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-rw-r--r--FL/Enumerations.H244
-rw-r--r--fluid/nodes/Widget_Node.cxx8
-rw-r--r--fluid/nodes/Window_Node.cxx2
-rw-r--r--src/Fl_Dial.cxx2
-rw-r--r--src/Fl_Light_Button.cxx8
-rw-r--r--src/Fl_get_system_colors.cxx20
-rw-r--r--src/fl_boxtype.cxx223
-rw-r--r--src/fl_diamond_box.cxx12
-rw-r--r--src/fl_gleam.cxx28
-rw-r--r--src/fl_gtk.cxx53
-rw-r--r--src/fl_oval_box.cxx18
-rw-r--r--src/fl_oxy.cxx117
-rw-r--r--src/fl_plastic.cxx40
-rw-r--r--src/fl_round_box.cxx8
-rw-r--r--src/fl_rounded_box.cxx27
-rw-r--r--src/fl_shadow_box.cxx13
16 files changed, 367 insertions, 456 deletions
diff --git a/FL/Enumerations.H b/FL/Enumerations.H
index 404a3d91e..d45787e8f 100644
--- a/FL/Enumerations.H
+++ b/FL/Enumerations.H
@@ -528,11 +528,9 @@ enum Fl_Callback_Reason {
This enum defines the standard box types included with FLTK.
- \note The documented \p enum \p Fl_Boxtype contains some values (names)
- with leading underscores, e.g. \p \b _FL_SHADOW_BOX. This is due to
- technical reasons - please use the same values (names) without the
- leading underscore in your code! Enum values with leading underscores
- are reserved for internal use and subject to change without notice!
+ \note For backward compatibility, the Fl_Boxtype enum includes some
+ additional symbols that start with underscores. These underscore-prefixed
+ symbols have identical values to their regular counterparts.
FL_NO_BOX means nothing is drawn at all, so whatever is already
on the screen remains. The FL_..._FRAME types only draw their edges,
@@ -554,12 +552,6 @@ enum Fl_Callback_Reason {
\brief FLTK standard box types
This enum defines the standard box types included with FLTK.
-
- \note The documented \p enum \p Fl_Boxtype contains some values (names)
- with leading underscores, e.g. \p \b _FL_SHADOW_BOX. This is due to
- technical reasons - please use the same values (names) without the
- leading underscore in your code! Enum values with leading underscores
- are reserved for internal use and subject to change without notice!
*/
enum Fl_Boxtype { // boxtypes (if you change these you must also change fl_boxtype.cxx):
@@ -578,135 +570,119 @@ enum Fl_Boxtype { // boxtypes (if you change these you must also change fl_boxty
FL_ENGRAVED_FRAME, ///< see figure [Standard Box Types](@ref boxTypesImage)
FL_EMBOSSED_FRAME, ///< see figure [Standard Box Types](@ref boxTypesImage)
FL_BORDER_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage)
- _FL_SHADOW_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage), use FL_SHADOW_BOX
+ FL_SHADOW_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage)
FL_BORDER_FRAME, ///< see figure [Standard Box Types](@ref boxTypesImage)
- _FL_SHADOW_FRAME, ///< see figure [Standard Box Types](@ref boxTypesImage), use FL_SHADOW_FRAME
- _FL_ROUNDED_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage), use FL_ROUNDED_BOX
- _FL_RSHADOW_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage), use FL_RSHADOW_BOX
- _FL_ROUNDED_FRAME, ///< see figure [Standard Box Types](@ref boxTypesImage), use FL_ROUNDED_FRAME
- _FL_RFLAT_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage), use FL_RFLAT_BOX
- _FL_ROUND_UP_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage), use FL_ROUND_UP_BOX
- _FL_ROUND_DOWN_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage), use FL_ROUND_DOWN_BOX
- _FL_DIAMOND_UP_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage), use FL_DIAMOND_UP_BOX
- _FL_DIAMOND_DOWN_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage), use FL_DIAMOND_DOWN_BOX
- _FL_OVAL_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage), use FL_OVAL_BOX
- _FL_OSHADOW_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage), use FL_OSHADOW_BOX
- _FL_OVAL_FRAME, ///< see figure [Standard Box Types](@ref boxTypesImage), use FL_OVAL_FRAME
- _FL_OFLAT_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage), use FL_OFLAT_BOX
- _FL_PLASTIC_UP_BOX, ///< plastic version of FL_UP_BOX, use FL_PLASTIC_UP_BOX
- _FL_PLASTIC_DOWN_BOX, ///< plastic version of FL_DOWN_BOX, use FL_PLASTIC_DOWN_BOX
- _FL_PLASTIC_UP_FRAME, ///< plastic version of FL_UP_FRAME, use FL_PLASTIC_UP_FRAME
- _FL_PLASTIC_DOWN_FRAME, ///< plastic version of FL_DOWN_FRAME, use FL_PLASTIC_DOWN_FRAME
- _FL_PLASTIC_THIN_UP_BOX, ///< plastic version of FL_THIN_UP_BOX, use FL_PLASTIC_THIN_UP_BOX
- _FL_PLASTIC_THIN_DOWN_BOX, ///< plastic version of FL_THIN_DOWN_BOX, use FL_PLASTIC_THIN_DOWN_BOX
- _FL_PLASTIC_ROUND_UP_BOX, ///< plastic version of FL_ROUND_UP_BOX, use FL_PLASTIC_ROUND_UP_BOX
- _FL_PLASTIC_ROUND_DOWN_BOX, ///< plastic version of FL_ROUND_DOWN_BOX, use FL_PLASTIC_ROUND_DOWN_BOX
- _FL_GTK_UP_BOX, ///< gtk+ version of FL_UP_BOX, use FL_GTK_UP_BOX
- _FL_GTK_DOWN_BOX, ///< gtk+ version of FL_DOWN_BOX, use FL_GTK_DOWN_BOX
- _FL_GTK_UP_FRAME, ///< gtk+ version of FL_UP_FRAME, use FL_GTK_UP_FRAME
- _FL_GTK_DOWN_FRAME, ///< gtk+ version of FL_DOWN_FRAME, use FL_GTK_DOWN_FRAME
- _FL_GTK_THIN_UP_BOX, ///< gtk+ version of FL_THIN_UP_BOX, use FL_GTK_THIN_UP_BOX
- _FL_GTK_THIN_DOWN_BOX, ///< gtk+ version of FL_THIN_DOWN_BOX, use FL_GTK_THIN_DOWN_BOX
- _FL_GTK_THIN_UP_FRAME, ///< gtk+ version of FL_THIN_UP_FRAME, use FL_GTK_THIN_UP_FRAME
- _FL_GTK_THIN_DOWN_FRAME, ///< gtk+ version of FL_THIN_DOWN_FRAME, use FL_GTK_THIN_DOWN_FRAME
- _FL_GTK_ROUND_UP_BOX, ///< gtk+ version of FL_ROUND_UP_BOX, use FL_GTK_ROUND_UP_BOX
- _FL_GTK_ROUND_DOWN_BOX, ///< gtk+ version of FL_ROUND_DOWN_BOX, use FL_GTK_ROUND_DOWN_BOX
- _FL_GLEAM_UP_BOX, ///< gleam version of FL_UP_BOX, use FL_GLEAM_UP_BOX
- _FL_GLEAM_DOWN_BOX, ///< gleam version of FL_DOWN_BOX, use FL_GLEAM_DOWN_BOX
- _FL_GLEAM_UP_FRAME, ///< gleam version of FL_UP_FRAME, use FL_GLEAM_UP_FRAME
- _FL_GLEAM_DOWN_FRAME, ///< gleam version of FL_DOWN_FRAME, use FL_GLEAM_DOWN_FRAME
- _FL_GLEAM_THIN_UP_BOX, ///< gleam version of FL_THIN_UP_BOX, use FL_GLEAM_THIN_UP_BOX
- _FL_GLEAM_THIN_DOWN_BOX, ///< gleam version of FL_THIN_DOWN_BOX, use FL_GLEAM_THIN_DOWN_BOX
- _FL_GLEAM_ROUND_UP_BOX, ///< gleam version of FL_ROUND_UP_BOX, use FL_GLEAM_ROUND_UP_BOX
- _FL_GLEAM_ROUND_DOWN_BOX, ///< gleam version of FL_ROUND_DOWN_BOX, use FL_GLEAM_ROUND_DOWN_BOX
- _FL_OXY_UP_BOX, ///< oxy version of FL_UP_BOX, use FL_OXY_UP_BOX
- _FL_OXY_DOWN_BOX, ///< oxy version of FL_DOWN_BOX, use FL_OXY_DOWN_BOX
- _FL_OXY_UP_FRAME, ///< oxy version of FL_UP_FRAME, use FL_OXY_UP_FRAME
- _FL_OXY_DOWN_FRAME, ///< oxy version of FL_DOWN_FRAME, use FL_OXY_DOWN_FRAME
- _FL_OXY_THIN_UP_BOX, ///< oxy version of FL_THIN_UP_BOX, use FL_OXY_THIN_UP_BOX
- _FL_OXY_THIN_DOWN_BOX, ///< oxy version of FL_THIN_DOWN_BOX, use FL_OXY_THIN_DOWN_BOX
- _FL_OXY_THIN_UP_FRAME, ///< oxy version of FL_THIN_UP_FRAME, use FL_OXY_THIN_UP_FRAME
- _FL_OXY_THIN_DOWN_FRAME, ///< oxy version of FL_THIN_DOWN_FRAME, use FL_OXY_THIN_DOWN_FRAME
- _FL_OXY_ROUND_UP_BOX, ///< oxy version of FL_ROUND_UP_BOX, use FL_OXY_ROUND_UP_BOX
- _FL_OXY_ROUND_DOWN_BOX, ///< oxy version of FL_ROUND_DOWN_BOX, use FL_OXY_ROUND_DOWN_BOX
- _FL_OXY_BUTTON_UP_BOX, ///< FL_OXY_BUTTON_UP_BOX (new boxtype ?), use FL_OXY_BUTTON_UP_BOX
- _FL_OXY_BUTTON_DOWN_BOX, ///< FL_OXY_BUTTON_DOWN_BOX (new boxtype ?), use FL_OXY_BUTTON_DOWN_BOX
+ FL_SHADOW_FRAME, ///< see figure [Standard Box Types](@ref boxTypesImage)
+ FL_ROUNDED_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage)
+ FL_RSHADOW_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage)
+ FL_ROUNDED_FRAME, ///< see figure [Standard Box Types](@ref boxTypesImage)
+ FL_RFLAT_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage)
+ FL_ROUND_UP_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage)
+ FL_ROUND_DOWN_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage)
+ FL_DIAMOND_UP_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage)
+ FL_DIAMOND_DOWN_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage)
+ FL_OVAL_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage)
+ FL_OSHADOW_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage)
+ FL_OVAL_FRAME, ///< see figure [Standard Box Types](@ref boxTypesImage)
+ FL_OFLAT_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage)
+ FL_PLASTIC_UP_BOX, ///< plastic version of FL_UP_BOX
+ FL_PLASTIC_DOWN_BOX, ///< plastic version of FL_DOWN_BOX
+ FL_PLASTIC_UP_FRAME, ///< plastic version of FL_UP_FRAME
+ FL_PLASTIC_DOWN_FRAME, ///< plastic version of FL_DOWN_FRAME
+ FL_PLASTIC_THIN_UP_BOX, ///< plastic version of FL_THIN_UP_BOX
+ FL_PLASTIC_THIN_DOWN_BOX, ///< plastic version of FL_THIN_DOWN_BOX
+ FL_PLASTIC_ROUND_UP_BOX, ///< plastic version of FL_ROUND_UP_BOX
+ FL_PLASTIC_ROUND_DOWN_BOX, ///< plastic version of FL_ROUND_DOWN_BOX
+ FL_GTK_UP_BOX, ///< gtk+ version of FL_UP_BOX
+ FL_GTK_DOWN_BOX, ///< gtk+ version of FL_DOWN_BOX
+ FL_GTK_UP_FRAME, ///< gtk+ version of FL_UP_FRAME
+ FL_GTK_DOWN_FRAME, ///< gtk+ version of FL_DOWN_FRAME
+ FL_GTK_THIN_UP_BOX, ///< gtk+ version of FL_THIN_UP_BOX
+ FL_GTK_THIN_DOWN_BOX, ///< gtk+ version of FL_THIN_DOWN_BOX
+ FL_GTK_THIN_UP_FRAME, ///< gtk+ version of FL_THIN_UP_FRAME
+ FL_GTK_THIN_DOWN_FRAME, ///< gtk+ version of FL_THIN_DOWN_FRAME
+ FL_GTK_ROUND_UP_BOX, ///< gtk+ version of FL_ROUND_UP_BOX
+ FL_GTK_ROUND_DOWN_BOX, ///< gtk+ version of FL_ROUND_DOWN_BOX
+ FL_GLEAM_UP_BOX, ///< gleam version of FL_UP_BOX
+ FL_GLEAM_DOWN_BOX, ///< gleam version of FL_DOWN_BOX
+ FL_GLEAM_UP_FRAME, ///< gleam version of FL_UP_FRAME
+ FL_GLEAM_DOWN_FRAME, ///< gleam version of FL_DOWN_FRAME
+ FL_GLEAM_THIN_UP_BOX, ///< gleam version of FL_THIN_UP_BOX
+ FL_GLEAM_THIN_DOWN_BOX, ///< gleam version of FL_THIN_DOWN_BOX
+ FL_GLEAM_ROUND_UP_BOX, ///< gleam version of FL_ROUND_UP_BOX
+ FL_GLEAM_ROUND_DOWN_BOX, ///< gleam version of FL_ROUND_DOWN_BOX
+ FL_OXY_UP_BOX, ///< oxy version of FL_UP_BOX
+ FL_OXY_DOWN_BOX, ///< oxy version of FL_DOWN_BOX
+ FL_OXY_UP_FRAME, ///< oxy version of FL_UP_FRAME
+ FL_OXY_DOWN_FRAME, ///< oxy version of FL_DOWN_FRAME
+ FL_OXY_THIN_UP_BOX, ///< oxy version of FL_THIN_UP_BOX
+ FL_OXY_THIN_DOWN_BOX, ///< oxy version of FL_THIN_DOWN_BOX
+ FL_OXY_THIN_UP_FRAME, ///< oxy version of FL_THIN_UP_FRAME
+ FL_OXY_THIN_DOWN_FRAME, ///< oxy version of FL_THIN_DOWN_FRAME
+ FL_OXY_ROUND_UP_BOX, ///< oxy version of FL_ROUND_UP_BOX
+ FL_OXY_ROUND_DOWN_BOX, ///< oxy version of FL_ROUND_DOWN_BOX
+ FL_OXY_BUTTON_UP_BOX, ///< FL_OXY_BUTTON_UP_BOX
+ FL_OXY_BUTTON_DOWN_BOX, ///< FL_OXY_BUTTON_DOWN_BOX
FL_FREE_BOXTYPE, ///< the first free box type for creation of new box types
- FL_MAX_BOXTYPE = 255 ///< highest legal index for a box type
-};
+ FL_MAX_BOXTYPE = 255, ///< highest legal index for a box type
#ifndef FL_DOXYGEN
-
-extern FL_EXPORT Fl_Boxtype fl_define_FL_ROUND_UP_BOX();
-#define FL_ROUND_UP_BOX fl_define_FL_ROUND_UP_BOX()
-#define FL_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_ROUND_UP_BOX()+1)
-extern FL_EXPORT Fl_Boxtype fl_define_FL_SHADOW_BOX();
-#define FL_SHADOW_BOX fl_define_FL_SHADOW_BOX()
-#define FL_SHADOW_FRAME (Fl_Boxtype)(fl_define_FL_SHADOW_BOX()+2)
-extern FL_EXPORT Fl_Boxtype fl_define_FL_ROUNDED_BOX();
-#define FL_ROUNDED_BOX fl_define_FL_ROUNDED_BOX()
-#define FL_ROUNDED_FRAME (Fl_Boxtype)(fl_define_FL_ROUNDED_BOX()+2)
-extern FL_EXPORT Fl_Boxtype fl_define_FL_RFLAT_BOX();
-#define FL_RFLAT_BOX fl_define_FL_RFLAT_BOX()
-extern FL_EXPORT Fl_Boxtype fl_define_FL_RSHADOW_BOX();
-#define FL_RSHADOW_BOX fl_define_FL_RSHADOW_BOX()
-extern FL_EXPORT Fl_Boxtype fl_define_FL_DIAMOND_BOX();
-#define FL_DIAMOND_UP_BOX fl_define_FL_DIAMOND_BOX()
-#define FL_DIAMOND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_DIAMOND_BOX()+1)
-extern FL_EXPORT Fl_Boxtype fl_define_FL_OVAL_BOX();
-#define FL_OVAL_BOX fl_define_FL_OVAL_BOX()
-#define FL_OSHADOW_BOX (Fl_Boxtype)(fl_define_FL_OVAL_BOX()+1)
-#define FL_OVAL_FRAME (Fl_Boxtype)(fl_define_FL_OVAL_BOX()+2)
-#define FL_OFLAT_BOX (Fl_Boxtype)(fl_define_FL_OVAL_BOX()+3)
-
-extern FL_EXPORT Fl_Boxtype fl_define_FL_PLASTIC_UP_BOX();
-#define FL_PLASTIC_UP_BOX fl_define_FL_PLASTIC_UP_BOX()
-#define FL_PLASTIC_DOWN_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+1)
-#define FL_PLASTIC_UP_FRAME (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+2)
-#define FL_PLASTIC_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+3)
-#define FL_PLASTIC_THIN_UP_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+4)
-#define FL_PLASTIC_THIN_DOWN_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+5)
-#define FL_PLASTIC_ROUND_UP_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+6)
-#define FL_PLASTIC_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+7)
-
-extern FL_EXPORT Fl_Boxtype fl_define_FL_GTK_UP_BOX();
-#define FL_GTK_UP_BOX fl_define_FL_GTK_UP_BOX()
-#define FL_GTK_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+1)
-#define FL_GTK_UP_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+2)
-#define FL_GTK_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+3)
-#define FL_GTK_THIN_UP_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+4)
-#define FL_GTK_THIN_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+5)
-#define FL_GTK_THIN_UP_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+6)
-#define FL_GTK_THIN_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+7)
-#define FL_GTK_ROUND_UP_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+8)
-#define FL_GTK_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+9)
-
-extern FL_EXPORT Fl_Boxtype fl_define_FL_GLEAM_UP_BOX();
-#define FL_GLEAM_UP_BOX fl_define_FL_GLEAM_UP_BOX()
-#define FL_GLEAM_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+1)
-#define FL_GLEAM_UP_FRAME (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+2)
-#define FL_GLEAM_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+3)
-#define FL_GLEAM_THIN_UP_BOX (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+4)
-#define FL_GLEAM_THIN_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+5)
-#define FL_GLEAM_ROUND_UP_BOX (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+6)
-#define FL_GLEAM_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+7)
-
-extern FL_EXPORT Fl_Boxtype fl_define_FL_OXY_UP_BOX();
-#define FL_OXY_UP_BOX fl_define_FL_OXY_UP_BOX()
-#define FL_OXY_DOWN_BOX (Fl_Boxtype)(fl_define_FL_OXY_UP_BOX()+1)
-#define FL_OXY_UP_FRAME (Fl_Boxtype)(fl_define_FL_OXY_UP_BOX()+2)
-#define FL_OXY_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_OXY_UP_BOX()+3)
-#define FL_OXY_THIN_UP_BOX (Fl_Boxtype)(fl_define_FL_OXY_UP_BOX()+4)
-#define FL_OXY_THIN_DOWN_BOX (Fl_Boxtype)(fl_define_FL_OXY_UP_BOX()+5)
-#define FL_OXY_THIN_UP_FRAME (Fl_Boxtype)(fl_define_FL_OXY_UP_BOX()+6)
-#define FL_OXY_THIN_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_OXY_UP_BOX()+7)
-#define FL_OXY_ROUND_UP_BOX (Fl_Boxtype)(fl_define_FL_OXY_UP_BOX()+8)
-#define FL_OXY_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_OXY_UP_BOX()+9)
-#define FL_OXY_BUTTON_UP_BOX (Fl_Boxtype)(fl_define_FL_OXY_UP_BOX()+10)
-#define FL_OXY_BUTTON_DOWN_BOX (Fl_Boxtype)(fl_define_FL_OXY_UP_BOX()+11)
-
+ _FL_SHADOW_BOX = FL_SHADOW_BOX,
+ _FL_SHADOW_FRAME = FL_SHADOW_FRAME,
+ _FL_ROUNDED_BOX = FL_ROUNDED_BOX,
+ _FL_RSHADOW_BOX = FL_RSHADOW_BOX,
+ _FL_ROUNDED_FRAME = FL_ROUNDED_FRAME,
+ _FL_RFLAT_BOX = FL_RFLAT_BOX,
+ _FL_ROUND_UP_BOX = FL_ROUND_UP_BOX,
+ _FL_ROUND_DOWN_BOX = FL_ROUND_DOWN_BOX,
+ _FL_DIAMOND_UP_BOX = FL_DIAMOND_UP_BOX,
+ _FL_DIAMOND_DOWN_BOX = FL_DIAMOND_DOWN_BOX,
+ _FL_OVAL_BOX = FL_OVAL_BOX,
+ _FL_OSHADOW_BOX = FL_OSHADOW_BOX,
+ _FL_OVAL_FRAME = FL_OVAL_FRAME,
+ _FL_OFLAT_BOX = FL_OFLAT_BOX,
+ _FL_PLASTIC_UP_BOX = FL_PLASTIC_UP_BOX,
+ _FL_PLASTIC_DOWN_BOX = FL_PLASTIC_DOWN_BOX,
+ _FL_PLASTIC_UP_FRAME = FL_PLASTIC_UP_FRAME,
+ _FL_PLASTIC_DOWN_FRAME = FL_PLASTIC_DOWN_FRAME,
+ _FL_PLASTIC_THIN_UP_BOX = FL_PLASTIC_THIN_UP_BOX,
+ _FL_PLASTIC_THIN_DOWN_BOX = FL_PLASTIC_THIN_DOWN_BOX,
+ _FL_PLASTIC_ROUND_UP_BOX = FL_PLASTIC_ROUND_UP_BOX,
+ _FL_PLASTIC_ROUND_DOWN_BOX = FL_PLASTIC_ROUND_DOWN_BOX,
+ _FL_GTK_UP_BOX = FL_GTK_UP_BOX,
+ _FL_GTK_DOWN_BOX = FL_GTK_DOWN_BOX,
+ _FL_GTK_UP_FRAME = FL_GTK_UP_FRAME,
+ _FL_GTK_DOWN_FRAME = FL_GTK_DOWN_FRAME,
+ _FL_GTK_THIN_UP_BOX = FL_GTK_THIN_UP_BOX,
+ _FL_GTK_THIN_DOWN_BOX = FL_GTK_THIN_DOWN_BOX,
+ _FL_GTK_THIN_UP_FRAME = FL_GTK_THIN_UP_FRAME,
+ _FL_GTK_THIN_DOWN_FRAME = FL_GTK_THIN_DOWN_FRAME,
+ _FL_GTK_ROUND_UP_BOX = FL_GTK_ROUND_UP_BOX,
+ _FL_GTK_ROUND_DOWN_BOX = FL_GTK_ROUND_DOWN_BOX,
+ _FL_GLEAM_UP_BOX = FL_GLEAM_UP_BOX,
+ _FL_GLEAM_DOWN_BOX = FL_GLEAM_DOWN_BOX,
+ _FL_GLEAM_UP_FRAME = FL_GLEAM_UP_FRAME,
+ _FL_GLEAM_DOWN_FRAME = FL_GLEAM_DOWN_FRAME,
+ _FL_GLEAM_THIN_UP_BOX = FL_GLEAM_THIN_UP_BOX,
+ _FL_GLEAM_THIN_DOWN_BOX = FL_GLEAM_THIN_DOWN_BOX,
+ _FL_GLEAM_ROUND_UP_BOX = FL_GLEAM_ROUND_UP_BOX,
+ _FL_GLEAM_ROUND_DOWN_BOX = FL_GLEAM_ROUND_DOWN_BOX,
+ _FL_OXY_UP_BOX = FL_OXY_UP_BOX,
+ _FL_OXY_DOWN_BOX = FL_OXY_DOWN_BOX,
+ _FL_OXY_UP_FRAME = FL_OXY_UP_FRAME,
+ _FL_OXY_DOWN_FRAME = FL_OXY_DOWN_FRAME,
+ _FL_OXY_THIN_UP_BOX = FL_OXY_THIN_UP_BOX,
+ _FL_OXY_THIN_DOWN_BOX = FL_OXY_THIN_DOWN_BOX,
+ _FL_OXY_THIN_UP_FRAME = FL_OXY_THIN_UP_FRAME,
+ _FL_OXY_THIN_DOWN_FRAME = FL_OXY_THIN_DOWN_FRAME,
+ _FL_OXY_ROUND_UP_BOX = FL_OXY_ROUND_UP_BOX,
+ _FL_OXY_ROUND_DOWN_BOX = FL_OXY_ROUND_DOWN_BOX,
+ _FL_OXY_BUTTON_UP_BOX = FL_OXY_BUTTON_UP_BOX,
+ _FL_OXY_BUTTON_DOWN_BOX = FL_OXY_BUTTON_DOWN_BOX,
#endif // ! FL_DOXYGEN
+};
+
// conversions of box types to other boxtypes:
/**
Get the filled version of a frame.
diff --git a/fluid/nodes/Widget_Node.cxx b/fluid/nodes/Widget_Node.cxx
index 7a2a7c98a..e711c03f0 100644
--- a/fluid/nodes/Widget_Node.cxx
+++ b/fluid/nodes/Widget_Node.cxx
@@ -2258,10 +2258,10 @@ void Widget_Node::read_property(fld::io::Project_Reader &f, const char *c) {
Fl_Menu_Item boxmenu1[] = {
// these extra ones are for looking up fdesign saved strings:
{"NO_FRAME", 0,nullptr,(void *)FL_NO_BOX},
- {"ROUNDED3D_UPBOX", 0,nullptr,(void *)_FL_ROUND_UP_BOX},
- {"ROUNDED3D_DOWNBOX", 0,nullptr,(void *)_FL_ROUND_DOWN_BOX},
- {"OVAL3D_UPBOX", 0,nullptr,(void *)_FL_ROUND_UP_BOX},
- {"OVAL3D_DOWNBOX", 0,nullptr,(void *)_FL_ROUND_DOWN_BOX},
+ {"ROUNDED3D_UPBOX", 0,nullptr,(void *)FL_ROUND_UP_BOX},
+ {"ROUNDED3D_DOWNBOX", 0,nullptr,(void *)FL_ROUND_DOWN_BOX},
+ {"OVAL3D_UPBOX", 0,nullptr,(void *)FL_ROUND_UP_BOX},
+ {"OVAL3D_DOWNBOX", 0,nullptr,(void *)FL_ROUND_DOWN_BOX},
{"0", 0,nullptr,(void *)ZERO_ENTRY},
{"1", 0,nullptr,(void *)FL_UP_BOX},
{"2", 0,nullptr,(void *)FL_DOWN_BOX},
diff --git a/fluid/nodes/Window_Node.cxx b/fluid/nodes/Window_Node.cxx
index 412a04804..e63debebe 100644
--- a/fluid/nodes/Window_Node.cxx
+++ b/fluid/nodes/Window_Node.cxx
@@ -157,7 +157,7 @@ void Overlay_Window::draw() {
const int CHECKSIZE = 8;
// see if box is clear or a frame or rounded:
if ((damage()&FL_DAMAGE_ALL) &&
- (!box() || (box()>=4&&!(box()&2)) || box()>=_FL_ROUNDED_BOX)) {
+ (!box() || (box()>=4&&!(box()&2)) || box()>=FL_ROUNDED_BOX)) {
// if so, draw checkerboard so user can see what areas are clear:
for (int Y = 0; Y < h(); Y += CHECKSIZE)
for (int X = 0; X < w(); X += CHECKSIZE) {
diff --git a/src/Fl_Dial.cxx b/src/Fl_Dial.cxx
index 2a9df4769..fb9f5e8de 100644
--- a/src/Fl_Dial.cxx
+++ b/src/Fl_Dial.cxx
@@ -37,7 +37,7 @@ void Fl_Dial::draw(int X, int Y, int W, int H) {
double angle = (a2-a1)*(value()-minimum())/(maximum()-minimum()) + a1;
if (type() == FL_FILL_DIAL) {
// foo: draw this nicely in certain round box types
- int foo = (box() > _FL_ROUND_UP_BOX && Fl::box_dx(box()));
+ int foo = (box() > FL_ROUND_UP_BOX && Fl::box_dx(box()));
if (foo) {X--; Y--; W+=2; H+=2;}
if (active_r()) fl_color(color());
else fl_color(fl_inactive(color()));
diff --git a/src/Fl_Light_Button.cxx b/src/Fl_Light_Button.cxx
index 98ef910e6..db1616d5b 100644
--- a/src/Fl_Light_Button.cxx
+++ b/src/Fl_Light_Button.cxx
@@ -60,8 +60,8 @@ void Fl_Light_Button::draw() {
switch (down_box()) {
case FL_DOWN_BOX :
case FL_UP_BOX :
- case _FL_PLASTIC_DOWN_BOX :
- case _FL_PLASTIC_UP_BOX :
+ case FL_PLASTIC_DOWN_BOX :
+ case FL_PLASTIC_UP_BOX :
// Check box...
draw_box(down_box(), cx, cy, W, W, FL_BACKGROUND2_COLOR);
if (value()) {
@@ -73,8 +73,8 @@ void Fl_Light_Button::draw() {
fl_draw_check(Fl_Rect(cx, cy, cw, cw), check_color);
}
break;
- case _FL_ROUND_DOWN_BOX :
- case _FL_ROUND_UP_BOX :
+ case FL_ROUND_DOWN_BOX :
+ case FL_ROUND_UP_BOX :
// Radio button...
draw_box(down_box(), x()+dx, y()+dy, W, W, FL_BACKGROUND2_COLOR);
if (value()) {
diff --git a/src/Fl_get_system_colors.cxx b/src/Fl_get_system_colors.cxx
index 24bf8e441..51eb06ac1 100644
--- a/src/Fl_get_system_colors.cxx
+++ b/src/Fl_get_system_colors.cxx
@@ -276,8 +276,8 @@ int Fl::reload_scheme() {
set_boxtype(FL_DOWN_BOX, FL_PLASTIC_DOWN_BOX);
set_boxtype(FL_THIN_UP_BOX, FL_PLASTIC_THIN_UP_BOX);
set_boxtype(FL_THIN_DOWN_BOX, FL_PLASTIC_THIN_DOWN_BOX);
- set_boxtype(_FL_ROUND_UP_BOX, FL_PLASTIC_ROUND_UP_BOX);
- set_boxtype(_FL_ROUND_DOWN_BOX, FL_PLASTIC_ROUND_DOWN_BOX);
+ set_boxtype(FL_ROUND_UP_BOX, FL_PLASTIC_ROUND_UP_BOX);
+ set_boxtype(FL_ROUND_DOWN_BOX, FL_PLASTIC_ROUND_DOWN_BOX);
// Use standard size scrollbars...
Fl::scrollbar_size(16);
@@ -297,8 +297,8 @@ int Fl::reload_scheme() {
set_boxtype(FL_DOWN_BOX, FL_GTK_DOWN_BOX);
set_boxtype(FL_THIN_UP_BOX, FL_GTK_THIN_UP_BOX);
set_boxtype(FL_THIN_DOWN_BOX, FL_GTK_THIN_DOWN_BOX);
- set_boxtype(_FL_ROUND_UP_BOX, FL_GTK_ROUND_UP_BOX);
- set_boxtype(_FL_ROUND_DOWN_BOX, FL_GTK_ROUND_DOWN_BOX);
+ set_boxtype(FL_ROUND_UP_BOX, FL_GTK_ROUND_UP_BOX);
+ set_boxtype(FL_ROUND_DOWN_BOX, FL_GTK_ROUND_DOWN_BOX);
// Use slightly thinner scrollbars...
Fl::scrollbar_size(15);
@@ -318,8 +318,8 @@ int Fl::reload_scheme() {
set_boxtype(FL_DOWN_BOX, FL_GLEAM_DOWN_BOX);
set_boxtype(FL_THIN_UP_BOX, FL_GLEAM_THIN_UP_BOX);
set_boxtype(FL_THIN_DOWN_BOX, FL_GLEAM_THIN_DOWN_BOX);
- set_boxtype(_FL_ROUND_UP_BOX, FL_GLEAM_ROUND_UP_BOX);
- set_boxtype(_FL_ROUND_DOWN_BOX, FL_GLEAM_ROUND_DOWN_BOX);
+ set_boxtype(FL_ROUND_UP_BOX, FL_GLEAM_ROUND_UP_BOX);
+ set_boxtype(FL_ROUND_DOWN_BOX, FL_GLEAM_ROUND_DOWN_BOX);
// Use slightly thinner scrollbars...
Fl::scrollbar_size(15);
@@ -339,8 +339,8 @@ int Fl::reload_scheme() {
set_boxtype(FL_DOWN_BOX, FL_OXY_DOWN_BOX);
set_boxtype(FL_THIN_UP_BOX, FL_OXY_THIN_UP_BOX);
set_boxtype(FL_THIN_DOWN_BOX, FL_OXY_THIN_DOWN_BOX);
- set_boxtype(_FL_ROUND_UP_BOX, FL_OXY_ROUND_UP_BOX);
- set_boxtype(_FL_ROUND_DOWN_BOX, FL_OXY_ROUND_DOWN_BOX);
+ set_boxtype(FL_ROUND_UP_BOX, FL_OXY_ROUND_UP_BOX);
+ set_boxtype(FL_ROUND_DOWN_BOX, FL_OXY_ROUND_DOWN_BOX);
// Use slightly thinner scrollbars...
Fl::scrollbar_size(15);
@@ -360,8 +360,8 @@ int Fl::reload_scheme() {
set_boxtype(FL_DOWN_BOX, fl_down_box, D1, D1, D2, D2);
set_boxtype(FL_THIN_UP_BOX, fl_thin_up_box, 1, 1, 2, 2);
set_boxtype(FL_THIN_DOWN_BOX, fl_thin_down_box, 1, 1, 2, 2);
- set_boxtype(_FL_ROUND_UP_BOX, fl_round_up_box, 3, 3, 6, 6, fl_round_focus);
- set_boxtype(_FL_ROUND_DOWN_BOX, fl_round_down_box, 3, 3, 6, 6, fl_round_focus);
+ set_boxtype(FL_ROUND_UP_BOX, fl_round_up_box, 3, 3, 6, 6, fl_round_focus);
+ set_boxtype(FL_ROUND_DOWN_BOX, fl_round_down_box, 3, 3, 6, 6, fl_round_focus);
// Use standard size scrollbars...
Fl::scrollbar_size(16);
diff --git a/src/fl_boxtype.cxx b/src/fl_boxtype.cxx
index cdd396eaf..5d81fae10 100644
--- a/src/fl_boxtype.cxx
+++ b/src/fl_boxtype.cxx
@@ -324,6 +324,62 @@ void fl_border_frame(int x, int y, int w, int h, Fl_Color c) {
fl_rect(x, y, w, h);
}
+void fl_rounded_focus(Fl_Boxtype bt, int x, int y, int w, int h, Fl_Color fg, Fl_Color bg);
+void fl_round_focus(Fl_Boxtype, int, int, int, int, Fl_Color, Fl_Color);
+void fl_diamond_focus(Fl_Boxtype, int, int, int, int, Fl_Color, Fl_Color);
+
+void fl_shadow_frame(int x, int y, int w, int h, Fl_Color c);
+void fl_shadow_box(int x, int y, int w, int h, Fl_Color c);
+void fl_rounded_box(int x, int y, int w, int h, Fl_Color c);
+void fl_rshadow_box(int x, int y, int w, int h, Fl_Color c);
+void fl_rounded_frame(int x, int y, int w, int h, Fl_Color c);
+void fl_rflat_box(int x, int y, int w, int h, Fl_Color c);
+void fl_round_up_box(int x, int y, int w, int h, Fl_Color bgcolor);
+void fl_round_down_box(int x, int y, int w, int h, Fl_Color bgcolor);
+void fl_diamond_up_box(int x,int y,int w,int h,Fl_Color bgcolor);
+void fl_diamond_down_box(int x,int y,int w,int h,Fl_Color bgcolor);
+void fl_oval_focus(Fl_Boxtype bt, int x, int y, int w, int h, Fl_Color fg, Fl_Color bg);
+void fl_oval_shadow_box(int x, int y, int w, int h, Fl_Color c);
+void fl_oval_box(int x, int y, int w, int h, Fl_Color c);
+void fl_oval_frame(int x, int y, int w, int h, Fl_Color c);
+void fl_oval_flat_box(int x, int y, int w, int h, Fl_Color c);
+void fl_plastic_up_box(int x, int y, int w, int h, Fl_Color c);
+void fl_plastic_up_round(int x, int y, int w, int h, Fl_Color c);
+void fl_plastic_down_frame(int x, int y, int w, int h, Fl_Color c);
+void fl_plastic_down_box(int x, int y, int w, int h, Fl_Color c);
+void fl_plastic_down_round(int x, int y, int w, int h, Fl_Color c);
+void fl_plastic_up_frame(int x, int y, int w, int h, Fl_Color c);
+void fl_plastic_thin_up_box(int x, int y, int w, int h, Fl_Color c);
+void fl_gtk_up_frame(int x, int y, int w, int h, Fl_Color c);
+void fl_gtk_up_box(int x, int y, int w, int h, Fl_Color c);
+void fl_gtk_down_frame(int x, int y, int w, int h, Fl_Color c);
+void fl_gtk_down_box(int x, int y, int w, int h, Fl_Color c);
+void fl_gtk_thin_up_frame(int x, int y, int w, int h, Fl_Color c);
+void fl_gtk_thin_up_box(int x, int y, int w, int h, Fl_Color c);
+void fl_gtk_thin_down_frame(int x, int y, int w, int h, Fl_Color c);
+void fl_gtk_thin_down_box(int x, int y, int w, int h, Fl_Color c);
+void fl_gtk_round_up_box(int x, int y, int w, int h, Fl_Color c);
+void fl_gtk_round_down_box(int x, int y, int w, int h, Fl_Color c);
+void fl_gleam_up_frame(int x, int y, int w, int h, Fl_Color c);
+void fl_gleam_up_box(int x, int y, int w, int h, Fl_Color c);
+void fl_gleam_thin_up_box(int x, int y, int w, int h, Fl_Color c);
+void fl_gleam_down_frame(int x, int y, int w, int h, Fl_Color c);
+void fl_gleam_down_box(int x, int y, int w, int h, Fl_Color c);
+void fl_gleam_thin_down_box(int x, int y, int w, int h, Fl_Color c);
+void fl_oxy_button_up_box(int x, int y, int w, int h, Fl_Color col);
+void fl_oxy_button_down_box(int x, int y, int w, int h, Fl_Color col);
+void fl_oxy_up_box(int x, int y, int w, int h, Fl_Color col);
+void fl_oxy_down_box(int x, int y, int w, int h, Fl_Color col);
+void fl_oxy_thin_up_box(int x, int y, int w, int h, Fl_Color col);
+void fl_oxy_thin_down_box(int x, int y, int w, int h, Fl_Color col);
+void fl_oxy_up_frame(int x, int y, int w, int h, Fl_Color col);
+void fl_oxy_down_frame(int x, int y, int w, int h, Fl_Color col);
+void fl_oxy_thin_up_frame(int x, int y, int w, int h, Fl_Color col);
+void fl_oxy_thin_down_frame(int x, int y, int w, int h, Fl_Color col);
+void fl_oxy_round_up_box(int x, int y, int w, int h, Fl_Color col);
+void fl_oxy_round_down_box(int x, int y, int w, int h, Fl_Color col);
+
+
// /////////////////////////////////////////////////////////////////////
// Up to FLTK 1.4 the 6th element of the following struct was named 'set'
// and could only be 0 or 1: whether the boxtype was "set" or not.
@@ -349,82 +405,82 @@ static struct {
bool bg() { return !(flags & 2); }
} fl_box_table[FL_MAX_BOXTYPE+1] = {
// must match list in Enumerations.H !!!
- {fl_no_box, 0,0,0,0,3}, // FL_NO_BOX
- {fl_flat_box, 0,0,0,0,1}, // FL_FLAT_BOX
- {fl_up_box, D1,D1,D2,D2,1}, // FL_UP_BOX
- {fl_down_box, D1,D1,D2,D2,1}, // FL_DOWN_BOX
- {fl_up_frame, D1,D1,D2,D2,3}, // FL_UP_FRAME
- {fl_down_frame, D1,D1,D2,D2,3}, // FL_DOWN_FRAME
- {fl_thin_up_box, 1,1,2,2,1}, // FL_THIN_UP_BOX
- {fl_thin_down_box, 1,1,2,2,1}, // FL_THIN_DOWN_BOX,
- {fl_thin_up_frame, 1,1,2,2,3}, // FL_THIN_UP_FRAME,
- {fl_thin_down_frame, 1,1,2,2,3}, // FL_THIN_DOWN_FRAME,
- {fl_engraved_box, 2,2,4,4,1}, // FL_ENGRAVED_BOX,
- {fl_embossed_box, 2,2,4,4,1}, // FL_EMBOSSED_BOX,
- {fl_engraved_frame, 2,2,4,4,3}, // FL_ENGRAVED_FRAME
- {fl_embossed_frame, 2,2,4,4,3}, // FL_EMBOSSED_FRAME
- {fl_border_box, 1,1,2,2,1}, // FL_BORDER_BOX
- {fl_border_box, 1,1,5,5,0}, // _FL_SHADOW_BOX
- {fl_border_frame, 1,1,2,2,3}, // FL_BORDER_FRAME,
- {fl_border_frame, 1,1,5,5,2}, // _FL_SHADOW_FRAME
- {fl_border_box, 1,1,2,2,0}, // _FL_ROUNDED_BOX
- {fl_border_box, 1,1,2,2,0}, // _FL_RSHADOW_BOX
- {fl_border_frame, 1,1,2,2,2}, // _FL_ROUNDED_FRAME
- {fl_flat_box, 0,0,0,0,0}, // _FL_RFLAT_BOX
- {fl_up_box, 3,3,6,6,0}, // _FL_ROUND_UP_BOX
- {fl_down_box, 3,3,6,6,0}, // _FL_ROUND_DOWN_BOX
- {fl_up_box, 0,0,0,0,0}, // _FL_DIAMOND_UP_BOX
- {fl_down_box, 0,0,0,0,0}, // _FL_DIAMOND_DOWN_BOX
- {fl_border_box, 1,1,2,2,0}, // _FL_OVAL_BOX
- {fl_border_box, 1,1,2,2,0}, // _FL_OVAL_SHADOW_BOX
- {fl_border_frame, 1,1,2,2,2}, // _FL_OVAL_FRAME
- {fl_flat_box, 0,0,0,0,0}, // _FL_OVAL_FLAT_BOX
- {fl_up_box, 2,2,4,4,0}, // _FL_PLASTIC_UP_BOX
- {fl_down_box, 2,2,4,4,0}, // _FL_PLASTIC_DOWN_BOX
- {fl_up_frame, 2,2,4,4,2}, // _FL_PLASTIC_UP_FRAME
- {fl_down_frame, 2,2,4,4,2}, // _FL_PLASTIC_DOWN_FRAME
- {fl_up_box, 2,2,4,4,0}, // _FL_PLASTIC_THIN_UP_BOX
- {fl_down_box, 2,2,4,4,0}, // _FL_PLASTIC_THIN_DOWN_BOX
- {fl_up_box, 2,2,4,4,0}, // _FL_PLASTIC_ROUND_UP_BOX
- {fl_down_box, 2,2,4,4,0}, // _FL_PLASTIC_ROUND_DOWN_BOX
- {fl_up_box, 2,2,4,4,0}, // _FL_GTK_UP_BOX
- {fl_down_box, 2,2,4,4,0}, // _FL_GTK_DOWN_BOX
- {fl_up_frame, 2,2,4,4,2}, // _FL_GTK_UP_FRAME
- {fl_down_frame, 2,2,4,4,2}, // _FL_GTK_DOWN_FRAME
- {fl_up_frame, 1,1,2,2,2}, // _FL_GTK_THIN_UP_FRAME
- {fl_down_frame, 1,1,2,2,2}, // _FL_GTK_THIN_DOWN_FRAME
- {fl_up_box, 1,1,2,2,0}, // _FL_GTK_THIN_ROUND_UP_BOX
- {fl_down_box, 1,1,2,2,0}, // _FL_GTK_THIN_ROUND_DOWN_BOX
- {fl_up_box, 2,2,4,4,0}, // _FL_GTK_ROUND_UP_BOX
- {fl_down_box, 2,2,4,4,0}, // _FL_GTK_ROUND_DOWN_BOX
- {fl_up_box, 2,2,4,4,0}, // _FL_GLEAM_UP_BOX
- {fl_down_box, 2,2,4,4,0}, // _FL_GLEAM_DOWN_BOX
- {fl_up_frame, 2,2,4,4,2}, // _FL_GLEAM_UP_FRAME
- {fl_down_frame, 2,2,4,4,2}, // _FL_GLEAM_DOWN_FRAME
- {fl_up_box, 2,2,4,4,0}, // _FL_GLEAM_THIN_UP_BOX
- {fl_down_box, 2,2,4,4,0}, // _FL_GLEAM_THIN_DOWN_BOX
- {fl_up_box, 2,2,4,4,0}, // _FL_GLEAM_ROUND_UP_BOX
- {fl_down_box, 2,2,4,4,0}, // _FL_GLEAM_ROUND_DOWN_BOX
- {fl_up_box, 2,2,4,4,0}, // _FL_OXY_UP_BOX,
- {fl_down_box, 2,2,4,4,0}, // _FL_OXY_DOWN_BOX,
- {fl_up_frame, 2,2,4,4,2}, // _FL_OXY_UP_FRAME,
- {fl_down_frame, 2,2,4,4,2}, // _FL_OXY_DOWN_FRAME,
- {fl_thin_up_box, 1,1,2,2,0}, // _FL_OXY_THIN_UP_BOX,
- {fl_thin_down_box, 1,1,2,2,0}, // _FL_OXY_THIN_DOWN_BOX,
- {fl_thin_up_frame, 1,1,2,2,2}, // _FL_OXY_THIN_UP_FRAME,
- {fl_thin_down_frame, 1,1,2,2,2}, // _FL_OXY_THIN_DOWN_FRAME,
- {fl_up_box, 2,2,4,4,0}, // _FL_OXY_ROUND_UP_BOX,
- {fl_down_box, 2,2,4,4,0}, // _FL_OXY_ROUND_DOWN_BOX,
- {fl_up_box, 2,2,4,4,0}, // _FL_OXY_BUTTON_UP_BOX,
- {fl_down_box, 2,2,4,4,0}, // _FL_OXY_BUTTON_DOWN_BOX,
- {fl_up_box, 3,3,6,6,0}, // FL_FREE_BOX+0
- {fl_down_box, 3,3,6,6,0}, // FL_FREE_BOX+1
- {fl_up_box, 3,3,6,6,0}, // FL_FREE_BOX+2
- {fl_down_box, 3,3,6,6,0}, // FL_FREE_BOX+3
- {fl_up_box, 3,3,6,6,0}, // FL_FREE_BOX+4
- {fl_down_box, 3,3,6,6,0}, // FL_FREE_BOX+5
- {fl_up_box, 3,3,6,6,0}, // FL_FREE_BOX+6
- {fl_down_box, 3,3,6,6,0} // FL_FREE_BOX+7
+ { fl_no_box, 0, 0, 0, 0, 3 }, // FL_NO_BOX
+ { fl_flat_box, 0, 0, 0, 0, 1 }, // FL_FLAT_BOX
+ { fl_up_box, D1, D1, D2, D2, 1 }, // FL_UP_BOX
+ { fl_down_box, D1, D1, D2, D2, 1 }, // FL_DOWN_BOX
+ { fl_up_frame, D1, D1, D2, D2, 3 }, // FL_UP_FRAME
+ { fl_down_frame, D1, D1, D2, D2, 3 }, // FL_DOWN_FRAME
+ { fl_thin_up_box, 1, 1, 2, 2, 1 }, // FL_THIN_UP_BOX
+ { fl_thin_down_box, 1, 1, 2, 2, 1 }, // FL_THIN_DOWN_BOX,
+ { fl_thin_up_frame, 1, 1, 2, 2, 3 }, // FL_THIN_UP_FRAME,
+ { fl_thin_down_frame, 1, 1, 2, 2, 3 }, // FL_THIN_DOWN_FRAME,
+ { fl_engraved_box, 2, 2, 4, 4, 1 }, // FL_ENGRAVED_BOX,
+ { fl_embossed_box, 2, 2, 4, 4, 1 }, // FL_EMBOSSED_BOX,
+ { fl_engraved_frame, 2, 2, 4, 4, 3 }, // FL_ENGRAVED_FRAME
+ { fl_embossed_frame, 2, 2, 4, 4, 3 }, // FL_EMBOSSED_FRAME
+ { fl_border_box, 1, 1, 2, 2, 1 }, // FL_BORDER_BOX
+ { fl_shadow_box, 1, 1, 5, 5, 1 }, // FL_SHADOW_BOX
+ { fl_border_frame, 1, 1, 2, 2, 3 }, // FL_BORDER_FRAME,
+ { fl_shadow_frame, 1, 1, 5, 5, 3 }, // FL_SHADOW_FRAME
+ { fl_rounded_box, 1, 1, 2, 2, 1, fl_rounded_focus }, // FL_ROUNDED_BOX
+ { fl_rshadow_box, 1, 1, 2, 2, 1, fl_rounded_focus }, // FL_RSHADOW_BOX
+ { fl_rounded_frame, 1, 1, 2, 2, 3, fl_rounded_focus }, // FL_ROUNDED_FRAME
+ { fl_rflat_box, 0, 0, 0, 0, 1, fl_rounded_focus }, // FL_RFLAT_BOX
+ { fl_round_up_box, 3, 3, 6, 6, 1, fl_round_focus }, // FL_ROUND_UP_BOX
+ { fl_round_down_box, 3, 3, 6, 6, 1, fl_round_focus }, // FL_ROUND_DOWN_BOX
+ { fl_diamond_up_box, 0, 0, 0, 0, 1, fl_diamond_focus }, // FL_DIAMOND_UP_BOX
+ { fl_diamond_down_box, 0, 0, 0, 0, 1, fl_diamond_focus }, // FL_DIAMOND_DOWN_BOX
+ { fl_oval_box, 1, 1, 2, 2, 1, fl_oval_focus }, // FL_OVAL_BOX
+ { fl_oval_shadow_box, 1, 1, 2, 2, 1, fl_oval_focus }, // FL_OSHADOW_BOX
+ { fl_oval_frame, 1, 1, 2, 2, 2, fl_oval_focus }, // FL_OVAL_FRAME
+ { fl_oval_flat_box, 0, 0, 0, 0, 1, fl_oval_focus }, // FL_OFLAT_BOX
+ { fl_plastic_up_box, 2, 2, 4, 4, 1 }, // _FL_PLASTIC_UP_BOX
+ { fl_plastic_down_box, 2, 2, 4, 4, 1 }, // _FL_PLASTIC_DOWN_BOX
+ { fl_plastic_up_frame, 2, 2, 4, 4, 3 }, // _FL_PLASTIC_UP_FRAME
+ { fl_plastic_down_frame, 2, 2, 4, 4, 3 }, // _FL_PLASTIC_DOWN_FRAME
+ { fl_plastic_thin_up_box, 2, 2, 4, 4, 1 }, // _FL_PLASTIC_THIN_UP_BOX
+ { fl_plastic_down_box, 2, 2, 4, 4, 1 }, // _FL_PLASTIC_THIN_DOWN_BOX
+ { fl_plastic_up_round, 2, 2, 4, 4, 1, fl_round_focus }, // _FL_PLASTIC_ROUND_UP_BOX
+ { fl_plastic_down_round, 2, 2, 4, 4, 1, fl_round_focus }, // _FL_PLASTIC_ROUND_DOWN_BOX
+ { fl_gtk_up_box, 2, 2, 4, 4, 1 }, // _FL_GTK_UP_BOX
+ { fl_gtk_down_box, 2, 2, 4, 4, 1 }, // _FL_GTK_DOWN_BOX
+ { fl_gtk_up_frame, 2, 2, 4, 4, 3 }, // _FL_GTK_UP_FRAME
+ { fl_gtk_down_frame, 2, 2, 4, 4, 3 }, // _FL_GTK_DOWN_FRAME
+ { fl_gtk_thin_up_box, 1, 1, 2, 2, 3 }, // FL_GTK_THIN_UP_BOX
+ { fl_gtk_thin_down_box, 1, 1, 2, 2, 3 }, // FL_GTK_THIN_DOWN_BOX
+ { fl_gtk_thin_up_frame, 1, 1, 2, 2, 1 }, // FL_GTK_THIN_UP_FRAME
+ { fl_gtk_thin_down_frame, 1, 1, 2, 2, 1 }, // FL_GTK_THIN_DOWN_FRAME
+ { fl_gtk_round_up_box, 2, 2, 4, 4, 1, fl_round_focus }, // FL_GTK_ROUND_UP_BOX
+ { fl_gtk_round_down_box, 2, 2, 4, 4, 1, fl_round_focus }, // FL_GTK_ROUND_DOWN_BOX
+ { fl_gleam_up_box, 2, 2, 4, 4, 1 }, // _FL_GLEAM_UP_BOX
+ { fl_gleam_down_box, 2, 2, 4, 4, 1 }, // _FL_GLEAM_DOWN_BOX
+ { fl_gleam_up_frame, 2, 2, 4, 4, 3 }, // _FL_GLEAM_UP_FRAME
+ { fl_gleam_down_frame, 2, 2, 4, 4, 3 }, // _FL_GLEAM_DOWN_FRAME
+ { fl_gleam_thin_up_box, 2, 2, 4, 4, 1 }, // _FL_GLEAM_THIN_UP_BOX
+ { fl_gleam_thin_down_box, 2, 2, 4, 4, 1 }, // _FL_GLEAM_THIN_DOWN_BOX
+ { fl_gleam_up_box, 2, 2, 4, 4, 1 }, // _FL_GLEAM_ROUND_UP_BOX
+ { fl_gleam_down_box, 2, 2, 4, 4, 1 }, // _FL_GLEAM_ROUND_DOWN_BOX
+ { fl_oxy_up_box, 2, 2, 4, 4, 1 }, // _FL_OXY_UP_BOX,
+ { fl_oxy_down_box, 2, 2, 4, 4, 1 }, // _FL_OXY_DOWN_BOX,
+ { fl_oxy_up_frame, 2, 2, 4, 4, 3 }, // _FL_OXY_UP_FRAME,
+ { fl_oxy_down_frame, 2, 2, 4, 4, 3 }, // _FL_OXY_DOWN_FRAME,
+ { fl_oxy_thin_up_box, 1, 1, 2, 2, 1 }, // _FL_OXY_THIN_UP_BOX,
+ { fl_oxy_thin_down_box, 1, 1, 2, 2, 1 }, // _FL_OXY_THIN_DOWN_BOX,
+ { fl_oxy_thin_up_frame, 1, 1, 2, 2, 3 }, // _FL_OXY_THIN_UP_FRAME,
+ { fl_oxy_thin_down_frame, 1, 1, 2, 2, 3 }, // _FL_OXY_THIN_DOWN_FRAME,
+ { fl_oxy_round_up_box, 2, 2, 4, 4, 1, fl_round_focus }, // _FL_OXY_ROUND_UP_BOX,
+ { fl_oxy_round_down_box, 2, 2, 4, 4, 1, fl_round_focus }, // _FL_OXY_ROUND_DOWN_BOX,
+ { fl_oxy_button_up_box, 2, 2, 4, 4, 1 }, // _FL_OXY_BUTTON_UP_BOX,
+ { fl_oxy_button_down_box, 2, 2, 4, 4, 1 }, // _FL_OXY_BUTTON_DOWN_BOX,
+ { fl_up_box, 3, 3, 6, 6, 1 }, // FL_FREE_BOX+0
+ { fl_down_box, 3, 3, 6, 6, 1 }, // FL_FREE_BOX+1
+ { fl_up_box, 3, 3, 6, 6, 1 }, // FL_FREE_BOX+2
+ { fl_down_box, 3, 3, 6, 6, 1 }, // FL_FREE_BOX+3
+ { fl_up_box, 3, 3, 6, 6, 1 }, // FL_FREE_BOX+4
+ { fl_down_box, 3, 3, 6, 6, 1 }, // FL_FREE_BOX+5
+ { fl_up_box, 3, 3, 6, 6, 1 }, // FL_FREE_BOX+6
+ { fl_down_box, 3, 3, 6, 6, 1 } // FL_FREE_BOX+7
};
/**
@@ -487,19 +543,10 @@ extern bool Fl::box_bg(Fl_Boxtype bt) {
return fl_box_table[bt].bg();
}
-/**
- Sets the drawing function for a given box type.
- \param[in] t box type
- \param[in] f box drawing function
- \param[in] ff optional box focus rectangle drawing function
+/*
+ Starting with FLTK version 1.5, this is no longer needed. Use Fl::set_boxtype().
+ void fl_internal_boxtype(Fl_Boxtype t, Fl_Box_Draw_F* f, Fl_Box_Draw_Focus_F* ff)
*/
-void fl_internal_boxtype(Fl_Boxtype t, Fl_Box_Draw_F* f, Fl_Box_Draw_Focus_F* ff) {
- if (!fl_box_table[t].set()) {
- fl_box_table[t].f = f;
- fl_box_table[t].ff = ff;
- fl_box_table[t].flags |= 1;
- }
-}
/** Gets the current box drawing function for the specified box type. */
Fl_Box_Draw_F *Fl::get_boxtype(Fl_Boxtype t) {
diff --git a/src/fl_diamond_box.cxx b/src/fl_diamond_box.cxx
index 414e5dea3..8d4da1c7e 100644
--- a/src/fl_diamond_box.cxx
+++ b/src/fl_diamond_box.cxx
@@ -1,7 +1,7 @@
//
// Diamond box code for the Fast Light Tool Kit (FLTK).
//
-// Copyright 1998-2011 by Bill Spitzak and others.
+// Copyright 1998-2025 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
@@ -25,7 +25,7 @@
extern const uchar* fl_gray_ramp();
-static void fl_diamond_up_box(int x,int y,int w,int h,Fl_Color bgcolor) {
+void fl_diamond_up_box(int x,int y,int w,int h,Fl_Color bgcolor) {
w &= -2;
h &= -2;
int x1 = x+w/2;
@@ -42,7 +42,7 @@ static void fl_diamond_up_box(int x,int y,int w,int h,Fl_Color bgcolor) {
fl_color(g[(int)'A']); fl_loop(x, y1, x1, y, x+w, y1, x1, y+h);
}
-static void fl_diamond_down_box(int x,int y,int w,int h,Fl_Color bgcolor) {
+void fl_diamond_down_box(int x,int y,int w,int h,Fl_Color bgcolor) {
w &= -2;
h &= -2;
int x1 = x+w/2;
@@ -75,9 +75,3 @@ void fl_diamond_focus(Fl_Boxtype bt, int x, int y, int w, int h, Fl_Color fg, Fl
fl_line_style(FL_SOLID);
fl_color(savecolor);
}
-extern void fl_internal_boxtype(Fl_Boxtype, Fl_Box_Draw_F*, Fl_Box_Draw_Focus_F* =NULL);
-Fl_Boxtype fl_define_FL_DIAMOND_BOX() {
- fl_internal_boxtype(_FL_DIAMOND_DOWN_BOX, fl_diamond_down_box, fl_diamond_focus);
- fl_internal_boxtype(_FL_DIAMOND_UP_BOX, fl_diamond_up_box, fl_diamond_focus);
- return _FL_DIAMOND_UP_BOX;
-}
diff --git a/src/fl_gleam.cxx b/src/fl_gleam.cxx
index d7f80adc6..f3278f9d9 100644
--- a/src/fl_gleam.cxx
+++ b/src/fl_gleam.cxx
@@ -1,7 +1,7 @@
//
// "Gleam" scheme box drawing routines for the Fast Light Tool Kit (FLTK).
//
-// Copyright 1998-2018 by Bill Spitzak and others.
+// Copyright 1998-2025 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
@@ -136,44 +136,30 @@ static void frame_rect_down(int x, int y, int w, int h, Fl_Color bc, Fl_Color lc
// Draw the different box types. These are the actual box drawing functions.
-static void up_frame(int x, int y, int w, int h, Fl_Color c) {
+void fl_gleam_up_frame(int x, int y, int w, int h, Fl_Color c) {
frame_rect_up(x, y, w, h, c, fl_color_average(c, FL_WHITE, .25f), .55f, .05f);
}
-static void up_box(int x, int y, int w, int h, Fl_Color c) {
+void fl_gleam_up_box(int x, int y, int w, int h, Fl_Color c) {
shade_rect_top_bottom_up(x, y, w, h, c, .15f);
frame_rect_up(x, y, w, h, c, fl_color_average(c, FL_WHITE, .05f), .15f, .05f);
}
-static void thin_up_box(int x, int y, int w, int h, Fl_Color c) {
+void fl_gleam_thin_up_box(int x, int y, int w, int h, Fl_Color c) {
shade_rect_top_bottom_up(x, y, w, h, c, .25f);
frame_rect_up(x, y, w, h, c, fl_color_average(c, FL_WHITE, .45f), .25f, .15f);
}
-static void down_frame(int x, int y, int w, int h, Fl_Color c) {
+void fl_gleam_down_frame(int x, int y, int w, int h, Fl_Color c) {
frame_rect_down(x, y, w, h, fl_darker(c), fl_darker(c), .25f, .95f);
}
-static void down_box(int x, int y, int w, int h, Fl_Color c) {
+void fl_gleam_down_box(int x, int y, int w, int h, Fl_Color c) {
shade_rect_top_bottom_down(x, y, w, h, c, .65f);
frame_rect_down(x, y, w, h, c, fl_color_average(c, FL_BLACK, .05f), .05f, .95f);
}
-static void thin_down_box(int x, int y, int w, int h, Fl_Color c) {
+void fl_gleam_thin_down_box(int x, int y, int w, int h, Fl_Color c) {
shade_rect_top_bottom_down(x, y, w, h, c, .85f);
frame_rect_down(x, y, w, h, c, fl_color_average(c, FL_BLACK, .45f), .35f, 0.85f);
}
-
-extern void fl_internal_boxtype(Fl_Boxtype, Fl_Box_Draw_F*, Fl_Box_Draw_Focus_F* =NULL);
-
-Fl_Boxtype fl_define_FL_GLEAM_UP_BOX() {
- fl_internal_boxtype(_FL_GLEAM_UP_BOX, up_box);
- fl_internal_boxtype(_FL_GLEAM_DOWN_BOX, down_box);
- fl_internal_boxtype(_FL_GLEAM_UP_FRAME, up_frame);
- fl_internal_boxtype(_FL_GLEAM_DOWN_FRAME, down_frame);
- fl_internal_boxtype(_FL_GLEAM_THIN_UP_BOX, thin_up_box);
- fl_internal_boxtype(_FL_GLEAM_THIN_DOWN_BOX, thin_down_box);
- fl_internal_boxtype(_FL_GLEAM_ROUND_UP_BOX, up_box);
- fl_internal_boxtype(_FL_GLEAM_ROUND_DOWN_BOX, down_box);
- return _FL_GLEAM_UP_BOX;
-}
diff --git a/src/fl_gtk.cxx b/src/fl_gtk.cxx
index c09c24adb..519be370f 100644
--- a/src/fl_gtk.cxx
+++ b/src/fl_gtk.cxx
@@ -4,7 +4,7 @@
// These box types provide a GTK+ look, based on Red Hat's Bluecurve
// theme...
//
-// Copyright 2006-2010 by Michael Sweet.
+// Copyright 2006-2025 by Michael Sweet.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
@@ -24,14 +24,11 @@
#include <FL/Fl.H>
#include <FL/fl_draw.H>
-extern void fl_internal_boxtype(Fl_Boxtype, Fl_Box_Draw_F*, Fl_Box_Draw_Focus_F* =NULL);
-
-
static void gtk_color(Fl_Color c) {
Fl::set_box_color(c);
}
-static void gtk_up_frame(int x, int y, int w, int h, Fl_Color c) {
+void fl_gtk_up_frame(int x, int y, int w, int h, Fl_Color c) {
gtk_color(fl_color_average(FL_WHITE, c, 0.5));
fl_xyline(x + 2, y + 1, x + w - 3);
fl_yxline(x + 1, y + 2, y + h - 3);
@@ -50,8 +47,8 @@ static void gtk_up_frame(int x, int y, int w, int h, Fl_Color c) {
}
-static void gtk_up_box(int x, int y, int w, int h, Fl_Color c) {
- gtk_up_frame(x, y, w, h, c);
+void fl_gtk_up_box(int x, int y, int w, int h, Fl_Color c) {
+ fl_gtk_up_frame(x, y, w, h, c);
gtk_color(fl_color_average(FL_WHITE, c, 0.4f));
fl_xyline(x + 2, y + 2, x + w - 3);
@@ -71,7 +68,7 @@ static void gtk_up_box(int x, int y, int w, int h, Fl_Color c) {
}
-static void gtk_down_frame(int x, int y, int w, int h, Fl_Color c) {
+void fl_gtk_down_frame(int x, int y, int w, int h, Fl_Color c) {
gtk_color(fl_color_average(FL_BLACK, c, 0.5));
fl_begin_loop();
fl_vertex(x, y + 2);
@@ -93,8 +90,8 @@ static void gtk_down_frame(int x, int y, int w, int h, Fl_Color c) {
}
-static void gtk_down_box(int x, int y, int w, int h, Fl_Color c) {
- gtk_down_frame(x, y, w, h, c);
+void fl_gtk_down_box(int x, int y, int w, int h, Fl_Color c) {
+ fl_gtk_down_frame(x, y, w, h, c);
gtk_color(c);
fl_rectf(x + 3, y + 3, w - 5, h - 4);
@@ -102,7 +99,7 @@ static void gtk_down_box(int x, int y, int w, int h, Fl_Color c) {
}
-static void gtk_thin_up_frame(int x, int y, int w, int h, Fl_Color c) {
+void fl_gtk_thin_up_frame(int x, int y, int w, int h, Fl_Color c) {
gtk_color(fl_color_average(FL_WHITE, c, 0.6f));
fl_xyline(x + 1, y, x + w - 2);
fl_yxline(x, y + 1, y + h - 2);
@@ -113,8 +110,8 @@ static void gtk_thin_up_frame(int x, int y, int w, int h, Fl_Color c) {
}
-static void gtk_thin_up_box(int x, int y, int w, int h, Fl_Color c) {
- gtk_thin_up_frame(x, y, w, h, c);
+void fl_gtk_thin_up_box(int x, int y, int w, int h, Fl_Color c) {
+ fl_gtk_thin_up_frame(x, y, w, h, c);
gtk_color(fl_color_average(FL_WHITE, c, 0.4f));
fl_xyline(x + 1, y + 1, x + w - 2);
@@ -133,7 +130,7 @@ static void gtk_thin_up_box(int x, int y, int w, int h, Fl_Color c) {
}
-static void gtk_thin_down_frame(int x, int y, int w, int h, Fl_Color c) {
+void fl_gtk_thin_down_frame(int x, int y, int w, int h, Fl_Color c) {
gtk_color(fl_color_average(FL_BLACK, c, 0.4f));
fl_xyline(x + 1, y, x + w - 2);
fl_yxline(x, y + 1, y + h - 2);
@@ -144,8 +141,8 @@ static void gtk_thin_down_frame(int x, int y, int w, int h, Fl_Color c) {
}
-static void gtk_thin_down_box(int x, int y, int w, int h, Fl_Color c) {
- gtk_thin_down_frame(x, y, w, h, c);
+void fl_gtk_thin_down_box(int x, int y, int w, int h, Fl_Color c) {
+ fl_gtk_thin_down_frame(x, y, w, h, c);
gtk_color(c);
fl_rectf(x + 1, y + 1, w - 2, h - 2);
@@ -202,7 +199,7 @@ static void draw(int which, int x,int y,int w,int h, int inset)
}
}
-static void gtk_round_up_box(int x, int y, int w, int h, Fl_Color c) {
+void fl_gtk_round_up_box(int x, int y, int w, int h, Fl_Color c) {
gtk_color(c);
draw(FILL, x, y, w, h, 2);
@@ -233,7 +230,8 @@ static void gtk_round_up_box(int x, int y, int w, int h, Fl_Color c) {
draw(CLOSED, x, y, w, h, 0);
}
-static void gtk_round_down_box(int x, int y, int w, int h, Fl_Color c) {
+
+void fl_gtk_round_down_box(int x, int y, int w, int h, Fl_Color c) {
gtk_color(c);
draw(FILL, x, y, w, h, 2);
@@ -260,7 +258,7 @@ static void gtk_round_down_box(int x, int y, int w, int h, Fl_Color c) {
#else
-static void gtk_round_up_box(int x, int y, int w, int h, Fl_Color c) {
+void fl_gtk_round_up_box(int x, int y, int w, int h, Fl_Color c) {
gtk_color(c);
fl_pie(x, y, w, h, 0.0, 360.0);
gtk_color(fl_color_average(FL_WHITE, c, 0.5f));
@@ -272,7 +270,7 @@ static void gtk_round_up_box(int x, int y, int w, int h, Fl_Color c) {
}
-static void gtk_round_down_box(int x, int y, int w, int h, Fl_Color c) {
+void fl_gtk_round_down_box(int x, int y, int w, int h, Fl_Color c) {
gtk_color(c);
fl_pie(x, y, w, h, 0.0, 360.0);
gtk_color(fl_color_average(FL_BLACK, c, 0.2));
@@ -284,18 +282,3 @@ static void gtk_round_down_box(int x, int y, int w, int h, Fl_Color c) {
#endif
extern void fl_round_focus(Fl_Boxtype bt, int x, int y, int w, int h, Fl_Color fg, Fl_Color bg);
-
-Fl_Boxtype fl_define_FL_GTK_UP_BOX() {
- fl_internal_boxtype(_FL_GTK_UP_BOX, gtk_up_box);
- fl_internal_boxtype(_FL_GTK_DOWN_BOX, gtk_down_box);
- fl_internal_boxtype(_FL_GTK_UP_FRAME, gtk_up_frame);
- fl_internal_boxtype(_FL_GTK_DOWN_FRAME, gtk_down_frame);
- fl_internal_boxtype(_FL_GTK_THIN_UP_BOX, gtk_thin_up_box);
- fl_internal_boxtype(_FL_GTK_THIN_DOWN_BOX, gtk_thin_down_box);
- fl_internal_boxtype(_FL_GTK_THIN_UP_FRAME, gtk_thin_up_frame);
- fl_internal_boxtype(_FL_GTK_THIN_DOWN_FRAME, gtk_thin_down_frame);
- fl_internal_boxtype(_FL_GTK_ROUND_UP_BOX, gtk_round_up_box, fl_round_focus);
- fl_internal_boxtype(_FL_GTK_ROUND_DOWN_BOX, gtk_round_down_box, fl_round_focus);
-
- return _FL_GTK_UP_BOX;
-}
diff --git a/src/fl_oval_box.cxx b/src/fl_oval_box.cxx
index 3d8d27fd3..a9db0b799 100644
--- a/src/fl_oval_box.cxx
+++ b/src/fl_oval_box.cxx
@@ -1,7 +1,7 @@
//
// Oval box drawing code for the Fast Light Tool Kit (FLTK).
//
-// Copyright 1998-2020 by Bill Spitzak and others.
+// Copyright 1998-2025 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
@@ -25,22 +25,22 @@
// BW = box shadow width
#define BW (Fl::box_shadow_width())
-static void fl_oval_flat_box(int x, int y, int w, int h, Fl_Color c) {
+void fl_oval_flat_box(int x, int y, int w, int h, Fl_Color c) {
Fl::set_box_color(c);
fl_pie(x, y, w, h, 0, 360);
}
-static void fl_oval_frame(int x, int y, int w, int h, Fl_Color c) {
+void fl_oval_frame(int x, int y, int w, int h, Fl_Color c) {
Fl::set_box_color(c);
fl_arc(x, y, w, h, 0, 360);
}
-static void fl_oval_box(int x, int y, int w, int h, Fl_Color c) {
+void fl_oval_box(int x, int y, int w, int h, Fl_Color c) {
fl_oval_flat_box(x,y,w,h,c);
fl_oval_frame(x,y,w,h,FL_BLACK);
}
-static void fl_oval_shadow_box(int x, int y, int w, int h, Fl_Color c) {
+void fl_oval_shadow_box(int x, int y, int w, int h, Fl_Color c) {
fl_oval_flat_box(x+BW,y+BW,w,h,FL_DARK3);
fl_oval_box(x,y,w,h,c);
}
@@ -58,11 +58,3 @@ void fl_oval_focus(Fl_Boxtype bt, int x, int y, int w, int h, Fl_Color fg, Fl_Co
fl_color(savecolor);
}
-extern void fl_internal_boxtype(Fl_Boxtype, Fl_Box_Draw_F*, Fl_Box_Draw_Focus_F* =NULL);
-Fl_Boxtype fl_define_FL_OVAL_BOX() {
- fl_internal_boxtype(_FL_OSHADOW_BOX, fl_oval_shadow_box, fl_oval_focus);
- fl_internal_boxtype(_FL_OVAL_FRAME, fl_oval_frame, fl_oval_focus);
- fl_internal_boxtype(_FL_OFLAT_BOX, fl_oval_flat_box, fl_oval_focus);
- fl_internal_boxtype(_FL_OVAL_BOX, fl_oval_box, fl_oval_focus);
- return _FL_OVAL_BOX;
-}
diff --git a/src/fl_oxy.cxx b/src/fl_oxy.cxx
index 0c6ae69e3..6332508d6 100644
--- a/src/fl_oxy.cxx
+++ b/src/fl_oxy.cxx
@@ -2,7 +2,7 @@
// "Oxy" Scheme drawing routines for the Fast Light Tool Kit (FLTK).
//
// Copyright 2011 by Dmitrij K. aka "kdiman"
-// Copyright 2012-2024 by Bill Spitzak and others.
+// Copyright 2012-2025 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
@@ -256,7 +256,7 @@ static void oxy_draw(int x, int y, int w, int h, Fl_Color col, int typebox, bool
int X, Y, W, H, X1, Y1;
// draw bg
- if (typebox != _FL_OXY_UP_FRAME && typebox != _FL_OXY_DOWN_FRAME) {
+ if (typebox != FL_OXY_UP_FRAME && typebox != FL_OXY_DOWN_FRAME) {
X = x + 1;
Y = y + 1;
@@ -264,24 +264,24 @@ static void oxy_draw(int x, int y, int w, int h, Fl_Color col, int typebox, bool
H = h - 2;
switch (typebox) {
- case _FL_OXY_UP_BOX: {
+ case FL_OXY_UP_BOX: {
_oxy_up_box_(X, Y, W, H, oxy_color(col));
break;
}
- case _FL_OXY_DOWN_BOX: {
+ case FL_OXY_DOWN_BOX: {
_oxy_down_box_(X, Y, W, H, oxy_color(col));
break;
}
- case _FL_OXY_BUTTON_UP_BOX: {
+ case FL_OXY_BUTTON_UP_BOX: {
_oxy_button_up_box_(X, Y, W, H, oxy_color(col));
break;
}
- case _FL_OXY_BUTTON_DOWN_BOX: {
+ case FL_OXY_BUTTON_DOWN_BOX: {
_oxy_button_down_box_(X, Y, W, H, oxy_color(col));
break;
}
- case _FL_OXY_ROUND_UP_BOX:
- case _FL_OXY_ROUND_DOWN_BOX:
+ case FL_OXY_ROUND_UP_BOX:
+ case FL_OXY_ROUND_DOWN_BOX:
_oxy_rounded_box_(x, y, w, h, oxy_color(fl_color_average(col, FL_WHITE, 0.82f)));
break;
default: { break; }
@@ -290,31 +290,31 @@ static void oxy_draw(int x, int y, int w, int h, Fl_Color col, int typebox, bool
Fl_Color leftline = col, topline = col, rightline = col, bottomline = col;
- if (typebox == _FL_OXY_ROUND_UP_BOX || typebox == _FL_OXY_ROUND_DOWN_BOX) {
+ if (typebox == FL_OXY_ROUND_UP_BOX || typebox == FL_OXY_ROUND_DOWN_BOX) {
leftline = fl_color_average(col, FL_WHITE, 0.88f);
leftline = topline = rightline = bottomline = fl_color_average(leftline, FL_BLACK, 0.97f);
}
- else if (typebox == _FL_OXY_UP_BOX || typebox == _FL_OXY_UP_FRAME) {
+ else if (typebox == FL_OXY_UP_BOX || typebox == FL_OXY_UP_FRAME) {
topline = fl_color_average(col, FL_BLACK, 0.95f);
leftline = fl_color_average(col, FL_BLACK, 0.85f);
rightline = leftline;
bottomline = fl_color_average(col, FL_BLACK, 0.88f);
}
- else if (typebox == _FL_OXY_DOWN_BOX || typebox == _FL_OXY_DOWN_FRAME) {
+ else if (typebox == FL_OXY_DOWN_BOX || typebox == FL_OXY_DOWN_FRAME) {
topline = fl_color_average(col, FL_BLACK, 0.88f);
leftline = fl_color_average(col, FL_BLACK, 0.85f);
rightline = leftline;
bottomline = fl_color_average(col, FL_BLACK, 0.95f);
}
- else if (typebox == _FL_OXY_BUTTON_UP_BOX || typebox == _FL_OXY_BUTTON_DOWN_BOX) {
+ else if (typebox == FL_OXY_BUTTON_UP_BOX || typebox == FL_OXY_BUTTON_DOWN_BOX) {
topline = leftline = rightline = bottomline = fl_color_average(col, FL_BLACK, 0.85f);
}
// draw border
- if (typebox != _FL_OXY_ROUND_UP_BOX && typebox != _FL_OXY_ROUND_DOWN_BOX) {
+ if (typebox != FL_OXY_ROUND_UP_BOX && typebox != FL_OXY_ROUND_DOWN_BOX) {
// bottom side
fl_color(oxy_color(bottomline));
fl_line(x + 1, y + h - 1, x + w - 2, y + h - 1);
@@ -332,24 +332,24 @@ static void oxy_draw(int x, int y, int w, int h, Fl_Color col, int typebox, bool
// draw shadow
if (is_shadow) {
- if (typebox == _FL_OXY_ROUND_UP_BOX) {
+ if (typebox == FL_OXY_ROUND_UP_BOX) {
topline = fl_color_average(col, FL_WHITE, 0.35f);
bottomline = fl_color_average(col, FL_BLACK, 0.94f);
}
- else if (typebox == _FL_OXY_ROUND_DOWN_BOX) {
+ else if (typebox == FL_OXY_ROUND_DOWN_BOX) {
topline = fl_color_average(col, FL_BLACK, 0.94f);
bottomline = fl_color_average(col, FL_WHITE, 0.35f);
}
- else if (typebox == _FL_OXY_UP_BOX || typebox == _FL_OXY_UP_FRAME) {
+ else if (typebox == FL_OXY_UP_BOX || typebox == FL_OXY_UP_FRAME) {
topline = fl_color_average(col, FL_WHITE, 0.35f);
leftline = fl_color_average(col, FL_WHITE, 0.4f);
rightline = leftline;
bottomline = fl_color_average(col, FL_BLACK, 0.8f);
}
- else if (typebox == _FL_OXY_DOWN_BOX || typebox == _FL_OXY_DOWN_FRAME) {
+ else if (typebox == FL_OXY_DOWN_BOX || typebox == FL_OXY_DOWN_FRAME) {
topline = fl_color_average(col, FL_BLACK, 0.8f);
leftline = fl_color_average(col, FL_BLACK, 0.94f);
rightline = leftline;
@@ -362,7 +362,7 @@ static void oxy_draw(int x, int y, int w, int h, Fl_Color col, int typebox, bool
int yh2 = y + h - 2;
int yh1 = y + h - 1;
- if (typebox == _FL_OXY_UP_BOX || typebox == _FL_OXY_UP_FRAME) {
+ if (typebox == FL_OXY_UP_BOX || typebox == FL_OXY_UP_FRAME) {
fl_color(oxy_color(topline));
X = x + 1;
Y = y + 1;
@@ -392,7 +392,7 @@ static void oxy_draw(int x, int y, int w, int h, Fl_Color col, int typebox, bool
fl_line(X, Y, X1, Y1); // bottom line
}
- else if (typebox == _FL_OXY_DOWN_BOX || typebox == _FL_OXY_DOWN_FRAME) {
+ else if (typebox == FL_OXY_DOWN_BOX || typebox == FL_OXY_DOWN_FRAME) {
fl_color(oxy_color(topline));
X = x + 1;
Y = y + 1;
@@ -422,7 +422,7 @@ static void oxy_draw(int x, int y, int w, int h, Fl_Color col, int typebox, bool
fl_line(X, Y, X1, Y1); // bottom line
}
- else if (typebox == _FL_OXY_ROUND_UP_BOX || typebox == _FL_OXY_ROUND_DOWN_BOX) {
+ else if (typebox == FL_OXY_ROUND_UP_BOX || typebox == FL_OXY_ROUND_DOWN_BOX) {
int Radius, smooth;
int r_offset2; // quarter of smooth and half of smooth
@@ -452,12 +452,12 @@ static void oxy_draw(int x, int y, int w, int h, Fl_Color col, int typebox, bool
fl_color(oxy_color(topline));
fl_line(x + 1, yh1 - smooth - r_offset2, x + 1, y + r_offset2 + smooth); // left side
fl_arc(x + 1, y + 1, Radius, Radius, 90.0, 180.0); // left-top corner
- if (typebox == _FL_OXY_ROUND_DOWN_BOX) {
+ if (typebox == FL_OXY_ROUND_DOWN_BOX) {
fl_arc(x + 1, y + 1, Radius + 1, Radius + 1, 90.0, 180.0);
} // left-top corner (DOWN_BOX)
fl_line(x + smooth + r_offset2, y + 1, xw1 - smooth - r_offset2, y + 1); // top side
fl_arc(xw1 - Radius, y + 1, Radius, Radius, 00.0, 90.0); // right-top corner
- if (typebox == _FL_OXY_ROUND_DOWN_BOX) {
+ if (typebox == FL_OXY_ROUND_DOWN_BOX) {
fl_arc(xw1 - Radius, y + 1, Radius + 1, Radius + 1, 00.0, 90.0);
} // right-top corner (DOWN_BOX)
fl_line(xw2, y + smooth + r_offset2, xw2, yh1 - smooth - r_offset2); // right side
@@ -465,12 +465,12 @@ static void oxy_draw(int x, int y, int w, int h, Fl_Color col, int typebox, bool
fl_arc(xw1 - Radius, yh1 - Radius, Radius, Radius, 340.0, 360.0); // right-bottom
fl_color(oxy_color(bottomline));
fl_arc(x + 1, yh1 - Radius, Radius, Radius, 200.0, 270.0); // left-bottom corner
- if (typebox == _FL_OXY_ROUND_UP_BOX) {
+ if (typebox == FL_OXY_ROUND_UP_BOX) {
fl_arc(x + 1, yh1 - Radius, Radius + 1, Radius + 1, 200.0, 270.0);
} // left-bottom corner (UP_BOX)
fl_line(xw1 - smooth - r_offset2, yh2, x + smooth + r_offset2, yh2); // bottom side
fl_arc(xw1 - Radius, yh1 - Radius, Radius, Radius, 270.0, 340.0); // right-bottom corner
- if (typebox == _FL_OXY_ROUND_UP_BOX) {
+ if (typebox == FL_OXY_ROUND_UP_BOX) {
fl_arc(xw1 - Radius, yh1 - Radius, Radius + 1, Radius + 1, 270.0, 340.0);
} // right-bottom corner
}
@@ -480,61 +480,40 @@ static void oxy_draw(int x, int y, int w, int h, Fl_Color col, int typebox, bool
} // end `static void oxy_draw(...)'
-void button_up_box(int x, int y, int w, int h, Fl_Color col) {
- oxy_draw(x, y, w, h, col, _FL_OXY_BUTTON_UP_BOX, true);
+void fl_oxy_button_up_box(int x, int y, int w, int h, Fl_Color col) {
+ oxy_draw(x, y, w, h, col, FL_OXY_BUTTON_UP_BOX, true);
}
-void button_down_box(int x, int y, int w, int h, Fl_Color col) {
- oxy_draw(x, y, w, h, col, _FL_OXY_BUTTON_DOWN_BOX, true);
+void fl_oxy_button_down_box(int x, int y, int w, int h, Fl_Color col) {
+ oxy_draw(x, y, w, h, col, FL_OXY_BUTTON_DOWN_BOX, true);
}
-void up_box(int x, int y, int w, int h, Fl_Color col) {
- oxy_draw(x, y, w, h, col, _FL_OXY_UP_BOX, true);
+void fl_oxy_up_box(int x, int y, int w, int h, Fl_Color col) {
+ oxy_draw(x, y, w, h, col, FL_OXY_UP_BOX, true);
}
-void down_box(int x, int y, int w, int h, Fl_Color col) {
- oxy_draw(x, y, w, h, col, _FL_OXY_DOWN_BOX, true);
+void fl_oxy_down_box(int x, int y, int w, int h, Fl_Color col) {
+ oxy_draw(x, y, w, h, col, FL_OXY_DOWN_BOX, true);
}
-void thin_up_box(int x, int y, int w, int h, Fl_Color col) {
- oxy_draw(x, y, w, h, col, _FL_OXY_UP_BOX, false);
+void fl_oxy_thin_up_box(int x, int y, int w, int h, Fl_Color col) {
+ oxy_draw(x, y, w, h, col, FL_OXY_UP_BOX, false);
}
-void thin_down_box(int x, int y, int w, int h, Fl_Color col) {
- oxy_draw(x, y, w, h, col, _FL_OXY_DOWN_BOX, false);
+void fl_oxy_thin_down_box(int x, int y, int w, int h, Fl_Color col) {
+ oxy_draw(x, y, w, h, col, FL_OXY_DOWN_BOX, false);
}
-void up_frame(int x, int y, int w, int h, Fl_Color col) {
- oxy_draw(x, y, w, h, col, _FL_OXY_UP_FRAME, true);
+void fl_oxy_up_frame(int x, int y, int w, int h, Fl_Color col) {
+ oxy_draw(x, y, w, h, col, FL_OXY_UP_FRAME, true);
}
-void down_frame(int x, int y, int w, int h, Fl_Color col) {
- oxy_draw(x, y, w, h, col, _FL_OXY_DOWN_FRAME, true);
+void fl_oxy_down_frame(int x, int y, int w, int h, Fl_Color col) {
+ oxy_draw(x, y, w, h, col, FL_OXY_DOWN_FRAME, true);
}
-void thin_up_frame(int x, int y, int w, int h, Fl_Color col) {
- oxy_draw(x, y, w, h, col, _FL_OXY_UP_FRAME, false);
+void fl_oxy_thin_up_frame(int x, int y, int w, int h, Fl_Color col) {
+ oxy_draw(x, y, w, h, col, FL_OXY_UP_FRAME, false);
}
-void thin_down_frame(int x, int y, int w, int h, Fl_Color col) {
- oxy_draw(x, y, w, h, col, _FL_OXY_DOWN_FRAME, false);
+void fl_oxy_thin_down_frame(int x, int y, int w, int h, Fl_Color col) {
+ oxy_draw(x, y, w, h, col, FL_OXY_DOWN_FRAME, false);
}
-void round_up_box(int x, int y, int w, int h, Fl_Color col) {
- oxy_draw(x, y, w, h, col, _FL_OXY_ROUND_UP_BOX, true);
+void fl_oxy_round_up_box(int x, int y, int w, int h, Fl_Color col) {
+ oxy_draw(x, y, w, h, col, FL_OXY_ROUND_UP_BOX, true);
}
-void round_down_box(int x, int y, int w, int h, Fl_Color col) {
- oxy_draw(x, y, w, h, col, _FL_OXY_ROUND_DOWN_BOX, true);
+void fl_oxy_round_down_box(int x, int y, int w, int h, Fl_Color col) {
+ oxy_draw(x, y, w, h, col, FL_OXY_ROUND_DOWN_BOX, true);
}
-
-extern void fl_round_focus(Fl_Boxtype bt, int x, int y, int w, int h, Fl_Color fg, Fl_Color bg);
-extern void fl_internal_boxtype(Fl_Boxtype, Fl_Box_Draw_F*, Fl_Box_Draw_Focus_F* =NULL);
-
-Fl_Boxtype fl_define_FL_OXY_UP_BOX() {
-
- fl_internal_boxtype(_FL_OXY_UP_BOX, up_box);
- fl_internal_boxtype(_FL_OXY_DOWN_BOX, down_box);
- fl_internal_boxtype(_FL_OXY_UP_FRAME, up_frame);
- fl_internal_boxtype(_FL_OXY_DOWN_FRAME, down_frame);
- fl_internal_boxtype(_FL_OXY_THIN_UP_BOX, thin_up_box);
- fl_internal_boxtype(_FL_OXY_THIN_DOWN_BOX, thin_down_box);
- fl_internal_boxtype(_FL_OXY_THIN_UP_FRAME, thin_up_frame);
- fl_internal_boxtype(_FL_OXY_THIN_DOWN_FRAME, thin_down_frame);
- fl_internal_boxtype(_FL_OXY_ROUND_UP_BOX, round_up_box, fl_round_focus);
- fl_internal_boxtype(_FL_OXY_ROUND_DOWN_BOX, round_down_box, fl_round_focus);
- fl_internal_boxtype(_FL_OXY_BUTTON_UP_BOX, button_up_box);
- fl_internal_boxtype(_FL_OXY_BUTTON_DOWN_BOX, button_down_box);
-
- return _FL_OXY_UP_BOX;
-}
diff --git a/src/fl_plastic.cxx b/src/fl_plastic.cxx
index 16c565c8b..e9ca0bd2a 100644
--- a/src/fl_plastic.cxx
+++ b/src/fl_plastic.cxx
@@ -4,7 +4,7 @@
// These box types provide a cross between Aqua and KDE buttons; kindof
// like translucent plastic buttons...
//
-// Copyright 2001-2010 by Michael Sweet.
+// Copyright 2001-2025 by Michael Sweet.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
@@ -268,7 +268,7 @@ static void shade_round(int x, int y, int w, int h, const char *c, Fl_Color bc)
}
-static void up_frame(int x, int y, int w, int h, Fl_Color c) {
+void fl_plastic_up_frame(int x, int y, int w, int h, Fl_Color c) {
frame_rect(x, y, w, h - 1, "KLDIIJLM", c);
}
@@ -290,10 +290,10 @@ static void narrow_thin_box(int x, int y, int w, int h, Fl_Color c) {
}
-static void thin_up_box(int x, int y, int w, int h, Fl_Color c) {
+void fl_plastic_thin_up_box(int x, int y, int w, int h, Fl_Color c) {
#ifdef USE_OLD_PLASTIC_BOX
shade_rect(x + 2, y + 2, w - 4, h - 5, "RVQNOPQRSTUVWVQ", c);
- up_frame(x, y, w, h, c);
+ fl_plastic_up_frame(x, y, w, h, c);
#else
if (w > 4 && h > 4) {
shade_rect(x + 1, y + 1, w - 2, h - 3, "RQOQSUWQ", c);
@@ -305,36 +305,36 @@ static void thin_up_box(int x, int y, int w, int h, Fl_Color c) {
}
-static void up_box(int x, int y, int w, int h, Fl_Color c) {
+void fl_plastic_up_box(int x, int y, int w, int h, Fl_Color c) {
#ifdef USE_OLD_PLASTIC_BOX
shade_rect(x + 2, y + 2, w - 4, h - 5, "RVQNOPQRSTUVWVQ", c);
- up_frame(x, y, w, h, c);
+ fl_plastic_up_frame(x, y, w, h, c);
#else
if (w > 8 && h > 8) {
shade_rect(x + 1, y + 1, w - 2, h - 3, "RVQNOPQRSTUVWVQ", c);
frame_rect(x, y, w, h - 1, "IJLM", c);
} else {
- thin_up_box(x, y, w, h, c);
+ fl_plastic_thin_up_box(x, y, w, h, c);
}
#endif // USE_OLD_PLASTIC_BOX
}
-static void up_round(int x, int y, int w, int h, Fl_Color c) {
+void fl_plastic_up_round(int x, int y, int w, int h, Fl_Color c) {
shade_round(x, y, w, h, "RVQNOPQRSTUVWVQ", c);
frame_round(x, y, w, h, "IJLM", c);
}
-static void down_frame(int x, int y, int w, int h, Fl_Color c) {
+void fl_plastic_down_frame(int x, int y, int w, int h, Fl_Color c) {
frame_rect(x, y, w, h - 1, "LLLLTTRR", c);
}
-static void down_box(int x, int y, int w, int h, Fl_Color c) {
+void fl_plastic_down_box(int x, int y, int w, int h, Fl_Color c) {
if (w > 6 && h > 6) {
shade_rect(x + 2, y + 2, w - 4, h - 5, "STUVWWWVT", c);
- down_frame(x, y, w, h, c);
+ fl_plastic_down_frame(x, y, w, h, c);
}
else {
narrow_thin_box(x, y, w, h, c);
@@ -342,24 +342,8 @@ static void down_box(int x, int y, int w, int h, Fl_Color c) {
}
-static void down_round(int x, int y, int w, int h, Fl_Color c) {
+void fl_plastic_down_round(int x, int y, int w, int h, Fl_Color c) {
shade_round(x, y, w, h, "STUVWWWVT", c);
frame_round(x, y, w, h, "IJLM", c);
}
-
-extern void fl_round_focus(Fl_Boxtype bt, int x, int y, int w, int h, Fl_Color fg, Fl_Color bg);
-extern void fl_internal_boxtype(Fl_Boxtype, Fl_Box_Draw_F*, Fl_Box_Draw_Focus_F* =NULL);
-
-Fl_Boxtype fl_define_FL_PLASTIC_UP_BOX() {
- fl_internal_boxtype(_FL_PLASTIC_UP_BOX, up_box);
- fl_internal_boxtype(_FL_PLASTIC_DOWN_BOX, down_box);
- fl_internal_boxtype(_FL_PLASTIC_UP_FRAME, up_frame);
- fl_internal_boxtype(_FL_PLASTIC_DOWN_FRAME, down_frame);
- fl_internal_boxtype(_FL_PLASTIC_THIN_UP_BOX, thin_up_box);
- fl_internal_boxtype(_FL_PLASTIC_THIN_DOWN_BOX, down_box);
- fl_internal_boxtype(_FL_PLASTIC_ROUND_UP_BOX, up_round, fl_round_focus);
- fl_internal_boxtype(_FL_PLASTIC_ROUND_DOWN_BOX, down_round, fl_round_focus);
-
- return _FL_PLASTIC_UP_BOX;
-}
diff --git a/src/fl_round_box.cxx b/src/fl_round_box.cxx
index c46e6f9ae..aae5ef5b1 100644
--- a/src/fl_round_box.cxx
+++ b/src/fl_round_box.cxx
@@ -1,7 +1,7 @@
//
// Round box drawing routines for the Fast Light Tool Kit (FLTK).
//
-// Copyright 1998-2010 by Bill Spitzak and others.
+// Copyright 1998-2025 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
@@ -120,9 +120,3 @@ void fl_round_focus(Fl_Boxtype bt, int x, int y, int w, int h, Fl_Color fg, Fl_C
fl_color(savecolor);
}
-extern void fl_internal_boxtype(Fl_Boxtype, Fl_Box_Draw_F*, Fl_Box_Draw_Focus_F* =NULL);
-Fl_Boxtype fl_define_FL_ROUND_UP_BOX() {
- fl_internal_boxtype(_FL_ROUND_DOWN_BOX, fl_round_down_box, fl_round_focus);
- fl_internal_boxtype(_FL_ROUND_UP_BOX, fl_round_up_box, fl_round_focus);
- return _FL_ROUND_UP_BOX;
-}
diff --git a/src/fl_rounded_box.cxx b/src/fl_rounded_box.cxx
index 9b64f5265..d442f41f8 100644
--- a/src/fl_rounded_box.cxx
+++ b/src/fl_rounded_box.cxx
@@ -1,7 +1,7 @@
//
// Rounded box drawing routines for the Fast Light Tool Kit (FLTK).
//
-// Copyright 1998-2020 by Bill Spitzak and others.
+// Copyright 1998-2025 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
@@ -37,23 +37,23 @@ static void rbox(int fill, int x, int y, int w, int h) {
fl_rounded_rect(x, y, w, h, rs);
}
-static void fl_rflat_box(int x, int y, int w, int h, Fl_Color c) {
+void fl_rflat_box(int x, int y, int w, int h, Fl_Color c) {
Fl::set_box_color(c);
rbox(1, x, y, w, h); rbox(0, x, y, w, h);
}
-static void fl_rounded_frame(int x, int y, int w, int h, Fl_Color c) {
+void fl_rounded_frame(int x, int y, int w, int h, Fl_Color c) {
Fl::set_box_color(c);
rbox(0, x, y, w, h);
}
-static void fl_rounded_box(int x, int y, int w, int h, Fl_Color c) {
+void fl_rounded_box(int x, int y, int w, int h, Fl_Color c) {
Fl::set_box_color(c);
rbox(1, x, y, w, h);
fl_color(FL_BLACK); rbox(0, x, y, w, h);
}
-static void fl_rshadow_box(int x, int y, int w, int h, Fl_Color c) {
+void fl_rshadow_box(int x, int y, int w, int h, Fl_Color c) {
// draw shadow:
fl_color(FL_DARK3);
rbox(1, x+BW, y+BW, w, h);
@@ -75,20 +75,3 @@ void fl_rounded_focus(Fl_Boxtype bt, int x, int y, int w, int h, Fl_Color fg, Fl
fl_color(savecolor);
}
-extern void fl_internal_boxtype(Fl_Boxtype, Fl_Box_Draw_F*, Fl_Box_Draw_Focus_F* =NULL);
-
-Fl_Boxtype fl_define_FL_ROUNDED_BOX() {
- fl_internal_boxtype(_FL_ROUNDED_FRAME, fl_rounded_frame, fl_rounded_focus);
- fl_internal_boxtype(_FL_ROUNDED_BOX, fl_rounded_box, fl_rounded_focus);
- return _FL_ROUNDED_BOX;
-}
-
-Fl_Boxtype fl_define_FL_RFLAT_BOX() {
- fl_internal_boxtype(_FL_RFLAT_BOX, fl_rflat_box, fl_rounded_focus);
- return _FL_RFLAT_BOX;
-}
-
-Fl_Boxtype fl_define_FL_RSHADOW_BOX() {
- fl_internal_boxtype(_FL_RSHADOW_BOX, fl_rshadow_box, fl_rounded_focus);
- return _FL_RSHADOW_BOX;
-}
diff --git a/src/fl_shadow_box.cxx b/src/fl_shadow_box.cxx
index 16d874afc..0b1873ff1 100644
--- a/src/fl_shadow_box.cxx
+++ b/src/fl_shadow_box.cxx
@@ -1,7 +1,7 @@
//
// Shadow box drawing routines for the Fast Light Tool Kit (FLTK).
//
-// Copyright 1998-2011 by Bill Spitzak and others.
+// Copyright 1998-2025 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
@@ -22,7 +22,7 @@
// BW = box shadow width
#define BW (Fl::box_shadow_width())
-static void fl_shadow_frame(int x, int y, int w, int h, Fl_Color c) {
+void fl_shadow_frame(int x, int y, int w, int h, Fl_Color c) {
fl_color(FL_DARK3);
fl_rectf(x+BW, y+h-BW, w - BW, BW);
fl_rectf(x+w-BW, y+BW, BW, h - BW);
@@ -30,15 +30,8 @@ static void fl_shadow_frame(int x, int y, int w, int h, Fl_Color c) {
fl_rect(x,y,w-BW,h-BW);
}
-static void fl_shadow_box(int x, int y, int w, int h, Fl_Color c) {
+void fl_shadow_box(int x, int y, int w, int h, Fl_Color c) {
Fl::set_box_color(c);
fl_rectf(x,y,w-BW,h-BW);
fl_shadow_frame(x,y,w,h,FL_GRAY0);
}
-
-extern void fl_internal_boxtype(Fl_Boxtype, Fl_Box_Draw_F*, Fl_Box_Draw_Focus_F* =NULL);
-Fl_Boxtype fl_define_FL_SHADOW_BOX() {
- fl_internal_boxtype(_FL_SHADOW_FRAME, fl_shadow_frame);
- fl_internal_boxtype(_FL_SHADOW_BOX, fl_shadow_box);
- return _FL_SHADOW_BOX;
-}