summaryrefslogtreecommitdiff
path: root/README.Android.md
diff options
context:
space:
mode:
Diffstat (limited to 'README.Android.md')
-rw-r--r--README.Android.md80
1 files changed, 0 insertions, 80 deletions
diff --git a/README.Android.md b/README.Android.md
deleted file mode 100644
index 4dfba17df..000000000
--- a/README.Android.md
+++ /dev/null
@@ -1,80 +0,0 @@
-README.Android.md
-
-# Building and Running FLTK with Android Studio 3
-
-
-WARNING: FLTK FOR ANDROID IS WORK IN PROGRESS IN A PRETTY EARLY STAGE.
-
-
-## Contents
-
-1. Building FLTK with Android Studio 3
-2. Extensions and limitation of FLTK on Android
-3. Document History
-
-
-## Building FLTK with Android Studio 3
-
-There is no need to ever write a single line of Java.
-
-Download and install AndroidStudio on your developer machine. If you use
-AndroidStudio for the first time, use the IDE to download and build the
-"Native Plasm" sample app. In the process, all resources required to build
-FLTK will be installed. Once Native Plasm runs on your emulator or physical
-device, you are ready to install FLTK.
-
-Build FLTK for your native platform first using CMake. AndroidStudio will need a native
-version of the user interface design tool _Fluid_.
-
-The following example is for the _Xcode_ IDE on _macOS_. The same should work for
-other IDEs and Makefiles on other platforms that run _AndroidStudio_.
-
-```bash
-git clone https://github.com/fltk/fltk.git fltk-1.4.git
-cd fltk-1.4.git
-mkdir build
-cd build
-mkdir Xcode
-cd Xcode
-cmake -G "Unix Makefiles" \
- -D OPTION_USE_SYSTEM_LIBJPEG=Off \
- -D OPTION_USE_SYSTEM_ZLIB=Off \
- -D OPTION_USE_SYSTEM_LIBPNG=Off \
- -D OPTION_CREATE_ANDROID_STUDIO_IDE=On \
- ../..
-```
-Note the last option, `-D OPTION_CREATE_ANDROID_STUDIO_IDE=On`. This option will
-create the file needed to create an FLTK demo project in
-`fltk-1.4.git/build/Xcode/AndroidStudio`.
-
-- open the `build/Xcode/AndroidStudio/` directory as a project in AndroidStudio3
-
-- click "run"; the project should compile and run out of the box
-
-
-## Extensions and limitation of FLTK on Android
-
-Android support for FLTK is in an early stage. As of January 2019, most
-rendering works, fonts work, bitmaps and pixmaps work, clipping works, window
-layering works, and mouse clicks and keyboard events are handled
-
-When loading fonts:
- - font names starting with a $ will have the system font path inserted
- - font names starting with an @ will be loaded via the Asset Manager
- - all other names will be used verbatim
-
-Limitations:
- - the screen size is currently fixed to 600x800 and is scaled up
- - many many big and little functions are not yet implemented
-
-
-## Document History
-
-Jan 15 2019 - matt: rewrote document to explain the new CMake process
-Mar 29 2018 - matt: many graphics functions have been implemented, keyboard
-Mar 17 2018 - matt: added Android extensions for fonts
-Mar 12 2018 - matt: started list of limitation that serevs as information to the
- user as much as a todo list for core developers
-Mar 6 2018 - matt: moved project to ide/AndroidStudio3/
-Mar 2 2018 - matt: rewriting Android port and documentation from scratch
-Feb 9 2016 - matt: recreated document with more warnings and active support