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-rw-r--r--src/Fl.cxx191
-rw-r--r--src/Fl_win32.cxx224
-rw-r--r--src/Fl_x.cxx4
3 files changed, 352 insertions, 67 deletions
diff --git a/src/Fl.cxx b/src/Fl.cxx
index d8201ba8b..b822e2d7a 100644
--- a/src/Fl.cxx
+++ b/src/Fl.cxx
@@ -35,6 +35,7 @@
#include <FL/x.H>
#include <FL/Fl_Tooltip.H>
#include <ctype.h>
+#include <stdio.h>
#include <stdlib.h>
#include "flstring.h"
@@ -104,6 +105,124 @@ int Fl::event_inside(const Fl_Widget *o) /*const*/ {
return (mx >= 0 && mx < o->w() && my >= 0 && my < o->h());
}
+//
+//
+// timer support
+//
+
+#ifdef WIN32
+
+/// implementation in Fl_win32.cxx
+
+#elif defined(__APPLE__)
+
+//
+// MacOS X timers
+//
+
+struct MacTimeout {
+ Fl_Timeout_Handler callback;
+ void* data;
+ EventLoopTimerRef timer;
+};
+static MacTimeout* mac_timers;
+static int mac_timer_alloc;
+static int mac_timer_used;
+
+
+static void realloc_timers()
+{
+ if (mac_timer_alloc == 0) {
+ mac_timer_alloc = 8;
+ }
+ MacTimeout* new_timers = new MacTimeout[mac_timer_alloc * 2];
+ memmove(new_timers, mac_timers, sizeof(MacTimeout) * mac_timer_used);
+ MacTimeout* delete_me = mac_timers;
+ mac_timers = new_timers;
+ delete [] delete_me;
+ mac_timer_alloc *= 2;
+}
+
+static void delete_timer(MacTimeout& t)
+{
+ RemoveEventLoopTimer(t.timer);
+ memset(&t, 0, sizeof(MacTimeout));
+}
+
+
+static pascal void do_timer(EventLoopTimerRef timer, void* data)
+{
+ for (int i = 0; i < mac_timer_used; ++i) {
+ MacTimeout& t = mac_timers[i];
+ if (t.timer == timer && t.data == data) {
+ return (*t.callback)(data);
+ }
+ }
+}
+
+
+void Fl::add_timeout(double time, Fl_Timeout_Handler cb, void* data)
+{
+ int timer_id = -1;
+ for (int i = 0; i < mac_timer_used; ++i) {
+ if ( !mac_timers[i].timer ) {
+ timer_id = i;
+ break;
+ }
+ }
+ if (timer_id == -1) {
+ if (mac_timer_used == mac_timer_alloc) {
+ realloc_timers();
+ }
+ timer_id = mac_timer_used++;
+ }
+
+ EventTimerInterval fireDelay = (EventTimerInterval) time;
+ EventLoopTimerUPP timerUPP = NewEventLoopTimerUPP(do_timer);
+ EventLoopTimerRef timerRef;
+ OSStatus err = InstallEventLoopTimer(GetMainEventLoop(), fireDelay, 0, timerUPP, data, &timerRef);
+ if (err == noErr) {
+ mac_timers[timer_id].callback = cb;
+ mac_timers[timer_id].data = data;
+ mac_timers[timer_id].timer = timerRef;
+ }
+}
+
+void Fl::repeat_timeout(double time, Fl_Timeout_Handler cb, void* data)
+{
+ remove_timeout(cb, data);
+ add_timeout(time, cb, data);
+}
+
+int Fl::has_timeout(Fl_Timeout_Handler cb, void* data)
+{
+ for (int i = 0; i < mac_timer_used; ++i) {
+ MacTimeout& t = mac_timers[i];
+ if (t.callback == cb && t.data == data) {
+ return 1;
+ }
+ }
+ return 0;
+}
+
+void Fl::remove_timeout(Fl_Timeout_Handler cb, void* data)
+{
+ for (int i = 0; i < mac_timer_used; ++i) {
+ MacTimeout& t = mac_timers[i];
+ if (t.callback == cb && ( t.data == data || data == NULL)) {
+ delete_timer(t);
+ }
+ }
+}
+
+
+#else
+
+//
+// X11 timers
+//
+
+
////////////////////////////////////////////////////////////////
// Timeouts are stored in a sorted list, so only the first one needs
// to be checked to see if any should be called.
@@ -115,10 +234,9 @@ struct Timeout {
Timeout* next;
};
static Timeout* first_timeout, *free_timeout;
+static int first_timeout_count, free_timeout_count;
-#ifndef WIN32
-# include <sys/time.h>
-#endif
+#include <sys/time.h>
// I avoid the overhead of getting the current time when we have no
// timeouts by setting this flag instead of getting the time.
@@ -127,12 +245,6 @@ static Timeout* first_timeout, *free_timeout;
static char reset_clock = 1;
static void elapse_timeouts() {
-#ifdef WIN32
- unsigned long newclock = GetTickCount();
- static unsigned long prevclock;
- double elapsed = (newclock-prevclock)/1000.0;
- prevclock = newclock;
-#else
static struct timeval prevclock;
struct timeval newclock;
gettimeofday(&newclock, NULL);
@@ -140,7 +252,6 @@ static void elapse_timeouts() {
(newclock.tv_usec - prevclock.tv_usec)/1000000.0;
prevclock.tv_sec = newclock.tv_sec;
prevclock.tv_usec = newclock.tv_usec;
-#endif
if (reset_clock) {
reset_clock = 0;
} else if (elapsed > 0) {
@@ -162,8 +273,12 @@ void Fl::add_timeout(double time, Fl_Timeout_Handler cb, void *argp) {
void Fl::repeat_timeout(double time, Fl_Timeout_Handler cb, void *argp) {
time += missed_timeout_by; if (time < -.05) time = 0;
Timeout* t = free_timeout;
- if (t) free_timeout = t->next;
- else t = new Timeout;
+ if (t) {
+ free_timeout = t->next;
+ --free_timeout_count;
+ } else {
+ t = new Timeout;
+ }
t->time = time;
t->cb = cb;
t->arg = argp;
@@ -195,6 +310,8 @@ void Fl::remove_timeout(Fl_Timeout_Handler cb, void *argp) {
}
}
+#endif
+
////////////////////////////////////////////////////////////////
// Checks are just stored in a list. They are called in the reverse
// order that they were added (this may change in the future).
@@ -208,7 +325,7 @@ struct Check {
void* arg;
Check* next;
};
-static Check* first_check, *next_check, *free_check;
+static Check *first_check, *next_check, *free_check;
void Fl::add_check(Fl_Timeout_Handler cb, void *argp) {
Check* t = free_check;
@@ -235,6 +352,20 @@ void Fl::remove_check(Fl_Timeout_Handler cb, void *argp) {
}
}
+static void run_checks()
+{
+ // checks are a bit messy so that add/remove and wait may be called
+ // from inside them without causing an infinite loop:
+ if (next_check == first_check) {
+ while (next_check) {
+ Check* checkp = next_check;
+ next_check = checkp->next;
+ (checkp->cb)(checkp->arg);
+ }
+ next_check = first_check;
+ }
+}
+
////////////////////////////////////////////////////////////////
// wait/run/check/ready:
@@ -249,6 +380,17 @@ double Fl::wait(double time_to_wait) {
// delete all widgets that were listed during callbacks
do_widget_deletion();
+#ifdef WIN32
+
+ return fl_wait(time_to_wait);
+
+#elif defined(__APPLE__)
+
+ flush();
+ return fl_wait(time_to_wait);
+
+#else
+
if (first_timeout) {
elapse_timeouts();
Timeout *t;
@@ -262,22 +404,15 @@ double Fl::wait(double time_to_wait) {
first_timeout = t->next;
t->next = free_timeout;
free_timeout = t;
+ ++free_timeout_count;
+ --first_timeout_count;
// Now it is safe for the callback to do add_timeout:
cb(argp);
}
} else {
reset_clock = 1; // we are not going to check the clock
}
- // checks are a bit messy so that add/remove and wait may be called
- // from inside them without causing an infinite loop:
- if (next_check == first_check) {
- while (next_check) {
- Check* checkp = next_check;
- next_check = checkp->next;
- (checkp->cb)(checkp->arg);
- }
- next_check = first_check;
- }
+ run_checks();
// if (idle && !fl_ready()) {
if (idle) {
if (!in_idle) {
@@ -300,9 +435,10 @@ double Fl::wait(double time_to_wait) {
flush();
return fl_wait(time_to_wait);
}
+#endif
}
-#define FOREVER 1e20
+#define FOREVER 0.01 //1e20
int Fl::run() {
while (Fl_X::first) wait(FOREVER);
@@ -327,12 +463,14 @@ int Fl::check() {
}
int Fl::ready() {
+#if ! defined( WIN32 ) && ! defined(__APPLE__)
if (first_timeout) {
elapse_timeouts();
if (first_timeout->time <= 0) return 1;
} else {
reset_clock = 1;
}
+#endif
return fl_ready();
}
@@ -1099,6 +1237,11 @@ void Fl_Window::flush() {
draw();
}
+#ifdef WIN32
+# include "Fl_win32.cxx"
+#elif defined(__APPLE__)
+# include "Fl_mac.cxx"
+#endif
//
// The following methods allow callbacks to schedule the deletion of
diff --git a/src/Fl_win32.cxx b/src/Fl_win32.cxx
index ebeed9d67..345d76ea9 100644
--- a/src/Fl_win32.cxx
+++ b/src/Fl_win32.cxx
@@ -222,7 +222,6 @@ MSG fl_msg;
// it returns 1.
int fl_wait(double time_to_wait) {
int have_message = 0;
- int timerid;
#ifndef USE_ASYNC_SELECT
if (nfds) {
@@ -260,52 +259,48 @@ int fl_wait(double time_to_wait) {
fl_unlock_function();
- if (time_to_wait < 2147483.648) {
- // Perform the requested timeout...
- have_message = PeekMessage(&fl_msg, NULL, 0, 0, PM_REMOVE);
- if (!have_message) {
- int t = (int)(time_to_wait * 1000.0 + .5);
- if (t <= 0) { // too short to measure
- fl_lock_function();
- return 0;
- }
- timerid = SetTimer(NULL, 0, t, NULL);
- have_message = GetMessage(&fl_msg, NULL, 0, 0);
- KillTimer(NULL, timerid);
- }
- } else {
- // make sure that we don't lock up if there are no more windows
- // that could receive messages, but still handle pending messages.
- if (!Fl_X::first)
- have_message = PeekMessage(&fl_msg, NULL, 0, 0, PM_REMOVE);
- else
- have_message = GetMessage(&fl_msg, NULL, 0, 0);
- }
+ time_to_wait = (time_to_wait > 10000 ? 10000 : time_to_wait);
+ int t_msec = (int) (time_to_wait * 1000.0 + 0.5);
+ int ret_val = MsgWaitForMultipleObjects(0, NULL, FALSE, t_msec, QS_ALLINPUT);
fl_lock_function();
// Execute the message we got, and all other pending messages:
- while (have_message) {
+ have_message = PeekMessage(&fl_msg, NULL, 0, 0, PM_REMOVE);
+ if (have_message > 0) {
+ while (have_message != 0 && have_message != -1) {
#ifdef USE_ASYNC_SELECT
- if (fl_msg.message == WM_FLSELECT) {
- // Got notification for socket
- for (int i = 0; i < nfds; i ++)
- if (fd[i].fd == (int)fl_msg.wParam) {
- (fd[i].cb)(fd[i].fd, fd[i].arg);
- break;
- }
- // looks like it is best to do the dispatch-message anyway:
- }
+ if (fl_msg.message == WM_FLSELECT) {
+ // Got notification for socket
+ for (int i = 0; i < nfds; i ++)
+ if (fd[i].fd == (int)fl_msg.wParam) {
+ (fd[i].cb)(fd[i].fd, fd[i].arg);
+ break;
+ }
+ // looks like it is best to do the dispatch-message anyway:
+ }
#endif
- if (fl_msg.message == fl_wake_msg) // Used for awaking wait() from another thread
- thread_message_ = (void*)fl_msg.wParam;
+ if (fl_msg.message == fl_wake_msg) // Used for awaking wait() from another thread
+ thread_message_ = (void*)fl_msg.wParam;
+
+ TranslateMessage(&fl_msg);
+ DispatchMessage(&fl_msg);
+ have_message = PeekMessage(&fl_msg, NULL, 0, 0, PM_REMOVE);
+ }
+ Fl::flush();
+ }
- TranslateMessage(&fl_msg);
- DispatchMessage(&fl_msg);
- have_message = PeekMessage(&fl_msg, NULL, 0, 0, PM_REMOVE);
+ // idle processing
+ static char in_idle;
+ if (Fl::idle && !in_idle) {
+ in_idle = 1;
+ Fl::idle();
+ in_idle = 0;
}
+ run_checks();
+
// This should return 0 if only timer events were handled:
return 1;
}
@@ -619,6 +614,45 @@ static int ms2fltk(int vk, int extended) {
extern HPALETTE fl_select_palette(void); // in fl_color_win32.cxx
#endif
+
+/////////////////////////////////////////////////////////////////////////////
+/// Win32 timers
+///
+
+struct Win32Timer
+{
+ UINT_PTR handle;
+ Fl_Timeout_Handler callback;
+ void *data;
+};
+static Win32Timer* win32_timers;
+static int win32_timer_alloc;
+static int win32_timer_used;
+static HWND s_TimerWnd;
+
+static void realloc_timers()
+{
+ if (win32_timer_alloc == 0) {
+ win32_timer_alloc = 8;
+ }
+ size_t size = sizeof(Win32Timer);
+ Win32Timer* new_timers = new Win32Timer[win32_timer_alloc * 2];
+ memmove(new_timers, win32_timers, sizeof(Win32Timer) * win32_timer_used);
+ Win32Timer* delete_me = win32_timers;
+ win32_timers = new_timers;
+ delete [] delete_me;
+ win32_timer_alloc *= 2;
+}
+
+static void delete_timer(Win32Timer& t)
+{
+ KillTimer(s_TimerWnd, t.handle);
+ memset(&t, 0, sizeof(Win32Timer));
+}
+
+/// END TIMERS
+/////////////////////////////////////////////////////////////////////////////
+
static Fl_Window* resize_bug_fix;
extern void fl_save_pen(void);
@@ -646,6 +680,7 @@ static LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPar
case WM_CLOSE: // user clicked close box
Fl::handle(FL_CLOSE, window);
+ PostQuitMessage(0);
return 0;
case WM_SYNCPAINT :
@@ -1149,13 +1184,14 @@ Fl_X* Fl_X::make(Fl_Window* w) {
if (!class_name_list.has_name(class_name)) {
WNDCLASSEX wc;
+ memset(&wc, 0, sizeof(wc));
+ wc.cbSize = sizeof(WNDCLASSEX);
// Documentation states a device context consumes about 800 bytes
// of memory... so who cares? If 800 bytes per window is what it
// takes to speed things up, I'm game.
//wc.style = CS_HREDRAW | CS_VREDRAW | CS_CLASSDC | CS_DBLCLKS;
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC | CS_DBLCLKS;
wc.lpfnWndProc = (WNDPROC)WndProc;
- wc.cbClsExtra = wc.cbWndExtra = 0;
wc.hInstance = fl_display;
if (!w->icon())
w->icon((void *)LoadIcon(NULL, IDI_APPLICATION));
@@ -1163,10 +1199,7 @@ Fl_X* Fl_X::make(Fl_Window* w) {
wc.hCursor = fl_default_cursor = LoadCursor(NULL, IDC_ARROW);
//uchar r,g,b; Fl::get_color(FL_GRAY,r,g,b);
//wc.hbrBackground = (HBRUSH)CreateSolidBrush(RGB(r,g,b));
- wc.hbrBackground = NULL;
- wc.lpszMenuName = NULL;
wc.lpszClassName = class_name;
- wc.cbSize = sizeof(WNDCLASSEX);
RegisterClassEx(&wc);
class_name_list.add_name(class_name);
}
@@ -1285,6 +1318,115 @@ Fl_X* Fl_X::make(Fl_Window* w) {
return x;
}
+
+
+
+/////////////////////////////////////////////////////////////////////////////
+/// Win32 timers
+///
+
+
+static LRESULT CALLBACK s_TimerProc(HWND hwnd, UINT msg,
+ WPARAM wParam, LPARAM lParam)
+{
+ switch (msg) {
+ case WM_TIMER:
+ {
+ unsigned int id = wParam - 1;
+ if (id < win32_timer_used && win32_timers[id].handle) {
+ Fl_Timeout_Handler cb = win32_timers[id].callback;
+ void* data = win32_timers[id].data;
+ delete_timer(win32_timers[id]);
+ if (cb) {
+ (*cb)(data);
+ }
+ }
+ }
+ return 0;
+
+ default:
+ break;
+ }
+
+ return DefWindowProc(hwnd, msg, wParam, lParam);
+}
+
+void Fl::add_timeout(double time, Fl_Timeout_Handler cb, void* data)
+{
+ repeat_timeout(time, cb, data);
+}
+
+void Fl::repeat_timeout(double time, Fl_Timeout_Handler cb, void* data)
+{
+ int timer_id = -1;
+ for (int i = 0; i < win32_timer_used; ++i) {
+ if ( !win32_timers[i].handle ) {
+ timer_id = i;
+ break;
+ }
+ }
+ if (timer_id == -1) {
+ if (win32_timer_used == win32_timer_alloc) {
+ realloc_timers();
+ }
+ timer_id = win32_timer_used++;
+ }
+ unsigned int elapsed = (unsigned int)(time * 1000);
+
+ if ( !s_TimerWnd ) {
+ const char* timer_class = "FLTimer";
+ WNDCLASSEX wc;
+ memset(&wc, 0, sizeof(wc));
+ wc.cbSize = sizeof (wc);
+ wc.style = CS_CLASSDC;
+ wc.lpfnWndProc = (WNDPROC)s_TimerProc;
+ wc.hInstance = fl_display;
+ wc.lpszClassName = timer_class;
+ ATOM atom = RegisterClassEx(&wc);
+
+ s_TimerWnd = CreateWindowEx(WS_EX_LEFT | WS_EX_TOOLWINDOW,
+ timer_class, "",
+ WS_POPUP,
+ CW_USEDEFAULT, CW_USEDEFAULT, 1, 1,
+ NULL, NULL, fl_display, NULL);
+ ShowWindow(s_TimerWnd, SW_SHOWNOACTIVATE);
+ }
+
+ win32_timers[timer_id].callback = cb;
+ win32_timers[timer_id].data = data;
+
+ win32_timers[timer_id].handle =
+ SetTimer(s_TimerWnd, timer_id + 1, elapsed, NULL);
+}
+
+int Fl::has_timeout(Fl_Timeout_Handler cb, void* data)
+{
+ for (int i = 0; i < win32_timer_used; ++i) {
+ Win32Timer& t = win32_timers[i];
+ if (t.handle && t.callback == cb && t.data == data) {
+ return 1;
+ }
+ }
+ return 0;
+}
+
+void Fl::remove_timeout(Fl_Timeout_Handler cb, void* data)
+{
+ int i;
+ for (i = 0; i < win32_timer_used; ++i) {
+ Win32Timer& t = win32_timers[i];
+ if (t.handle && t.callback == cb &&
+ (t.data == data || data == NULL)) {
+ delete_timer(t);
+ }
+ }
+}
+
+/// END TIMERS
+/////////////////////////////////////////////////////////////////////////////
+
+
+
////////////////////////////////////////////////////////////////
HINSTANCE fl_display = GetModuleHandle(NULL);
diff --git a/src/Fl_x.cxx b/src/Fl_x.cxx
index c7444fc41..f4eb3fdc6 100644
--- a/src/Fl_x.cxx
+++ b/src/Fl_x.cxx
@@ -26,9 +26,9 @@
//
#ifdef WIN32
-# include "Fl_win32.cxx"
+//# include "Fl_win32.cxx"
#elif defined(__APPLE__)
-# include "Fl_mac.cxx"
+//# include "Fl_mac.cxx"
#else
# define CONSOLIDATE_MOTION 1