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-rw-r--r--FL/Fl_Image_Surface.H6
1 files changed, 3 insertions, 3 deletions
diff --git a/FL/Fl_Image_Surface.H b/FL/Fl_Image_Surface.H
index 7c2362b2d..39276117d 100644
--- a/FL/Fl_Image_Surface.H
+++ b/FL/Fl_Image_Surface.H
@@ -28,7 +28,7 @@
After creation of an Fl_Image_Surface object, call set_current() on it, and all subsequent graphics requests
will be recorded in the image. It's possible to draw widgets (using Fl_Image_Surface::draw())
or to use any of the \ref fl_drawings or the \ref fl_attributes.
- Finally, call image() on the object to obtain a newly allocated Fl_Image object.
+ Finally, call image() on the object to obtain a newly allocated Fl_RGB_Image object.
<br> Fl_GL_Window objects can be drawn in the image as well.
<br> Usage example:
@@ -38,7 +38,7 @@
img_surf->set_current(); // direct graphics requests to the image
fl_color(FL_WHITE); fl_rectf(0, 0, g->w(), g->h()); // draw a white background
img_surf->draw(g); // draw the g widget in the image
- Fl_Image* image = img_surf->image(); // get the resulting image
+ Fl_RGB_Image* image = img_surf->image(); // get the resulting image
delete img_surf; // delete the img_surf object
Fl_Display_Device::display_device()->set_current(); // direct graphics requests back to the display
\endcode
@@ -67,7 +67,7 @@ public:
~Fl_Image_Surface();
void set_current();
void draw(Fl_Widget*, int delta_x = 0, int delta_y = 0);
- Fl_Image *image();
+ Fl_RGB_Image *image();
};
#ifdef __APPLE__