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-rw-r--r--FL/Fl_Menu_Item.H222
1 files changed, 221 insertions, 1 deletions
diff --git a/FL/Fl_Menu_Item.H b/FL/Fl_Menu_Item.H
index a302a5446..6e4908951 100644
--- a/FL/Fl_Menu_Item.H
+++ b/FL/Fl_Menu_Item.H
@@ -51,6 +51,70 @@ extern FL_EXPORT int fl_old_shortcut(const char*);
class Fl_Menu_;
+/**
+ The Fl_Menu_Item structure defines a single menu item that
+ is used by the Fl_Menu_ class.
+ <UL>
+ <PRE>
+ struct Fl_Menu_Item {
+ const char* text; // label()
+ ulong shortcut_;
+ Fl_Callback* callback_;
+ void* user_data_;
+ int flags;
+ uchar labeltype_;
+ uchar labelfont_;
+ uchar labelsize_;
+ uchar labelcolor_;
+ };
+
+ enum { // values for flags:
+ FL_MENU_INACTIVE = 1,
+ FL_MENU_TOGGLE = 2,
+ FL_MENU_VALUE = 4,
+ FL_MENU_RADIO = 8,
+ FL_MENU_INVISIBLE = 0x10,
+ FL_SUBMENU_POINTER = 0x20,
+ FL_SUBMENU = 0x40,
+ FL_MENU_DIVIDER = 0x80,
+ FL_MENU_HORIZONTAL = 0x100
+ };
+ </PRE>
+ </UL>
+ Typically menu items are statically defined; for example:
+ <UL><PRE>
+ Fl_Menu_Item popup[] = {
+ {&quot;&alpha&quot;, FL_ALT+'a', the_cb, (void*)1},
+ {&quot;&beta&quot;, FL_ALT+'b', the_cb, (void*)2},
+ {&quot;gamma&quot;, FL_ALT+'c', the_cb, (void*)3, FL_MENU_DIVIDER},
+ {&quot;&strange&quot;, 0, strange_cb},
+ {&quot;&charm&quot;, 0, charm_cb},
+ {&quot;&truth&quot;, 0, truth_cb},
+ {&quot;b&eauty&quot;, 0, beauty_cb},
+ {&quot;sub&menu&quot;, 0, 0, 0, FL_SUBMENU},
+ {&quot;one&quot;},
+ {&quot;two&quot;},
+ {&quot;three&quot;},
+ {0},
+ {&quot;inactive&quot;, FL_ALT+'i', 0, 0, FL_MENU_INACTIVE|FL_MENU_DIVIDER},
+ {&quot;invisible&quot;,FL_ALT+'i', 0, 0, FL_MENU_INVISIBLE},
+ {&quot;check&quot;, FL_ALT+'i', 0, 0, FL_MENU_TOGGLE|FL_MENU_VALUE},
+ {&quot;box&quot;, FL_ALT+'i', 0, 0, FL_MENU_TOGGLE},
+ {0}};
+ </PRE></UL>
+ produces:
+ <P ALIGN=CENTER>\image html menu.gif </P>
+
+ A submenu title is identified by the bit FL_SUBMENU in the
+ flags field, and ends with a label() that is NULL.
+ You can nest menus to any depth. A pointer to the first item in the
+ submenu can be treated as an Fl_Menu array itself. It is also
+ possible to make seperate submenu arrays with FL_SUBMENU_POINTER
+ flags.
+ <P>You should use the method functions to access structure members and
+ not access them directly to avoid compatibility problems with future
+ releases of FLTK.
+*/
struct FL_EXPORT Fl_Menu_Item {
const char *text; // label()
int shortcut_;
@@ -64,51 +128,185 @@ struct FL_EXPORT Fl_Menu_Item {
// advance N items, skipping submenus:
const Fl_Menu_Item *next(int=1) const;
+ /**
+ Advance a pointer by n items through a menu array, skipping
+ the contents of submenus and invisible items. There are two calls so
+ that you can advance through const and non-const data.
+ */
Fl_Menu_Item *next(int i=1) {
return (Fl_Menu_Item*)(((const Fl_Menu_Item*)this)->next(i));}
+ /** Returns the first menu item, same as next(0). */
const Fl_Menu_Item *first() const { return next(0); }
+ /** Returns the first menu item, same as next(0). */
Fl_Menu_Item *first() { return next(0); }
// methods on menu items:
+ /**
+ This is the title of the item. A NULL here indicates the end
+ of the menu (or of a submenu). A '&' in the item will print an
+ underscore under the next letter, and if the menu is popped up that
+ letter will be a &quot;shortcut&quot; to pick that item. To get a
+ real '&' put two
+ in a row.
+ */
const char* label() const {return text;}
+ /** See const char* Fl_Menu_Item::label() const */
void label(const char* a) {text=a;}
+ /** See const char* Fl_Menu_Item::label() const */
void label(Fl_Labeltype a,const char* b) {labeltype_ = a; text = b;}
+ /**
+ A labeltype identifies a routine that draws the label of the
+ widget. This can be used for special effects such as emboss, or to use
+ the label() pointer as another form of data such as a bitmap.
+ The value FL_NORMAL_LABEL prints the label as text.
+ */
Fl_Labeltype labeltype() const {return (Fl_Labeltype)labeltype_;}
+ /**
+ A labeltype identifies a routine that draws the label of the
+ widget. This can be used for special effects such as emboss, or to use
+ the label() pointer as another form of data such as a bitmap.
+ The value FL_NORMAL_LABEL prints the label as text.
+ */
void labeltype(Fl_Labeltype a) {labeltype_ = a;}
+ /**
+ This color is passed to the labeltype routine, and is typically the
+ color of the label text. This defaults to FL_BLACK. If this
+ color is not black fltk will <I>not</I> use overlay bitplanes to draw
+ the menu - this is so that images put in the menu draw correctly.
+ */
Fl_Color labelcolor() const {return (Fl_Color)labelcolor_;}
+ /** See Fl_Color Fl_Menu_Item::labelcolor() const */
void labelcolor(unsigned a) {labelcolor_ = a;}
+ /**
+ Fonts are identified by small 8-bit indexes into a table. See the
+ enumeration list for predefined fonts. The default value is a
+ Helvetica font. The function
+ Fl::set_font() can define new fonts.
+ */
Fl_Font labelfont() const {return labelfont_;}
+ /**
+ Fonts are identified by small 8-bit indexes into a table. See the
+ enumeration list for predefined fonts. The default value is a
+ Helvetica font. The function
+ Fl::set_font() can define new fonts.
+ */
void labelfont(Fl_Font a) {labelfont_ = a;}
+ /** Gets or sets the label font pixel size/height. */
+ /** Gets the label font pixel size/height.*/
Fl_Fontsize labelsize() const {return labelsize_;}
+ /** Sets the label font pixel size/height.*/
void labelsize(Fl_Fontsize a) {labelsize_ = a;}
+
+ /**
+ Each item has space for a callback function and an argument for that
+ function. Due to back compatability, the Fl_Menu_Item itself
+ is not passed to the callback, instead you have to get it by calling
+ ((Fl_Menu_*)w)-&gt;mvalue() where w is the widget argument.
+ */
Fl_Callback_p callback() const {return callback_;}
+ /** See Fl_Callback_p Fl_MenuItem::callback() const */
void callback(Fl_Callback* c, void* p) {callback_=c; user_data_=p;}
+ /** See Fl_Callback_p Fl_MenuItem::callback() const */
void callback(Fl_Callback* c) {callback_=c;}
+ /** See Fl_Callback_p Fl_MenuItem::callback() const */
void callback(Fl_Callback0*c) {callback_=(Fl_Callback*)c;}
+ /** See Fl_Callback_p Fl_MenuItem::callback() const */
void callback(Fl_Callback1*c, long p=0) {callback_=(Fl_Callback*)c; user_data_=(void*)p;}
+ /**
+ Get or set the user_data argument that is sent to the
+ callback function.
+ */
void* user_data() const {return user_data_;}
+ /**
+ Get or set the user_data argument that is sent to the
+ callback function.
+ */
void user_data(void* v) {user_data_ = v;}
+ /**
+ For convenience you can also define the callback as taking a long
+ argument. This is implemented by casting this to a Fl_Callback
+ and casting the long to a void* and may not be
+ portable to some machines.
+ */
long argument() const {return (long)user_data_;}
+ /**
+ For convenience you can also define the callback as taking a long
+ argument. This is implemented by casting this to a Fl_Callback
+ and casting the long to a void* and may not be
+ portable to some machines.
+ */
void argument(long v) {user_data_ = (void*)v;}
+ /** Gets what key combination shortcut will trigger the menu item. */
int shortcut() const {return shortcut_;}
+ /**
+ Sets exactly what key combination will trigger the menu item. The
+ value is a logical 'or' of a key and a set of shift flags, for instance
+ FL_ALT+'a' or FL_ALT+FL_F+10 or just 'a'. A value of
+ zero disables the shortcut.
+ <P>The key can be any value returned by
+ Fl::event_key(), but will usually be an ASCII letter. Use
+ a lower-case letter unless you require the shift key to be held down. </P>
+ <P>The shift flags can be any set of values accepted by
+ Fl::event_state(). If the bit is on that shift key must
+ be pushed. Meta, Alt, Ctrl, and Shift must be off if they are not in
+ the shift flags (zero for the other bits indicates a &quot;don't care&quot;
+ setting).
+ */
void shortcut(int s) {shortcut_ = s;}
+ /**
+ Returns true if either FL_SUBMENU or FL_SUBMENU_POINTER
+ is on in the flags. FL_SUBMENU indicates an embedded submenu
+ that goes from the next item through the next one with a NULL
+ label(). FL_SUBMENU_POINTER indicates that user_data()
+ is a pointer to another menu array.
+ */
int submenu() const {return flags&(FL_SUBMENU|FL_SUBMENU_POINTER);}
+ /**
+ Returns true if a checkbox will be drawn next to this item. This is
+ true if FL_MENU_TOGGLE or FL_MENU_RADIO is set in the
+ flags.
+ */
int checkbox() const {return flags&FL_MENU_TOGGLE;}
+ /**
+ Returns true if this item is a radio item. When a radio button is
+ selected all &quot;adjacent&quot; radio buttons are turned off. A set of radio
+ items is delimited by an item that has radio() false, or by an
+ item with FL_MENU_DIVIDER turned on.
+ */
int radio() const {return flags&FL_MENU_RADIO;}
+ /** Returns the current value of the check or radio item. */
int value() const {return flags&FL_MENU_VALUE;}
+ /**
+ Turns the check or radio item &quot;on&quot; for the menu item. Note that this
+ does not turn off any adjacent radio items like set_only()
+ does.
+ */
void set() {flags |= FL_MENU_VALUE;}
+ /** Turns the check or radio item &quot;off&quot; for the menu item. */
void clear() {flags &= ~FL_MENU_VALUE;}
void setonly();
+ /** Gets the visibility of an item. */
int visible() const {return !(flags&FL_MENU_INVISIBLE);}
+ /** Makes an item visible in the menu. */
void show() {flags &= ~FL_MENU_INVISIBLE;}
+ /** Hides an item in the menu. */
void hide() {flags |= FL_MENU_INVISIBLE;}
+ /** Get whether or not the item can be picked. */
int active() const {return !(flags&FL_MENU_INACTIVE);}
+ /** Allows a menu item to be picked. */
void activate() {flags &= ~FL_MENU_INACTIVE;}
+ /**
+ Prevents a menu item from being picked. Note that this will also cause
+ the menu item to appear grayed-out.
+ */
void deactivate() {flags |= FL_MENU_INACTIVE;}
- int activevisible() const {return !(flags&0x11);}
+ /** Returns non 0 if FL_INACTIVE and FL_INVISIBLE are cleared, 0 otherwise. */
+ int activevisible() const {return !(flags & (FL_MENU_INACTIVE|FL_MENU_INVISIBLE));}
// compatibility for FLUID so it can set the image of a menu item...
+ /** compatibility api for FLUID, same as a->label(this) */
void image(Fl_Image* a) {a->label(this);}
+ /** compatibility api for FLUID, same as a.label(this) */
void image(Fl_Image& a) {a.label(this);}
// used by menubar:
@@ -130,15 +328,37 @@ struct FL_EXPORT Fl_Menu_Item {
const Fl_Menu_Item* test_shortcut() const;
const Fl_Menu_Item* find_shortcut(int *ip=0) const;
+ /**
+ Call the Fl_Menu_Item item's callback, and provide the
+ Fl_Widget argument (and optionally override the user_data()
+ argument). You must first check that callback() is non-zero
+ before calling this.
+ */
void do_callback(Fl_Widget* o) const {callback_(o, user_data_);}
+ /**
+ Call the Fl_Menu_Item item's callback, and provide the
+ Fl_Widget argument (and optionally override the user_data()
+ argument). You must first check that callback() is non-zero
+ before calling this.
+ */
void do_callback(Fl_Widget* o,void* arg) const {callback_(o, arg);}
+ /**
+ Call the Fl_Menu_Item item's callback, and provide the
+ Fl_Widget argument (and optionally override the user_data()
+ argument). You must first check that callback() is non-zero
+ before calling this.
+ */
void do_callback(Fl_Widget* o,long arg) const {callback_(o, (void*)arg);}
// back-compatability, do not use:
+ /** back compatibility only \deprecated. */
int checked() const {return flags&FL_MENU_VALUE;}
+ /** back compatibility only \deprecated. */
void check() {flags |= FL_MENU_VALUE;}
+ /** back compatibility only \deprecated. */
void uncheck() {flags &= ~FL_MENU_VALUE;}
int add(const char*, int shortcut, Fl_Callback*, void* =0, int = 0);
+ /** See int add(const char*, int shortcut, Fl_Callback*, void*, int) */
int add(const char*a, const char* b, Fl_Callback* c,
void* d = 0, int e = 0) {
return add(a,fl_old_shortcut(b),c,d,e);}