diff options
Diffstat (limited to 'FL/Fl_Image_Surface.H')
| -rw-r--r-- | FL/Fl_Image_Surface.H | 49 |
1 files changed, 34 insertions, 15 deletions
diff --git a/FL/Fl_Image_Surface.H b/FL/Fl_Image_Surface.H index fa98a4bcd..e88660a25 100644 --- a/FL/Fl_Image_Surface.H +++ b/FL/Fl_Image_Surface.H @@ -25,24 +25,43 @@ #include <FL/x.H> // for Fl_Offscreen -/** Directs all graphics requests to an Fl_Image. +/** + \brief Directs all graphics requests to an Fl_Image. - After creation of an Fl_Image_Surface object, call set_current() on it, and all subsequent graphics requests - will be recorded in the image. It's possible to draw widgets (using Fl_Image_Surface::draw()) - or to use any of the \ref fl_drawings or the \ref fl_attributes. - Finally, call image() on the object to obtain a newly allocated Fl_RGB_Image object. - <br> Fl_GL_Window objects can be drawn in the image as well. + After creation of an Fl_Image_Surface object, call set_current() on it, and all + subsequent graphics requests will be recorded in the image. It's possible to + draw widgets (using Fl_Image_Surface::draw()) or to use any of the + \ref fl_drawings or the \ref fl_attributes. Finally, call image() on the object + to obtain a newly allocated Fl_RGB_Image object. - <br> Usage example: + Fl_GL_Window objects can be drawn in the image as well. + + \example \code - Fl_Widget *g = ...; // a widget you want to draw in an image - Fl_Image_Surface *img_surf = new Fl_Image_Surface(g->w(), g->h()); // create an Fl_Image_Surface object - img_surf->set_current(); // direct graphics requests to the image - fl_color(FL_WHITE); fl_rectf(0, 0, g->w(), g->h()); // draw a white background - img_surf->draw(g); // draw the g widget in the image - Fl_RGB_Image* image = img_surf->image(); // get the resulting image - delete img_surf; // delete the img_surf object - Fl_Display_Device::display_device()->set_current(); // direct graphics requests back to the display + // this is the widget that you want to draw into an image + Fl_Widget *g = ...; + + // create an Fl_Image_Surface object + Fl_Image_Surface *image_surface = new Fl_Image_Surface(g->w(), g->h()); + + // direct all further graphics requests to the image + image_surface->set_current(); + + // draw a white background + fl_color(FL_WHITE); + fl_rectf(0, 0, g->w(), g->h()); + + // draw the g widget in the image + image_surface->draw(g); + + // get the resulting image + Fl_RGB_Image* image = image_surface->image(); + + // delete the image_surface object, but not the image itself + delete image_surface; + + // direct graphics requests back to the screen + Fl_Display_Device::display_device()->set_current(); \endcode */ class FL_EXPORT Fl_Image_Surface : public Fl_Widget_Surface { |
