diff options
| -rw-r--r-- | FL/Enumerations.H | 244 | ||||
| -rw-r--r-- | fluid/nodes/Widget_Node.cxx | 8 | ||||
| -rw-r--r-- | fluid/nodes/Window_Node.cxx | 2 | ||||
| -rw-r--r-- | src/Fl_Dial.cxx | 2 | ||||
| -rw-r--r-- | src/Fl_Light_Button.cxx | 8 | ||||
| -rw-r--r-- | src/Fl_get_system_colors.cxx | 20 | ||||
| -rw-r--r-- | src/fl_boxtype.cxx | 223 | ||||
| -rw-r--r-- | src/fl_diamond_box.cxx | 12 | ||||
| -rw-r--r-- | src/fl_gleam.cxx | 28 | ||||
| -rw-r--r-- | src/fl_gtk.cxx | 53 | ||||
| -rw-r--r-- | src/fl_oval_box.cxx | 18 | ||||
| -rw-r--r-- | src/fl_oxy.cxx | 117 | ||||
| -rw-r--r-- | src/fl_plastic.cxx | 40 | ||||
| -rw-r--r-- | src/fl_round_box.cxx | 8 | ||||
| -rw-r--r-- | src/fl_rounded_box.cxx | 27 | ||||
| -rw-r--r-- | src/fl_shadow_box.cxx | 13 |
16 files changed, 367 insertions, 456 deletions
diff --git a/FL/Enumerations.H b/FL/Enumerations.H index 404a3d91e..d45787e8f 100644 --- a/FL/Enumerations.H +++ b/FL/Enumerations.H @@ -528,11 +528,9 @@ enum Fl_Callback_Reason { This enum defines the standard box types included with FLTK. - \note The documented \p enum \p Fl_Boxtype contains some values (names) - with leading underscores, e.g. \p \b _FL_SHADOW_BOX. This is due to - technical reasons - please use the same values (names) without the - leading underscore in your code! Enum values with leading underscores - are reserved for internal use and subject to change without notice! + \note For backward compatibility, the Fl_Boxtype enum includes some + additional symbols that start with underscores. These underscore-prefixed + symbols have identical values to their regular counterparts. FL_NO_BOX means nothing is drawn at all, so whatever is already on the screen remains. The FL_..._FRAME types only draw their edges, @@ -554,12 +552,6 @@ enum Fl_Callback_Reason { \brief FLTK standard box types This enum defines the standard box types included with FLTK. - - \note The documented \p enum \p Fl_Boxtype contains some values (names) - with leading underscores, e.g. \p \b _FL_SHADOW_BOX. This is due to - technical reasons - please use the same values (names) without the - leading underscore in your code! Enum values with leading underscores - are reserved for internal use and subject to change without notice! */ enum Fl_Boxtype { // boxtypes (if you change these you must also change fl_boxtype.cxx): @@ -578,135 +570,119 @@ enum Fl_Boxtype { // boxtypes (if you change these you must also change fl_boxty FL_ENGRAVED_FRAME, ///< see figure [Standard Box Types](@ref boxTypesImage) FL_EMBOSSED_FRAME, ///< see figure [Standard Box Types](@ref boxTypesImage) FL_BORDER_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage) - _FL_SHADOW_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage), use FL_SHADOW_BOX + FL_SHADOW_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage) FL_BORDER_FRAME, ///< see figure [Standard Box Types](@ref boxTypesImage) - _FL_SHADOW_FRAME, ///< see figure [Standard Box Types](@ref boxTypesImage), use FL_SHADOW_FRAME - _FL_ROUNDED_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage), use FL_ROUNDED_BOX - _FL_RSHADOW_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage), use FL_RSHADOW_BOX - _FL_ROUNDED_FRAME, ///< see figure [Standard Box Types](@ref boxTypesImage), use FL_ROUNDED_FRAME - _FL_RFLAT_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage), use FL_RFLAT_BOX - _FL_ROUND_UP_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage), use FL_ROUND_UP_BOX - _FL_ROUND_DOWN_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage), use FL_ROUND_DOWN_BOX - _FL_DIAMOND_UP_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage), use FL_DIAMOND_UP_BOX - _FL_DIAMOND_DOWN_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage), use FL_DIAMOND_DOWN_BOX - _FL_OVAL_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage), use FL_OVAL_BOX - _FL_OSHADOW_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage), use FL_OSHADOW_BOX - _FL_OVAL_FRAME, ///< see figure [Standard Box Types](@ref boxTypesImage), use FL_OVAL_FRAME - _FL_OFLAT_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage), use FL_OFLAT_BOX - _FL_PLASTIC_UP_BOX, ///< plastic version of FL_UP_BOX, use FL_PLASTIC_UP_BOX - _FL_PLASTIC_DOWN_BOX, ///< plastic version of FL_DOWN_BOX, use FL_PLASTIC_DOWN_BOX - _FL_PLASTIC_UP_FRAME, ///< plastic version of FL_UP_FRAME, use FL_PLASTIC_UP_FRAME - _FL_PLASTIC_DOWN_FRAME, ///< plastic version of FL_DOWN_FRAME, use FL_PLASTIC_DOWN_FRAME - _FL_PLASTIC_THIN_UP_BOX, ///< plastic version of FL_THIN_UP_BOX, use FL_PLASTIC_THIN_UP_BOX - _FL_PLASTIC_THIN_DOWN_BOX, ///< plastic version of FL_THIN_DOWN_BOX, use FL_PLASTIC_THIN_DOWN_BOX - _FL_PLASTIC_ROUND_UP_BOX, ///< plastic version of FL_ROUND_UP_BOX, use FL_PLASTIC_ROUND_UP_BOX - _FL_PLASTIC_ROUND_DOWN_BOX, ///< plastic version of FL_ROUND_DOWN_BOX, use FL_PLASTIC_ROUND_DOWN_BOX - _FL_GTK_UP_BOX, ///< gtk+ version of FL_UP_BOX, use FL_GTK_UP_BOX - _FL_GTK_DOWN_BOX, ///< gtk+ version of FL_DOWN_BOX, use FL_GTK_DOWN_BOX - _FL_GTK_UP_FRAME, ///< gtk+ version of FL_UP_FRAME, use FL_GTK_UP_FRAME - _FL_GTK_DOWN_FRAME, ///< gtk+ version of FL_DOWN_FRAME, use FL_GTK_DOWN_FRAME - _FL_GTK_THIN_UP_BOX, ///< gtk+ version of FL_THIN_UP_BOX, use FL_GTK_THIN_UP_BOX - _FL_GTK_THIN_DOWN_BOX, ///< gtk+ version of FL_THIN_DOWN_BOX, use FL_GTK_THIN_DOWN_BOX - _FL_GTK_THIN_UP_FRAME, ///< gtk+ version of FL_THIN_UP_FRAME, use FL_GTK_THIN_UP_FRAME - _FL_GTK_THIN_DOWN_FRAME, ///< gtk+ version of FL_THIN_DOWN_FRAME, use FL_GTK_THIN_DOWN_FRAME - _FL_GTK_ROUND_UP_BOX, ///< gtk+ version of FL_ROUND_UP_BOX, use FL_GTK_ROUND_UP_BOX - _FL_GTK_ROUND_DOWN_BOX, ///< gtk+ version of FL_ROUND_DOWN_BOX, use FL_GTK_ROUND_DOWN_BOX - _FL_GLEAM_UP_BOX, ///< gleam version of FL_UP_BOX, use FL_GLEAM_UP_BOX - _FL_GLEAM_DOWN_BOX, ///< gleam version of FL_DOWN_BOX, use FL_GLEAM_DOWN_BOX - _FL_GLEAM_UP_FRAME, ///< gleam version of FL_UP_FRAME, use FL_GLEAM_UP_FRAME - _FL_GLEAM_DOWN_FRAME, ///< gleam version of FL_DOWN_FRAME, use FL_GLEAM_DOWN_FRAME - _FL_GLEAM_THIN_UP_BOX, ///< gleam version of FL_THIN_UP_BOX, use FL_GLEAM_THIN_UP_BOX - _FL_GLEAM_THIN_DOWN_BOX, ///< gleam version of FL_THIN_DOWN_BOX, use FL_GLEAM_THIN_DOWN_BOX - _FL_GLEAM_ROUND_UP_BOX, ///< gleam version of FL_ROUND_UP_BOX, use FL_GLEAM_ROUND_UP_BOX - _FL_GLEAM_ROUND_DOWN_BOX, ///< gleam version of FL_ROUND_DOWN_BOX, use FL_GLEAM_ROUND_DOWN_BOX - _FL_OXY_UP_BOX, ///< oxy version of FL_UP_BOX, use FL_OXY_UP_BOX - _FL_OXY_DOWN_BOX, ///< oxy version of FL_DOWN_BOX, use FL_OXY_DOWN_BOX - _FL_OXY_UP_FRAME, ///< oxy version of FL_UP_FRAME, use FL_OXY_UP_FRAME - _FL_OXY_DOWN_FRAME, ///< oxy version of FL_DOWN_FRAME, use FL_OXY_DOWN_FRAME - _FL_OXY_THIN_UP_BOX, ///< oxy version of FL_THIN_UP_BOX, use FL_OXY_THIN_UP_BOX - _FL_OXY_THIN_DOWN_BOX, ///< oxy version of FL_THIN_DOWN_BOX, use FL_OXY_THIN_DOWN_BOX - _FL_OXY_THIN_UP_FRAME, ///< oxy version of FL_THIN_UP_FRAME, use FL_OXY_THIN_UP_FRAME - _FL_OXY_THIN_DOWN_FRAME, ///< oxy version of FL_THIN_DOWN_FRAME, use FL_OXY_THIN_DOWN_FRAME - _FL_OXY_ROUND_UP_BOX, ///< oxy version of FL_ROUND_UP_BOX, use FL_OXY_ROUND_UP_BOX - _FL_OXY_ROUND_DOWN_BOX, ///< oxy version of FL_ROUND_DOWN_BOX, use FL_OXY_ROUND_DOWN_BOX - _FL_OXY_BUTTON_UP_BOX, ///< FL_OXY_BUTTON_UP_BOX (new boxtype ?), use FL_OXY_BUTTON_UP_BOX - _FL_OXY_BUTTON_DOWN_BOX, ///< FL_OXY_BUTTON_DOWN_BOX (new boxtype ?), use FL_OXY_BUTTON_DOWN_BOX + FL_SHADOW_FRAME, ///< see figure [Standard Box Types](@ref boxTypesImage) + FL_ROUNDED_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage) + FL_RSHADOW_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage) + FL_ROUNDED_FRAME, ///< see figure [Standard Box Types](@ref boxTypesImage) + FL_RFLAT_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage) + FL_ROUND_UP_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage) + FL_ROUND_DOWN_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage) + FL_DIAMOND_UP_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage) + FL_DIAMOND_DOWN_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage) + FL_OVAL_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage) + FL_OSHADOW_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage) + FL_OVAL_FRAME, ///< see figure [Standard Box Types](@ref boxTypesImage) + FL_OFLAT_BOX, ///< see figure [Standard Box Types](@ref boxTypesImage) + FL_PLASTIC_UP_BOX, ///< plastic version of FL_UP_BOX + FL_PLASTIC_DOWN_BOX, ///< plastic version of FL_DOWN_BOX + FL_PLASTIC_UP_FRAME, ///< plastic version of FL_UP_FRAME + FL_PLASTIC_DOWN_FRAME, ///< plastic version of FL_DOWN_FRAME + FL_PLASTIC_THIN_UP_BOX, ///< plastic version of FL_THIN_UP_BOX + FL_PLASTIC_THIN_DOWN_BOX, ///< plastic version of FL_THIN_DOWN_BOX + FL_PLASTIC_ROUND_UP_BOX, ///< plastic version of FL_ROUND_UP_BOX + FL_PLASTIC_ROUND_DOWN_BOX, ///< plastic version of FL_ROUND_DOWN_BOX + FL_GTK_UP_BOX, ///< gtk+ version of FL_UP_BOX + FL_GTK_DOWN_BOX, ///< gtk+ version of FL_DOWN_BOX + FL_GTK_UP_FRAME, ///< gtk+ version of FL_UP_FRAME + FL_GTK_DOWN_FRAME, ///< gtk+ version of FL_DOWN_FRAME + FL_GTK_THIN_UP_BOX, ///< gtk+ version of FL_THIN_UP_BOX + FL_GTK_THIN_DOWN_BOX, ///< gtk+ version of FL_THIN_DOWN_BOX + FL_GTK_THIN_UP_FRAME, ///< gtk+ version of FL_THIN_UP_FRAME + FL_GTK_THIN_DOWN_FRAME, ///< gtk+ version of FL_THIN_DOWN_FRAME + FL_GTK_ROUND_UP_BOX, ///< gtk+ version of FL_ROUND_UP_BOX + FL_GTK_ROUND_DOWN_BOX, ///< gtk+ version of FL_ROUND_DOWN_BOX + FL_GLEAM_UP_BOX, ///< gleam version of FL_UP_BOX + FL_GLEAM_DOWN_BOX, ///< gleam version of FL_DOWN_BOX + FL_GLEAM_UP_FRAME, ///< gleam version of FL_UP_FRAME + FL_GLEAM_DOWN_FRAME, ///< gleam version of FL_DOWN_FRAME + FL_GLEAM_THIN_UP_BOX, ///< gleam version of FL_THIN_UP_BOX + FL_GLEAM_THIN_DOWN_BOX, ///< gleam version of FL_THIN_DOWN_BOX + FL_GLEAM_ROUND_UP_BOX, ///< gleam version of FL_ROUND_UP_BOX + FL_GLEAM_ROUND_DOWN_BOX, ///< gleam version of FL_ROUND_DOWN_BOX + FL_OXY_UP_BOX, ///< oxy version of FL_UP_BOX + FL_OXY_DOWN_BOX, ///< oxy version of FL_DOWN_BOX + FL_OXY_UP_FRAME, ///< oxy version of FL_UP_FRAME + FL_OXY_DOWN_FRAME, ///< oxy version of FL_DOWN_FRAME + FL_OXY_THIN_UP_BOX, ///< oxy version of FL_THIN_UP_BOX + FL_OXY_THIN_DOWN_BOX, ///< oxy version of FL_THIN_DOWN_BOX + FL_OXY_THIN_UP_FRAME, ///< oxy version of FL_THIN_UP_FRAME + FL_OXY_THIN_DOWN_FRAME, ///< oxy version of FL_THIN_DOWN_FRAME + FL_OXY_ROUND_UP_BOX, ///< oxy version of FL_ROUND_UP_BOX + FL_OXY_ROUND_DOWN_BOX, ///< oxy version of FL_ROUND_DOWN_BOX + FL_OXY_BUTTON_UP_BOX, ///< FL_OXY_BUTTON_UP_BOX + FL_OXY_BUTTON_DOWN_BOX, ///< FL_OXY_BUTTON_DOWN_BOX FL_FREE_BOXTYPE, ///< the first free box type for creation of new box types - FL_MAX_BOXTYPE = 255 ///< highest legal index for a box type -}; + FL_MAX_BOXTYPE = 255, ///< highest legal index for a box type #ifndef FL_DOXYGEN - -extern FL_EXPORT Fl_Boxtype fl_define_FL_ROUND_UP_BOX(); -#define FL_ROUND_UP_BOX fl_define_FL_ROUND_UP_BOX() -#define FL_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_ROUND_UP_BOX()+1) -extern FL_EXPORT Fl_Boxtype fl_define_FL_SHADOW_BOX(); -#define FL_SHADOW_BOX fl_define_FL_SHADOW_BOX() -#define FL_SHADOW_FRAME (Fl_Boxtype)(fl_define_FL_SHADOW_BOX()+2) -extern FL_EXPORT Fl_Boxtype fl_define_FL_ROUNDED_BOX(); -#define FL_ROUNDED_BOX fl_define_FL_ROUNDED_BOX() -#define FL_ROUNDED_FRAME (Fl_Boxtype)(fl_define_FL_ROUNDED_BOX()+2) -extern FL_EXPORT Fl_Boxtype fl_define_FL_RFLAT_BOX(); -#define FL_RFLAT_BOX fl_define_FL_RFLAT_BOX() -extern FL_EXPORT Fl_Boxtype fl_define_FL_RSHADOW_BOX(); -#define FL_RSHADOW_BOX fl_define_FL_RSHADOW_BOX() -extern FL_EXPORT Fl_Boxtype fl_define_FL_DIAMOND_BOX(); -#define FL_DIAMOND_UP_BOX fl_define_FL_DIAMOND_BOX() -#define FL_DIAMOND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_DIAMOND_BOX()+1) -extern FL_EXPORT Fl_Boxtype fl_define_FL_OVAL_BOX(); -#define FL_OVAL_BOX fl_define_FL_OVAL_BOX() -#define FL_OSHADOW_BOX (Fl_Boxtype)(fl_define_FL_OVAL_BOX()+1) -#define FL_OVAL_FRAME (Fl_Boxtype)(fl_define_FL_OVAL_BOX()+2) -#define FL_OFLAT_BOX (Fl_Boxtype)(fl_define_FL_OVAL_BOX()+3) - -extern FL_EXPORT Fl_Boxtype fl_define_FL_PLASTIC_UP_BOX(); -#define FL_PLASTIC_UP_BOX fl_define_FL_PLASTIC_UP_BOX() -#define FL_PLASTIC_DOWN_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+1) -#define FL_PLASTIC_UP_FRAME (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+2) -#define FL_PLASTIC_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+3) -#define FL_PLASTIC_THIN_UP_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+4) -#define FL_PLASTIC_THIN_DOWN_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+5) -#define FL_PLASTIC_ROUND_UP_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+6) -#define FL_PLASTIC_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+7) - -extern FL_EXPORT Fl_Boxtype fl_define_FL_GTK_UP_BOX(); -#define FL_GTK_UP_BOX fl_define_FL_GTK_UP_BOX() -#define FL_GTK_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+1) -#define FL_GTK_UP_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+2) -#define FL_GTK_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+3) -#define FL_GTK_THIN_UP_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+4) -#define FL_GTK_THIN_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+5) -#define FL_GTK_THIN_UP_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+6) -#define FL_GTK_THIN_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+7) -#define FL_GTK_ROUND_UP_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+8) -#define FL_GTK_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+9) - -extern FL_EXPORT Fl_Boxtype fl_define_FL_GLEAM_UP_BOX(); -#define FL_GLEAM_UP_BOX fl_define_FL_GLEAM_UP_BOX() -#define FL_GLEAM_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+1) -#define FL_GLEAM_UP_FRAME (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+2) -#define FL_GLEAM_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+3) -#define FL_GLEAM_THIN_UP_BOX (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+4) -#define FL_GLEAM_THIN_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+5) -#define FL_GLEAM_ROUND_UP_BOX (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+6) -#define FL_GLEAM_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+7) - -extern FL_EXPORT Fl_Boxtype fl_define_FL_OXY_UP_BOX(); -#define FL_OXY_UP_BOX fl_define_FL_OXY_UP_BOX() -#define FL_OXY_DOWN_BOX (Fl_Boxtype)(fl_define_FL_OXY_UP_BOX()+1) -#define FL_OXY_UP_FRAME (Fl_Boxtype)(fl_define_FL_OXY_UP_BOX()+2) -#define FL_OXY_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_OXY_UP_BOX()+3) -#define FL_OXY_THIN_UP_BOX (Fl_Boxtype)(fl_define_FL_OXY_UP_BOX()+4) -#define FL_OXY_THIN_DOWN_BOX (Fl_Boxtype)(fl_define_FL_OXY_UP_BOX()+5) -#define FL_OXY_THIN_UP_FRAME (Fl_Boxtype)(fl_define_FL_OXY_UP_BOX()+6) -#define FL_OXY_THIN_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_OXY_UP_BOX()+7) -#define FL_OXY_ROUND_UP_BOX (Fl_Boxtype)(fl_define_FL_OXY_UP_BOX()+8) -#define FL_OXY_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_OXY_UP_BOX()+9) -#define FL_OXY_BUTTON_UP_BOX (Fl_Boxtype)(fl_define_FL_OXY_UP_BOX()+10) -#define FL_OXY_BUTTON_DOWN_BOX (Fl_Boxtype)(fl_define_FL_OXY_UP_BOX()+11) - + _FL_SHADOW_BOX = FL_SHADOW_BOX, + _FL_SHADOW_FRAME = FL_SHADOW_FRAME, + _FL_ROUNDED_BOX = FL_ROUNDED_BOX, + _FL_RSHADOW_BOX = FL_RSHADOW_BOX, + _FL_ROUNDED_FRAME = FL_ROUNDED_FRAME, + _FL_RFLAT_BOX = FL_RFLAT_BOX, + _FL_ROUND_UP_BOX = FL_ROUND_UP_BOX, + _FL_ROUND_DOWN_BOX = FL_ROUND_DOWN_BOX, + _FL_DIAMOND_UP_BOX = FL_DIAMOND_UP_BOX, + _FL_DIAMOND_DOWN_BOX = FL_DIAMOND_DOWN_BOX, + _FL_OVAL_BOX = FL_OVAL_BOX, + _FL_OSHADOW_BOX = FL_OSHADOW_BOX, + _FL_OVAL_FRAME = FL_OVAL_FRAME, + _FL_OFLAT_BOX = FL_OFLAT_BOX, + _FL_PLASTIC_UP_BOX = FL_PLASTIC_UP_BOX, + _FL_PLASTIC_DOWN_BOX = FL_PLASTIC_DOWN_BOX, + _FL_PLASTIC_UP_FRAME = FL_PLASTIC_UP_FRAME, + _FL_PLASTIC_DOWN_FRAME = FL_PLASTIC_DOWN_FRAME, + _FL_PLASTIC_THIN_UP_BOX = FL_PLASTIC_THIN_UP_BOX, + _FL_PLASTIC_THIN_DOWN_BOX = FL_PLASTIC_THIN_DOWN_BOX, + _FL_PLASTIC_ROUND_UP_BOX = FL_PLASTIC_ROUND_UP_BOX, + _FL_PLASTIC_ROUND_DOWN_BOX = FL_PLASTIC_ROUND_DOWN_BOX, + _FL_GTK_UP_BOX = FL_GTK_UP_BOX, + _FL_GTK_DOWN_BOX = FL_GTK_DOWN_BOX, + _FL_GTK_UP_FRAME = FL_GTK_UP_FRAME, + _FL_GTK_DOWN_FRAME = FL_GTK_DOWN_FRAME, + _FL_GTK_THIN_UP_BOX = FL_GTK_THIN_UP_BOX, + _FL_GTK_THIN_DOWN_BOX = FL_GTK_THIN_DOWN_BOX, + _FL_GTK_THIN_UP_FRAME = FL_GTK_THIN_UP_FRAME, + _FL_GTK_THIN_DOWN_FRAME = FL_GTK_THIN_DOWN_FRAME, + _FL_GTK_ROUND_UP_BOX = FL_GTK_ROUND_UP_BOX, + _FL_GTK_ROUND_DOWN_BOX = FL_GTK_ROUND_DOWN_BOX, + _FL_GLEAM_UP_BOX = FL_GLEAM_UP_BOX, + _FL_GLEAM_DOWN_BOX = FL_GLEAM_DOWN_BOX, + _FL_GLEAM_UP_FRAME = FL_GLEAM_UP_FRAME, + _FL_GLEAM_DOWN_FRAME = FL_GLEAM_DOWN_FRAME, + _FL_GLEAM_THIN_UP_BOX = FL_GLEAM_THIN_UP_BOX, + _FL_GLEAM_THIN_DOWN_BOX = FL_GLEAM_THIN_DOWN_BOX, + _FL_GLEAM_ROUND_UP_BOX = FL_GLEAM_ROUND_UP_BOX, + _FL_GLEAM_ROUND_DOWN_BOX = FL_GLEAM_ROUND_DOWN_BOX, + _FL_OXY_UP_BOX = FL_OXY_UP_BOX, + _FL_OXY_DOWN_BOX = FL_OXY_DOWN_BOX, + _FL_OXY_UP_FRAME = FL_OXY_UP_FRAME, + _FL_OXY_DOWN_FRAME = FL_OXY_DOWN_FRAME, + _FL_OXY_THIN_UP_BOX = FL_OXY_THIN_UP_BOX, + _FL_OXY_THIN_DOWN_BOX = FL_OXY_THIN_DOWN_BOX, + _FL_OXY_THIN_UP_FRAME = FL_OXY_THIN_UP_FRAME, + _FL_OXY_THIN_DOWN_FRAME = FL_OXY_THIN_DOWN_FRAME, + _FL_OXY_ROUND_UP_BOX = FL_OXY_ROUND_UP_BOX, + _FL_OXY_ROUND_DOWN_BOX = FL_OXY_ROUND_DOWN_BOX, + _FL_OXY_BUTTON_UP_BOX = FL_OXY_BUTTON_UP_BOX, + _FL_OXY_BUTTON_DOWN_BOX = FL_OXY_BUTTON_DOWN_BOX, #endif // ! FL_DOXYGEN +}; + // conversions of box types to other boxtypes: /** Get the filled version of a frame. diff --git a/fluid/nodes/Widget_Node.cxx b/fluid/nodes/Widget_Node.cxx index 7a2a7c98a..e711c03f0 100644 --- a/fluid/nodes/Widget_Node.cxx +++ b/fluid/nodes/Widget_Node.cxx @@ -2258,10 +2258,10 @@ void Widget_Node::read_property(fld::io::Project_Reader &f, const char *c) { Fl_Menu_Item boxmenu1[] = { // these extra ones are for looking up fdesign saved strings: {"NO_FRAME", 0,nullptr,(void *)FL_NO_BOX}, - {"ROUNDED3D_UPBOX", 0,nullptr,(void *)_FL_ROUND_UP_BOX}, - {"ROUNDED3D_DOWNBOX", 0,nullptr,(void *)_FL_ROUND_DOWN_BOX}, - {"OVAL3D_UPBOX", 0,nullptr,(void *)_FL_ROUND_UP_BOX}, - {"OVAL3D_DOWNBOX", 0,nullptr,(void *)_FL_ROUND_DOWN_BOX}, + {"ROUNDED3D_UPBOX", 0,nullptr,(void *)FL_ROUND_UP_BOX}, + {"ROUNDED3D_DOWNBOX", 0,nullptr,(void *)FL_ROUND_DOWN_BOX}, + {"OVAL3D_UPBOX", 0,nullptr,(void *)FL_ROUND_UP_BOX}, + {"OVAL3D_DOWNBOX", 0,nullptr,(void *)FL_ROUND_DOWN_BOX}, {"0", 0,nullptr,(void *)ZERO_ENTRY}, {"1", 0,nullptr,(void *)FL_UP_BOX}, {"2", 0,nullptr,(void *)FL_DOWN_BOX}, diff --git a/fluid/nodes/Window_Node.cxx b/fluid/nodes/Window_Node.cxx index 412a04804..e63debebe 100644 --- a/fluid/nodes/Window_Node.cxx +++ b/fluid/nodes/Window_Node.cxx @@ -157,7 +157,7 @@ void Overlay_Window::draw() { const int CHECKSIZE = 8; // see if box is clear or a frame or rounded: if ((damage()&FL_DAMAGE_ALL) && - (!box() || (box()>=4&&!(box()&2)) || box()>=_FL_ROUNDED_BOX)) { + (!box() || (box()>=4&&!(box()&2)) || box()>=FL_ROUNDED_BOX)) { // if so, draw checkerboard so user can see what areas are clear: for (int Y = 0; Y < h(); Y += CHECKSIZE) for (int X = 0; X < w(); X += CHECKSIZE) { diff --git a/src/Fl_Dial.cxx b/src/Fl_Dial.cxx index 2a9df4769..fb9f5e8de 100644 --- a/src/Fl_Dial.cxx +++ b/src/Fl_Dial.cxx @@ -37,7 +37,7 @@ void Fl_Dial::draw(int X, int Y, int W, int H) { double angle = (a2-a1)*(value()-minimum())/(maximum()-minimum()) + a1; if (type() == FL_FILL_DIAL) { // foo: draw this nicely in certain round box types - int foo = (box() > _FL_ROUND_UP_BOX && Fl::box_dx(box())); + int foo = (box() > FL_ROUND_UP_BOX && Fl::box_dx(box())); if (foo) {X--; Y--; W+=2; H+=2;} if (active_r()) fl_color(color()); else fl_color(fl_inactive(color())); diff --git a/src/Fl_Light_Button.cxx b/src/Fl_Light_Button.cxx index 98ef910e6..db1616d5b 100644 --- a/src/Fl_Light_Button.cxx +++ b/src/Fl_Light_Button.cxx @@ -60,8 +60,8 @@ void Fl_Light_Button::draw() { switch (down_box()) { case FL_DOWN_BOX : case FL_UP_BOX : - case _FL_PLASTIC_DOWN_BOX : - case _FL_PLASTIC_UP_BOX : + case FL_PLASTIC_DOWN_BOX : + case FL_PLASTIC_UP_BOX : // Check box... draw_box(down_box(), cx, cy, W, W, FL_BACKGROUND2_COLOR); if (value()) { @@ -73,8 +73,8 @@ void Fl_Light_Button::draw() { fl_draw_check(Fl_Rect(cx, cy, cw, cw), check_color); } break; - case _FL_ROUND_DOWN_BOX : - case _FL_ROUND_UP_BOX : + case FL_ROUND_DOWN_BOX : + case FL_ROUND_UP_BOX : // Radio button... draw_box(down_box(), x()+dx, y()+dy, W, W, FL_BACKGROUND2_COLOR); if (value()) { diff --git a/src/Fl_get_system_colors.cxx b/src/Fl_get_system_colors.cxx index 24bf8e441..51eb06ac1 100644 --- a/src/Fl_get_system_colors.cxx +++ b/src/Fl_get_system_colors.cxx @@ -276,8 +276,8 @@ int Fl::reload_scheme() { set_boxtype(FL_DOWN_BOX, FL_PLASTIC_DOWN_BOX); set_boxtype(FL_THIN_UP_BOX, FL_PLASTIC_THIN_UP_BOX); set_boxtype(FL_THIN_DOWN_BOX, FL_PLASTIC_THIN_DOWN_BOX); - set_boxtype(_FL_ROUND_UP_BOX, FL_PLASTIC_ROUND_UP_BOX); - set_boxtype(_FL_ROUND_DOWN_BOX, FL_PLASTIC_ROUND_DOWN_BOX); + set_boxtype(FL_ROUND_UP_BOX, FL_PLASTIC_ROUND_UP_BOX); + set_boxtype(FL_ROUND_DOWN_BOX, FL_PLASTIC_ROUND_DOWN_BOX); // Use standard size scrollbars... Fl::scrollbar_size(16); @@ -297,8 +297,8 @@ int Fl::reload_scheme() { set_boxtype(FL_DOWN_BOX, FL_GTK_DOWN_BOX); set_boxtype(FL_THIN_UP_BOX, FL_GTK_THIN_UP_BOX); set_boxtype(FL_THIN_DOWN_BOX, FL_GTK_THIN_DOWN_BOX); - set_boxtype(_FL_ROUND_UP_BOX, FL_GTK_ROUND_UP_BOX); - set_boxtype(_FL_ROUND_DOWN_BOX, FL_GTK_ROUND_DOWN_BOX); + set_boxtype(FL_ROUND_UP_BOX, FL_GTK_ROUND_UP_BOX); + set_boxtype(FL_ROUND_DOWN_BOX, FL_GTK_ROUND_DOWN_BOX); // Use slightly thinner scrollbars... Fl::scrollbar_size(15); @@ -318,8 +318,8 @@ int Fl::reload_scheme() { set_boxtype(FL_DOWN_BOX, FL_GLEAM_DOWN_BOX); set_boxtype(FL_THIN_UP_BOX, FL_GLEAM_THIN_UP_BOX); set_boxtype(FL_THIN_DOWN_BOX, FL_GLEAM_THIN_DOWN_BOX); - set_boxtype(_FL_ROUND_UP_BOX, FL_GLEAM_ROUND_UP_BOX); - set_boxtype(_FL_ROUND_DOWN_BOX, FL_GLEAM_ROUND_DOWN_BOX); + set_boxtype(FL_ROUND_UP_BOX, FL_GLEAM_ROUND_UP_BOX); + set_boxtype(FL_ROUND_DOWN_BOX, FL_GLEAM_ROUND_DOWN_BOX); // Use slightly thinner scrollbars... Fl::scrollbar_size(15); @@ -339,8 +339,8 @@ int Fl::reload_scheme() { set_boxtype(FL_DOWN_BOX, FL_OXY_DOWN_BOX); set_boxtype(FL_THIN_UP_BOX, FL_OXY_THIN_UP_BOX); set_boxtype(FL_THIN_DOWN_BOX, FL_OXY_THIN_DOWN_BOX); - set_boxtype(_FL_ROUND_UP_BOX, FL_OXY_ROUND_UP_BOX); - set_boxtype(_FL_ROUND_DOWN_BOX, FL_OXY_ROUND_DOWN_BOX); + set_boxtype(FL_ROUND_UP_BOX, FL_OXY_ROUND_UP_BOX); + set_boxtype(FL_ROUND_DOWN_BOX, FL_OXY_ROUND_DOWN_BOX); // Use slightly thinner scrollbars... Fl::scrollbar_size(15); @@ -360,8 +360,8 @@ int Fl::reload_scheme() { set_boxtype(FL_DOWN_BOX, fl_down_box, D1, D1, D2, D2); set_boxtype(FL_THIN_UP_BOX, fl_thin_up_box, 1, 1, 2, 2); set_boxtype(FL_THIN_DOWN_BOX, fl_thin_down_box, 1, 1, 2, 2); - set_boxtype(_FL_ROUND_UP_BOX, fl_round_up_box, 3, 3, 6, 6, fl_round_focus); - set_boxtype(_FL_ROUND_DOWN_BOX, fl_round_down_box, 3, 3, 6, 6, fl_round_focus); + set_boxtype(FL_ROUND_UP_BOX, fl_round_up_box, 3, 3, 6, 6, fl_round_focus); + set_boxtype(FL_ROUND_DOWN_BOX, fl_round_down_box, 3, 3, 6, 6, fl_round_focus); // Use standard size scrollbars... Fl::scrollbar_size(16); diff --git a/src/fl_boxtype.cxx b/src/fl_boxtype.cxx index cdd396eaf..5d81fae10 100644 --- a/src/fl_boxtype.cxx +++ b/src/fl_boxtype.cxx @@ -324,6 +324,62 @@ void fl_border_frame(int x, int y, int w, int h, Fl_Color c) { fl_rect(x, y, w, h); } +void fl_rounded_focus(Fl_Boxtype bt, int x, int y, int w, int h, Fl_Color fg, Fl_Color bg); +void fl_round_focus(Fl_Boxtype, int, int, int, int, Fl_Color, Fl_Color); +void fl_diamond_focus(Fl_Boxtype, int, int, int, int, Fl_Color, Fl_Color); + +void fl_shadow_frame(int x, int y, int w, int h, Fl_Color c); +void fl_shadow_box(int x, int y, int w, int h, Fl_Color c); +void fl_rounded_box(int x, int y, int w, int h, Fl_Color c); +void fl_rshadow_box(int x, int y, int w, int h, Fl_Color c); +void fl_rounded_frame(int x, int y, int w, int h, Fl_Color c); +void fl_rflat_box(int x, int y, int w, int h, Fl_Color c); +void fl_round_up_box(int x, int y, int w, int h, Fl_Color bgcolor); +void fl_round_down_box(int x, int y, int w, int h, Fl_Color bgcolor); +void fl_diamond_up_box(int x,int y,int w,int h,Fl_Color bgcolor); +void fl_diamond_down_box(int x,int y,int w,int h,Fl_Color bgcolor); +void fl_oval_focus(Fl_Boxtype bt, int x, int y, int w, int h, Fl_Color fg, Fl_Color bg); +void fl_oval_shadow_box(int x, int y, int w, int h, Fl_Color c); +void fl_oval_box(int x, int y, int w, int h, Fl_Color c); +void fl_oval_frame(int x, int y, int w, int h, Fl_Color c); +void fl_oval_flat_box(int x, int y, int w, int h, Fl_Color c); +void fl_plastic_up_box(int x, int y, int w, int h, Fl_Color c); +void fl_plastic_up_round(int x, int y, int w, int h, Fl_Color c); +void fl_plastic_down_frame(int x, int y, int w, int h, Fl_Color c); +void fl_plastic_down_box(int x, int y, int w, int h, Fl_Color c); +void fl_plastic_down_round(int x, int y, int w, int h, Fl_Color c); +void fl_plastic_up_frame(int x, int y, int w, int h, Fl_Color c); +void fl_plastic_thin_up_box(int x, int y, int w, int h, Fl_Color c); +void fl_gtk_up_frame(int x, int y, int w, int h, Fl_Color c); +void fl_gtk_up_box(int x, int y, int w, int h, Fl_Color c); +void fl_gtk_down_frame(int x, int y, int w, int h, Fl_Color c); +void fl_gtk_down_box(int x, int y, int w, int h, Fl_Color c); +void fl_gtk_thin_up_frame(int x, int y, int w, int h, Fl_Color c); +void fl_gtk_thin_up_box(int x, int y, int w, int h, Fl_Color c); +void fl_gtk_thin_down_frame(int x, int y, int w, int h, Fl_Color c); +void fl_gtk_thin_down_box(int x, int y, int w, int h, Fl_Color c); +void fl_gtk_round_up_box(int x, int y, int w, int h, Fl_Color c); +void fl_gtk_round_down_box(int x, int y, int w, int h, Fl_Color c); +void fl_gleam_up_frame(int x, int y, int w, int h, Fl_Color c); +void fl_gleam_up_box(int x, int y, int w, int h, Fl_Color c); +void fl_gleam_thin_up_box(int x, int y, int w, int h, Fl_Color c); +void fl_gleam_down_frame(int x, int y, int w, int h, Fl_Color c); +void fl_gleam_down_box(int x, int y, int w, int h, Fl_Color c); +void fl_gleam_thin_down_box(int x, int y, int w, int h, Fl_Color c); +void fl_oxy_button_up_box(int x, int y, int w, int h, Fl_Color col); +void fl_oxy_button_down_box(int x, int y, int w, int h, Fl_Color col); +void fl_oxy_up_box(int x, int y, int w, int h, Fl_Color col); +void fl_oxy_down_box(int x, int y, int w, int h, Fl_Color col); +void fl_oxy_thin_up_box(int x, int y, int w, int h, Fl_Color col); +void fl_oxy_thin_down_box(int x, int y, int w, int h, Fl_Color col); +void fl_oxy_up_frame(int x, int y, int w, int h, Fl_Color col); +void fl_oxy_down_frame(int x, int y, int w, int h, Fl_Color col); +void fl_oxy_thin_up_frame(int x, int y, int w, int h, Fl_Color col); +void fl_oxy_thin_down_frame(int x, int y, int w, int h, Fl_Color col); +void fl_oxy_round_up_box(int x, int y, int w, int h, Fl_Color col); +void fl_oxy_round_down_box(int x, int y, int w, int h, Fl_Color col); + + // ///////////////////////////////////////////////////////////////////// // Up to FLTK 1.4 the 6th element of the following struct was named 'set' // and could only be 0 or 1: whether the boxtype was "set" or not. @@ -349,82 +405,82 @@ static struct { bool bg() { return !(flags & 2); } } fl_box_table[FL_MAX_BOXTYPE+1] = { // must match list in Enumerations.H !!! - {fl_no_box, 0,0,0,0,3}, // FL_NO_BOX - {fl_flat_box, 0,0,0,0,1}, // FL_FLAT_BOX - {fl_up_box, D1,D1,D2,D2,1}, // FL_UP_BOX - {fl_down_box, D1,D1,D2,D2,1}, // FL_DOWN_BOX - {fl_up_frame, D1,D1,D2,D2,3}, // FL_UP_FRAME - {fl_down_frame, D1,D1,D2,D2,3}, // FL_DOWN_FRAME - {fl_thin_up_box, 1,1,2,2,1}, // FL_THIN_UP_BOX - {fl_thin_down_box, 1,1,2,2,1}, // FL_THIN_DOWN_BOX, - {fl_thin_up_frame, 1,1,2,2,3}, // FL_THIN_UP_FRAME, - {fl_thin_down_frame, 1,1,2,2,3}, // FL_THIN_DOWN_FRAME, - {fl_engraved_box, 2,2,4,4,1}, // FL_ENGRAVED_BOX, - {fl_embossed_box, 2,2,4,4,1}, // FL_EMBOSSED_BOX, - {fl_engraved_frame, 2,2,4,4,3}, // FL_ENGRAVED_FRAME - {fl_embossed_frame, 2,2,4,4,3}, // FL_EMBOSSED_FRAME - {fl_border_box, 1,1,2,2,1}, // FL_BORDER_BOX - {fl_border_box, 1,1,5,5,0}, // _FL_SHADOW_BOX - {fl_border_frame, 1,1,2,2,3}, // FL_BORDER_FRAME, - {fl_border_frame, 1,1,5,5,2}, // _FL_SHADOW_FRAME - {fl_border_box, 1,1,2,2,0}, // _FL_ROUNDED_BOX - {fl_border_box, 1,1,2,2,0}, // _FL_RSHADOW_BOX - {fl_border_frame, 1,1,2,2,2}, // _FL_ROUNDED_FRAME - {fl_flat_box, 0,0,0,0,0}, // _FL_RFLAT_BOX - {fl_up_box, 3,3,6,6,0}, // _FL_ROUND_UP_BOX - {fl_down_box, 3,3,6,6,0}, // _FL_ROUND_DOWN_BOX - {fl_up_box, 0,0,0,0,0}, // _FL_DIAMOND_UP_BOX - {fl_down_box, 0,0,0,0,0}, // _FL_DIAMOND_DOWN_BOX - {fl_border_box, 1,1,2,2,0}, // _FL_OVAL_BOX - {fl_border_box, 1,1,2,2,0}, // _FL_OVAL_SHADOW_BOX - {fl_border_frame, 1,1,2,2,2}, // _FL_OVAL_FRAME - {fl_flat_box, 0,0,0,0,0}, // _FL_OVAL_FLAT_BOX - {fl_up_box, 2,2,4,4,0}, // _FL_PLASTIC_UP_BOX - {fl_down_box, 2,2,4,4,0}, // _FL_PLASTIC_DOWN_BOX - {fl_up_frame, 2,2,4,4,2}, // _FL_PLASTIC_UP_FRAME - {fl_down_frame, 2,2,4,4,2}, // _FL_PLASTIC_DOWN_FRAME - {fl_up_box, 2,2,4,4,0}, // _FL_PLASTIC_THIN_UP_BOX - {fl_down_box, 2,2,4,4,0}, // _FL_PLASTIC_THIN_DOWN_BOX - {fl_up_box, 2,2,4,4,0}, // _FL_PLASTIC_ROUND_UP_BOX - {fl_down_box, 2,2,4,4,0}, // _FL_PLASTIC_ROUND_DOWN_BOX - {fl_up_box, 2,2,4,4,0}, // _FL_GTK_UP_BOX - {fl_down_box, 2,2,4,4,0}, // _FL_GTK_DOWN_BOX - {fl_up_frame, 2,2,4,4,2}, // _FL_GTK_UP_FRAME - {fl_down_frame, 2,2,4,4,2}, // _FL_GTK_DOWN_FRAME - {fl_up_frame, 1,1,2,2,2}, // _FL_GTK_THIN_UP_FRAME - {fl_down_frame, 1,1,2,2,2}, // _FL_GTK_THIN_DOWN_FRAME - {fl_up_box, 1,1,2,2,0}, // _FL_GTK_THIN_ROUND_UP_BOX - {fl_down_box, 1,1,2,2,0}, // _FL_GTK_THIN_ROUND_DOWN_BOX - {fl_up_box, 2,2,4,4,0}, // _FL_GTK_ROUND_UP_BOX - {fl_down_box, 2,2,4,4,0}, // _FL_GTK_ROUND_DOWN_BOX - {fl_up_box, 2,2,4,4,0}, // _FL_GLEAM_UP_BOX - {fl_down_box, 2,2,4,4,0}, // _FL_GLEAM_DOWN_BOX - {fl_up_frame, 2,2,4,4,2}, // _FL_GLEAM_UP_FRAME - {fl_down_frame, 2,2,4,4,2}, // _FL_GLEAM_DOWN_FRAME - {fl_up_box, 2,2,4,4,0}, // _FL_GLEAM_THIN_UP_BOX - {fl_down_box, 2,2,4,4,0}, // _FL_GLEAM_THIN_DOWN_BOX - {fl_up_box, 2,2,4,4,0}, // _FL_GLEAM_ROUND_UP_BOX - {fl_down_box, 2,2,4,4,0}, // _FL_GLEAM_ROUND_DOWN_BOX - {fl_up_box, 2,2,4,4,0}, // _FL_OXY_UP_BOX, - {fl_down_box, 2,2,4,4,0}, // _FL_OXY_DOWN_BOX, - {fl_up_frame, 2,2,4,4,2}, // _FL_OXY_UP_FRAME, - {fl_down_frame, 2,2,4,4,2}, // _FL_OXY_DOWN_FRAME, - {fl_thin_up_box, 1,1,2,2,0}, // _FL_OXY_THIN_UP_BOX, - {fl_thin_down_box, 1,1,2,2,0}, // _FL_OXY_THIN_DOWN_BOX, - {fl_thin_up_frame, 1,1,2,2,2}, // _FL_OXY_THIN_UP_FRAME, - {fl_thin_down_frame, 1,1,2,2,2}, // _FL_OXY_THIN_DOWN_FRAME, - {fl_up_box, 2,2,4,4,0}, // _FL_OXY_ROUND_UP_BOX, - {fl_down_box, 2,2,4,4,0}, // _FL_OXY_ROUND_DOWN_BOX, - {fl_up_box, 2,2,4,4,0}, // _FL_OXY_BUTTON_UP_BOX, - {fl_down_box, 2,2,4,4,0}, // _FL_OXY_BUTTON_DOWN_BOX, - {fl_up_box, 3,3,6,6,0}, // FL_FREE_BOX+0 - {fl_down_box, 3,3,6,6,0}, // FL_FREE_BOX+1 - {fl_up_box, 3,3,6,6,0}, // FL_FREE_BOX+2 - {fl_down_box, 3,3,6,6,0}, // FL_FREE_BOX+3 - {fl_up_box, 3,3,6,6,0}, // FL_FREE_BOX+4 - {fl_down_box, 3,3,6,6,0}, // FL_FREE_BOX+5 - {fl_up_box, 3,3,6,6,0}, // FL_FREE_BOX+6 - {fl_down_box, 3,3,6,6,0} // FL_FREE_BOX+7 + { fl_no_box, 0, 0, 0, 0, 3 }, // FL_NO_BOX + { fl_flat_box, 0, 0, 0, 0, 1 }, // FL_FLAT_BOX + { fl_up_box, D1, D1, D2, D2, 1 }, // FL_UP_BOX + { fl_down_box, D1, D1, D2, D2, 1 }, // FL_DOWN_BOX + { fl_up_frame, D1, D1, D2, D2, 3 }, // FL_UP_FRAME + { fl_down_frame, D1, D1, D2, D2, 3 }, // FL_DOWN_FRAME + { fl_thin_up_box, 1, 1, 2, 2, 1 }, // FL_THIN_UP_BOX + { fl_thin_down_box, 1, 1, 2, 2, 1 }, // FL_THIN_DOWN_BOX, + { fl_thin_up_frame, 1, 1, 2, 2, 3 }, // FL_THIN_UP_FRAME, + { fl_thin_down_frame, 1, 1, 2, 2, 3 }, // FL_THIN_DOWN_FRAME, + { fl_engraved_box, 2, 2, 4, 4, 1 }, // FL_ENGRAVED_BOX, + { fl_embossed_box, 2, 2, 4, 4, 1 }, // FL_EMBOSSED_BOX, + { fl_engraved_frame, 2, 2, 4, 4, 3 }, // FL_ENGRAVED_FRAME + { fl_embossed_frame, 2, 2, 4, 4, 3 }, // FL_EMBOSSED_FRAME + { fl_border_box, 1, 1, 2, 2, 1 }, // FL_BORDER_BOX + { fl_shadow_box, 1, 1, 5, 5, 1 }, // FL_SHADOW_BOX + { fl_border_frame, 1, 1, 2, 2, 3 }, // FL_BORDER_FRAME, + { fl_shadow_frame, 1, 1, 5, 5, 3 }, // FL_SHADOW_FRAME + { fl_rounded_box, 1, 1, 2, 2, 1, fl_rounded_focus }, // FL_ROUNDED_BOX + { fl_rshadow_box, 1, 1, 2, 2, 1, fl_rounded_focus }, // FL_RSHADOW_BOX + { fl_rounded_frame, 1, 1, 2, 2, 3, fl_rounded_focus }, // FL_ROUNDED_FRAME + { fl_rflat_box, 0, 0, 0, 0, 1, fl_rounded_focus }, // FL_RFLAT_BOX + { fl_round_up_box, 3, 3, 6, 6, 1, fl_round_focus }, // FL_ROUND_UP_BOX + { fl_round_down_box, 3, 3, 6, 6, 1, fl_round_focus }, // FL_ROUND_DOWN_BOX + { fl_diamond_up_box, 0, 0, 0, 0, 1, fl_diamond_focus }, // FL_DIAMOND_UP_BOX + { fl_diamond_down_box, 0, 0, 0, 0, 1, fl_diamond_focus }, // FL_DIAMOND_DOWN_BOX + { fl_oval_box, 1, 1, 2, 2, 1, fl_oval_focus }, // FL_OVAL_BOX + { fl_oval_shadow_box, 1, 1, 2, 2, 1, fl_oval_focus }, // FL_OSHADOW_BOX + { fl_oval_frame, 1, 1, 2, 2, 2, fl_oval_focus }, // FL_OVAL_FRAME + { fl_oval_flat_box, 0, 0, 0, 0, 1, fl_oval_focus }, // FL_OFLAT_BOX + { fl_plastic_up_box, 2, 2, 4, 4, 1 }, // _FL_PLASTIC_UP_BOX + { fl_plastic_down_box, 2, 2, 4, 4, 1 }, // _FL_PLASTIC_DOWN_BOX + { fl_plastic_up_frame, 2, 2, 4, 4, 3 }, // _FL_PLASTIC_UP_FRAME + { fl_plastic_down_frame, 2, 2, 4, 4, 3 }, // _FL_PLASTIC_DOWN_FRAME + { fl_plastic_thin_up_box, 2, 2, 4, 4, 1 }, // _FL_PLASTIC_THIN_UP_BOX + { fl_plastic_down_box, 2, 2, 4, 4, 1 }, // _FL_PLASTIC_THIN_DOWN_BOX + { fl_plastic_up_round, 2, 2, 4, 4, 1, fl_round_focus }, // _FL_PLASTIC_ROUND_UP_BOX + { fl_plastic_down_round, 2, 2, 4, 4, 1, fl_round_focus }, // _FL_PLASTIC_ROUND_DOWN_BOX + { fl_gtk_up_box, 2, 2, 4, 4, 1 }, // _FL_GTK_UP_BOX + { fl_gtk_down_box, 2, 2, 4, 4, 1 }, // _FL_GTK_DOWN_BOX + { fl_gtk_up_frame, 2, 2, 4, 4, 3 }, // _FL_GTK_UP_FRAME + { fl_gtk_down_frame, 2, 2, 4, 4, 3 }, // _FL_GTK_DOWN_FRAME + { fl_gtk_thin_up_box, 1, 1, 2, 2, 3 }, // FL_GTK_THIN_UP_BOX + { fl_gtk_thin_down_box, 1, 1, 2, 2, 3 }, // FL_GTK_THIN_DOWN_BOX + { fl_gtk_thin_up_frame, 1, 1, 2, 2, 1 }, // FL_GTK_THIN_UP_FRAME + { fl_gtk_thin_down_frame, 1, 1, 2, 2, 1 }, // FL_GTK_THIN_DOWN_FRAME + { fl_gtk_round_up_box, 2, 2, 4, 4, 1, fl_round_focus }, // FL_GTK_ROUND_UP_BOX + { fl_gtk_round_down_box, 2, 2, 4, 4, 1, fl_round_focus }, // FL_GTK_ROUND_DOWN_BOX + { fl_gleam_up_box, 2, 2, 4, 4, 1 }, // _FL_GLEAM_UP_BOX + { fl_gleam_down_box, 2, 2, 4, 4, 1 }, // _FL_GLEAM_DOWN_BOX + { fl_gleam_up_frame, 2, 2, 4, 4, 3 }, // _FL_GLEAM_UP_FRAME + { fl_gleam_down_frame, 2, 2, 4, 4, 3 }, // _FL_GLEAM_DOWN_FRAME + { fl_gleam_thin_up_box, 2, 2, 4, 4, 1 }, // _FL_GLEAM_THIN_UP_BOX + { fl_gleam_thin_down_box, 2, 2, 4, 4, 1 }, // _FL_GLEAM_THIN_DOWN_BOX + { fl_gleam_up_box, 2, 2, 4, 4, 1 }, // _FL_GLEAM_ROUND_UP_BOX + { fl_gleam_down_box, 2, 2, 4, 4, 1 }, // _FL_GLEAM_ROUND_DOWN_BOX + { fl_oxy_up_box, 2, 2, 4, 4, 1 }, // _FL_OXY_UP_BOX, + { fl_oxy_down_box, 2, 2, 4, 4, 1 }, // _FL_OXY_DOWN_BOX, + { fl_oxy_up_frame, 2, 2, 4, 4, 3 }, // _FL_OXY_UP_FRAME, + { fl_oxy_down_frame, 2, 2, 4, 4, 3 }, // _FL_OXY_DOWN_FRAME, + { fl_oxy_thin_up_box, 1, 1, 2, 2, 1 }, // _FL_OXY_THIN_UP_BOX, + { fl_oxy_thin_down_box, 1, 1, 2, 2, 1 }, // _FL_OXY_THIN_DOWN_BOX, + { fl_oxy_thin_up_frame, 1, 1, 2, 2, 3 }, // _FL_OXY_THIN_UP_FRAME, + { fl_oxy_thin_down_frame, 1, 1, 2, 2, 3 }, // _FL_OXY_THIN_DOWN_FRAME, + { fl_oxy_round_up_box, 2, 2, 4, 4, 1, fl_round_focus }, // _FL_OXY_ROUND_UP_BOX, + { fl_oxy_round_down_box, 2, 2, 4, 4, 1, fl_round_focus }, // _FL_OXY_ROUND_DOWN_BOX, + { fl_oxy_button_up_box, 2, 2, 4, 4, 1 }, // _FL_OXY_BUTTON_UP_BOX, + { fl_oxy_button_down_box, 2, 2, 4, 4, 1 }, // _FL_OXY_BUTTON_DOWN_BOX, + { fl_up_box, 3, 3, 6, 6, 1 }, // FL_FREE_BOX+0 + { fl_down_box, 3, 3, 6, 6, 1 }, // FL_FREE_BOX+1 + { fl_up_box, 3, 3, 6, 6, 1 }, // FL_FREE_BOX+2 + { fl_down_box, 3, 3, 6, 6, 1 }, // FL_FREE_BOX+3 + { fl_up_box, 3, 3, 6, 6, 1 }, // FL_FREE_BOX+4 + { fl_down_box, 3, 3, 6, 6, 1 }, // FL_FREE_BOX+5 + { fl_up_box, 3, 3, 6, 6, 1 }, // FL_FREE_BOX+6 + { fl_down_box, 3, 3, 6, 6, 1 } // FL_FREE_BOX+7 }; /** @@ -487,19 +543,10 @@ extern bool Fl::box_bg(Fl_Boxtype bt) { return fl_box_table[bt].bg(); } -/** - Sets the drawing function for a given box type. - \param[in] t box type - \param[in] f box drawing function - \param[in] ff optional box focus rectangle drawing function +/* + Starting with FLTK version 1.5, this is no longer needed. Use Fl::set_boxtype(). + void fl_internal_boxtype(Fl_Boxtype t, Fl_Box_Draw_F* f, Fl_Box_Draw_Focus_F* ff) */ -void fl_internal_boxtype(Fl_Boxtype t, Fl_Box_Draw_F* f, Fl_Box_Draw_Focus_F* ff) { - if (!fl_box_table[t].set()) { - fl_box_table[t].f = f; - fl_box_table[t].ff = ff; - fl_box_table[t].flags |= 1; - } -} /** Gets the current box drawing function for the specified box type. */ Fl_Box_Draw_F *Fl::get_boxtype(Fl_Boxtype t) { diff --git a/src/fl_diamond_box.cxx b/src/fl_diamond_box.cxx index 414e5dea3..8d4da1c7e 100644 --- a/src/fl_diamond_box.cxx +++ b/src/fl_diamond_box.cxx @@ -1,7 +1,7 @@ // // Diamond box code for the Fast Light Tool Kit (FLTK). // -// Copyright 1998-2011 by Bill Spitzak and others. +// Copyright 1998-2025 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this @@ -25,7 +25,7 @@ extern const uchar* fl_gray_ramp(); -static void fl_diamond_up_box(int x,int y,int w,int h,Fl_Color bgcolor) { +void fl_diamond_up_box(int x,int y,int w,int h,Fl_Color bgcolor) { w &= -2; h &= -2; int x1 = x+w/2; @@ -42,7 +42,7 @@ static void fl_diamond_up_box(int x,int y,int w,int h,Fl_Color bgcolor) { fl_color(g[(int)'A']); fl_loop(x, y1, x1, y, x+w, y1, x1, y+h); } -static void fl_diamond_down_box(int x,int y,int w,int h,Fl_Color bgcolor) { +void fl_diamond_down_box(int x,int y,int w,int h,Fl_Color bgcolor) { w &= -2; h &= -2; int x1 = x+w/2; @@ -75,9 +75,3 @@ void fl_diamond_focus(Fl_Boxtype bt, int x, int y, int w, int h, Fl_Color fg, Fl fl_line_style(FL_SOLID); fl_color(savecolor); } -extern void fl_internal_boxtype(Fl_Boxtype, Fl_Box_Draw_F*, Fl_Box_Draw_Focus_F* =NULL); -Fl_Boxtype fl_define_FL_DIAMOND_BOX() { - fl_internal_boxtype(_FL_DIAMOND_DOWN_BOX, fl_diamond_down_box, fl_diamond_focus); - fl_internal_boxtype(_FL_DIAMOND_UP_BOX, fl_diamond_up_box, fl_diamond_focus); - return _FL_DIAMOND_UP_BOX; -} diff --git a/src/fl_gleam.cxx b/src/fl_gleam.cxx index d7f80adc6..f3278f9d9 100644 --- a/src/fl_gleam.cxx +++ b/src/fl_gleam.cxx @@ -1,7 +1,7 @@ // // "Gleam" scheme box drawing routines for the Fast Light Tool Kit (FLTK). // -// Copyright 1998-2018 by Bill Spitzak and others. +// Copyright 1998-2025 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this @@ -136,44 +136,30 @@ static void frame_rect_down(int x, int y, int w, int h, Fl_Color bc, Fl_Color lc // Draw the different box types. These are the actual box drawing functions. -static void up_frame(int x, int y, int w, int h, Fl_Color c) { +void fl_gleam_up_frame(int x, int y, int w, int h, Fl_Color c) { frame_rect_up(x, y, w, h, c, fl_color_average(c, FL_WHITE, .25f), .55f, .05f); } -static void up_box(int x, int y, int w, int h, Fl_Color c) { +void fl_gleam_up_box(int x, int y, int w, int h, Fl_Color c) { shade_rect_top_bottom_up(x, y, w, h, c, .15f); frame_rect_up(x, y, w, h, c, fl_color_average(c, FL_WHITE, .05f), .15f, .05f); } -static void thin_up_box(int x, int y, int w, int h, Fl_Color c) { +void fl_gleam_thin_up_box(int x, int y, int w, int h, Fl_Color c) { shade_rect_top_bottom_up(x, y, w, h, c, .25f); frame_rect_up(x, y, w, h, c, fl_color_average(c, FL_WHITE, .45f), .25f, .15f); } -static void down_frame(int x, int y, int w, int h, Fl_Color c) { +void fl_gleam_down_frame(int x, int y, int w, int h, Fl_Color c) { frame_rect_down(x, y, w, h, fl_darker(c), fl_darker(c), .25f, .95f); } -static void down_box(int x, int y, int w, int h, Fl_Color c) { +void fl_gleam_down_box(int x, int y, int w, int h, Fl_Color c) { shade_rect_top_bottom_down(x, y, w, h, c, .65f); frame_rect_down(x, y, w, h, c, fl_color_average(c, FL_BLACK, .05f), .05f, .95f); } -static void thin_down_box(int x, int y, int w, int h, Fl_Color c) { +void fl_gleam_thin_down_box(int x, int y, int w, int h, Fl_Color c) { shade_rect_top_bottom_down(x, y, w, h, c, .85f); frame_rect_down(x, y, w, h, c, fl_color_average(c, FL_BLACK, .45f), .35f, 0.85f); } - -extern void fl_internal_boxtype(Fl_Boxtype, Fl_Box_Draw_F*, Fl_Box_Draw_Focus_F* =NULL); - -Fl_Boxtype fl_define_FL_GLEAM_UP_BOX() { - fl_internal_boxtype(_FL_GLEAM_UP_BOX, up_box); - fl_internal_boxtype(_FL_GLEAM_DOWN_BOX, down_box); - fl_internal_boxtype(_FL_GLEAM_UP_FRAME, up_frame); - fl_internal_boxtype(_FL_GLEAM_DOWN_FRAME, down_frame); - fl_internal_boxtype(_FL_GLEAM_THIN_UP_BOX, thin_up_box); - fl_internal_boxtype(_FL_GLEAM_THIN_DOWN_BOX, thin_down_box); - fl_internal_boxtype(_FL_GLEAM_ROUND_UP_BOX, up_box); - fl_internal_boxtype(_FL_GLEAM_ROUND_DOWN_BOX, down_box); - return _FL_GLEAM_UP_BOX; -} diff --git a/src/fl_gtk.cxx b/src/fl_gtk.cxx index c09c24adb..519be370f 100644 --- a/src/fl_gtk.cxx +++ b/src/fl_gtk.cxx @@ -4,7 +4,7 @@ // These box types provide a GTK+ look, based on Red Hat's Bluecurve // theme... // -// Copyright 2006-2010 by Michael Sweet. +// Copyright 2006-2025 by Michael Sweet. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this @@ -24,14 +24,11 @@ #include <FL/Fl.H> #include <FL/fl_draw.H> -extern void fl_internal_boxtype(Fl_Boxtype, Fl_Box_Draw_F*, Fl_Box_Draw_Focus_F* =NULL); - - static void gtk_color(Fl_Color c) { Fl::set_box_color(c); } -static void gtk_up_frame(int x, int y, int w, int h, Fl_Color c) { +void fl_gtk_up_frame(int x, int y, int w, int h, Fl_Color c) { gtk_color(fl_color_average(FL_WHITE, c, 0.5)); fl_xyline(x + 2, y + 1, x + w - 3); fl_yxline(x + 1, y + 2, y + h - 3); @@ -50,8 +47,8 @@ static void gtk_up_frame(int x, int y, int w, int h, Fl_Color c) { } -static void gtk_up_box(int x, int y, int w, int h, Fl_Color c) { - gtk_up_frame(x, y, w, h, c); +void fl_gtk_up_box(int x, int y, int w, int h, Fl_Color c) { + fl_gtk_up_frame(x, y, w, h, c); gtk_color(fl_color_average(FL_WHITE, c, 0.4f)); fl_xyline(x + 2, y + 2, x + w - 3); @@ -71,7 +68,7 @@ static void gtk_up_box(int x, int y, int w, int h, Fl_Color c) { } -static void gtk_down_frame(int x, int y, int w, int h, Fl_Color c) { +void fl_gtk_down_frame(int x, int y, int w, int h, Fl_Color c) { gtk_color(fl_color_average(FL_BLACK, c, 0.5)); fl_begin_loop(); fl_vertex(x, y + 2); @@ -93,8 +90,8 @@ static void gtk_down_frame(int x, int y, int w, int h, Fl_Color c) { } -static void gtk_down_box(int x, int y, int w, int h, Fl_Color c) { - gtk_down_frame(x, y, w, h, c); +void fl_gtk_down_box(int x, int y, int w, int h, Fl_Color c) { + fl_gtk_down_frame(x, y, w, h, c); gtk_color(c); fl_rectf(x + 3, y + 3, w - 5, h - 4); @@ -102,7 +99,7 @@ static void gtk_down_box(int x, int y, int w, int h, Fl_Color c) { } -static void gtk_thin_up_frame(int x, int y, int w, int h, Fl_Color c) { +void fl_gtk_thin_up_frame(int x, int y, int w, int h, Fl_Color c) { gtk_color(fl_color_average(FL_WHITE, c, 0.6f)); fl_xyline(x + 1, y, x + w - 2); fl_yxline(x, y + 1, y + h - 2); @@ -113,8 +110,8 @@ static void gtk_thin_up_frame(int x, int y, int w, int h, Fl_Color c) { } -static void gtk_thin_up_box(int x, int y, int w, int h, Fl_Color c) { - gtk_thin_up_frame(x, y, w, h, c); +void fl_gtk_thin_up_box(int x, int y, int w, int h, Fl_Color c) { + fl_gtk_thin_up_frame(x, y, w, h, c); gtk_color(fl_color_average(FL_WHITE, c, 0.4f)); fl_xyline(x + 1, y + 1, x + w - 2); @@ -133,7 +130,7 @@ static void gtk_thin_up_box(int x, int y, int w, int h, Fl_Color c) { } -static void gtk_thin_down_frame(int x, int y, int w, int h, Fl_Color c) { +void fl_gtk_thin_down_frame(int x, int y, int w, int h, Fl_Color c) { gtk_color(fl_color_average(FL_BLACK, c, 0.4f)); fl_xyline(x + 1, y, x + w - 2); fl_yxline(x, y + 1, y + h - 2); @@ -144,8 +141,8 @@ static void gtk_thin_down_frame(int x, int y, int w, int h, Fl_Color c) { } -static void gtk_thin_down_box(int x, int y, int w, int h, Fl_Color c) { - gtk_thin_down_frame(x, y, w, h, c); +void fl_gtk_thin_down_box(int x, int y, int w, int h, Fl_Color c) { + fl_gtk_thin_down_frame(x, y, w, h, c); gtk_color(c); fl_rectf(x + 1, y + 1, w - 2, h - 2); @@ -202,7 +199,7 @@ static void draw(int which, int x,int y,int w,int h, int inset) } } -static void gtk_round_up_box(int x, int y, int w, int h, Fl_Color c) { +void fl_gtk_round_up_box(int x, int y, int w, int h, Fl_Color c) { gtk_color(c); draw(FILL, x, y, w, h, 2); @@ -233,7 +230,8 @@ static void gtk_round_up_box(int x, int y, int w, int h, Fl_Color c) { draw(CLOSED, x, y, w, h, 0); } -static void gtk_round_down_box(int x, int y, int w, int h, Fl_Color c) { + +void fl_gtk_round_down_box(int x, int y, int w, int h, Fl_Color c) { gtk_color(c); draw(FILL, x, y, w, h, 2); @@ -260,7 +258,7 @@ static void gtk_round_down_box(int x, int y, int w, int h, Fl_Color c) { #else -static void gtk_round_up_box(int x, int y, int w, int h, Fl_Color c) { +void fl_gtk_round_up_box(int x, int y, int w, int h, Fl_Color c) { gtk_color(c); fl_pie(x, y, w, h, 0.0, 360.0); gtk_color(fl_color_average(FL_WHITE, c, 0.5f)); @@ -272,7 +270,7 @@ static void gtk_round_up_box(int x, int y, int w, int h, Fl_Color c) { } -static void gtk_round_down_box(int x, int y, int w, int h, Fl_Color c) { +void fl_gtk_round_down_box(int x, int y, int w, int h, Fl_Color c) { gtk_color(c); fl_pie(x, y, w, h, 0.0, 360.0); gtk_color(fl_color_average(FL_BLACK, c, 0.2)); @@ -284,18 +282,3 @@ static void gtk_round_down_box(int x, int y, int w, int h, Fl_Color c) { #endif extern void fl_round_focus(Fl_Boxtype bt, int x, int y, int w, int h, Fl_Color fg, Fl_Color bg); - -Fl_Boxtype fl_define_FL_GTK_UP_BOX() { - fl_internal_boxtype(_FL_GTK_UP_BOX, gtk_up_box); - fl_internal_boxtype(_FL_GTK_DOWN_BOX, gtk_down_box); - fl_internal_boxtype(_FL_GTK_UP_FRAME, gtk_up_frame); - fl_internal_boxtype(_FL_GTK_DOWN_FRAME, gtk_down_frame); - fl_internal_boxtype(_FL_GTK_THIN_UP_BOX, gtk_thin_up_box); - fl_internal_boxtype(_FL_GTK_THIN_DOWN_BOX, gtk_thin_down_box); - fl_internal_boxtype(_FL_GTK_THIN_UP_FRAME, gtk_thin_up_frame); - fl_internal_boxtype(_FL_GTK_THIN_DOWN_FRAME, gtk_thin_down_frame); - fl_internal_boxtype(_FL_GTK_ROUND_UP_BOX, gtk_round_up_box, fl_round_focus); - fl_internal_boxtype(_FL_GTK_ROUND_DOWN_BOX, gtk_round_down_box, fl_round_focus); - - return _FL_GTK_UP_BOX; -} diff --git a/src/fl_oval_box.cxx b/src/fl_oval_box.cxx index 3d8d27fd3..a9db0b799 100644 --- a/src/fl_oval_box.cxx +++ b/src/fl_oval_box.cxx @@ -1,7 +1,7 @@ // // Oval box drawing code for the Fast Light Tool Kit (FLTK). // -// Copyright 1998-2020 by Bill Spitzak and others. +// Copyright 1998-2025 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this @@ -25,22 +25,22 @@ // BW = box shadow width #define BW (Fl::box_shadow_width()) -static void fl_oval_flat_box(int x, int y, int w, int h, Fl_Color c) { +void fl_oval_flat_box(int x, int y, int w, int h, Fl_Color c) { Fl::set_box_color(c); fl_pie(x, y, w, h, 0, 360); } -static void fl_oval_frame(int x, int y, int w, int h, Fl_Color c) { +void fl_oval_frame(int x, int y, int w, int h, Fl_Color c) { Fl::set_box_color(c); fl_arc(x, y, w, h, 0, 360); } -static void fl_oval_box(int x, int y, int w, int h, Fl_Color c) { +void fl_oval_box(int x, int y, int w, int h, Fl_Color c) { fl_oval_flat_box(x,y,w,h,c); fl_oval_frame(x,y,w,h,FL_BLACK); } -static void fl_oval_shadow_box(int x, int y, int w, int h, Fl_Color c) { +void fl_oval_shadow_box(int x, int y, int w, int h, Fl_Color c) { fl_oval_flat_box(x+BW,y+BW,w,h,FL_DARK3); fl_oval_box(x,y,w,h,c); } @@ -58,11 +58,3 @@ void fl_oval_focus(Fl_Boxtype bt, int x, int y, int w, int h, Fl_Color fg, Fl_Co fl_color(savecolor); } -extern void fl_internal_boxtype(Fl_Boxtype, Fl_Box_Draw_F*, Fl_Box_Draw_Focus_F* =NULL); -Fl_Boxtype fl_define_FL_OVAL_BOX() { - fl_internal_boxtype(_FL_OSHADOW_BOX, fl_oval_shadow_box, fl_oval_focus); - fl_internal_boxtype(_FL_OVAL_FRAME, fl_oval_frame, fl_oval_focus); - fl_internal_boxtype(_FL_OFLAT_BOX, fl_oval_flat_box, fl_oval_focus); - fl_internal_boxtype(_FL_OVAL_BOX, fl_oval_box, fl_oval_focus); - return _FL_OVAL_BOX; -} diff --git a/src/fl_oxy.cxx b/src/fl_oxy.cxx index 0c6ae69e3..6332508d6 100644 --- a/src/fl_oxy.cxx +++ b/src/fl_oxy.cxx @@ -2,7 +2,7 @@ // "Oxy" Scheme drawing routines for the Fast Light Tool Kit (FLTK). // // Copyright 2011 by Dmitrij K. aka "kdiman" -// Copyright 2012-2024 by Bill Spitzak and others. +// Copyright 2012-2025 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this @@ -256,7 +256,7 @@ static void oxy_draw(int x, int y, int w, int h, Fl_Color col, int typebox, bool int X, Y, W, H, X1, Y1; // draw bg - if (typebox != _FL_OXY_UP_FRAME && typebox != _FL_OXY_DOWN_FRAME) { + if (typebox != FL_OXY_UP_FRAME && typebox != FL_OXY_DOWN_FRAME) { X = x + 1; Y = y + 1; @@ -264,24 +264,24 @@ static void oxy_draw(int x, int y, int w, int h, Fl_Color col, int typebox, bool H = h - 2; switch (typebox) { - case _FL_OXY_UP_BOX: { + case FL_OXY_UP_BOX: { _oxy_up_box_(X, Y, W, H, oxy_color(col)); break; } - case _FL_OXY_DOWN_BOX: { + case FL_OXY_DOWN_BOX: { _oxy_down_box_(X, Y, W, H, oxy_color(col)); break; } - case _FL_OXY_BUTTON_UP_BOX: { + case FL_OXY_BUTTON_UP_BOX: { _oxy_button_up_box_(X, Y, W, H, oxy_color(col)); break; } - case _FL_OXY_BUTTON_DOWN_BOX: { + case FL_OXY_BUTTON_DOWN_BOX: { _oxy_button_down_box_(X, Y, W, H, oxy_color(col)); break; } - case _FL_OXY_ROUND_UP_BOX: - case _FL_OXY_ROUND_DOWN_BOX: + case FL_OXY_ROUND_UP_BOX: + case FL_OXY_ROUND_DOWN_BOX: _oxy_rounded_box_(x, y, w, h, oxy_color(fl_color_average(col, FL_WHITE, 0.82f))); break; default: { break; } @@ -290,31 +290,31 @@ static void oxy_draw(int x, int y, int w, int h, Fl_Color col, int typebox, bool Fl_Color leftline = col, topline = col, rightline = col, bottomline = col; - if (typebox == _FL_OXY_ROUND_UP_BOX || typebox == _FL_OXY_ROUND_DOWN_BOX) { + if (typebox == FL_OXY_ROUND_UP_BOX || typebox == FL_OXY_ROUND_DOWN_BOX) { leftline = fl_color_average(col, FL_WHITE, 0.88f); leftline = topline = rightline = bottomline = fl_color_average(leftline, FL_BLACK, 0.97f); } - else if (typebox == _FL_OXY_UP_BOX || typebox == _FL_OXY_UP_FRAME) { + else if (typebox == FL_OXY_UP_BOX || typebox == FL_OXY_UP_FRAME) { topline = fl_color_average(col, FL_BLACK, 0.95f); leftline = fl_color_average(col, FL_BLACK, 0.85f); rightline = leftline; bottomline = fl_color_average(col, FL_BLACK, 0.88f); } - else if (typebox == _FL_OXY_DOWN_BOX || typebox == _FL_OXY_DOWN_FRAME) { + else if (typebox == FL_OXY_DOWN_BOX || typebox == FL_OXY_DOWN_FRAME) { topline = fl_color_average(col, FL_BLACK, 0.88f); leftline = fl_color_average(col, FL_BLACK, 0.85f); rightline = leftline; bottomline = fl_color_average(col, FL_BLACK, 0.95f); } - else if (typebox == _FL_OXY_BUTTON_UP_BOX || typebox == _FL_OXY_BUTTON_DOWN_BOX) { + else if (typebox == FL_OXY_BUTTON_UP_BOX || typebox == FL_OXY_BUTTON_DOWN_BOX) { topline = leftline = rightline = bottomline = fl_color_average(col, FL_BLACK, 0.85f); } // draw border - if (typebox != _FL_OXY_ROUND_UP_BOX && typebox != _FL_OXY_ROUND_DOWN_BOX) { + if (typebox != FL_OXY_ROUND_UP_BOX && typebox != FL_OXY_ROUND_DOWN_BOX) { // bottom side fl_color(oxy_color(bottomline)); fl_line(x + 1, y + h - 1, x + w - 2, y + h - 1); @@ -332,24 +332,24 @@ static void oxy_draw(int x, int y, int w, int h, Fl_Color col, int typebox, bool // draw shadow if (is_shadow) { - if (typebox == _FL_OXY_ROUND_UP_BOX) { + if (typebox == FL_OXY_ROUND_UP_BOX) { topline = fl_color_average(col, FL_WHITE, 0.35f); bottomline = fl_color_average(col, FL_BLACK, 0.94f); } - else if (typebox == _FL_OXY_ROUND_DOWN_BOX) { + else if (typebox == FL_OXY_ROUND_DOWN_BOX) { topline = fl_color_average(col, FL_BLACK, 0.94f); bottomline = fl_color_average(col, FL_WHITE, 0.35f); } - else if (typebox == _FL_OXY_UP_BOX || typebox == _FL_OXY_UP_FRAME) { + else if (typebox == FL_OXY_UP_BOX || typebox == FL_OXY_UP_FRAME) { topline = fl_color_average(col, FL_WHITE, 0.35f); leftline = fl_color_average(col, FL_WHITE, 0.4f); rightline = leftline; bottomline = fl_color_average(col, FL_BLACK, 0.8f); } - else if (typebox == _FL_OXY_DOWN_BOX || typebox == _FL_OXY_DOWN_FRAME) { + else if (typebox == FL_OXY_DOWN_BOX || typebox == FL_OXY_DOWN_FRAME) { topline = fl_color_average(col, FL_BLACK, 0.8f); leftline = fl_color_average(col, FL_BLACK, 0.94f); rightline = leftline; @@ -362,7 +362,7 @@ static void oxy_draw(int x, int y, int w, int h, Fl_Color col, int typebox, bool int yh2 = y + h - 2; int yh1 = y + h - 1; - if (typebox == _FL_OXY_UP_BOX || typebox == _FL_OXY_UP_FRAME) { + if (typebox == FL_OXY_UP_BOX || typebox == FL_OXY_UP_FRAME) { fl_color(oxy_color(topline)); X = x + 1; Y = y + 1; @@ -392,7 +392,7 @@ static void oxy_draw(int x, int y, int w, int h, Fl_Color col, int typebox, bool fl_line(X, Y, X1, Y1); // bottom line } - else if (typebox == _FL_OXY_DOWN_BOX || typebox == _FL_OXY_DOWN_FRAME) { + else if (typebox == FL_OXY_DOWN_BOX || typebox == FL_OXY_DOWN_FRAME) { fl_color(oxy_color(topline)); X = x + 1; Y = y + 1; @@ -422,7 +422,7 @@ static void oxy_draw(int x, int y, int w, int h, Fl_Color col, int typebox, bool fl_line(X, Y, X1, Y1); // bottom line } - else if (typebox == _FL_OXY_ROUND_UP_BOX || typebox == _FL_OXY_ROUND_DOWN_BOX) { + else if (typebox == FL_OXY_ROUND_UP_BOX || typebox == FL_OXY_ROUND_DOWN_BOX) { int Radius, smooth; int r_offset2; // quarter of smooth and half of smooth @@ -452,12 +452,12 @@ static void oxy_draw(int x, int y, int w, int h, Fl_Color col, int typebox, bool fl_color(oxy_color(topline)); fl_line(x + 1, yh1 - smooth - r_offset2, x + 1, y + r_offset2 + smooth); // left side fl_arc(x + 1, y + 1, Radius, Radius, 90.0, 180.0); // left-top corner - if (typebox == _FL_OXY_ROUND_DOWN_BOX) { + if (typebox == FL_OXY_ROUND_DOWN_BOX) { fl_arc(x + 1, y + 1, Radius + 1, Radius + 1, 90.0, 180.0); } // left-top corner (DOWN_BOX) fl_line(x + smooth + r_offset2, y + 1, xw1 - smooth - r_offset2, y + 1); // top side fl_arc(xw1 - Radius, y + 1, Radius, Radius, 00.0, 90.0); // right-top corner - if (typebox == _FL_OXY_ROUND_DOWN_BOX) { + if (typebox == FL_OXY_ROUND_DOWN_BOX) { fl_arc(xw1 - Radius, y + 1, Radius + 1, Radius + 1, 00.0, 90.0); } // right-top corner (DOWN_BOX) fl_line(xw2, y + smooth + r_offset2, xw2, yh1 - smooth - r_offset2); // right side @@ -465,12 +465,12 @@ static void oxy_draw(int x, int y, int w, int h, Fl_Color col, int typebox, bool fl_arc(xw1 - Radius, yh1 - Radius, Radius, Radius, 340.0, 360.0); // right-bottom fl_color(oxy_color(bottomline)); fl_arc(x + 1, yh1 - Radius, Radius, Radius, 200.0, 270.0); // left-bottom corner - if (typebox == _FL_OXY_ROUND_UP_BOX) { + if (typebox == FL_OXY_ROUND_UP_BOX) { fl_arc(x + 1, yh1 - Radius, Radius + 1, Radius + 1, 200.0, 270.0); } // left-bottom corner (UP_BOX) fl_line(xw1 - smooth - r_offset2, yh2, x + smooth + r_offset2, yh2); // bottom side fl_arc(xw1 - Radius, yh1 - Radius, Radius, Radius, 270.0, 340.0); // right-bottom corner - if (typebox == _FL_OXY_ROUND_UP_BOX) { + if (typebox == FL_OXY_ROUND_UP_BOX) { fl_arc(xw1 - Radius, yh1 - Radius, Radius + 1, Radius + 1, 270.0, 340.0); } // right-bottom corner } @@ -480,61 +480,40 @@ static void oxy_draw(int x, int y, int w, int h, Fl_Color col, int typebox, bool } // end `static void oxy_draw(...)' -void button_up_box(int x, int y, int w, int h, Fl_Color col) { - oxy_draw(x, y, w, h, col, _FL_OXY_BUTTON_UP_BOX, true); +void fl_oxy_button_up_box(int x, int y, int w, int h, Fl_Color col) { + oxy_draw(x, y, w, h, col, FL_OXY_BUTTON_UP_BOX, true); } -void button_down_box(int x, int y, int w, int h, Fl_Color col) { - oxy_draw(x, y, w, h, col, _FL_OXY_BUTTON_DOWN_BOX, true); +void fl_oxy_button_down_box(int x, int y, int w, int h, Fl_Color col) { + oxy_draw(x, y, w, h, col, FL_OXY_BUTTON_DOWN_BOX, true); } -void up_box(int x, int y, int w, int h, Fl_Color col) { - oxy_draw(x, y, w, h, col, _FL_OXY_UP_BOX, true); +void fl_oxy_up_box(int x, int y, int w, int h, Fl_Color col) { + oxy_draw(x, y, w, h, col, FL_OXY_UP_BOX, true); } -void down_box(int x, int y, int w, int h, Fl_Color col) { - oxy_draw(x, y, w, h, col, _FL_OXY_DOWN_BOX, true); +void fl_oxy_down_box(int x, int y, int w, int h, Fl_Color col) { + oxy_draw(x, y, w, h, col, FL_OXY_DOWN_BOX, true); } -void thin_up_box(int x, int y, int w, int h, Fl_Color col) { - oxy_draw(x, y, w, h, col, _FL_OXY_UP_BOX, false); +void fl_oxy_thin_up_box(int x, int y, int w, int h, Fl_Color col) { + oxy_draw(x, y, w, h, col, FL_OXY_UP_BOX, false); } -void thin_down_box(int x, int y, int w, int h, Fl_Color col) { - oxy_draw(x, y, w, h, col, _FL_OXY_DOWN_BOX, false); +void fl_oxy_thin_down_box(int x, int y, int w, int h, Fl_Color col) { + oxy_draw(x, y, w, h, col, FL_OXY_DOWN_BOX, false); } -void up_frame(int x, int y, int w, int h, Fl_Color col) { - oxy_draw(x, y, w, h, col, _FL_OXY_UP_FRAME, true); +void fl_oxy_up_frame(int x, int y, int w, int h, Fl_Color col) { + oxy_draw(x, y, w, h, col, FL_OXY_UP_FRAME, true); } -void down_frame(int x, int y, int w, int h, Fl_Color col) { - oxy_draw(x, y, w, h, col, _FL_OXY_DOWN_FRAME, true); +void fl_oxy_down_frame(int x, int y, int w, int h, Fl_Color col) { + oxy_draw(x, y, w, h, col, FL_OXY_DOWN_FRAME, true); } -void thin_up_frame(int x, int y, int w, int h, Fl_Color col) { - oxy_draw(x, y, w, h, col, _FL_OXY_UP_FRAME, false); +void fl_oxy_thin_up_frame(int x, int y, int w, int h, Fl_Color col) { + oxy_draw(x, y, w, h, col, FL_OXY_UP_FRAME, false); } -void thin_down_frame(int x, int y, int w, int h, Fl_Color col) { - oxy_draw(x, y, w, h, col, _FL_OXY_DOWN_FRAME, false); +void fl_oxy_thin_down_frame(int x, int y, int w, int h, Fl_Color col) { + oxy_draw(x, y, w, h, col, FL_OXY_DOWN_FRAME, false); } -void round_up_box(int x, int y, int w, int h, Fl_Color col) { - oxy_draw(x, y, w, h, col, _FL_OXY_ROUND_UP_BOX, true); +void fl_oxy_round_up_box(int x, int y, int w, int h, Fl_Color col) { + oxy_draw(x, y, w, h, col, FL_OXY_ROUND_UP_BOX, true); } -void round_down_box(int x, int y, int w, int h, Fl_Color col) { - oxy_draw(x, y, w, h, col, _FL_OXY_ROUND_DOWN_BOX, true); +void fl_oxy_round_down_box(int x, int y, int w, int h, Fl_Color col) { + oxy_draw(x, y, w, h, col, FL_OXY_ROUND_DOWN_BOX, true); } - -extern void fl_round_focus(Fl_Boxtype bt, int x, int y, int w, int h, Fl_Color fg, Fl_Color bg); -extern void fl_internal_boxtype(Fl_Boxtype, Fl_Box_Draw_F*, Fl_Box_Draw_Focus_F* =NULL); - -Fl_Boxtype fl_define_FL_OXY_UP_BOX() { - - fl_internal_boxtype(_FL_OXY_UP_BOX, up_box); - fl_internal_boxtype(_FL_OXY_DOWN_BOX, down_box); - fl_internal_boxtype(_FL_OXY_UP_FRAME, up_frame); - fl_internal_boxtype(_FL_OXY_DOWN_FRAME, down_frame); - fl_internal_boxtype(_FL_OXY_THIN_UP_BOX, thin_up_box); - fl_internal_boxtype(_FL_OXY_THIN_DOWN_BOX, thin_down_box); - fl_internal_boxtype(_FL_OXY_THIN_UP_FRAME, thin_up_frame); - fl_internal_boxtype(_FL_OXY_THIN_DOWN_FRAME, thin_down_frame); - fl_internal_boxtype(_FL_OXY_ROUND_UP_BOX, round_up_box, fl_round_focus); - fl_internal_boxtype(_FL_OXY_ROUND_DOWN_BOX, round_down_box, fl_round_focus); - fl_internal_boxtype(_FL_OXY_BUTTON_UP_BOX, button_up_box); - fl_internal_boxtype(_FL_OXY_BUTTON_DOWN_BOX, button_down_box); - - return _FL_OXY_UP_BOX; -} diff --git a/src/fl_plastic.cxx b/src/fl_plastic.cxx index 16c565c8b..e9ca0bd2a 100644 --- a/src/fl_plastic.cxx +++ b/src/fl_plastic.cxx @@ -4,7 +4,7 @@ // These box types provide a cross between Aqua and KDE buttons; kindof // like translucent plastic buttons... // -// Copyright 2001-2010 by Michael Sweet. +// Copyright 2001-2025 by Michael Sweet. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this @@ -268,7 +268,7 @@ static void shade_round(int x, int y, int w, int h, const char *c, Fl_Color bc) } -static void up_frame(int x, int y, int w, int h, Fl_Color c) { +void fl_plastic_up_frame(int x, int y, int w, int h, Fl_Color c) { frame_rect(x, y, w, h - 1, "KLDIIJLM", c); } @@ -290,10 +290,10 @@ static void narrow_thin_box(int x, int y, int w, int h, Fl_Color c) { } -static void thin_up_box(int x, int y, int w, int h, Fl_Color c) { +void fl_plastic_thin_up_box(int x, int y, int w, int h, Fl_Color c) { #ifdef USE_OLD_PLASTIC_BOX shade_rect(x + 2, y + 2, w - 4, h - 5, "RVQNOPQRSTUVWVQ", c); - up_frame(x, y, w, h, c); + fl_plastic_up_frame(x, y, w, h, c); #else if (w > 4 && h > 4) { shade_rect(x + 1, y + 1, w - 2, h - 3, "RQOQSUWQ", c); @@ -305,36 +305,36 @@ static void thin_up_box(int x, int y, int w, int h, Fl_Color c) { } -static void up_box(int x, int y, int w, int h, Fl_Color c) { +void fl_plastic_up_box(int x, int y, int w, int h, Fl_Color c) { #ifdef USE_OLD_PLASTIC_BOX shade_rect(x + 2, y + 2, w - 4, h - 5, "RVQNOPQRSTUVWVQ", c); - up_frame(x, y, w, h, c); + fl_plastic_up_frame(x, y, w, h, c); #else if (w > 8 && h > 8) { shade_rect(x + 1, y + 1, w - 2, h - 3, "RVQNOPQRSTUVWVQ", c); frame_rect(x, y, w, h - 1, "IJLM", c); } else { - thin_up_box(x, y, w, h, c); + fl_plastic_thin_up_box(x, y, w, h, c); } #endif // USE_OLD_PLASTIC_BOX } -static void up_round(int x, int y, int w, int h, Fl_Color c) { +void fl_plastic_up_round(int x, int y, int w, int h, Fl_Color c) { shade_round(x, y, w, h, "RVQNOPQRSTUVWVQ", c); frame_round(x, y, w, h, "IJLM", c); } -static void down_frame(int x, int y, int w, int h, Fl_Color c) { +void fl_plastic_down_frame(int x, int y, int w, int h, Fl_Color c) { frame_rect(x, y, w, h - 1, "LLLLTTRR", c); } -static void down_box(int x, int y, int w, int h, Fl_Color c) { +void fl_plastic_down_box(int x, int y, int w, int h, Fl_Color c) { if (w > 6 && h > 6) { shade_rect(x + 2, y + 2, w - 4, h - 5, "STUVWWWVT", c); - down_frame(x, y, w, h, c); + fl_plastic_down_frame(x, y, w, h, c); } else { narrow_thin_box(x, y, w, h, c); @@ -342,24 +342,8 @@ static void down_box(int x, int y, int w, int h, Fl_Color c) { } -static void down_round(int x, int y, int w, int h, Fl_Color c) { +void fl_plastic_down_round(int x, int y, int w, int h, Fl_Color c) { shade_round(x, y, w, h, "STUVWWWVT", c); frame_round(x, y, w, h, "IJLM", c); } - -extern void fl_round_focus(Fl_Boxtype bt, int x, int y, int w, int h, Fl_Color fg, Fl_Color bg); -extern void fl_internal_boxtype(Fl_Boxtype, Fl_Box_Draw_F*, Fl_Box_Draw_Focus_F* =NULL); - -Fl_Boxtype fl_define_FL_PLASTIC_UP_BOX() { - fl_internal_boxtype(_FL_PLASTIC_UP_BOX, up_box); - fl_internal_boxtype(_FL_PLASTIC_DOWN_BOX, down_box); - fl_internal_boxtype(_FL_PLASTIC_UP_FRAME, up_frame); - fl_internal_boxtype(_FL_PLASTIC_DOWN_FRAME, down_frame); - fl_internal_boxtype(_FL_PLASTIC_THIN_UP_BOX, thin_up_box); - fl_internal_boxtype(_FL_PLASTIC_THIN_DOWN_BOX, down_box); - fl_internal_boxtype(_FL_PLASTIC_ROUND_UP_BOX, up_round, fl_round_focus); - fl_internal_boxtype(_FL_PLASTIC_ROUND_DOWN_BOX, down_round, fl_round_focus); - - return _FL_PLASTIC_UP_BOX; -} diff --git a/src/fl_round_box.cxx b/src/fl_round_box.cxx index c46e6f9ae..aae5ef5b1 100644 --- a/src/fl_round_box.cxx +++ b/src/fl_round_box.cxx @@ -1,7 +1,7 @@ // // Round box drawing routines for the Fast Light Tool Kit (FLTK). // -// Copyright 1998-2010 by Bill Spitzak and others. +// Copyright 1998-2025 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this @@ -120,9 +120,3 @@ void fl_round_focus(Fl_Boxtype bt, int x, int y, int w, int h, Fl_Color fg, Fl_C fl_color(savecolor); } -extern void fl_internal_boxtype(Fl_Boxtype, Fl_Box_Draw_F*, Fl_Box_Draw_Focus_F* =NULL); -Fl_Boxtype fl_define_FL_ROUND_UP_BOX() { - fl_internal_boxtype(_FL_ROUND_DOWN_BOX, fl_round_down_box, fl_round_focus); - fl_internal_boxtype(_FL_ROUND_UP_BOX, fl_round_up_box, fl_round_focus); - return _FL_ROUND_UP_BOX; -} diff --git a/src/fl_rounded_box.cxx b/src/fl_rounded_box.cxx index 9b64f5265..d442f41f8 100644 --- a/src/fl_rounded_box.cxx +++ b/src/fl_rounded_box.cxx @@ -1,7 +1,7 @@ // // Rounded box drawing routines for the Fast Light Tool Kit (FLTK). // -// Copyright 1998-2020 by Bill Spitzak and others. +// Copyright 1998-2025 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this @@ -37,23 +37,23 @@ static void rbox(int fill, int x, int y, int w, int h) { fl_rounded_rect(x, y, w, h, rs); } -static void fl_rflat_box(int x, int y, int w, int h, Fl_Color c) { +void fl_rflat_box(int x, int y, int w, int h, Fl_Color c) { Fl::set_box_color(c); rbox(1, x, y, w, h); rbox(0, x, y, w, h); } -static void fl_rounded_frame(int x, int y, int w, int h, Fl_Color c) { +void fl_rounded_frame(int x, int y, int w, int h, Fl_Color c) { Fl::set_box_color(c); rbox(0, x, y, w, h); } -static void fl_rounded_box(int x, int y, int w, int h, Fl_Color c) { +void fl_rounded_box(int x, int y, int w, int h, Fl_Color c) { Fl::set_box_color(c); rbox(1, x, y, w, h); fl_color(FL_BLACK); rbox(0, x, y, w, h); } -static void fl_rshadow_box(int x, int y, int w, int h, Fl_Color c) { +void fl_rshadow_box(int x, int y, int w, int h, Fl_Color c) { // draw shadow: fl_color(FL_DARK3); rbox(1, x+BW, y+BW, w, h); @@ -75,20 +75,3 @@ void fl_rounded_focus(Fl_Boxtype bt, int x, int y, int w, int h, Fl_Color fg, Fl fl_color(savecolor); } -extern void fl_internal_boxtype(Fl_Boxtype, Fl_Box_Draw_F*, Fl_Box_Draw_Focus_F* =NULL); - -Fl_Boxtype fl_define_FL_ROUNDED_BOX() { - fl_internal_boxtype(_FL_ROUNDED_FRAME, fl_rounded_frame, fl_rounded_focus); - fl_internal_boxtype(_FL_ROUNDED_BOX, fl_rounded_box, fl_rounded_focus); - return _FL_ROUNDED_BOX; -} - -Fl_Boxtype fl_define_FL_RFLAT_BOX() { - fl_internal_boxtype(_FL_RFLAT_BOX, fl_rflat_box, fl_rounded_focus); - return _FL_RFLAT_BOX; -} - -Fl_Boxtype fl_define_FL_RSHADOW_BOX() { - fl_internal_boxtype(_FL_RSHADOW_BOX, fl_rshadow_box, fl_rounded_focus); - return _FL_RSHADOW_BOX; -} diff --git a/src/fl_shadow_box.cxx b/src/fl_shadow_box.cxx index 16d874afc..0b1873ff1 100644 --- a/src/fl_shadow_box.cxx +++ b/src/fl_shadow_box.cxx @@ -1,7 +1,7 @@ // // Shadow box drawing routines for the Fast Light Tool Kit (FLTK). // -// Copyright 1998-2011 by Bill Spitzak and others. +// Copyright 1998-2025 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this @@ -22,7 +22,7 @@ // BW = box shadow width #define BW (Fl::box_shadow_width()) -static void fl_shadow_frame(int x, int y, int w, int h, Fl_Color c) { +void fl_shadow_frame(int x, int y, int w, int h, Fl_Color c) { fl_color(FL_DARK3); fl_rectf(x+BW, y+h-BW, w - BW, BW); fl_rectf(x+w-BW, y+BW, BW, h - BW); @@ -30,15 +30,8 @@ static void fl_shadow_frame(int x, int y, int w, int h, Fl_Color c) { fl_rect(x,y,w-BW,h-BW); } -static void fl_shadow_box(int x, int y, int w, int h, Fl_Color c) { +void fl_shadow_box(int x, int y, int w, int h, Fl_Color c) { Fl::set_box_color(c); fl_rectf(x,y,w-BW,h-BW); fl_shadow_frame(x,y,w,h,FL_GRAY0); } - -extern void fl_internal_boxtype(Fl_Boxtype, Fl_Box_Draw_F*, Fl_Box_Draw_Focus_F* =NULL); -Fl_Boxtype fl_define_FL_SHADOW_BOX() { - fl_internal_boxtype(_FL_SHADOW_FRAME, fl_shadow_frame); - fl_internal_boxtype(_FL_SHADOW_BOX, fl_shadow_box); - return _FL_SHADOW_BOX; -} |
