W,H,l) {type(FL_INT_INPUT);}
+ /**
+ Creates a new Fl_Int_Input widget using the given position,
+ size, and label string. The default boxtype is FL_DOWN_BOX.
+ <P>Inherited destructor Destroys the widget and any value associated with it.
+ */
+ Fl_Int_Input(int X,int Y,int W,int H,const char *l = 0)
+ : Fl_Input(X,Y,W,H,l) {type(FL_INT_INPUT);}
};
#endif
diff --git a/FL/Fl_Multiline_Input.H b/FL/Fl_Multiline_Input.H
index 063d391db..2ab3cea80 100644
--- a/FL/Fl_Multiline_Input.H
+++ b/FL/Fl_Multiline_Input.H
@@ -25,15 +25,31 @@
// http://www.fltk.org/str.php
//
+
#ifndef Fl_Multiline_Input_H
#define Fl_Multiline_Input_H
#include "Fl_Input.H"
+/**
+ This input field displays '\n' characters as new lines rather than ^J,
+ and accepts the Return, Tab, and up and down arrow keys. This is for
+ editing multiline text.
+ <P>This is far from the nirvana of text editors, and is probably only
+ good for small bits of text, 10 lines at most. I think FLTK can be
+ used to write a powerful text editor, but it is not going to be a
+ built-in feature. Powerful text editors in a toolkit are a big source
+ of bloat.
+*/
class Fl_Multiline_Input : public Fl_Input {
public:
- Fl_Multiline_Input(int X,int Y,int W,int H,const char *l = 0)
- : Fl_Input(X,Y,W,H,l) {type(FL_MULTILINE_INPUT);}
+ /**
+ Creates a new Fl_Multiline_Input widget using the given
+ position, size, and label string. The default boxtype is FL_DOWN_BOX.
+ <P>Inherited destructor destroys the widget and any value associated with it.
+ */
+ Fl_Multiline_Input(int X,int Y,int W,int H,const char *l = 0)
+ : Fl_Input(X,Y,W,H,l) {type(FL_MULTILINE_INPUT);}
};
#endif
diff --git a/FL/Fl_Secret_Input.H b/FL/Fl_Secret_Input.H
index 1c955a593..8ed28752e 100644
--- a/FL/Fl_Secret_Input.H
+++ b/FL/Fl_Secret_Input.H
@@ -25,15 +25,26 @@
// http://www.fltk.org/str.php
//
+
#ifndef Fl_Secret_Input_H
#define Fl_Secret_Input_H
#include "Fl_Input.H"
+/**
+ The Fl_Secret_Input class is a subclass of Fl_Input
+ that displays its input as a string of asterisks. This subclass is
+ usually used to receive passwords and other &quot;secret&quot; information.
+*/
class Fl_Secret_Input : public Fl_Input {
public:
- Fl_Secret_Input(int X,int Y,int W,int H,const char *l = 0)
- : Fl_Input(X,Y,W,H,l) {type(FL_SECRET_INPUT);}
+ /**
+ Creates a new Fl_Secret_Input widget using the given
+ position, size, and label string. The default boxtype is FL_DOWN_BOX.
+ <P>Inherited destructor destroys the widget and any value associated with it.
+ */
+ Fl_Secret_Input(int X,int Y,int W,int H,const char *l = 0)
+ : Fl_Input(X,Y,W,H,l) {type(FL_SECRET_INPUT);}
};
#endif
diff --git a/FL/Fl_Widget.H b/FL/Fl_Widget.H
index fab179f7b..b23b5ba61 100644
--- a/FL/Fl_Widget.H
+++ b/FL/Fl_Widget.H
@@ -532,8 +532,43 @@ public:
*/
void argument(long v) {user_data_ = (void*)v;}
- /** Return the conditions under which the callback is called.
- * \return set of flags
+ /**
+ Controls when callbacks are done. The following values are useful,
+ the default value is FL_WHEN_RELEASE:
+
+ <UL>
+
+ <LI>0: The callback is not done, but
+ changed() is turned on.</LI>
+
+ <LI>FL_WHEN_CHANGED: The callback is done each
+ time the text is changed by the user.</LI>
+
+ <LI>FL_WHEN_RELEASE: The callback will be done
+ when this widget loses the focus, including when the
+ window is unmapped. This is a useful value for text
+ fields in a panel where doing the callback on every
+ change is wasteful. However the callback will also
+ happen if the mouse is moved out of the window, which
+ means it should not do anything visible (like pop up an
+ error message). You might do better setting this to
+ zero, and scanning all the items for changed()
+ when the OK button on a panel is pressed.</LI>
+
+ <LI>FL_WHEN_ENTER_KEY: If the user types the
+ Enter key, the entire text is selected, and the callback
+ is done if the text has changed. Normally the Enter key
+ will navigate to the next field (or insert a newline for
+ a Fl_Mulitline_Input), this changes the
+ behavior.</LI>
+
+ <LI>FL_WHEN_ENTER_KEY|FL_WHEN_NOT_CHANGED: The
+ Enter key will do the callback even if the text has not
+ changed. Useful for command fields.</LI>
+
+ </UL>
+ Return the conditions under which the callback is called.
+ \return set of flags
*/
Fl_When when() const {return (Fl_When)when_;}
diff --git a/documentation/todo_filelist_doc.txt b/documentation/todo_filelist_doc.txt
index e89c0276a..d89dd77e4 100644
--- a/documentation/todo_filelist_doc.txt
+++ b/documentation/todo_filelist_doc.txt
@@ -17,7 +17,7 @@ In Progress Work List (add your WP and name here):
- WP6 (Fabien) DONE
- WP7 (Fabien) DONE
- WP8 (Fabien) DONE
- - WP9 (Fabien)
+ - WP9 (Fabien) DONE
- WP10 (Fabien)
- WP11
- WP12 (Albrecht) work in progress
@@ -171,11 +171,8 @@ Fl_Color_Chooser.cxx
Fl_Counter.H
Fl_Counter.cxx
Fl_Export.H
-Fl_File_Input.H
-Fl_File_Input.cxx
Fl_Fill_Dial.H
Fl_Fill_Slider.H
-Fl_Float_Input.H
Fl_Font.H
Fl_FormsBitmap.H
Fl_FormsPixmap.H
@@ -185,18 +182,10 @@ Fl_Hor_Fill_Slider.H
Fl_Hor_Nice_Slider.H
Fl_Hor_Slider.H
Fl_Hor_Value_Slider.H
-Fl_Input.H
-Fl_Input.cxx
-Fl_Input_.H
-Fl_Input_.cxx
-Fl_Input_Choice.H
-Fl_Int_Input.H
Fl_Line_Dial.H
Fl_Multi_Browser.H
Fl_Multi_Label.H
Fl_Multi_Label.cxx
-Fl_Multiline_Input.H
-Fl_Multiline_Output.H
Fl_Nice_Slider.H
Fl_Object.H
Fl_Output.H
@@ -206,7 +195,6 @@ Fl_Radio_Round_Button.H
Fl_Roller.H
Fl_Roller.cxx
Fl_Round_Clock.H
-Fl_Secret_Input.H
Fl_Select_Browser.H
Fl_Simple_Counter.H
Fl_Slider.H
diff --git a/src/Fl_File_Input.cxx b/src/Fl_File_Input.cxx
index 45625b5ee..b49974c0f 100644
--- a/src/Fl_File_Input.cxx
+++ b/src/Fl_File_Input.cxx
@@ -48,10 +48,10 @@
#define FL_DAMAGE_BAR 0x10
-//
-// 'Fl_File_Input::Fl_File_Input()' - Create a Fl_File_Input widget.
-//
-
+/**
+ Creates a new Fl_File_Input widget using the given position,
+ size, and label string. The default boxtype is FL_DOWN_BOX.
+*/
Fl_File_Input::Fl_File_Input(int X, int Y, int W, int H, const char *l)
: Fl_Input(X, Y, W, H, l) {
buttons_[0] = 0;
@@ -62,12 +62,8 @@ Fl_File_Input::Fl_File_Input(int X, int Y, int W, int H, const char *l)
down_box(FL_UP_BOX);
}
-//
-// 'Fl_File_Input::draw_buttons()' - Draw directory buttons.
-//
-
-void
-Fl_File_Input::draw_buttons() {
+/** Draw directory buttons. */
+void Fl_File_Input::draw_buttons() {
int i, // Looping var
X; // Current X position
@@ -101,12 +97,8 @@ Fl_File_Input::draw_buttons() {
}
}
-//
-// 'Fl_File_Input::update_buttons()' - Update the sizes of the directory buttons.
-//
-
-void
-Fl_File_Input::update_buttons() {
+/** Update the sizes of the directory buttons.*/
+void Fl_File_Input::update_buttons() {
int i; // Looping var
const char *start, // Start of path component
*end; // End of path component
@@ -141,9 +133,7 @@ Fl_File_Input::update_buttons() {
//
-// 'Fl_File_Input::value()' - Set the value of the widget...
-//
-
+/** Sets the value of the widget given a new string value and its length, Returns non 0 on success */
int // O - TRUE on success
Fl_File_Input::value(const char *str, // I - New string value
int len) { // I - Length of value
@@ -152,6 +142,7 @@ Fl_File_Input::value(const char *str, // I - New string value
}
+/** Sets the value of the widget given a new string value, Returns non 0 on success */
int // O - TRUE on success
Fl_File_Input::value(const char *str) { // I - New string value
damage(FL_DAMAGE_BAR);
@@ -159,12 +150,8 @@ Fl_File_Input::value(const char *str) { // I - New string value
}
-//
-// 'Fl_File_Input::draw()' - Draw the file input widget...
-//
-
-void
-Fl_File_Input::draw() {
+/** Draws the file input widget */
+void Fl_File_Input::draw() {
Fl_Boxtype b = box();
if (damage() & (FL_DAMAGE_BAR | FL_DAMAGE_ALL)) draw_buttons();
// this flag keeps Fl_Input_::drawtext from drawing a bogus box!
@@ -178,10 +165,8 @@ Fl_File_Input::draw() {
}
-//
-// 'Fl_File_Input::handle()' - Handle events in the widget...
-//
+/** Handle events in the widget, return non zero if event is handled */
int // O - TRUE if we handled event
Fl_File_Input::handle(int event) // I - Event
{
@@ -215,10 +200,8 @@ Fl_File_Input::handle(int event) // I - Event
}
-//
-// 'Fl_File_Input::handle_button()' - Handle button events in the widget...
-//
+/** Handles button events in the widget , return non zero if event is handled */
int // O - TRUE if we handled event
Fl_File_Input::handle_button(int event) // I - Event
{
diff --git a/src/Fl_Input.cxx b/src/Fl_Input.cxx
index ba10c0694..15eee0d14 100644
--- a/src/Fl_Input.cxx
+++ b/src/Fl_Input.cxx
@@ -465,6 +465,10 @@ int Fl_Input::handle(int event) {
w()-Fl::box_dw(b), h()-Fl::box_dh(b));
}
+/**
+ Creates a new Fl_Input widget using the given position, size,
+ and label string. The default boxtype is FL_DOWN_BOX.
+*/
Fl_Input::Fl_Input(int X, int Y, int W, int H, const char *l)
: Fl_Input_(X, Y, W, H, l) {
}
diff --git a/src/Fl_Input_.cxx b/src/Fl_Input_.cxx
index ae4799e45..bebd08712 100644
--- a/src/Fl_Input_.cxx
+++ b/src/Fl_Input_.cxx
@@ -25,6 +25,14 @@
// http://www.fltk.org/str.php
//
+/** FIXME DOX: APIs not found
+ fn int Fl_Input_::wordboundary(int i) const
+ Returns true if position i is at the start or end of a word.
+
+ fn int Fl_Input_::lineboundary(int i) const
+ Returns true if position i is at the start or end of a line.
+
+*/
// This is the base class for Fl_Input. You can use it directly
// if you are one of those people who like to define their own
// set of editing keys. It may also be useful for adding scrollbars
@@ -165,6 +173,12 @@ void Fl_Input_::setfont() const {
fl_font(textfont(), textsize());
}
+/**
+ Draw the text in the passed bounding box. If damage()
+ & FL_DAMAGE_ALL is true, this assumes the area has
+ already been erased to color(). Otherwise it does
+ minimal update and erases the area itself.
+*/
void Fl_Input_::drawtext(int X, int Y, int W, int H) {
int do_mu = !(damage()&FL_DAMAGE_ALL);
@@ -472,6 +486,7 @@ void Fl_Input_::handle_mouse(int X, int Y, int /*W*/, int /*H*/, int drag) {
position(newpos, newmark);
}
+/** See int Fl_Input_::position() const */
int Fl_Input_::position(int p, int m) {
int is_same = 0;
was_up_down = 0;
@@ -520,6 +535,12 @@ int Fl_Input_::position(int p, int m) {
return 1;
}
+/**
+ Do the correct thing for arrow keys. Sets the position (and
+ mark if <I>keepmark</I> is zero) to somewhere in the same line
+ as <I>i</I>, such that pressing the arrows repeatedly will cause
+ the point to move up and down.
+*/
int Fl_Input_::up_down_position(int i, int keepmark) {
// unlike before, i must be at the start of the line already!
@@ -539,6 +560,13 @@ int Fl_Input_::up_down_position(int i, int keepmark) {
return j;
}
+/**
+ Put the current selection between mark() and
+ position() into the specified clipboard. Does not
+ replace the old clipboard contents if position() and
+ mark() are equal. Clipboard 0 maps to the current text
+ selection and clipboard 1 maps to the cut/paste clipboard.
+*/
int Fl_Input_::copy(int clipboard) {
int b = position();
int e = mark();
@@ -574,6 +602,29 @@ static void undobuffersize(int n) {
}
// all changes go through here, delete characters b-e and insert text:
+/**
+ This call does all editing of the text. It deletes the region
+ between a and b (either one may be less or
+ equal to the other), and then inserts the string insert
+ at that point and leaves the mark() and
+ position() after the insertion. Does the callback if
+ when() & FL_WHEN_CHANGED and there is a change.
+
+ <P>Set start and end equal to not delete
+ anything. Set insert to NULL to not insert
+ anything.</P>
+
+ <P>length must be zero or strlen(insert), this
+ saves a tiny bit of time if you happen to already know the
+ length of the insertion, or can be used to insert a portion of a
+ string or a string containing nul's.</P>
+
+ <P>a and b are clamped to the
+ 0..size() range, so it is safe to pass any values.</P>
+
+ <P>cut() and insert() are just inline
+ functions that call replace().
+*/
int Fl_Input_::replace(int b, int e, const char* text, int ilen) {
int ul, om, op;
was_up_down = 0;
@@ -669,6 +720,10 @@ int Fl_Input_::replace(int b, int e, const char* text, int ilen) {
return 1;
}
+/**
+ Does undo of several previous calls to replace().
+ Returns non-zero if any change was made.
+*/
int Fl_Input_::undo() {
was_up_down = 0;
if (undowidget != this || !undocut && !undoinsert) return 0;
@@ -709,6 +764,10 @@ int Fl_Input_::undo() {
return 1;
}
+/**
+ Copy all the previous contiguous cuts from the undo
+ information to the clipboard. This is used to make ^K work.
+*/
int Fl_Input_::copy_cuts() {
// put the yank buffer into the X clipboard
if (!yankcut || input_type()==FL_SECRET_INPUT) return 0;
@@ -839,6 +898,11 @@ int Fl_Input_::handletext(int event, int X, int Y, int W, int H) {
/*------------------------------*/
+/**
+ Creates a new Fl_Input_ widget using the given
+ position, size, and label string. The default boxtype is
+ FL_DOWN_BOX.
+*/
Fl_Input_::Fl_Input_(int X, int Y, int W, int H, const char* l)
: Fl_Widget(X, Y, W, H, l) {
box(FL_DOWN_BOX);
@@ -892,7 +956,7 @@ void Fl_Input_::put_in_buffer(int len) {
memmove(buffer, value_, size_); buffer[size_] = 0;
value_ = buffer;
}
-
+/** See int Fl_Input::static_value(const char*) */
int Fl_Input_::static_value(const char* str, int len) {
clear_changed();
if (undowidget == this) undowidget = 0;
@@ -923,16 +987,27 @@ int Fl_Input_::static_value(const char* str, int len) {
return 1;
}
+/**
+ Change the text and set the mark and the point to the end of
+ it. The string is <I>not</I> copied. If the user edits the
+ string it is copied to the internal buffer then. This can save a
+ great deal of time and memory if your program is rapidly
+ changing the values of text fields, but this will only work if
+ the passed string remains unchanged until either the
+ Fl_Input is destroyed or value() is called
+ again.
+*/
int Fl_Input_::static_value(const char* str) {
return static_value(str, str ? strlen(str) : 0);
}
-
+/** See const char *Fl_Input_::value() const */
int Fl_Input_::value(const char* str, int len) {
int r = static_value(str, len);
if (len) put_in_buffer(len);
return r;
}
+/** See const char *Fl_Input_::value() const */
int Fl_Input_::value(const char* str) {
return value(str, str ? strlen(str) : 0);
}
diff --git a/src/Fl_Menu_add.cxx b/src/Fl_Menu_add.cxx
index 7bc766948..1edb61394 100644
--- a/src/Fl_Menu_add.cxx
+++ b/src/Fl_Menu_add.cxx
@@ -175,6 +175,7 @@ int Fl_Menu_Item::add(
if (array == local_array) local_array_size = msize;
return m-array;
}
+
/**
Adds a new menu item, with a title string, shortcut int (or string),
callback, argument to the callback, and flags.
@@ -227,16 +228,7 @@ int Fl_Menu_Item::add(
<P>No items must be added to a menu during a callback to the same menu.</P>
- <h4>int Fl_Menu_::add(const char *)</H4>
-
- <P>The passed string is split at any '|' characters and then
- add(s,0,0,0,0) is done with each section. This is
- often useful if you are just using the value, and is compatible
- with Forms and other GL programs. The section strings use the
- same special characters as described for the long version of add()</p>
-
- <P>No items must be added to a menu during a callback to the same menu.
-*/
+ */
int Fl_Menu_::add(const char *t, int s, Fl_Callback *c,void *v,int f) {
// make this widget own the local array:
if (this != fl_menu_array_owner) {
@@ -283,6 +275,14 @@ int Fl_Menu_::add(const char *t, int s, Fl_Callback *c,void *v,int f) {
This is a Forms (and SGI GL library) compatible add function, it
adds many menu items, with '|' seperating the menu items, and tab
separating the menu item names from an optional shortcut string.
+
+ The passed string is split at any '|' characters and then
+ add(s,0,0,0,0) is done with each section. This is
+ often useful if you are just using the value, and is compatible
+ with Forms and other GL programs. The section strings use the
+ same special characters as described for the long version of add()</p>
+
+ <P>No items must be added to a menu during a callback to the same menu.
*/
int Fl_Menu_::add(const char *str) {
char buf[1024];