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-rw-r--r--FL/Fl_Menu_Window.H12
1 files changed, 12 insertions, 0 deletions
diff --git a/FL/Fl_Menu_Window.H b/FL/Fl_Menu_Window.H
index b2fea05d0..7337ac1d2 100644
--- a/FL/Fl_Menu_Window.H
+++ b/FL/Fl_Menu_Window.H
@@ -30,6 +30,12 @@
#include "Fl_Single_Window.H"
+/**
+ The Fl_Menu_Window widget is a window type used for menus. By
+ default the window is drawn in the hardware overlay planes if they are
+ available so that the menu don't force the rest of the window to
+ redraw.
+*/
class FL_EXPORT Fl_Menu_Window : public Fl_Single_Window {
enum {NO_OVERLAY = 128};
public:
@@ -37,12 +43,18 @@ public:
void erase();
void flush();
void hide();
+ /** Tells if hardware overlay mode is set */
int overlay() {return !(flags()&NO_OVERLAY);}
+ /** Tells FLTK to use hardware overlay planes if they are available. */
void set_overlay() {clear_flag(NO_OVERLAY);}
+ /** Tells FLTK to use normal drawing planes instead of overlay planes.
+ This is usually necessary if your menu contains multi-color pixmaps. */
void clear_overlay() {set_flag(NO_OVERLAY);}
~Fl_Menu_Window();
+ /** Creates a new Fl_Menu_Window widget using the given size, and label string. */
Fl_Menu_Window(int W, int H, const char *l = 0)
: Fl_Single_Window(W,H,l) { image(0); }
+ /** Creates a new Fl_Menu_Window widget using the given position, size, and label string. */
Fl_Menu_Window(int X, int Y, int W, int H, const char *l = 0)
: Fl_Single_Window(X,Y,W,H,l) { image(0); }
};