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diff --git a/README.Android.md b/README.Android.md deleted file mode 100644 index 4dfba17df..000000000 --- a/README.Android.md +++ /dev/null @@ -1,80 +0,0 @@ -README.Android.md - -# Building and Running FLTK with Android Studio 3 - - -WARNING: FLTK FOR ANDROID IS WORK IN PROGRESS IN A PRETTY EARLY STAGE. - - -## Contents - -1. Building FLTK with Android Studio 3 -2. Extensions and limitation of FLTK on Android -3. Document History - - -## Building FLTK with Android Studio 3 - -There is no need to ever write a single line of Java. - -Download and install AndroidStudio on your developer machine. If you use -AndroidStudio for the first time, use the IDE to download and build the -"Native Plasm" sample app. In the process, all resources required to build -FLTK will be installed. Once Native Plasm runs on your emulator or physical -device, you are ready to install FLTK. - -Build FLTK for your native platform first using CMake. AndroidStudio will need a native -version of the user interface design tool _Fluid_. - -The following example is for the _Xcode_ IDE on _macOS_. The same should work for -other IDEs and Makefiles on other platforms that run _AndroidStudio_. - -```bash -git clone https://github.com/fltk/fltk.git fltk-1.4.git -cd fltk-1.4.git -mkdir build -cd build -mkdir Xcode -cd Xcode -cmake -G "Unix Makefiles" \ - -D OPTION_USE_SYSTEM_LIBJPEG=Off \ - -D OPTION_USE_SYSTEM_ZLIB=Off \ - -D OPTION_USE_SYSTEM_LIBPNG=Off \ - -D OPTION_CREATE_ANDROID_STUDIO_IDE=On \ - ../.. -``` -Note the last option, `-D OPTION_CREATE_ANDROID_STUDIO_IDE=On`. This option will -create the file needed to create an FLTK demo project in -`fltk-1.4.git/build/Xcode/AndroidStudio`. - -- open the `build/Xcode/AndroidStudio/` directory as a project in AndroidStudio3 - -- click "run"; the project should compile and run out of the box - - -## Extensions and limitation of FLTK on Android - -Android support for FLTK is in an early stage. As of January 2019, most -rendering works, fonts work, bitmaps and pixmaps work, clipping works, window -layering works, and mouse clicks and keyboard events are handled - -When loading fonts: - - font names starting with a $ will have the system font path inserted - - font names starting with an @ will be loaded via the Asset Manager - - all other names will be used verbatim - -Limitations: - - the screen size is currently fixed to 600x800 and is scaled up - - many many big and little functions are not yet implemented - - -## Document History - -Jan 15 2019 - matt: rewrote document to explain the new CMake process -Mar 29 2018 - matt: many graphics functions have been implemented, keyboard -Mar 17 2018 - matt: added Android extensions for fonts -Mar 12 2018 - matt: started list of limitation that serevs as information to the - user as much as a todo list for core developers -Mar 6 2018 - matt: moved project to ide/AndroidStudio3/ -Mar 2 2018 - matt: rewriting Android port and documentation from scratch -Feb 9 2016 - matt: recreated document with more warnings and active support |
