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+//
+// Fl_Anim_GIF_Image class header for the Fast Light Tool Kit (FLTK).
+//
+// Copyright 2016-2022 by Christian Grabner <wcout@gmx.net>.
+//
+// This library is free software. Distribution and use rights are outlined in
+// the file "COPYING" which should have been included with this file. If this
+// file is missing or damaged, see the license at:
+//
+// https://www.fltk.org/COPYING.php
+//
+// Please see the following page on how to report bugs and issues:
+//
+// https://www.fltk.org/bugs.php
+//
+
+#ifndef Fl_Anim_Gif_Image_H
+#define Fl_Anim_Gif_Image_H
+
+// forward declarations
+class Fl_Image;
+class Fl_Widget;
+
+#include <FL/Fl_GIF_Image.H>
+
+// Load and display animater GIF images
+class FL_EXPORT Fl_Anim_GIF_Image : public Fl_GIF_Image {
+
+ class FrameInfo; // internal helper class
+
+public:
+
+ /**
+ When opening an Fl_Anim_GIF_Image there are some options
+ that can be passed in a `flags` value.
+ */
+ enum Flags {
+ /**
+ This flag indicates to the loader that it should not start
+ the animation immediately after successful load, which is
+ the default.
+ It can be started later using the \ref start() method.
+ */
+ DONT_START = 1,
+ /**
+ This flag indicates to the loader that it should not
+ resize the canvas widget of the animation to the dimensions
+ of the animation, which is the default.
+ Needed for special use cases.
+ */
+ DONT_RESIZE_CANVAS = 2,
+ /**
+ This flag indicates to the loader that it should not
+ set the animation as \ref image() member of the canvas widget,
+ which is the default.
+ Needed for special use cases.
+ */
+ DONT_SET_AS_IMAGE = 4,
+ /**
+ Often frames change just a small area of the animation canvas.
+ This flag indicates to the loader to try using less memory
+ by storing frame data not as canvas-sized images but use the
+ sizes defined in the GIF file.
+ The drawbacks are higher cpu usage during playback and maybe
+ minor artefacts when resized.
+ */
+ OPTIMIZE_MEMORY = 8,
+ /**
+ This flag can be used to print informations about the
+ decoding process to the console.
+ */
+ LOG_FLAG = 64,
+ /**
+ This flag can be used to print even more informations about
+ the decoding process to the console.
+ */
+ DEBUG_FLAG = 128
+ };
+
+ // -- constructors and destructor
+ Fl_Anim_GIF_Image(const char *filename, Fl_Widget *canvas = 0, unsigned short flags = 0);
+ Fl_Anim_GIF_Image(const char* imagename, const unsigned char *data,
+ const size_t length, Fl_Widget *canvas = 0,
+ unsigned short flags = 0);
+ Fl_Anim_GIF_Image();
+ ~Fl_Anim_GIF_Image() FL_OVERRIDE;
+
+ // -- file handling
+ bool load(const char *name, const unsigned char *imgdata=NULL, size_t imglength=0);
+ bool valid() const;
+
+ // -- getters and setters
+ void frame_uncache(bool uncache);
+ bool frame_uncache() const;
+ double delay(int frame_) const;
+ void delay(int frame, double delay);
+ void canvas(Fl_Widget *canvas, unsigned short flags = 0);
+ Fl_Widget *canvas() const;
+ int canvas_w() const;
+ int canvas_h() const;
+ bool is_animated() const;
+ const char *name() const;
+ void speed(double speed);
+ double speed() const;
+
+ // -- animation
+ int frames() const;
+ void frame(int frame);
+ int frame() const;
+ Fl_Image *image() const;
+ Fl_Image *image(int frame) const;
+ bool start();
+ bool stop();
+ bool next();
+
+ /** Return if the animation is currently running or stopped.
+ \return true if the animation is running
+ */
+ bool playing() const { return valid() && Fl::has_timeout(cb_animate, (void *)this); }
+
+ // -- image data
+ Fl_Anim_GIF_Image& resize(int w, int h);
+ Fl_Anim_GIF_Image& resize(double scale);
+ int frame_x(int frame) const;
+ int frame_y(int frame) const;
+ int frame_w(int frame) const;
+ int frame_h(int frame) const;
+
+ // -- overriden methods
+ void color_average(Fl_Color c, float i) FL_OVERRIDE;
+ Fl_Image *copy(int W, int H) const FL_OVERRIDE;
+ Fl_Image *copy() const { return Fl_Pixmap::copy(); }
+ void desaturate() FL_OVERRIDE;
+ void draw(int x, int y, int w, int h, int cx = 0, int cy = 0) FL_OVERRIDE;
+ void uncache() FL_OVERRIDE;
+
+ // -- debugging and logging
+ int debug() const;
+
+ // -- static methods
+ static int frame_count(const char *name, const unsigned char *imgdata = NULL, size_t imglength = 0);
+
+ /**
+ The loop flag can be used to (dis-)allow loop count.
+ If set (which is the default), the animation will be
+ stopped after the number of repeats specified in the
+ GIF file (typically this count is set to 'forever' anyway).
+ If cleared the animation will always be 'forever',
+ regardless of what is specified in the GIF file.
+ */
+ static bool loop;
+
+ /**
+ The min_delay value can be used to set a minimum value
+ for the frame delay for playback. This is to prevent
+ CPU hogs caused by images with very low delay rates.
+ This is a global value for all Fl_Anim_GIF_Image objects.
+ */
+ static double min_delay;
+
+protected:
+
+ bool next_frame();
+ void clear_frames();
+ void set_frame(int frame);
+
+ static void cb_animate(void *d);
+ void scale_frame();
+ void set_frame();
+ void on_frame_data(Fl_GIF_Image::GIF_FRAME &f) FL_OVERRIDE;
+ void on_extension_data(Fl_GIF_Image::GIF_FRAME &f) FL_OVERRIDE;
+
+private:
+
+ char *name_;
+ unsigned short flags_;
+ Fl_Widget *canvas_;
+ bool uncache_;
+ bool valid_;
+ int frame_; // current frame
+ double speed_;
+ FrameInfo *fi_;
+};
+
+#endif // Fl_Anim_Gif_Image_H