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-rw-r--r--src/Fl_win32.cxx20
-rw-r--r--src/drivers/WinAPI/Fl_WinAPI_Window_Driver.cxx14
2 files changed, 19 insertions, 15 deletions
diff --git a/src/Fl_win32.cxx b/src/Fl_win32.cxx
index d54504c03..1c62c56ad 100644
--- a/src/Fl_win32.cxx
+++ b/src/Fl_win32.cxx
@@ -1676,22 +1676,22 @@ void Fl_WinAPI_Window_Driver::resize(int X,int Y,int W,int H) {
if (resize_from_program && shown()) {
if (!pWindow->resizable()) pWindow->size_range(w(), h(), w(), h());
int dummy_x, dummy_y, bt, bx, by;
- //Ignore window managing when resizing, so that windows (and more
+ // compute window position and size in scaled units
float s = Fl::screen_driver()->scale(screen_num());
- X *= s; Y *= s; W *= s; H *= s;
+ int scaledX = ceil(X*s), scaledY= ceil(Y*s), scaledW = ceil(W*s), scaledH = ceil(H*s);
+ //Ignore window managing when resizing, so that windows (and more
//specifically menus) can be moved offscreen.
if (fake_X_wm(dummy_x, dummy_y, bt, bx, by)) {
- X -= bx;
- Y -= by+bt;
- W += 2*bx;
- H += 2*by+bt;
+ scaledX -= bx;
+ scaledY -= by+bt;
+ scaledW += 2*bx;
+ scaledH += 2*by+bt;
}
// avoid zero size windows. A zero sized window on Win32
// will cause continouly new redraw events.
- if (W<=0) W = 1;
- if (H<=0) H = 1;
- SetWindowPos(fl_xid(pWindow), 0, X, Y, W, H, flags);
-//fprintf(LOG,"parent=%p bt=%d X=%d W=%d H=%d s=%f\n",pWindow->parent(),bt,int(X),int(W),int(H),s);fflush(LOG);
+ if (scaledW<=0) scaledW = 1;
+ if (scaledH<=0) scaledH = 1;
+ SetWindowPos(fl_xid(pWindow), 0, scaledX, scaledY, scaledW, scaledH, flags);
}
}
diff --git a/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.cxx b/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.cxx
index 14a66be1f..9eb7705bc 100644
--- a/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.cxx
+++ b/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.cxx
@@ -29,6 +29,7 @@
#include "Fl_WinAPI_Window_Driver.H"
#include "Fl_WinAPI_Screen_Driver.H"
#include <windows.h>
+#include <math.h> // for ceil()
#if USE_COLORMAP
extern HPALETTE fl_select_palette(void); // in fl_color_win32.cxx
@@ -561,16 +562,19 @@ void Fl_WinAPI_Window_Driver::fullscreen_off(int X, int Y, int W, int H) {
break;
}
Fl_X::i(pWindow)->xid = xid;
+ // compute window position and size in scaled units
+ float s = Fl::screen_driver()->scale(screen_num());
+ int scaledX = ceil(X*s), scaledY= ceil(Y*s), scaledW = ceil(W*s), scaledH = ceil(H*s);
// Adjust for decorations (but not if that puts the decorations
// outside the screen)
if ((X != x()) || (Y != y())) {
- X -= bx;
- Y -= by+bt;
+ scaledX -= bx;
+ scaledY -= by+bt;
}
- W += bx*2;
- H += by*2+bt;
+ scaledW += bx*2;
+ scaledH += by*2+bt;
SetWindowLong(fl_xid(pWindow), GWL_STYLE, style);
- SetWindowPos(fl_xid(pWindow), 0, X, Y, W, H,
+ SetWindowPos(fl_xid(pWindow), 0, scaledX, scaledY, scaledW, scaledH,
SWP_NOACTIVATE | SWP_NOZORDER | SWP_FRAMECHANGED);
Fl::handle(FL_FULLSCREEN, pWindow);
}