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-rw-r--r--README.CMake.txt38
1 files changed, 19 insertions, 19 deletions
diff --git a/README.CMake.txt b/README.CMake.txt
index 370e97e43..57c0cc9b0 100644
--- a/README.CMake.txt
+++ b/README.CMake.txt
@@ -5,8 +5,8 @@ README.CMake.txt - Building and using FLTK with CMake
CONTENTS
==========
- 1 Introduction to CMake
- 2 Using CMake to Build FLTK
+ 1 Introduction to CMake
+ 2 Using CMake to Build FLTK
2.1 Prerequisites
2.2 Options
2.3 Building under Linux with Unix Makefiles
@@ -14,10 +14,10 @@ README.CMake.txt - Building and using FLTK with CMake
2.5 Building under Windows with MinGW using Makefiles
2.6 Building under MacOS with Xcode
2.7 Crosscompiling
- 3 Using CMake with FLTK
+ 3 Using CMake with FLTK
3.1 Library Names
3.2 Using Fluid Files
- 4 Document History
+ 4 Document History
1. INTRODUCTION TO CMAKE
@@ -246,15 +246,15 @@ in the GUI (cmake-gui).
to where you've extracted an fltk distribution tar file (or
snapshot tar file), and run the following commands:
- cd C:\fltk-1.4.x <-- change to your FLTK directory
- mkdir build <-- create an empty directory
+ cd C:\fltk-1.4.x <-- change to your FLTK directory
+ mkdir build <-- create an empty directory
cd build
cmake -G "Visual Studio 7" -D CMAKE_BUILD_TYPE=Release ..
IMPORTANT: The trailing ".." on the cmake command must be specified
(it is NOT an ellipsis). ^^^^^^^^^^^^^^^^^
- This will create the file FLTK.sln in the current 'build' directory.
+ This will create the file FLTK.sln in the current 'build' directory.
3) Open Visual Studio 7, and choose File -> Open -> Project,
and pick the "FLTK.sln" created by step #2 in the 'build' directory.
@@ -267,7 +267,7 @@ in the GUI (cmake-gui).
5) In the "Solution Explorer", right click on:
- Solution 'FLTK' (## projects)
+ Solution 'FLTK' (## projects)
..and in the popup menu, choose "Build Solution"
@@ -275,25 +275,25 @@ in the GUI (cmake-gui).
The test programs (*.exe) can be found in e.g.
- Release: C:\fltk-1.4.x\build\bin\examples\release\*.exe
- Debug: C:\fltk-1.4.x\build\bin\examples\debug\*.exe
+ Release: C:\fltk-1.4.x\build\bin\examples\release\*.exe
+ Debug: C:\fltk-1.4.x\build\bin\examples\debug\*.exe
..and the FLTK include files (*.H & *.h) your own apps can
compile with can be found in:
- Release & Debug: C:\fltk-1.4.x\build\FL
- *and* [1] in: C:\fltk-1.4.x\FL
+ Release & Debug: C:\fltk-1.4.x\build\FL
+ *and* [1] in: C:\fltk-1.4.x\FL
..and the FLTK library files (*.lib) which your own apps can
link with can be found in:
- Release: C:\fltk-1.4.x\build\lib\release\*.lib
- Debug: C:\fltk-1.4.x\build\lib\debug\*.lib
+ Release: C:\fltk-1.4.x\build\lib\release\*.lib
+ Debug: C:\fltk-1.4.x\build\lib\debug\*.lib
[1] If you want to build your own FLTK application directly using
- the build directories (i.e. without "installation") you need
- to include both the build tree (first) and then the FLTK source
- tree in the compiler's header search list.
+ the build directories (i.e. without "installation") you need
+ to include both the build tree (first) and then the FLTK source
+ tree in the compiler's header search list.
2.5 Building under Windows with MinGW using Makefiles
@@ -540,8 +540,8 @@ include_directories(${FLTK_INCLUDE_DIRS})
#run fluid -c to generate CubeViewUI.cxx and CubeViewUI.h files
add_custom_command(
- OUTPUT "CubeViewUI.cxx" "CubeViewUI.h"
- COMMAND fluid -c ${CMAKE_CURRENT_SOURCE_DIR}/CubeViewUI.fl
+ OUTPUT "CubeViewUI.cxx" "CubeViewUI.h"
+ COMMAND fluid -c ${CMAKE_CURRENT_SOURCE_DIR}/CubeViewUI.fl
)
include_directories(${CMAKE_CURRENT_BINARY_DIR})