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-rw-r--r--Android/HelloAndroid/app/src/main/cpp/CMakeLists.txt158
1 files changed, 4 insertions, 154 deletions
diff --git a/Android/HelloAndroid/app/src/main/cpp/CMakeLists.txt b/Android/HelloAndroid/app/src/main/cpp/CMakeLists.txt
index 658e59c9f..daf4a16fb 100644
--- a/Android/HelloAndroid/app/src/main/cpp/CMakeLists.txt
+++ b/Android/HelloAndroid/app/src/main/cpp/CMakeLists.txt
@@ -16,160 +16,10 @@
cmake_minimum_required(VERSION 3.4.1)
-# ------------------------- Begin Generic CMake Variable Logging ------------------
-
-# /* C++ comment style not allowed */
-
-
-# if you are building in-source, this is the same as CMAKE_SOURCE_DIR, otherwise
-# this is the top level directory of your build tree
-MESSAGE( STATUS "CMAKE_BINARY_DIR: " ${CMAKE_BINARY_DIR} )
-
-# if you are building in-source, this is the same as CMAKE_CURRENT_SOURCE_DIR, otherwise this
-# is the directory where the compiled or generated files from the current CMakeLists.txt will go to
-MESSAGE( STATUS "CMAKE_CURRENT_BINARY_DIR: " ${CMAKE_CURRENT_BINARY_DIR} )
-
-# this is the directory, from which cmake was started, i.e. the top level source directory
-MESSAGE( STATUS "CMAKE_SOURCE_DIR: " ${CMAKE_SOURCE_DIR} )
-
-# this is the directory where the currently processed CMakeLists.txt is located in
-MESSAGE( STATUS "CMAKE_CURRENT_SOURCE_DIR: " ${CMAKE_CURRENT_SOURCE_DIR} )
-
-# contains the full path to the top level directory of your build tree
-MESSAGE( STATUS "PROJECT_BINARY_DIR: " ${PROJECT_BINARY_DIR} )
-
-# contains the full path to the root of your project source directory,
-# i.e. to the nearest directory where CMakeLists.txt contains the PROJECT() command
-MESSAGE( STATUS "PROJECT_SOURCE_DIR: " ${PROJECT_SOURCE_DIR} )
-
-# set this variable to specify a common place where CMake should put all executable files
-# (instead of CMAKE_CURRENT_BINARY_DIR)
-MESSAGE( STATUS "EXECUTABLE_OUTPUT_PATH: " ${EXECUTABLE_OUTPUT_PATH} )
-
-# set this variable to specify a common place where CMake should put all libraries
-# (instead of CMAKE_CURRENT_BINARY_DIR)
-MESSAGE( STATUS "LIBRARY_OUTPUT_PATH: " ${LIBRARY_OUTPUT_PATH} )
-
-# tell CMake to search first in directories listed in CMAKE_MODULE_PATH
-# when you use FIND_PACKAGE() or INCLUDE()
-MESSAGE( STATUS "CMAKE_MODULE_PATH: " ${CMAKE_MODULE_PATH} )
-
-# this is the complete path of the cmake which runs currently (e.g. /usr/local/bin/cmake)
-MESSAGE( STATUS "CMAKE_COMMAND: " ${CMAKE_COMMAND} )
-
-# this is the CMake installation directory
-MESSAGE( STATUS "CMAKE_ROOT: " ${CMAKE_ROOT} )
-
-# this is the filename including the complete path of the file where this variable is used.
-MESSAGE( STATUS "CMAKE_CURRENT_LIST_FILE: " ${CMAKE_CURRENT_LIST_FILE} )
-
-# this is linenumber where the variable is used
-MESSAGE( STATUS "CMAKE_CURRENT_LIST_LINE: " ${CMAKE_CURRENT_LIST_LINE} )
-
-# this is used when searching for include files e.g. using the FIND_PATH() command.
-MESSAGE( STATUS "CMAKE_INCLUDE_PATH: " ${CMAKE_INCLUDE_PATH} )
-
-# this is used when searching for libraries e.g. using the FIND_LIBRARY() command.
-MESSAGE( STATUS "CMAKE_LIBRARY_PATH: " ${CMAKE_LIBRARY_PATH} )
-
-# the complete system name, e.g. "Linux-2.4.22", "FreeBSD-5.4-RELEASE" or "Windows 5.1"
-MESSAGE( STATUS "CMAKE_SYSTEM: " ${CMAKE_SYSTEM} )
-
-# the short system name, e.g. "Linux", "FreeBSD" or "Windows"
-MESSAGE( STATUS "CMAKE_SYSTEM_NAME: " ${CMAKE_SYSTEM_NAME} )
-
-# only the version part of CMAKE_SYSTEM
-MESSAGE( STATUS "CMAKE_SYSTEM_VERSION: " ${CMAKE_SYSTEM_VERSION} )
-
-# the processor name (e.g. "Intel(R) Pentium(R) M processor 2.00GHz")
-MESSAGE( STATUS "CMAKE_SYSTEM_PROCESSOR: " ${CMAKE_SYSTEM_PROCESSOR} )
-
-# is TRUE on all UNIX-like OS's, including Apple OS X and CygWin
-MESSAGE( STATUS "UNIX: " ${UNIX} )
-
-# is TRUE on Windows, including CygWin
-MESSAGE( STATUS "WIN32: " ${WIN32} )
-
-# is TRUE on Apple OS X
-MESSAGE( STATUS "APPLE: " ${APPLE} )
-
-# is TRUE when using the MinGW compiler in Windows
-MESSAGE( STATUS "MINGW: " ${MINGW} )
-
-# is TRUE on Windows when using the CygWin version of cmake
-MESSAGE( STATUS "CYGWIN: " ${CYGWIN} )
-
-# is TRUE on Windows when using a Borland compiler
-MESSAGE( STATUS "BORLAND: " ${BORLAND} )
-
-# Microsoft compiler
-MESSAGE( STATUS "MSVC: " ${MSVC} )
-MESSAGE( STATUS "MSVC_IDE: " ${MSVC_IDE} )
-MESSAGE( STATUS "MSVC60: " ${MSVC60} )
-MESSAGE( STATUS "MSVC70: " ${MSVC70} )
-MESSAGE( STATUS "MSVC71: " ${MSVC71} )
-MESSAGE( STATUS "MSVC80: " ${MSVC80} )
-MESSAGE( STATUS "CMAKE_COMPILER_2005: " ${CMAKE_COMPILER_2005} )
-
-
-# set this to true if you don't want to rebuild the object files if the rules have changed,
-# but not the actual source files or headers (e.g. if you changed the some compiler switches)
-MESSAGE( STATUS "CMAKE_SKIP_RULE_DEPENDENCY: " ${CMAKE_SKIP_RULE_DEPENDENCY} )
-
-# since CMake 2.1 the install rule depends on all, i.e. everything will be built before installing.
-# If you don't like this, set this one to true.
-MESSAGE( STATUS "CMAKE_SKIP_INSTALL_ALL_DEPENDENCY: " ${CMAKE_SKIP_INSTALL_ALL_DEPENDENCY} )
-
-# If set, runtime paths are not added when using shared libraries. Default it is set to OFF
-MESSAGE( STATUS "CMAKE_SKIP_RPATH: " ${CMAKE_SKIP_RPATH} )
-
-# set this to true if you are using makefiles and want to see the full compile and link
-# commands instead of only the shortened ones
-MESSAGE( STATUS "CMAKE_VERBOSE_MAKEFILE: " ${CMAKE_VERBOSE_MAKEFILE} )
-
-# this will cause CMake to not put in the rules that re-run CMake. This might be useful if
-# you want to use the generated build files on another machine.
-MESSAGE( STATUS "CMAKE_SUPPRESS_REGENERATION: " ${CMAKE_SUPPRESS_REGENERATION} )
-
-
-# A simple way to get switches to the compiler is to use ADD_DEFINITIONS().
-# But there are also two variables exactly for this purpose:
-
-# the compiler flags for compiling C sources
-MESSAGE( STATUS "CMAKE_C_FLAGS: " ${CMAKE_C_FLAGS} )
-
-# the compiler flags for compiling C++ sources
-MESSAGE( STATUS "CMAKE_CXX_FLAGS: " ${CMAKE_CXX_FLAGS} )
-
-
-# Choose the type of build. Example: SET(CMAKE_BUILD_TYPE Debug)
-MESSAGE( STATUS "CMAKE_BUILD_TYPE: " ${CMAKE_BUILD_TYPE} )
-
-# if this is set to ON, then all libraries are built as shared libraries by default.
-MESSAGE( STATUS "BUILD_SHARED_LIBS: " ${BUILD_SHARED_LIBS} )
-
-# the compiler used for C files
-MESSAGE( STATUS "CMAKE_C_COMPILER: " ${CMAKE_C_COMPILER} )
-
-# the compiler used for C++ files
-MESSAGE( STATUS "CMAKE_CXX_COMPILER: " ${CMAKE_CXX_COMPILER} )
-
-# if the compiler is a variant of gcc, this should be set to 1
-MESSAGE( STATUS "CMAKE_COMPILER_IS_GNUCC: " ${CMAKE_COMPILER_IS_GNUCC} )
-
-# if the compiler is a variant of g++, this should be set to 1
-MESSAGE( STATUS "CMAKE_COMPILER_IS_GNUCXX : " ${CMAKE_COMPILER_IS_GNUCXX} )
-
-# the tools for creating libraries
-MESSAGE( STATUS "CMAKE_AR: " ${CMAKE_AR} )
-MESSAGE( STATUS "CMAKE_RANLIB: " ${CMAKE_RANLIB} )
-
-#
-#MESSAGE( STATUS ": " ${} )
-
-# ------------------------- End of Generic CMake Variable Logging ------------------
-
-add_subdirectory(fltk, fltk.build)
+# FIXME: add as a second argument the binary build dir
+# so that the first argument can link directly to FLTK
+# instead of the fltk symlink, which is bad for SVN
+add_subdirectory(../../../../../../ "${CMAKE_CURRENT_BINARY_DIR}/fltk" EXCLUDE_FROM_ALL)
# now build app's shared lib
add_library(android-hello SHARED