diff options
| -rw-r--r-- | README.CMake_build | 137 | ||||
| -rw-r--r-- | README.CMake_use | 105 |
2 files changed, 242 insertions, 0 deletions
diff --git a/README.CMake_build b/README.CMake_build new file mode 100644 index 000000000..d68fc60c6 --- /dev/null +++ b/README.CMake_build @@ -0,0 +1,137 @@ +Using CMake to build FLTK. + +PREREQUISITES + +The prerequisites for building FLTK with CMake are staightforward: +CMake 2.6 or later and a recent FLTK 1.3 snapshot. Installation of +CMake is covered on its web site. + +This howto will cover building FLTK with the default options using cmake +under Linux with both the default Unix Makefiles and a MinGW cross compiling +toolchain. Other platforms are just as easy to use. + +OPTIONS + +All options have sensible defaults so you won't usually need to touch these. +There are only two CMake options that you may want to specify. + +CMAKE_BUILD_TYPE + This specifies what kind of build this is i.e. Release, Debug... +Platform specific compile/link flags/options are automatically selected +by CMake depending on this value. + +CMAKE_INSTALL_PREFIX + Where everything will go on install. Defaults are /usr/local for unix +and C:\Program Files\FLTK for Windows. + +These are the FLTK specific options. Platform specific options are ignored +on other platforms. + +OPTION_OPTIM + Extra optimization flags. +OPTION_ARCHFLAGS + Extra architecture flags. + + The OPTION_PREFIX_* flags are for fine-tuning where everything goes +on the install. +OPTION_PREFIX_BIN +OPTION_PREFIX_LIB +OPTION_PREFIX_INCLUDE +OPTION_PREFIX_DATA +OPTION_PREFIX_DOC +OPTION_PREFIX_CONFIG +OPTION_PREFIX_MAN + +OPTION_APPLE_X11 - default OFF + In case you want to use X11 on OSX. Not currently supported. +OPTION_USE_POLL - default OFF + Don't use this one either. + +OPTION_BUILD_SHARED_LIBS - default OFF + Normally FLTK is built as static libraries which makes more portable +binaries. If you want to use shared libraries, this will build them too. +OPTION_BUILD_EXAMPLES - default ON + Builds the many fine example programs. + +OPTION_CAIRO - default OFF + Enables libcairo support +OPTION_CAIROEXT - default OFF + Enables extended libcairo support + +OPTION_USE_GL - default ON + Enables OpenGL support + +OPTION_USE_THREADS - default ON + Enables multithreaded support + +OPTION_LARGE_FILE - default ON + Enables large file (>2G) support + + FLTK has built in jpeg zlib and png libraries. These let you use +system libraries instead, unless CMake can't find them. +OPTION_USE_SYSTEM_LIBJPEG - default ON +OPTION_USE_SYSTEM_ZLIB - default ON +OPTION_USE_SYSTEM_LIBPNG - default ON + + X11 extended libraries. +OPTION_USE_XINERAMA - default ON +OPTION_USE_XFT - default ON +OPTION_USE_XDBE - default ON + +BUILDING UNDER LINUX WITH UNIX MAKEFILES + +After untaring the FLTK source, go to the root of the FLTK tree and type +the following. + +mkdir build +cd build +cmake .. +make +sudo make install + +This will build and install a default configuration FLTK. + +CROSSCOMPILING + +Once you have a crosscompiler going, to use CMAke to build FLTK you need +two more things. You need a toolchain file which tells CMake where your +build tools are. The CMake website is a good source of information on +this file. Here's mine for MinGW under Linux. +---- + +# the name of the target operating system +set(CMAKE_SYSTEM_NAME Windows) + +# which tools to use +set(CMAKE_C_COMPILER /usr/bin/i486-mingw32-gcc) +set(CMAKE_CXX_COMPILER /usr/bin/i486-mingw32-g++) + +# here is where the target environment located +set(CMAKE_FIND_ROOT_PATH /usr/i486-mingw32) + +# adjust the default behaviour of the FIND_XXX() commands: +# search programs in the host environment +set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) +# search headers and libraries in the target environment, +set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) +set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) + +set(CMAKE_INSTALL_PREFIX ${CMAKE_FIND_ROOT_PATH}/usr CACHE FILEPATH + "install path prefix") + +---- + +Not too tough. The other thing you need is a native installation of FLTK +on your build platform. This is to supply the fluid executable which will +compile the *.fl into C++ source and header files. + +So, again from the FLTK tree root. + +mkdir mingw +cd mingw +cmake -DCMAKE_TOOLCHAIN_FILE=~/projects/toolchain/Toolchain-mingw32.cmake .. +make +sudo make install + +This will create a default configuration FLTK suitable for mingw/msys and +install it in the /usr/i486-mingw32/usr tree. diff --git a/README.CMake_use b/README.CMake_use new file mode 100644 index 000000000..92f9e7a27 --- /dev/null +++ b/README.CMake_use @@ -0,0 +1,105 @@ + +INTRODUCTION TO CMAKE + +CMake was designed to let you create build files for a project once and +then compile the project on multiple platforms. + +Using it on any platform consists of the same steps. Create the +CMakeLists.txt build file(s). Run one of the CMake executables, picking +your source directory, build directory, and build target. The "cmake" +executable is a one-step process with everything specified on the command +line. The others let you select options interactively, then configure +and generate your platform-specific target. You then run the resulting +Makefile / project file / solution file as you normally would. + +CMake can be run in up to three ways, depending on your platform. "cmake" +is the basic command line tool. "ccmake" is the curses based interactive +tool. "cmake-gui" is the gui-based interactive tool. Each of these will +take command line options in the form of -DOPTION=VALUE. ccmake and +cmake-gui will also let you change options interactively. + +CMake not only supports, but works best with out-of-tree builds. This means +that your build directory is not the same as your source directory or with a +complex project, not the same as your source root directory. Note that the +build directory is where, in this case, FLTK will be built, not its final +installation point. If you want to build for multiple targets, such as +VC++ and MinGW on Windows, or do some cross-compiling you must use out-of-tree +builds exclusively. In-tree builds will gum up the works by putting a +CMakeCache.txt file in the source root. + +More information on CMake can be found on its web site http://www.cmake.org. + +USING CMAKE WITH FLTK + +This howto assumes that you have FLTK libraries which were built using +CMake, installed. Building them with CMake generates some CMake helper +files which are installed in standard locations, making FLTK easy to find +and use. + +Here is a basic CMakeLists.txt file using FLTK. + +------ + +cmake_minimum_required(VERSION 2.6) + +project(hello) + +find_package(FLTK REQUIRED NO_MODULE) +include(${FLTK_USE_FILE}) + +add_executable(hello WIN32 hello.cxx) + +target_link_libraries(hello fltk) + +------ + +The find_package command tells CMake to find the package FLTK, REQUIRED +means that it is an error if it's not found. NO_MODULE tells it to search +only for the FLTKConfig file, not using the FindFLTK.cmake supplied with +CMake, which doesn't work with this version of FLTK. + +Once the package is found we include the ${FLTK_USE_FILE} which adds the +FLTK include directories and library link information to its knowledge +base. After that your programs will be able to find FLTK headers and +when you link the fltk library, it automatically links the libraries +fltk depends on. + +The WIN32 in the add_executable tells your Windows compiler that this is +a gui app. It is ignored on other platforms. + +LIBRARY NAMES + +When you use the target_link_libraries command, CMake uses it's own +internal names for libraries. The fltk library names are: + +fltk fltk_forms fltk_images fltk_gl + +and for the shared libraries (if built): + +fltk_SHARED fltk_forms_SHARED fltk_images_SHARED fltk_gl_SHARED + +The built-in libraries (if built): + +fltk_jpeg fltk_png fltk_z + +USING FLUID FILES + +CMake has a command named fltk_wrap_ui which helps deal with fluid *.fl +files. An example of its use is in test/CMakeLists.txt. Here is a short +summary on its use. + +Set a variable to list your C++ files, say CPPFILES. +Set another variable to list your *.fl files, say FLFILES. +Say your executable will be called exec. + +Then this is what you do... + +fltk_wrap_ui(exec ${FLFILES}) +add_executable(exec WIN32 ${CPPFILES} ${exec_FLTK_UI_SRCS}) + +fltk_wrap_ui calls fluid and generates the required C++ files from the *.fl +files. It sets the variable, in this case exec_FLTK_UI_SRCS, to the +list of generated files for inclusion in the add_executable command. + +The variable FLTK_FLUID_EXECUTABLE which is needed by fltk_wrap_ui is set +when find_package(FLTK REQUIRED NO_MODULE) succeeds. |
