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-rw-r--r--src/fl_rounded_box.cxx29
1 files changed, 20 insertions, 9 deletions
diff --git a/src/fl_rounded_box.cxx b/src/fl_rounded_box.cxx
index 17cc9de81..3a2f28880 100644
--- a/src/fl_rounded_box.cxx
+++ b/src/fl_rounded_box.cxx
@@ -3,7 +3,7 @@
//
// Rounded box drawing routines for the Fast Light Tool Kit (FLTK).
//
-// Copyright 1998-2010 by Bill Spitzak and others.
+// Copyright 1998-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
@@ -19,29 +19,40 @@
#include <FL/Fl.H>
#include <FL/fl_draw.H>
+// Constants for rounded corner drawing algorithm:
+//
+// RN = number of segments per corner (must match offset array size)
+// RS = max. corner radius
+// BW = box shadow width
+
#define RN 5
#define RS 15
#define BW 3
static double offset[RN] = { 0.0, 0.07612, 0.29289, 0.61732, 1.0};
+static inline void fl_vertex_r(double x, double y) {
+ fl_vertex(x + 0.5, y + 0.5);
+}
+
static void rbox(int fill, int x, int y, int w, int h) {
int i;
- int rsx ,rsy, rs;
- rsx = w*2/5; rsy = h*2/5;
- if (rsx > rsy) rs = rsy; else rs = rsx;
+ int rs, rsy;
+ rs = w*2/5; rsy = h*2/5;
+ if (rs > rsy) rs = rsy; // use smaller radius
if (rs > RS) rs = RS;
- rsx = rs; rsy = rs;
+ if (rs == 5) rs = 4; // use only even sizes for small corners (STR #2943)
+ if (rs == 7) rs = 8; // note: 8 is better than 6 (really)
if (fill) fl_begin_polygon(); else fl_begin_loop();
for (i=0; i<RN; i++)
- fl_vertex(x + offset[RN-i-1]*rsx, y + offset[i] * rsy);
+ fl_vertex_r(x + offset[RN-i-1]*rs, y + offset[i] * rs);
for (i=0; i<RN; i++)
- fl_vertex(x + offset[i]*rsx, y + h-1 - offset[RN-i-1] * rsy);
+ fl_vertex_r(x + offset[i]*rs, y + h-1 - offset[RN-i-1] * rs);
for (i=0; i<RN; i++)
- fl_vertex(x + w-1 - offset[RN-i-1]*rsx, y + h-1 - offset[i] * rsy);
+ fl_vertex_r(x + w-1 - offset[RN-i-1]*rs, y + h-1 - offset[i] * rs);
for (i=0; i<RN; i++)
- fl_vertex(x + w-1 - offset[i]*rsx, y + offset[RN-i-1] * rsy);
+ fl_vertex_r(x + w-1 - offset[i]*rs, y + offset[RN-i-1] * rs);
if (fill) fl_end_polygon(); else fl_end_loop();
}