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-rw-r--r--examples/OpenGL3test.cxx6
-rw-r--r--src/Fl_cocoa.mm16
-rw-r--r--src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.H3
-rw-r--r--src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.cxx34
-rw-r--r--src/drivers/Cocoa/Fl_Cocoa_Window_Driver.H5
5 files changed, 48 insertions, 16 deletions
diff --git a/examples/OpenGL3test.cxx b/examples/OpenGL3test.cxx
index edcb56d93..40d0bf74e 100644
--- a/examples/OpenGL3test.cxx
+++ b/examples/OpenGL3test.cxx
@@ -191,8 +191,10 @@ void toggle_double(Fl_Widget *wid, void *data) {
SimpleGL3Window *glwin = (SimpleGL3Window*)data;
int flags = glwin->mode();
if (doublebuff) flags |= FL_DOUBLE; else flags &= ~FL_DOUBLE;
- glwin->mode(flags);
glwin->reset();
+ glwin->hide();
+ glwin->mode(flags);
+ glwin->show();
}
@@ -227,7 +229,7 @@ void button_cb(Fl_Widget *, void *) {
}
void add_widgets(Fl_Gl_Window *g) {
- Fl::set_color(FL_FREE_COLOR, 255, 0, 0, 140); // partially transparent red
+ Fl::set_color(FL_FREE_COLOR, 255, 255, 255, 140); // partially transparent white
g->begin();
// Create here widgets to go above the GL3 scene
Fl_Button* b = new Fl_Button( 0, 170, 60, 30, "button");
diff --git a/src/Fl_cocoa.mm b/src/Fl_cocoa.mm
index 9cb302dcb..ccb4ebe81 100644
--- a/src/Fl_cocoa.mm
+++ b/src/Fl_cocoa.mm
@@ -2941,25 +2941,29 @@ NSOpenGLContext* Fl_Cocoa_Window_Driver::create_GLcontext_for_window(NSOpenGLPix
}
-NSOpenGLContext *Fl_Cocoa_Window_Driver::gl1ctxt_create() {
+NSOpenGLContext *Fl_Cocoa_Window_Driver::gl1ctxt_create(NSView **gl1view) {
FLView *view = (FLView*)[fl_xid(pWindow) contentView];
- NSView *gl1view = [[NSView alloc] initWithFrame:[view frame]];
- [view addSubview:gl1view];
- [gl1view release];
+ *gl1view = [[NSView alloc] initWithFrame:[view frame]];
NSOpenGLPixelFormat *gl1pixelformat =
Fl_Cocoa_Window_Driver::mode_to_NSOpenGLPixelFormat(
FL_RGB8 | FL_ALPHA | FL_SINGLE, NULL);
NSOpenGLContext *gl1ctxt = [[NSOpenGLContext alloc]
initWithFormat:gl1pixelformat shareContext:nil];
[gl1pixelformat release];
- remove_gl_context_opacity(gl1ctxt);
+ return gl1ctxt;
+}
+
+void Fl_Cocoa_Window_Driver::gl1ctxt_add(NSOpenGLContext *gl1ctxt, NSView *gl1view) {
+ FLView *flview = (FLView*)[fl_xid(pWindow) contentView];
+ [flview addSubview:gl1view];
+ [gl1view release];
#if MAC_OS_X_VERSION_MAX_ALLOWED > MAC_OS_X_VERSION_10_7
if (fl_mac_os_version >= 100700 && Fl::use_high_res_GL()) {
[gl1view setWantsBestResolutionOpenGLSurface:YES];
}
#endif
[gl1ctxt setView:gl1view];
- return gl1ctxt;
+ remove_gl_context_opacity(gl1ctxt);
}
diff --git a/src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.H b/src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.H
index e1a8dabb3..f0456eec9 100644
--- a/src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.H
+++ b/src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.H
@@ -28,9 +28,9 @@ class Fl_Gl_Choice;
class Fl_Cocoa_Gl_Window_Driver : public Fl_Gl_Window_Driver {
NSOpenGLContext *gl1ctxt; // GL1 context in addition to GL3 context
+ static void delayed_addgl1ctxt(void *data);
friend Fl_Gl_Window_Driver* Fl_Gl_Window_Driver::newGlWindowDriver(Fl_Gl_Window *);
Fl_Cocoa_Gl_Window_Driver(Fl_Gl_Window *win);
- ~Fl_Cocoa_Gl_Window_Driver();
virtual float pixels_per_unit();
virtual void before_show(int& need_after);
virtual void after_show();
@@ -53,6 +53,7 @@ class Fl_Cocoa_Gl_Window_Driver : public Fl_Gl_Window_Driver {
void apply_scissor();
virtual void switch_to_GL1();
virtual void switch_back();
+ virtual void gl_hide_before(void *&);
};
diff --git a/src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.cxx b/src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.cxx
index 7a20a7536..bb4c53df1 100644
--- a/src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.cxx
+++ b/src/drivers/Cocoa/Fl_Cocoa_Gl_Window_Driver.cxx
@@ -53,10 +53,6 @@ Fl_Cocoa_Gl_Window_Driver::Fl_Cocoa_Gl_Window_Driver(Fl_Gl_Window *win) :
gl1ctxt = NULL;
}
-Fl_Cocoa_Gl_Window_Driver::~Fl_Cocoa_Gl_Window_Driver() {
- if (gl1ctxt) Fl_Cocoa_Window_Driver::GLcontext_release(gl1ctxt);
-}
-
Fl_Gl_Choice *Fl_Cocoa_Gl_Window_Driver::find(int m, const int *alistp)
{
Fl::screen_driver()->open_display(); // useful when called through gl_start()
@@ -331,12 +327,31 @@ FL_EXPORT NSOpenGLContext *fl_mac_glcontext(GLContext rc) {
view/GL context.
*/
+static struct win_view {
+ Fl_Gl_Window *win;
+ NSView *gl1view;
+ NSOpenGLContext *gl1ctxt;
+} win_view_struct;
+
+void Fl_Cocoa_Gl_Window_Driver::delayed_addgl1ctxt(void *d) {
+ struct win_view *data = (struct win_view *)d;
+ Fl_Cocoa_Window_Driver::driver(data->win)->gl1ctxt_add(data->gl1ctxt, data->gl1view);
+ data->win->redraw();
+}
+
void Fl_Cocoa_Gl_Window_Driver::switch_to_GL1() {
if (!gl1ctxt) {
- gl1ctxt = Fl_Cocoa_Window_Driver::driver(pWindow)->gl1ctxt_create();
- Fl::add_timeout(0.01, (Fl_Timeout_Handler)delayed_redraw, pWindow);
+ gl1ctxt = Fl_Cocoa_Window_Driver::driver(pWindow)->gl1ctxt_create(
+ &win_view_struct.gl1view);
+ win_view_struct.win = pWindow;
+ win_view_struct.gl1ctxt = gl1ctxt;
+ Fl::add_timeout(0.01,
+ Fl_Cocoa_Gl_Window_Driver::delayed_addgl1ctxt,
+ &win_view_struct);
}
Fl_Cocoa_Window_Driver::GLcontext_makecurrent(gl1ctxt);
+ glClearColor(0., 0., 0., 0.);
+ glClear(GL_COLOR_BUFFER_BIT);
}
void Fl_Cocoa_Gl_Window_Driver::switch_back() {
@@ -344,6 +359,13 @@ void Fl_Cocoa_Gl_Window_Driver::switch_back() {
Fl_Cocoa_Window_Driver::GLcontext_makecurrent((NSOpenGLContext*)pWindow->context());
}
+void Fl_Cocoa_Gl_Window_Driver::gl_hide_before(void *&) {
+ if (gl1ctxt) {
+ Fl_Cocoa_Window_Driver::GLcontext_release(gl1ctxt);
+ gl1ctxt = 0;
+ }
+}
+
class Fl_Gl_Cocoa_Plugin : public Fl_Cocoa_Plugin {
public:
diff --git a/src/drivers/Cocoa/Fl_Cocoa_Window_Driver.H b/src/drivers/Cocoa/Fl_Cocoa_Window_Driver.H
index d6f7534c2..16cea4e67 100644
--- a/src/drivers/Cocoa/Fl_Cocoa_Window_Driver.H
+++ b/src/drivers/Cocoa/Fl_Cocoa_Window_Driver.H
@@ -36,6 +36,7 @@ class Fl_Window;
@class FLWindow;
@class NSOpenGLContext;
@class NSOpenGLPixelFormat;
+@class NSView;
#else
class CALayer;
class NSCursor;
@@ -43,6 +44,7 @@ class NSImage;
class FLWindow;
class NSOpenGLContext;
class NSOpenGLPixelFormat;
+class NSView;
#endif // __OBJC__
/**
@@ -155,7 +157,8 @@ public:
static void GL_cleardrawable(void); // uses Objective-c
static void gl_start(NSOpenGLContext*); // uses Objective-c
static void remove_gl_context_opacity(NSOpenGLContext*); // uses Objective-c
- NSOpenGLContext *gl1ctxt_create(); // uses Objective-c
+ NSOpenGLContext *gl1ctxt_create(NSView **); // uses Objective-c
+ void gl1ctxt_add(NSOpenGLContext*, NSView*); // uses Objective-c
static void gl1ctxt_resize(NSOpenGLContext*); // uses Objective-c
//icons