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+// Fl_Widget.H
+
+// fltk (Fast Light Tool Kit) version 0.99
+// Copyright (C) 1998 Bill Spitzak
+
+#ifndef Fl_Widget_H
+#define Fl_Widget_H
+
+#include "Enumerations.H"
+
+class Fl_Widget;
+class Fl_Window;
+
+typedef void (Fl_Callback )(Fl_Widget*, void*);
+typedef void (Fl_Callback0)(Fl_Widget*);
+typedef void (Fl_Callback1)(Fl_Widget*, long);
+
+struct Fl_Label {
+ const char* value;
+ uchar type;
+ uchar font;
+ uchar size;
+ uchar color;
+ void draw(int,int,int,int, Fl_Align) const ;
+ void measure(int&, int&) const ;
+};
+
+class Fl_Widget {
+ friend class Fl_Group;
+
+ Fl_Widget* parent_;
+ Fl_Callback* callback_;
+ void* user_data_;
+ short x_,y_,w_,h_;
+ Fl_Label label_;
+ uchar type_;
+ uchar flags_;
+ uchar damage_;
+ uchar box_;
+ uchar color_;
+ uchar color2_;
+ uchar align_;
+ uchar when_;
+
+ // "de-implement" the copy constructors:
+ Fl_Widget & operator=(const Fl_Widget &);
+ Fl_Widget(const Fl_Widget &);
+
+protected:
+
+ Fl_Widget(int,int,int,int,const char* =0);
+
+ void x(int v) {x_ = v;}
+ void y(int v) {y_ = v;}
+ void w(int v) {w_ = v;}
+ void h(int v) {h_ = v;}
+
+ uchar flags() const {return flags_;}
+ void set_flag(int c) {flags_ |= c;}
+ void clear_flag(int c) {flags_ &= ~c;}
+ enum {INACTIVE=1, INVISIBLE=2, OUTPUT=4, SHORTCUT_LABEL=64, CHANGED=128};
+
+ void draw_box() const;
+ void draw_box(Fl_Boxtype, Fl_Color) const;
+ void draw_box(Fl_Boxtype, int,int,int,int, Fl_Color) const;
+ void draw_label() const;
+ void draw_label(int, int, int, int) const;
+
+ static Fl_Font default_font_;
+ static int default_size_;
+
+public:
+
+ virtual ~Fl_Widget();
+
+ virtual void draw() = 0;
+ virtual int handle(int);
+ Fl_Widget* parent() const {return parent_;}
+ void parent(Fl_Widget* w) {parent_ = w;} // for hacks only
+
+ uchar type() const {return type_;}
+ void type(uchar t) {type_ = t;}
+
+ int x() const {return x_;}
+ int y() const {return y_;}
+ int w() const {return w_;}
+ int h() const {return h_;}
+ virtual void resize(int,int,int,int);
+ int damage_resize(int,int,int,int);
+ void position(int X,int Y) {resize(X,Y,w_,h_);}
+ void size(int W,int H) {resize(x_,y_,W,H);}
+
+ Fl_Align align() const {return (Fl_Align)align_;}
+ void align(uchar a) {align_ = a;}
+ Fl_Boxtype box() const {return (Fl_Boxtype)box_;}
+ void box(Fl_Boxtype a) {box_ = a;}
+ Fl_Color color() const {return (Fl_Color)color_;}
+ void color(uchar a) {color_ = a;}
+ Fl_Color selection_color() const {return (Fl_Color)color2_;}
+ void selection_color(uchar a) {color2_ = a;}
+ void color(uchar a, uchar b) {color_=a; color2_=b;}
+ const char* label() const {return label_.value;}
+ void label(const char* a) {label_.value=a;}
+ void label(Fl_Labeltype a,const char* b) {label_.type = a; label_.value = b;}
+ Fl_Labeltype labeltype() const {return (Fl_Labeltype)label_.type;}
+ void labeltype(Fl_Labeltype a) {label_.type = a;}
+ Fl_Color labelcolor() const {return (Fl_Color)label_.color;}
+ void labelcolor(uchar a) {label_.color=a;}
+ Fl_Font labelfont() const {return (Fl_Font)label_.font;}
+ void labelfont(uchar a) {label_.font=a;}
+ uchar labelsize() const {return label_.size;}
+ void labelsize(uchar a) {label_.size=a;}
+ Fl_Callback* callback() const {return callback_;}
+ void callback(Fl_Callback* c, void* p) {callback_=c; user_data_=p;}
+ void callback(Fl_Callback* c) {callback_=c;}
+ void callback(Fl_Callback0*c) {callback_=(Fl_Callback*)c;}
+ void callback(Fl_Callback1*c, long p=0) {callback_=(Fl_Callback*)c; user_data_=(void*)p;}
+ void* user_data() const {return user_data_;}
+ void user_data(void* v) {user_data_ = v;}
+ long argument() const {return (long)user_data_;}
+ void argument(long v) {user_data_ = (void*)v;}
+ Fl_When when() const {return (Fl_When)when_;}
+ void when(uchar i) {when_ = i;}
+
+ static void default_font(Fl_Font b) {default_font_ = b;}
+ static Fl_Font default_font() {return default_font_;}
+ static void default_size(int b) {default_size_ = b;}
+ static int default_size() {return default_size_;}
+
+ int visible() const {return !(flags_&INVISIBLE);}
+ int visible_r() const;
+ void show();
+ void hide();
+ void set_visible() {flags_ &= ~INVISIBLE;}
+ void clear_visible() {flags_ |= INVISIBLE;}
+ int active() const {return !(flags_&INACTIVE);}
+ int active_r() const;
+ void activate();
+ void deactivate();
+ int output() const {return (flags_&OUTPUT);}
+ void set_output() {flags_ |= OUTPUT;}
+ void clear_output() {flags_ &= ~OUTPUT;}
+ int takesevents() const {return !(flags_&(INACTIVE|INVISIBLE|OUTPUT));}
+ int changed() const {return flags_&CHANGED;}
+ void set_changed() {flags_ |= CHANGED;}
+ void clear_changed() {flags_ &= ~CHANGED;}
+ int take_focus();
+
+ static void default_callback(Fl_Widget*, void*);
+ void do_callback() {callback_(this,user_data_);}
+ void do_callback(Fl_Widget* o,void* arg=0) {callback_(o,arg);}
+ void do_callback(Fl_Widget* o,long arg) {callback_(o,(void*)arg);}
+ int test_shortcut();
+ static int test_shortcut(const char*);
+ int contains(const Fl_Widget*) const ;
+ int inside(const Fl_Widget* o) const {return o ? o->contains(this) : 0;}
+
+ void redraw();
+ uchar damage() const {return damage_;}
+ void clear_damage(uchar c = 0) {damage_ = c;}
+ void damage(uchar c);
+ void damage(uchar c,int,int,int,int);
+ void draw_label(int, int, int, int, Fl_Align) const;
+ void measure_label(int& x, int& y) {label_.measure(x,y);}
+
+ Fl_Window* window() const ;
+
+ // back compatability only:
+ Fl_Color color2() const {return (Fl_Color)color2_;}
+ void color2(uchar a) {color2_ = a;}
+};
+
+// reserved type numbers (necessary for my cheapo RTTI) start here.
+// grep the header files for "RESERVED_TYPE" to find the next available
+// number.
+#define FL_RESERVED_TYPE 100
+
+#endif