diff options
| -rw-r--r-- | CHANGES | 1 | ||||
| -rw-r--r-- | src/Fl_Tile.cxx | 6 |
2 files changed, 6 insertions, 1 deletions
@@ -1,5 +1,6 @@ CHANGES IN FLTK 1.1.8 + - Fixed drawing issues of a tile in a scroll (STR #1507) - Fixed dismissing buttons in menu bars (STR #1494) - Making a child group visible in a Fl_Tabs or Fl_Wizard group now shows that tab or pane. diff --git a/src/Fl_Tile.cxx b/src/Fl_Tile.cxx index ead237cad..2c70ea513 100644 --- a/src/Fl_Tile.cxx +++ b/src/Fl_Tile.cxx @@ -66,6 +66,8 @@ void Fl_Tile::position(int oix, int oiy, int newx, int newy) { // move the lower-right corner (sort of): void Fl_Tile::resize(int X,int Y,int W,int H) { + //Fl_Group::resize(X, Y, W, H); + //return; // remember how much to move the child widgets: int dx = X-x(); int dy = Y-y(); @@ -92,7 +94,9 @@ void Fl_Tile::resize(int X,int Y,int W,int H) { int B = yy+o->h(); if (*p++ >= OB) yy += dh; else if (yy > NB) yy = NB; if (*p++ >= OB) B += dh; else if (B > NB) B = NB; - o->resize(xx,yy,R-xx,B-yy); o->redraw(); + o->resize(xx,yy,R-xx,B-yy); + // do *not* call o->redraw() here! If you do, and the tile is inside a + // scroll, it'll set the damage areas wrong for all children! } } |
