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-rw-r--r--FL/Fl_Gl_Window.H12
1 files changed, 6 insertions, 6 deletions
diff --git a/FL/Fl_Gl_Window.H b/FL/Fl_Gl_Window.H
index 1d3feec7b..1369b58e8 100644
--- a/FL/Fl_Gl_Window.H
+++ b/FL/Fl_Gl_Window.H
@@ -209,9 +209,9 @@ public:
/** Gives the window width in OpenGL pixels.
When an Fl_Gl_Window is mapped to a HighDPI display, the value given by Fl_Gl_Window::w()
which is expressed in FLTK units, may differ from the window width in pixels.
- Calls to OpenGL functions expecting pixel values (e.g., glViewport) must therefore
- use this method rather than method w().
- This method detects when the GUI is rescaled or when the window has been moved
+ Calls to OpenGL functions expecting pixel values (\em e.g., \c glViewport) should therefore
+ use pixel_w() rather than w().
+ Method pixel_w() detects when the GUI is rescaled or when the window has been moved
between low and high resolution displays and automatically adjusts the returned value.
\version 1.3.4
*/
@@ -219,9 +219,9 @@ public:
/** Gives the window height in OpenGL pixels.
When an Fl_Gl_Window is mapped to a HighDPI display, the value given by Fl_Gl_Window::h()
which is expressed in FLTK units, may differ from the window height in pixels.
- Calls to OpenGL functions expecting pixel values (e.g., glViewport) must therefore
- use this method rather than method h().
- This method detects when the GUI is rescaled or when the window has been moved
+ Calls to OpenGL functions expecting pixel values (\em e.g., \c glViewport) should therefore
+ use pixel_h() rather than h().
+ Method pixel_h() detects when the GUI is rescaled or when the window has been moved
between low and high resolution displays and automatically adjusts the returned value.
\version 1.3.4
*/