diff options
Diffstat (limited to 'FL/Fl_Menu_Item.H')
| -rw-r--r-- | FL/Fl_Menu_Item.H | 222 |
1 files changed, 221 insertions, 1 deletions
diff --git a/FL/Fl_Menu_Item.H b/FL/Fl_Menu_Item.H index a302a5446..6e4908951 100644 --- a/FL/Fl_Menu_Item.H +++ b/FL/Fl_Menu_Item.H @@ -51,6 +51,70 @@ extern FL_EXPORT int fl_old_shortcut(const char*); class Fl_Menu_; +/** + The Fl_Menu_Item structure defines a single menu item that + is used by the Fl_Menu_ class. + <UL> + <PRE> + struct Fl_Menu_Item { + const char* text; // label() + ulong shortcut_; + Fl_Callback* callback_; + void* user_data_; + int flags; + uchar labeltype_; + uchar labelfont_; + uchar labelsize_; + uchar labelcolor_; + }; + + enum { // values for flags: + FL_MENU_INACTIVE = 1, + FL_MENU_TOGGLE = 2, + FL_MENU_VALUE = 4, + FL_MENU_RADIO = 8, + FL_MENU_INVISIBLE = 0x10, + FL_SUBMENU_POINTER = 0x20, + FL_SUBMENU = 0x40, + FL_MENU_DIVIDER = 0x80, + FL_MENU_HORIZONTAL = 0x100 + }; + </PRE> + </UL> + Typically menu items are statically defined; for example: + <UL><PRE> + Fl_Menu_Item popup[] = { + {"&alpha", FL_ALT+'a', the_cb, (void*)1}, + {"&beta", FL_ALT+'b', the_cb, (void*)2}, + {"gamma", FL_ALT+'c', the_cb, (void*)3, FL_MENU_DIVIDER}, + {"&strange", 0, strange_cb}, + {"&charm", 0, charm_cb}, + {"&truth", 0, truth_cb}, + {"b&eauty", 0, beauty_cb}, + {"sub&menu", 0, 0, 0, FL_SUBMENU}, + {"one"}, + {"two"}, + {"three"}, + {0}, + {"inactive", FL_ALT+'i', 0, 0, FL_MENU_INACTIVE|FL_MENU_DIVIDER}, + {"invisible",FL_ALT+'i', 0, 0, FL_MENU_INVISIBLE}, + {"check", FL_ALT+'i', 0, 0, FL_MENU_TOGGLE|FL_MENU_VALUE}, + {"box", FL_ALT+'i', 0, 0, FL_MENU_TOGGLE}, + {0}}; + </PRE></UL> + produces: + <P ALIGN=CENTER>\image html menu.gif </P> + + A submenu title is identified by the bit FL_SUBMENU in the + flags field, and ends with a label() that is NULL. + You can nest menus to any depth. A pointer to the first item in the + submenu can be treated as an Fl_Menu array itself. It is also + possible to make seperate submenu arrays with FL_SUBMENU_POINTER + flags. + <P>You should use the method functions to access structure members and + not access them directly to avoid compatibility problems with future + releases of FLTK. +*/ struct FL_EXPORT Fl_Menu_Item { const char *text; // label() int shortcut_; @@ -64,51 +128,185 @@ struct FL_EXPORT Fl_Menu_Item { // advance N items, skipping submenus: const Fl_Menu_Item *next(int=1) const; + /** + Advance a pointer by n items through a menu array, skipping + the contents of submenus and invisible items. There are two calls so + that you can advance through const and non-const data. + */ Fl_Menu_Item *next(int i=1) { return (Fl_Menu_Item*)(((const Fl_Menu_Item*)this)->next(i));} + /** Returns the first menu item, same as next(0). */ const Fl_Menu_Item *first() const { return next(0); } + /** Returns the first menu item, same as next(0). */ Fl_Menu_Item *first() { return next(0); } // methods on menu items: + /** + This is the title of the item. A NULL here indicates the end + of the menu (or of a submenu). A '&' in the item will print an + underscore under the next letter, and if the menu is popped up that + letter will be a "shortcut" to pick that item. To get a + real '&' put two + in a row. + */ const char* label() const {return text;} + /** See const char* Fl_Menu_Item::label() const */ void label(const char* a) {text=a;} + /** See const char* Fl_Menu_Item::label() const */ void label(Fl_Labeltype a,const char* b) {labeltype_ = a; text = b;} + /** + A labeltype identifies a routine that draws the label of the + widget. This can be used for special effects such as emboss, or to use + the label() pointer as another form of data such as a bitmap. + The value FL_NORMAL_LABEL prints the label as text. + */ Fl_Labeltype labeltype() const {return (Fl_Labeltype)labeltype_;} + /** + A labeltype identifies a routine that draws the label of the + widget. This can be used for special effects such as emboss, or to use + the label() pointer as another form of data such as a bitmap. + The value FL_NORMAL_LABEL prints the label as text. + */ void labeltype(Fl_Labeltype a) {labeltype_ = a;} + /** + This color is passed to the labeltype routine, and is typically the + color of the label text. This defaults to FL_BLACK. If this + color is not black fltk will <I>not</I> use overlay bitplanes to draw + the menu - this is so that images put in the menu draw correctly. + */ Fl_Color labelcolor() const {return (Fl_Color)labelcolor_;} + /** See Fl_Color Fl_Menu_Item::labelcolor() const */ void labelcolor(unsigned a) {labelcolor_ = a;} + /** + Fonts are identified by small 8-bit indexes into a table. See the + enumeration list for predefined fonts. The default value is a + Helvetica font. The function + Fl::set_font() can define new fonts. + */ Fl_Font labelfont() const {return labelfont_;} + /** + Fonts are identified by small 8-bit indexes into a table. See the + enumeration list for predefined fonts. The default value is a + Helvetica font. The function + Fl::set_font() can define new fonts. + */ void labelfont(Fl_Font a) {labelfont_ = a;} + /** Gets or sets the label font pixel size/height. */ + /** Gets the label font pixel size/height.*/ Fl_Fontsize labelsize() const {return labelsize_;} + /** Sets the label font pixel size/height.*/ void labelsize(Fl_Fontsize a) {labelsize_ = a;} + + /** + Each item has space for a callback function and an argument for that + function. Due to back compatability, the Fl_Menu_Item itself + is not passed to the callback, instead you have to get it by calling + ((Fl_Menu_*)w)->mvalue() where w is the widget argument. + */ Fl_Callback_p callback() const {return callback_;} + /** See Fl_Callback_p Fl_MenuItem::callback() const */ void callback(Fl_Callback* c, void* p) {callback_=c; user_data_=p;} + /** See Fl_Callback_p Fl_MenuItem::callback() const */ void callback(Fl_Callback* c) {callback_=c;} + /** See Fl_Callback_p Fl_MenuItem::callback() const */ void callback(Fl_Callback0*c) {callback_=(Fl_Callback*)c;} + /** See Fl_Callback_p Fl_MenuItem::callback() const */ void callback(Fl_Callback1*c, long p=0) {callback_=(Fl_Callback*)c; user_data_=(void*)p;} + /** + Get or set the user_data argument that is sent to the + callback function. + */ void* user_data() const {return user_data_;} + /** + Get or set the user_data argument that is sent to the + callback function. + */ void user_data(void* v) {user_data_ = v;} + /** + For convenience you can also define the callback as taking a long + argument. This is implemented by casting this to a Fl_Callback + and casting the long to a void* and may not be + portable to some machines. + */ long argument() const {return (long)user_data_;} + /** + For convenience you can also define the callback as taking a long + argument. This is implemented by casting this to a Fl_Callback + and casting the long to a void* and may not be + portable to some machines. + */ void argument(long v) {user_data_ = (void*)v;} + /** Gets what key combination shortcut will trigger the menu item. */ int shortcut() const {return shortcut_;} + /** + Sets exactly what key combination will trigger the menu item. The + value is a logical 'or' of a key and a set of shift flags, for instance + FL_ALT+'a' or FL_ALT+FL_F+10 or just 'a'. A value of + zero disables the shortcut. + <P>The key can be any value returned by + Fl::event_key(), but will usually be an ASCII letter. Use + a lower-case letter unless you require the shift key to be held down. </P> + <P>The shift flags can be any set of values accepted by + Fl::event_state(). If the bit is on that shift key must + be pushed. Meta, Alt, Ctrl, and Shift must be off if they are not in + the shift flags (zero for the other bits indicates a "don't care" + setting). + */ void shortcut(int s) {shortcut_ = s;} + /** + Returns true if either FL_SUBMENU or FL_SUBMENU_POINTER + is on in the flags. FL_SUBMENU indicates an embedded submenu + that goes from the next item through the next one with a NULL + label(). FL_SUBMENU_POINTER indicates that user_data() + is a pointer to another menu array. + */ int submenu() const {return flags&(FL_SUBMENU|FL_SUBMENU_POINTER);} + /** + Returns true if a checkbox will be drawn next to this item. This is + true if FL_MENU_TOGGLE or FL_MENU_RADIO is set in the + flags. + */ int checkbox() const {return flags&FL_MENU_TOGGLE;} + /** + Returns true if this item is a radio item. When a radio button is + selected all "adjacent" radio buttons are turned off. A set of radio + items is delimited by an item that has radio() false, or by an + item with FL_MENU_DIVIDER turned on. + */ int radio() const {return flags&FL_MENU_RADIO;} + /** Returns the current value of the check or radio item. */ int value() const {return flags&FL_MENU_VALUE;} + /** + Turns the check or radio item "on" for the menu item. Note that this + does not turn off any adjacent radio items like set_only() + does. + */ void set() {flags |= FL_MENU_VALUE;} + /** Turns the check or radio item "off" for the menu item. */ void clear() {flags &= ~FL_MENU_VALUE;} void setonly(); + /** Gets the visibility of an item. */ int visible() const {return !(flags&FL_MENU_INVISIBLE);} + /** Makes an item visible in the menu. */ void show() {flags &= ~FL_MENU_INVISIBLE;} + /** Hides an item in the menu. */ void hide() {flags |= FL_MENU_INVISIBLE;} + /** Get whether or not the item can be picked. */ int active() const {return !(flags&FL_MENU_INACTIVE);} + /** Allows a menu item to be picked. */ void activate() {flags &= ~FL_MENU_INACTIVE;} + /** + Prevents a menu item from being picked. Note that this will also cause + the menu item to appear grayed-out. + */ void deactivate() {flags |= FL_MENU_INACTIVE;} - int activevisible() const {return !(flags&0x11);} + /** Returns non 0 if FL_INACTIVE and FL_INVISIBLE are cleared, 0 otherwise. */ + int activevisible() const {return !(flags & (FL_MENU_INACTIVE|FL_MENU_INVISIBLE));} // compatibility for FLUID so it can set the image of a menu item... + /** compatibility api for FLUID, same as a->label(this) */ void image(Fl_Image* a) {a->label(this);} + /** compatibility api for FLUID, same as a.label(this) */ void image(Fl_Image& a) {a.label(this);} // used by menubar: @@ -130,15 +328,37 @@ struct FL_EXPORT Fl_Menu_Item { const Fl_Menu_Item* test_shortcut() const; const Fl_Menu_Item* find_shortcut(int *ip=0) const; + /** + Call the Fl_Menu_Item item's callback, and provide the + Fl_Widget argument (and optionally override the user_data() + argument). You must first check that callback() is non-zero + before calling this. + */ void do_callback(Fl_Widget* o) const {callback_(o, user_data_);} + /** + Call the Fl_Menu_Item item's callback, and provide the + Fl_Widget argument (and optionally override the user_data() + argument). You must first check that callback() is non-zero + before calling this. + */ void do_callback(Fl_Widget* o,void* arg) const {callback_(o, arg);} + /** + Call the Fl_Menu_Item item's callback, and provide the + Fl_Widget argument (and optionally override the user_data() + argument). You must first check that callback() is non-zero + before calling this. + */ void do_callback(Fl_Widget* o,long arg) const {callback_(o, (void*)arg);} // back-compatability, do not use: + /** back compatibility only \deprecated. */ int checked() const {return flags&FL_MENU_VALUE;} + /** back compatibility only \deprecated. */ void check() {flags |= FL_MENU_VALUE;} + /** back compatibility only \deprecated. */ void uncheck() {flags &= ~FL_MENU_VALUE;} int add(const char*, int shortcut, Fl_Callback*, void* =0, int = 0); + /** See int add(const char*, int shortcut, Fl_Callback*, void*, int) */ int add(const char*a, const char* b, Fl_Callback* c, void* d = 0, int e = 0) { return add(a,fl_old_shortcut(b),c,d,e);} |
