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-rw-r--r--CMake/Android/AndroidManifest.xml.in22
-rw-r--r--CMake/Android/CMakeList.txt.in60
-rw-r--r--CMake/Android/HelloAndroid.cxx.in137
-rw-r--r--CMake/Android/Roboto-Regular.ttfbin306672 -> 0 bytes
-rw-r--r--CMake/Android/app.build.gradle.in26
-rw-r--r--CMake/Android/build.gradle.in17
-rw-r--r--CMake/Android/fl_config.cmake.in25
-rwxr-xr-xCMake/Android/hdpi.ic_launcher.pngbin3059 -> 0 bytes
-rwxr-xr-xCMake/Android/mdpi.ic_launcher.pngbin1715 -> 0 bytes
-rw-r--r--CMake/Android/settings.gradle.in1
-rw-r--r--CMake/Android/strings.xml.in4
-rwxr-xr-xCMake/Android/xhdpi.ic_launcher.pngbin4082 -> 0 bytes
-rwxr-xr-xCMake/Android/xxhdpi.ic_launcher.pngbin7266 -> 0 bytes
-rw-r--r--CMake/FindSDL2.cmake169
-rw-r--r--CMake/android.cmake141
-rw-r--r--CMake/fl_create_example.cmake25
-rw-r--r--CMake/options.cmake15
-rw-r--r--CMake/setup.cmake3
-rw-r--r--CMake/variables.cmake2
19 files changed, 13 insertions, 634 deletions
diff --git a/CMake/Android/AndroidManifest.xml.in b/CMake/Android/AndroidManifest.xml.in
deleted file mode 100644
index 4e5c6154b..000000000
--- a/CMake/Android/AndroidManifest.xml.in
+++ /dev/null
@@ -1,22 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<manifest xmlns:android="http://schemas.android.com/apk/res/android"
- package="org.fltk.@ANDROID_APP_NAME@"
- android:versionCode="1"
- android:versionName="1.0">
- <application
- android:allowBackup="false"
- android:fullBackupContent="false"
- android:icon="@mipmap/ic_launcher"
- android:label="@string/app_name"
- android:hasCode="false">
- <activity android:name="android.app.NativeActivity"
- android:label="@string/app_name">
- <meta-data android:name="android.app.lib_name"
- android:value="test_@ANDROID_APP_NAME@" />
- <intent-filter>
- <action android:name="android.intent.action.MAIN" />
- <category android:name="android.intent.category.LAUNCHER" />
- </intent-filter>
- </activity>
- </application>
-</manifest>
diff --git a/CMake/Android/CMakeList.txt.in b/CMake/Android/CMakeList.txt.in
deleted file mode 100644
index 7c7aeb1fa..000000000
--- a/CMake/Android/CMakeList.txt.in
+++ /dev/null
@@ -1,60 +0,0 @@
-#
-# Copyright (C) The Android Open Source Project
-#
-# Licensed under the Apache License, Version 2.0 (the "License");
-# you may not use this file except in compliance with the License.
-# You may obtain a copy of the License at
-#
-# http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-# See the License for the specific language governing permissions and
-# limitations under the License.
-#
-# Modified to be a template for Android builds in FLTK
-# Copyright 2019 Matthias Melcher and others
-#
-
-cmake_minimum_required(VERSION 3.4.1)
-
-set(FLTK_DIR "@ANDROID_FLTK_DIR@")
-set(FLTK_IDE_DIR "../../../..")
-set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
-
-
-# FIXME: this includes the entire CMakeLists again, creating an entire library
-# build in every target
-# TODO: create separate targets for all fltk libraries that can be easily
-# linked by all app targets
-add_subdirectory("${FLTK_DIR}/" "${CMAKE_CURRENT_BINARY_DIR}/lib" EXCLUDE_FROM_ALL)
-
-# run Fluid build steps for every .fl file, if any
-@ANDROID_FLUID_COMMANDS@
-# now build app's shared lib
-add_library(
- test_@ANDROID_APP_NAME@ SHARED
-@ANDROID_APP_SOURCES@)
-
-target_include_directories(
- test_@ANDROID_APP_NAME@ PRIVATE
- ${FLTK_DIR}/
- ${FLTK_IDE_DIR}/ )
-
-# Export ANativeActivity_onCreate()
-# Refer to: https://github.com/android-ndk/ndk/issues/381.
-set(CMAKE_SHARED_LINKER_FLAGS
- "${CMAKE_SHARED_LINKER_FLAGS} -u ANativeActivity_onCreate")
-
-# add lib dependencies
-# FIXME: apps may depend on additional fltk libraries; thise dependencies
-# must be created in the CREATE_ANDROID_IDE_FOR_TEST macro
-target_link_libraries(
- test_@ANDROID_APP_NAME@
- fltk
- android
- log
- m
-)
-
diff --git a/CMake/Android/HelloAndroid.cxx.in b/CMake/Android/HelloAndroid.cxx.in
deleted file mode 100644
index edba702e9..000000000
--- a/CMake/Android/HelloAndroid.cxx.in
+++ /dev/null
@@ -1,137 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
-
-
-#include "../../../test/@ANDROID_APP_NAME@.cxx"
-
-
-/*
-
- Missing:
- - screen scale and size: most desktop apps expect to be in a draggable window
- on a larger desktop surface. For Android, there is usually no desktop, and
- screen resolution is often very high, so that a regular FLTK window would
- hide as a tiny gray spot in the top left corner
- * windows should probably be centered by default
- ? the screen resolution should adapt to the first opened window
- ? we should be able to hint at a prefered screen resolution
- * drawing call must scale at some point (line width!)
- * rotating the screen must call the app handler and(?) window resize
- * proportions: pixels should be square
- Need Work:
- - Fl_Android_Graphics_Driver::pie(int) needs refactoring
- - ...::line(...) has round ing issues (see rounded box type)
- - grab() not working when leaving window (adjuster...)
- - scrolling if implemented as a complete redraw. Must implement real scrolling
- - the 'hotspot' idea to position dialogs under the mouse cursor makes little sense on touch screen devices
- - fix screen when keyboard pops up in front of the text cursor or input field (temporarily shift up?)
- - ending 'message' will not quit the app right away, but wait for some timeout
- - no support for dead-key entry
- - no Shift-Tab
-
- * test/CubeMain.cxx : UNSUPPORTED - needs OpenGL
- * test/CubeView.cxx : UNSUPPORTED - needs OpenGL
- * test/shape.cxx : UNSUPPORTED - needs OpenGL
- * test/cube.cxx : UNSUPPORTED - needs OpenGL
- * test/fractals.cxx : UNSUPPORTED - needs OpenGL
- * test/fracviewer.cxx : UNSUPPORTED - needs OpenGL
- * test/fullscreen.cxx : UNSUPPORTED - needs OpenGL
- * test/gl_overlay.cxx : UNSUPPORTED - needs OpenGL
- * test/glpuzzle.cxx : UNSUPPORTED - needs OpenGL
- * test/mandelbrot.cxx : UNSUPPORTED - needs Fluid
- * test/keyboard.cxx : UNSUPPORTED - needs Fluid
- * test/CubeViewUI.fl
- * test/keyboard_ui.fl
- * test/radio.fl
- * test/tree.fl
- * test/fast_slow.fl
- * test/mandelbrot_ui.fl
- * test/resize.fl
- * test/valuators.fl
- * test/inactive.fl
- * test/preferences.fl
- * test/tabs.fl
- * test/cairo_test.cxx : UNSUPPORTED - needs Cairo
- * test/tiled_image.cxx : UNSUPPORTED - X11 only
- * test/forms.cxx : UNSUPPORTED - needs Forms
-
- * test/doublebuffer.cxx : FIXME - redering is completely wrong
- * test/line_style.cxx : TODO - no line styles yet
- * test/list_visuals.cxx : TODO - needs config.h
- * test/threads.cxx : TODO - needs config.h for pthreads
- * test/animated.cxx : TODO - redering errors (alpha channel?)
- * test/native-filechooser.cxx : TODO - not yet implemented
- * test/blocks.cxx : TODO - needs config.h
- * test/offscreen.cxx : TODO - not yet implemented
- * test/overlay.cxx : TODO - no overlay yet
- * test/pixmap_browser.cxx : TODO - filebrowser not yet implemented, no images, no printer
- * test/clock.cxx : TODO - no system clock call yet
- * test/resizebox.cxx : TODO - no window manager yet
- * test/rotated_text.cxx : TODO - no rotated text
- * test/subwindow.cxx : TODO - no subwindows yet
- * test/sudoku.cxx : TODO - sound support is in our way
- * test/demo.cxx : TODO - fails to open window, but is is useful at all?
- * test/device.cxx : TODO - printing support
- * test/tile.cxx : TODO - subwindow support
- * test/editor.cxx : TODO - file chooser missing
- * test/file_chooser.cxx : TODO - file chooser missing
- * test/fonts.cxx : TODO - works, but does not list system fonts or resource fonts
- * test/help_dialog.cxx : TODO - not implemented
- * test/icon.cxx : TODO - what does this do on Android?
- * test/iconize.cxx : TODO - no window manager
- * test/utf8.cxx : TODO - window manager, clipping
- * test/windowfocus.cxx : TODO - what does this do?
- * test/browser.cxx : TODO - needs text resource to load browser content
- * test/unittests.cxx : TODO - crashing, no alpha in image drawing, clipping issues
-
- * test/image.cxx : + works
- * test/twowin.cxx : + works
- * test/table.cxx : + works, but window is much too large for mobile device
- * test/cursor.cxx : + works, but no cursor on Android
- * test/colbrowser.cxx : + works
- * test/checkers.cxx : + works
- * test/pixmap.cxx : + works
- * test/navigation.cxx : + works
- * test/curve.cxx : + works
- * test/input_choice.cxx : + works
- * test/input.cxx : + works
- * test/scroll.cxx : - works ok
- - some dirt when a popup draws over another menu button!?
- - on touch-screens, menuitem should be selected when released
- - on touch-screens, scroll groups should scroll on multitouch, or when not causing any other action
- * test/bitmap.cxx : + 'bitmap' works
- * test/message.cxx : - 'message' mostly works
- - when ending the app, it will not close right away but instead hang around for a few seconds
- * test/menubar.cxx : - 'menubar' mostly works including unicode
- ! pressing 'button' will hang the app
- - shortcut modifiers don't work
- - right-click does not work (should this be emulated via click-and-hold?)
- * test/output.cxx : + 'output' works
- * test/ask.cxx : + 'ask' works
- * test/button.cxx : + 'button' works, including beep
- * test/pack.cxx : + 'pack' works
- * test/adjuster.cxx : + 'adjuster' works
- * test/arc.cxx : + 'arc' works as expected
- * test/minimum.cxx : + 'minimum' works
- * test/boxtype.cxx : + 'boxtype' works
- * test/buttons.cxx : + 'buttons' works
- * test/color_chooser.cxx: + 'color_chooser' works
- * test/symbols.cxx : + 'symbols' working as expected
- * test/hello.cxx : + 'hello' works fine, italics, shadow, etc.
- * test/label.cxx : + 'label' works
-
- */
diff --git a/CMake/Android/Roboto-Regular.ttf b/CMake/Android/Roboto-Regular.ttf
deleted file mode 100644
index 88dae907b..000000000
--- a/CMake/Android/Roboto-Regular.ttf
+++ /dev/null
Binary files differ
diff --git a/CMake/Android/app.build.gradle.in b/CMake/Android/app.build.gradle.in
deleted file mode 100644
index 9e579a4c7..000000000
--- a/CMake/Android/app.build.gradle.in
+++ /dev/null
@@ -1,26 +0,0 @@
-apply plugin: 'com.android.application'
-
- android {
- compileSdkVersion 25
-
- defaultConfig {
- applicationId 'org.fltk.@ANDROID_APP_NAME@'
- minSdkVersion 14
- targetSdkVersion 25
- externalNativeBuild {
- cmake {
- arguments '-DANDROID_STL=c++_shared'
- }
- }
- }
- buildTypes {
- release {
- minifyEnabled false
- }
- }
- externalNativeBuild {
- cmake {
- path 'src/main/cpp/CMakeLists.txt'
- }
- }
- }
diff --git a/CMake/Android/build.gradle.in b/CMake/Android/build.gradle.in
deleted file mode 100644
index f48a2c6ec..000000000
--- a/CMake/Android/build.gradle.in
+++ /dev/null
@@ -1,17 +0,0 @@
-// Top-level build file where you can add configuration options common to all sub-projects/modules.
-buildscript {
- repositories {
- jcenter()
- google()
- }
- dependencies {
- classpath 'com.android.tools.build:gradle:3.2.1'
- }
-}
-
-allprojects {
- repositories {
- jcenter()
- google()
- }
-}
diff --git a/CMake/Android/fl_config.cmake.in b/CMake/Android/fl_config.cmake.in
deleted file mode 100644
index 5200197a9..000000000
--- a/CMake/Android/fl_config.cmake.in
+++ /dev/null
@@ -1,25 +0,0 @@
-/*
- * Configuration file for the Fast Light Tool Kit (FLTK).
- *
- * Copyright 1998-2020 by Bill Spitzak and others.
- *
- * This library is free software. Distribution and use rights are outlined in
- * the file "COPYING" which should have been included with this file. If this
- * file is missing or damaged, see the license at:
- *
- * https://www.fltk.org/COPYING.php
- *
- * Please see the following page on how to report bugs and issues:
- *
- * https://www.fltk.org/bugs.php
- */
-
-/*
- ============================================================================
- DO NOT EDIT - This file is generated by CMake !
- ============================================================================
-*/
-
-/* define FL_ABI_VERSION as 10x0y for FLTK ABI version 1.x.y */
-
-/* #undef FL_ABI_VERSION */
diff --git a/CMake/Android/hdpi.ic_launcher.png b/CMake/Android/hdpi.ic_launcher.png
deleted file mode 100755
index 1c28eb22b..000000000
--- a/CMake/Android/hdpi.ic_launcher.png
+++ /dev/null
Binary files differ
diff --git a/CMake/Android/mdpi.ic_launcher.png b/CMake/Android/mdpi.ic_launcher.png
deleted file mode 100755
index 4f12dba6a..000000000
--- a/CMake/Android/mdpi.ic_launcher.png
+++ /dev/null
Binary files differ
diff --git a/CMake/Android/settings.gradle.in b/CMake/Android/settings.gradle.in
deleted file mode 100644
index 8b1378917..000000000
--- a/CMake/Android/settings.gradle.in
+++ /dev/null
@@ -1 +0,0 @@
-
diff --git a/CMake/Android/strings.xml.in b/CMake/Android/strings.xml.in
deleted file mode 100644
index 351315218..000000000
--- a/CMake/Android/strings.xml.in
+++ /dev/null
@@ -1,4 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<resources>
- <string name="app_name">@ANDROID_APP_NAME@</string>
-</resources>
diff --git a/CMake/Android/xhdpi.ic_launcher.png b/CMake/Android/xhdpi.ic_launcher.png
deleted file mode 100755
index aa48b8524..000000000
--- a/CMake/Android/xhdpi.ic_launcher.png
+++ /dev/null
Binary files differ
diff --git a/CMake/Android/xxhdpi.ic_launcher.png b/CMake/Android/xxhdpi.ic_launcher.png
deleted file mode 100755
index 91aad3864..000000000
--- a/CMake/Android/xxhdpi.ic_launcher.png
+++ /dev/null
Binary files differ
diff --git a/CMake/FindSDL2.cmake b/CMake/FindSDL2.cmake
deleted file mode 100644
index 28cb8c603..000000000
--- a/CMake/FindSDL2.cmake
+++ /dev/null
@@ -1,169 +0,0 @@
-
-# This module defines
-# SDL2_LIBRARY, the name of the library to link against
-# SDL2_FOUND, if false, do not try to link to SDL2
-# SDL2_INCLUDE_DIR, where to find SDL.h
-#
-# This module responds to the the flag:
-# SDL2_BUILDING_LIBRARY
-# If this is defined, then no SDL2main will be linked in because
-# only applications need main().
-# Otherwise, it is assumed you are building an application and this
-# module will attempt to locate and set the the proper link flags
-# as part of the returned SDL2_LIBRARY variable.
-#
-# Don't forget to include SDLmain.h and SDLmain.m your project for the
-# OS X framework based version. (Other versions link to -lSDL2main which
-# this module will try to find on your behalf.) Also for OS X, this
-# module will automatically add the -framework Cocoa on your behalf.
-#
-#
-# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
-# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
-# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
-# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
-# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
-# as appropriate. These values are used to generate the final SDL2_LIBRARY
-# variable, but when these values are unset, SDL2_LIBRARY does not get created.
-#
-#
-# $SDL2DIR is an environment variable that would
-# correspond to the ./configure --prefix=$SDL2DIR
-# used in building SDL2.
-# l.e.galup 9-20-02
-#
-# Modified by Eric Wing.
-# Added code to assist with automated building by using environmental variables
-# and providing a more controlled/consistent search behavior.
-# Added new modifications to recognize OS X frameworks and
-# additional Unix paths (FreeBSD, etc).
-# Also corrected the header search path to follow "proper" SDL guidelines.
-# Added a search for SDL2main which is needed by some platforms.
-# Added a search for threads which is needed by some platforms.
-# Added needed compile switches for MinGW.
-#
-# On OSX, this will prefer the Framework version (if found) over others.
-# People will have to manually change the cache values of
-# SDL2_LIBRARY to override this selection or set the CMake environment
-# CMAKE_INCLUDE_PATH to modify the search paths.
-#
-# Note that the header path has changed from SDL2/SDL.h to just SDL.h
-# This needed to change because "proper" SDL convention
-# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
-# reasons because not all systems place things in SDL2/ (see FreeBSD).
-
-#=============================================================================
-# Copyright 2003-2009 Kitware, Inc.
-#
-# Distributed under the OSI-approved BSD License (the "License");
-# see accompanying file Copyright.txt for details.
-#
-# This software is distributed WITHOUT ANY WARRANTY; without even the
-# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-# See the License for more information.
-#=============================================================================
-# (To distribute this file outside of CMake, substitute the full
-# License text for the above reference.)
-
-message("<FindSDL2.cmake>")
-
-SET(SDL2_SEARCH_PATHS
- ~/Library/Frameworks
- /Library/Frameworks
- /usr/local
- /usr
- /sw # Fink
- /opt/local # DarwinPorts
- /opt/csw # Blastwave
- /opt
- ${SDL2_PATH}
-)
-
-FIND_PATH(SDL2_INCLUDE_DIR SDL.h
- HINTS
- $ENV{SDL2DIR}
- PATH_SUFFIXES include/SDL2 include
- PATHS ${SDL2_SEARCH_PATHS}
-)
-
-FIND_LIBRARY(SDL2_LIBRARY_TEMP
- NAMES SDL2
- HINTS
- $ENV{SDL2DIR}
- PATH_SUFFIXES lib64 lib
- PATHS ${SDL2_SEARCH_PATHS}
-)
-
-IF(NOT SDL2_BUILDING_LIBRARY)
- IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
- # Non-OS X framework versions expect you to also dynamically link to
- # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
- # seem to provide SDL2main for compatibility even though they don't
- # necessarily need it.
- FIND_LIBRARY(SDL2MAIN_LIBRARY
- NAMES SDL2main
- HINTS
- $ENV{SDL2DIR}
- PATH_SUFFIXES lib64 lib
- PATHS ${SDL2_SEARCH_PATHS}
- )
- ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
-ENDIF(NOT SDL2_BUILDING_LIBRARY)
-
-# SDL2 may require threads on your system.
-# The Apple build may not need an explicit flag because one of the
-# frameworks may already provide it.
-# But for non-OSX systems, I will use the CMake Threads package.
-IF(NOT APPLE)
- FIND_PACKAGE(Threads)
-ENDIF(NOT APPLE)
-
-# MinGW needs an additional library, mwindows
-# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
-# (Actually on second look, I think it only needs one of the m* libraries.)
-IF(MINGW)
- SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
-ENDIF(MINGW)
-
-IF(SDL2_LIBRARY_TEMP)
- # For SDL2main
- IF(NOT SDL2_BUILDING_LIBRARY)
- IF(SDL2MAIN_LIBRARY)
- SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
- ENDIF(SDL2MAIN_LIBRARY)
- ENDIF(NOT SDL2_BUILDING_LIBRARY)
-
- # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
- # CMake doesn't display the -framework Cocoa string in the UI even
- # though it actually is there if I modify a pre-used variable.
- # I think it has something to do with the CACHE STRING.
- # So I use a temporary variable until the end so I can set the
- # "real" variable in one-shot.
- IF(APPLE)
- SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
- ENDIF(APPLE)
-
- # For threads, as mentioned Apple doesn't need this.
- # In fact, there seems to be a problem if I used the Threads package
- # and try using this line, so I'm just skipping it entirely for OS X.
- IF(NOT APPLE)
- SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
- ENDIF(NOT APPLE)
-
- # For MinGW library
- IF(MINGW)
- SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
- ENDIF(MINGW)
-
- # Set the final string here so the GUI reflects the final state.
- SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
- # Set the temp variable to INTERNAL so it is not seen in the CMake GUI
- SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
-ENDIF(SDL2_LIBRARY_TEMP)
-
-message("</FindSDL2.cmake>")
-
-INCLUDE(FindPackageHandleStandardArgs)
-
-FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
-
diff --git a/CMake/android.cmake b/CMake/android.cmake
deleted file mode 100644
index 9fc78d828..000000000
--- a/CMake/android.cmake
+++ /dev/null
@@ -1,141 +0,0 @@
-#
-# android.cmake to build the FLTK AndroidStudio project using CMake
-# Written by Matthias Melcher
-#
-# Copyright 1998-2019 by Bill Spitzak and others.
-#
-# This library is free software. Distribution and use rights are outlined in
-# the file "COPYING" which should have been included with this file. If this
-# file is missing or damaged, see the license at:
-#
-# https://www.fltk.org/COPYING.php
-#
-# Please see the following page on how to report bugs and issues:
-#
-# https://www.fltk.org/bugs.php
-#
-
-# all target modules will be added here later
-configure_file(
- "${CMAKE_CURRENT_SOURCE_DIR}/CMake/Android/settings.gradle.in"
- "${CMAKE_CURRENT_BINARY_DIR}/AndroidStudio/settings.gradle"
- @ONLY
-)
-
-# configuration file for all modules
-configure_file(
- "${CMAKE_CURRENT_SOURCE_DIR}/CMake/Android/build.gradle.in"
- "${CMAKE_CURRENT_BINARY_DIR}/AndroidStudio/build.gradle"
- @ONLY
-)
-
-# create a custom abi file for this setup
-configure_file(
- "${CMAKE_CURRENT_SOURCE_DIR}/fl_config.cmake.in"
- "${CMAKE_CURRENT_BINARY_DIR}/AndroidStudio/FL/fl_config.h"
- @ONLY
-)
-
-# TODO: where should we create config.h?
-
-macro(CREATE_ANDROID_IDE_FOR_TEST NAME SOURCES LIBRARIES)
-
- # message(STATUS "Creating Android IDE for ${NAME}")
-
- set (ANDROID_APP_NAME ${NAME})
- set (ANDROID_FLTK_DIR ${CMAKE_SOURCE_DIR})
-
- set (srcs)
- set (ANDROID_APP_SOURCES)
- set (ANDROID_FLUID_COMMANDS)
- set (flsrcs) # fluid source files
- foreach(src ${SOURCES})
- if ("${src}" MATCHES "\\.fl$")
- list(APPEND flsrcs ${src})
- string(REGEX REPLACE "(.*).fl" \\1 basename ${src})
- string(APPEND ANDROID_FLUID_COMMANDS
- "add_custom_command(\n"
- " OUTPUT \"\${FLTK_DIR}/test/${basename}.cxx\" \"\${FLTK_DIR}/test/${basename}.h\"\n"
- " COMMAND fluid -c \"${src}\"\n"
- " WORKING_DIRECTORY \"\${FLTK_DIR}/test\"\n"
- " DEPENDS \"\${FLTK_DIR}/test/${src}\"\n"
- " MAIN_DEPENDENCY \"\${FLTK_DIR}/test/${src}\"\n"
- ")\n\n"
- )
- file(TOUCH "${basename}.cxx")
- file(TOUCH "${basename}.h")
- file(TOUCH "${basename}.fl")
- set(src_cxx ${basename}.cxx)
- else ()
- list(APPEND srcs ${src})
- set(src_cxx ${src})
- endif ("${src}" MATCHES "\\.fl$")
- string(APPEND ANDROID_APP_SOURCES " \"\${FLTK_DIR}/test/${src_cxx}\"\n")
- endforeach(src)
-
- configure_file(
- "${CMAKE_SOURCE_DIR}/CMake/Android/app.build.gradle.in"
- "${CMAKE_BINARY_DIR}/AndroidStudio/${ANDROID_APP_NAME}/build.gradle"
- @ONLY
- )
-
- configure_file(
- "${CMAKE_SOURCE_DIR}/CMake/Android/AndroidManifest.xml.in"
- "${CMAKE_BINARY_DIR}/AndroidStudio/${ANDROID_APP_NAME}/src/main/AndroidManifest.xml"
- @ONLY
- )
-
- configure_file(
- "${CMAKE_SOURCE_DIR}/CMake/Android/Roboto-Regular.ttf"
- "${CMAKE_BINARY_DIR}/AndroidStudio/${ANDROID_APP_NAME}/src/main/assets/fonts/Roboto-Regular.ttf"
- COPYONLY
- )
-
- configure_file(
- "${CMAKE_SOURCE_DIR}/CMake/Android/mdpi.ic_launcher.png"
- "${CMAKE_BINARY_DIR}/AndroidStudio/${ANDROID_APP_NAME}/src/main/res/mipmap-mdpi/ic_launcher.png"
- COPYONLY
- )
-
- configure_file(
- "${CMAKE_SOURCE_DIR}/CMake/Android/hdpi.ic_launcher.png"
- "${CMAKE_BINARY_DIR}/AndroidStudio/${ANDROID_APP_NAME}/src/main/res/mipmap-hdpi/ic_launcher.png"
- COPYONLY
- )
-
- configure_file(
- "${CMAKE_SOURCE_DIR}/CMake/Android/xhdpi.ic_launcher.png"
- "${CMAKE_BINARY_DIR}/AndroidStudio/${ANDROID_APP_NAME}/src/main/res/mipmap-xhdpi/ic_launcher.png"
- COPYONLY
- )
-
- configure_file(
- "${CMAKE_SOURCE_DIR}/CMake/Android/xxhdpi.ic_launcher.png"
- "${CMAKE_BINARY_DIR}/AndroidStudio/${ANDROID_APP_NAME}/src/main/res/mipmap-xxhdpi/ic_launcher.png"
- COPYONLY
- )
-
- configure_file(
- "${CMAKE_SOURCE_DIR}/CMake/Android/strings.xml.in"
- "${CMAKE_BINARY_DIR}/AndroidStudio/${ANDROID_APP_NAME}/src/main/res/values/strings.xml"
- @ONLY
- )
-
- configure_file(
- "${CMAKE_SOURCE_DIR}/CMake/Android/CMakeList.txt.in"
- "${CMAKE_BINARY_DIR}/AndroidStudio/${ANDROID_APP_NAME}/src/main/cpp/CMakeLists.txt"
- @ONLY
- )
-
- file(APPEND "${CMAKE_BINARY_DIR}/AndroidStudio/settings.gradle" "include ':${ANDROID_APP_NAME}'\n")
-
-endmacro(CREATE_ANDROID_IDE_FOR_TEST NAME SOURCES LIBRARIES)
-
-
-macro(CREATE_ANDROID_IDE_WRAPUP)
-
- # message(STATUS "Wrapping up Android IDE creation")
-
-endmacro(CREATE_ANDROID_IDE_WRAPUP)
-
-
diff --git a/CMake/fl_create_example.cmake b/CMake/fl_create_example.cmake
index c2db54e30..09c99ec44 100644
--- a/CMake/fl_create_example.cmake
+++ b/CMake/fl_create_example.cmake
@@ -46,8 +46,7 @@
# quotes if more than one library is required, e.g. "fltk_gl;fltk"
#
# CREATE_EXAMPLE can have an optional fourth argument with a list of options
-# - the option ANDROID_OK is set if CREATE_EXAMPLE creates code for Android
-# builds in addition to the native build
+# - these options are currently not used
#
################################################################################
@@ -62,11 +61,11 @@ macro (CREATE_EXAMPLE NAME SOURCES LIBRARIES)
# create macOS bundle? 0 = no, 1 = yes
- if (APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL))
+ if (APPLE AND (NOT OPTION_APPLE_X11))
set (MAC_BUNDLE 1)
else ()
set (MAC_BUNDLE 0)
- endif (APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL))
+ endif (APPLE AND (NOT OPTION_APPLE_X11))
# rename target name "help" (reserved since CMake 2.8.12)
# FIXME: not necessary in FLTK 1.4 but left for compatibility (06/2020)
@@ -164,15 +163,17 @@ macro (CREATE_EXAMPLE NAME SOURCES LIBRARIES)
endif (MAC_BUNDLE)
######################################################################
- # Parse optional fourth argument "ANDROID_OK", see description above.
+ # Parse optional fourth argument, see description above.
######################################################################
- if (${ARGC} GREATER 3)
- foreach (OPTION ${ARGV3})
- if (${OPTION} STREQUAL "ANDROID_OK" AND OPTION_CREATE_ANDROID_STUDIO_IDE)
- CREATE_ANDROID_IDE_FOR_TEST (${NAME} ${SOURCES} ${LIBRARIES})
- endif ()
- endforeach ()
- endif ()
+ # code left commented out as an example
+
+ # *unused* # if (${ARGC} GREATER 3)
+ # *unused* # foreach (OPTION ${ARGV3})
+ # *unused* # if (${OPTION} STREQUAL "xxx")
+ # *unused* # # do something ...
+ # *unused* # endif ()
+ # *unused* # endforeach ()
+ # *unused* # endif ()
endmacro (CREATE_EXAMPLE NAME SOURCES LIBRARIES)
diff --git a/CMake/options.cmake b/CMake/options.cmake
index f1e347fbc..eb8f1fe92 100644
--- a/CMake/options.cmake
+++ b/CMake/options.cmake
@@ -65,7 +65,6 @@ endif (WIN32)
#######################################################################
if (APPLE)
option (OPTION_APPLE_X11 "use X11" OFF)
- option (OPTION_APPLE_SDL "use SDL" OFF)
if (CMAKE_OSX_SYSROOT)
list (APPEND FLTK_CFLAGS "-isysroot ${CMAKE_OSX_SYSROOT}")
endif (CMAKE_OSX_SYSROOT)
@@ -100,14 +99,6 @@ if (OPTION_APPLE_X11)
endif (X11_INCLUDE_DIR)
endif (OPTION_APPLE_X11)
-if (OPTION_APPLE_SDL)
- find_package (SDL2 REQUIRED)
- if (SDL2_FOUND)
- set (USE_SDL 1)
- list (APPEND FLTK_LDLIBS SDL2_LIBRARY)
- endif (SDL2_FOUND)
-endif (OPTION_APPLE_SDL)
-
#######################################################################
option (OPTION_USE_POLL "use poll if available" OFF)
mark_as_advanced (OPTION_USE_POLL)
@@ -238,8 +229,6 @@ if (OPTION_USE_GL)
set (OPENGL_LIBRARIES -L${PATH_TO_XLIBS} -lGLU -lGL)
unset(HAVE_GL_GLU_H CACHE)
find_file (HAVE_GL_GLU_H GL/glu.h PATHS ${X11_INCLUDE_DIR})
- elseif (OPTION_APPLE_SDL)
- set (OPENGL_FOUND FALSE)
else()
include (FindOpenGL)
if (APPLE)
@@ -619,10 +608,6 @@ endif (OPTION_USE_KDIALOG)
#######################################################################
#######################################################################
-option (OPTION_CREATE_ANDROID_STUDIO_IDE "create files needed to compile FLTK for Android" OFF)
-#######################################################################
-
-#######################################################################
option (CMAKE_SUPPRESS_REGENERATION "suppress rules to re-run CMake on rebuild" OFF)
mark_as_advanced (CMAKE_SUPPRESS_REGENERATION)
diff --git a/CMake/setup.cmake b/CMake/setup.cmake
index 84b3ebda4..e2fd7929f 100644
--- a/CMake/setup.cmake
+++ b/CMake/setup.cmake
@@ -89,9 +89,6 @@ if (APPLE)
if (NOT(${CMAKE_SYSTEM_VERSION} VERSION_LESS 17.0.0)) # a.k.a. macOS version ≥ 10.13
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_LIBCPP_HAS_THREAD_API_PTHREAD")
endif (NOT(${CMAKE_SYSTEM_VERSION} VERSION_LESS 17.0.0))
- elseif (OPTION_APPLE_SDL)
- set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${SDL2_INCLUDE_DIRS} -U__APPLE__")
- set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${SDL2_INCLUDE_DIRS} -U__APPLE__")
else ()
set (__APPLE_QUARTZ__ 1)
set (CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -framework Cocoa")
diff --git a/CMake/variables.cmake b/CMake/variables.cmake
index 7ff8a53e1..27672c7d5 100644
--- a/CMake/variables.cmake
+++ b/CMake/variables.cmake
@@ -41,8 +41,6 @@ endif (DEBUG_VARIABLES_CMAKE)
if (WIN32)
list (APPEND FLTK_LDLIBS -lole32 -luuid -lcomctl32 -lws2_32)
-elseif (APPLE AND OPTION_APPLE_SDL)
- # FIXME: do nothing?
elseif (APPLE AND NOT OPTION_APPLE_X11)
list (APPEND FLTK_LDLIBS "-framework Cocoa")
else ()