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-rw-r--r--src/cfg_gfx/xlib.H97
1 files changed, 0 insertions, 97 deletions
diff --git a/src/cfg_gfx/xlib.H b/src/cfg_gfx/xlib.H
index 307bdb733..60478f5bd 100644
--- a/src/cfg_gfx/xlib.H
+++ b/src/cfg_gfx/xlib.H
@@ -84,103 +84,6 @@ protected:
void restore_clip();
};
-#endif
-
-/**
- A drawing surface that's susceptible to receive graphical output.
- Any FLTK application has at any time a current drawing surface to which all drawing requests are directed.
- The current surface is given by Fl_Surface_Device::surface().
- When main() begins running, the current drawing surface has been set to the computer's display,
- an instance of the Fl_Display_Device class.
-
- A drawing surface other than the computer's display, is typically used as follows:
- <ol><li> Create \c surface, an object from a particular Fl_Surface_Device derived class (e.g., Fl_Copy_Surface, Fl_Printer).
- <li> Memorize what is the current drawing surface with <tt> Fl_Surface_Device *old_current = Fl_Surface_Device::surface();</tt>
- <li> Call \c surface->set_current(); to redirect all graphics requests to \c surface which becomes the new
- current drawing surface (not necessary with class Fl_Printer because it is done by Fl_Printer::start_job()).
- <li> At this point any of the \ref fl_drawings (e.g., fl_rect()) or the \ref fl_attributes or \ref drawing_images functions
- (e.g., fl_draw_image(), Fl_Image::draw()) operates on the new current drawing surface.
- Certain drawing surfaces allow additional ways to draw to them (e.g., Fl_Printer::print_widget(), Fl_Image_Surface::draw()).
- <li> After all drawing requests have been performed, redirect graphics requests back to their previous destination
- with \c old_current->set_current();.
- <li> Delete \c surface.
- </ol>
- */
-class FL_EXPORT Fl_Surface_Device : public Fl_Device {
- /** \brief The graphics driver in use by this surface. */
- Fl_Graphics_Driver *_driver;
- static Fl_Surface_Device *_surface; // the surface that currently receives graphics output
- static Fl_Surface_Device *default_surface(); // create surface is none exists yet
-protected:
- /** \brief Constructor that sets the graphics driver to use for the created surface. */
- Fl_Surface_Device(Fl_Graphics_Driver *graphics_driver) {_driver = graphics_driver; };
-public:
- static const char *class_id;
- const char *class_name() {return class_id;};
- virtual void set_current(void);
- /** \brief Sets the graphics driver of this drawing surface. */
- inline void driver(Fl_Graphics_Driver *graphics_driver) {_driver = graphics_driver;};
- /** \brief Returns the graphics driver of this drawing surface. */
- inline Fl_Graphics_Driver *driver() {return _driver; };
- /** The current drawing surface.
- In other words, the Fl_Surface_Device object that currently receives all graphics output */
- static inline Fl_Surface_Device *surface() {
- return _surface ? _surface : default_surface();
- };
- /** \brief The destructor. */
- virtual ~Fl_Surface_Device() {}
-};
-
-/**
- A display to which the computer can draw.
- When the program begins running, an Fl_Display_Device instance has been created and made the current drawing surface.
- There is no need to create any other object of this class.
- */
-class FL_EXPORT Fl_Display_Device : public Fl_Surface_Device {
- friend class Fl_Quartz_Graphics_Driver;
- static Fl_Display_Device *_display; // the platform display device
-#ifdef __APPLE__
- friend class Fl_X;
- friend class Fl_Graphics_Driver;
- static bool high_res_window_; //< true when drawing to a window of a retina display (Mac OS X only)
- static bool high_resolution() {return high_res_window_;}
-#elif defined(WIN32)
-#elif defined(FL_PORTING)
-# pragma message "FL_PORTING: implement functions for extra high res drawing if your platform supports it"
-#else
-#endif
-public:
- static const char *class_id;
- const char *class_name() {return class_id;};
- Fl_Display_Device(Fl_Graphics_Driver *graphics_driver);
- static Fl_Display_Device *display_device();
-};
-
-/**
- This plugin socket allows the integration of new device drivers for special
- window or screen types. It is currently used to provide an automated printing
- service and screen capture for OpenGL windows, if linked with fltk_gl.
- */
-class FL_EXPORT Fl_Device_Plugin : public Fl_Plugin {
-public:
- /** \brief The constructor */
- Fl_Device_Plugin(const char *pluginName)
- : Fl_Plugin(klass(), pluginName) { }
- /** \brief Returns the class name */
- virtual const char *klass() { return "fltk:device"; }
- /** \brief Returns the plugin name */
- virtual const char *name() = 0;
- /** \brief Prints a widget
- \param w the widget
- \param x,y offsets where to print relatively to coordinates origin
- \param height height of the current drawing area
- */
- virtual int print(Fl_Widget* w, int x, int y, int height) = 0;
- /** captures a rectangle of a widget as an image
- \return The captured pixels as an RGB image
- */
- virtual Fl_RGB_Image* rectangle_capture(Fl_Widget *widget, int x, int y, int w, int h) = 0;
-};
#endif // FL_CFG_GFX_XLIB_H