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-README.OSX.txt - Building FLTK under Apple macOS
--------------------------------------------------
-
-
-
- CONTENTS
-==========
-
- 1 INTRODUCTION
- 2 HOW TO BUILD FLTK USING GCC
- 2.1 Prerequisites
- 2.2 Downloading and Unpacking
- 2.3 Configuring FLTK
- 2.4 Building FLTK
- 2.5 Testing FLTK
- 2.6 Installing FLTK
- 2.7 Creating new Projects
- 3 HOW TO BUILD FLTK USING XCODE3
- 3.1 Prerequisites
- 3.2 Downloading and Unpacking
- 3.3 Configuring FLTK
- 3.4 Building FLTK
- 3.5 Testing FLTK
- 3.6 Uninstalling previous versions of FLTK
- 3.7 Installing FLTK
- 3.8 Installing Little Helpers
- 3.9 Creating new Projects
- 4 HOW TO BUILD FLTK USING XCODE4
- 4.1 Prerequisites
- 4.2 Downloading and Unpacking
- 4.3 Configuring FLTK
- 4.4 Building FLTK
- 4.5 Testing FLTK
- 4.6 Uninstalling previous versions of FLTK
- 4.7 Installing FLTK
- 5 MAKE AN APPLICATION LAUNCHABLE BY DROPPING FILES ON ITS ICON
- 6 DOCUMENT HISTORY
-
-
- 1 INTRODUCTION
-=================
-
-FLTK supports all macOS versions above 10.3 (Panther). See below for how to
-build FLTK applications that can run on all (old or recent) macOS versions.
-
-FLTK currently supports the following development environments on the macOS
-platform:
-
- - gcc command line tools
- - Xcode 3.x and higher
-
-CAUTION: gcc command line built libraries and Xcode created Frameworks should
-not be mixed!
-
-
- 2 HOW TO BUILD FLTK USING GCC
-================================
-
-
- 2.1 Prerequisites
---------------------
-
-In order to build FLTK from the command line, you need to install the Xcode
-developer environment. It can be downloaded from the Apple Store for free.
-
-After downloading and installing, you need to launch the Terminal. Terminal.app
-is located in the "Utilities" folder inside the "Applications" folder. I like
-to keep the Terminal in the Dock.
-
-
- 2.2 Downloading and Unpacking
---------------------------------
-
-Download FLTK from here:
-
- https://www.fltk.org/software.php
-
-If you are familiar with Git and like to stay current with your version,
-you will find the Git access parameters at the bottom of that page.
-Unpack FLTK into a convenient location. I like to have everything in my
-dev directory:
-
- cd
- mkdir dev
- cd dev
- mv ~/Downloads/fltk-1.3.xxxx.tar.gz .
- tar xvfz fltk-1.3.xxxx.tar.gz
- cd fltk-1.3.xxxx
-
-If you got FLTK via Git then you need one extra step: build the
-configure script. Otherwise skip the following part marked ADVANCED:
-
-ADVANCED: (only if you got FLTK via Git)
-- The preferred procedure is to build the configure script using tools
- called autoconf and automake. If these tools are not both available
- on your system, this post
- https://www.fltk.org/newsgroups.php?gfltk.coredev+v:15499
- details how to get them.
-
- Then, stay in your FLTK source-code directory and type the following:
-
- NOCONFIGURE=1 ./autogen.sh
-
-- Alternatively, copy the configure script from the last FLTK weekly snapshot
- to your Git source-code directory.
-
-:END_ADVANCED
-
-
- 2.3 Configuring FLTK
------------------------
-
-
-Now configure your FLTK installation: stay in your FLTK source-code directory
-and type
-
- ./configure
-
-ADVANCED: type "./configure --help" to get a complete list of optional
-configurations parameters. These should be pretty self-explanatory. Some
-more details can be found in README.
-
-To create multi-architecture binaries, start "configure" with these flags:
- ./configure --with-archflags="-arch i386 -arch x86_64"
-
-To create applications that can run under macOS 10.4 and above, use these flags:
- ./configure CXXFLAGS="-mmacosx-version-min=10.4" LDFLAGS="-mmacosx-version-min=10.4"
-
-:END_ADVANCED
-
-The configuration script will check your machine for the required resources
-which should all have been part of your Xcode installation. Review the
-Configuration Summary, maybe take some notes.
-
-
- 2.4 Building FLTK
---------------------
-
-Now this is easy. Stay in your FLTK source-code directory and type:
-
- make
-
-The entire FLTK toolkit including many test programs will be built for you. No
-warnings should appear, but "ranlib" may complain about a few modules having no
-symbols. This is normal and can safely be ignored.
-
-
- 2.5 Testing FLTK
--------------------
-
-After a successful build, you can test FLTK's capabilities:
-
- test/demo
-
-
- 2.6 Installing FLTK
-----------------------
-
-If you did not change any of the configuration settings, FLTK will be installed
-in "/usr/local/include" and "/usr/local/lib" by typing
-
- sudo make install
-
-It is possible to install FLTK without superuser privileges by changing the
-installation path to a location within the user account by adding the
-"--prefix=PREFIX" parameter to the "./configure" command.
-
-
- 2.7 Creating new Projects
-----------------------------
-
-FLTK provides a neat script named "fltk-config" that can provide all the flags
-needed to build FLTK applications using the same flags that were used to build
-the library itself. Architecture flags (e.g., -arch i386) used to build the
-library, though, are not provided by the fltk-config script. This allows to
-build universal libraries and to produce applications of any architecture
-from them. Running "fltk-config" without arguments will print a list
-of options. The easiest call to compile an FLTK application from a single source
-file is:
-
- fltk-config --compile myProgram.cxx
-
-"fltk-config" and "fluid" will be installed in "/usr/local/bin/" by default. I
-recommend that you add it to the command search path.
-
-
-
- 3 HOW TO BUILD FLTK USING XCODE3
-===================================
-
-
- 3.1 Prerequisites
---------------------
-
-In order to build FLTK from within Xcode 3, you need to have the Xcode 3
-developer environment on your computer. If you don't, go to: 'HOW TO BUILD
-FLTK USING XCODE4'
-
-
- 3.2 Downloading and Unpacking
---------------------------------
-
-Download FLTK from here:
-
- https://www.fltk.org/software.php
-
-If you are familiar with "Git" and like to stay current with your
-version, you will find the Git access parameters at the bottom of that
-page. You can use the SCM system that is built into Xcode.
-
-Unpack FLTK by double-clicking it and copy the new folder into a convenient
-location. I have set up a "dev" folder in my home folder for all my projects.
-
-
- 3.3 Configuring FLTK
------------------------
-
-Launch Xcode. Open the project file in
-
- .../fltk-1.3.xxxx/ide/Xcode4/FLTK.xcodeproj
-
-Use the "Project" pulldown menu to change "Active Build Configuration" to
-"Release". Change the "Active Architecture" as desired.
-
-
- 3.4 Building FLTK
---------------------
-
-Use the "Project" pulldown menu to set the "Active Target" to "Demo". Select
-"Build" from the "Build" menu to create all libraries and test applications.
-
-By default, the Xcode4 project builds applications that run under macOS 10.5
-and above. To build applications that also run under older Mac OS versions,
-select "Edit Project Settings" of the Project menu, then select the Build panel,
-and modify the "macOS Deployment Target" item.
-
-All frameworks and apps will be located in "./ide/Xcode4/build/Release/".
-
-
- 3.5 Testing FLTK
--------------------
-
-Select "Build and Run" from the "Build" menu to run the Demo program. Use "Demo"
-to explore all test programs.
-
-
- 3.6 Uninstalling previous versions of FLTK
----------------------------------------------
-
-Remove FLTK frameworks:
-
- sudo rm -r /Library/Frameworks/fltk*.framework
-
-Remove Fluid and possibly other utilities:
-
- sudo rm -r /Developer/Applications/Utilities/FLTK/
-
-
- 3.7 Installing FLTK
-----------------------
-
-When distributing FLTK applications, the FLTK frameworks should be made part of
-the application package. For development however, it is very convenient to have
-the Release-mode Frameworks in a standard location.
-
-For Xcode project template use, all FLTK frameworks should be copied from
-"./ide/Xcode4/build/Release/" to "/Library/Frameworks/". The FLTK header files
-for all FLTK frameworks will then be at "/Library/Frameworks/fltk.framework/
-Headers/". Add this path to the header search path of your projects.
-
- sudo rm -f -r /Library/Frameworks/fltk*
- sudo cp -R ide/Xcode4/build/Release/fltk*.framework /Library/Frameworks/
-
-Many FLTK applications will use Fluid, the FLTK User Interface builder, to
-generate C++ source code from .fl resource files. Add Fluid to the developer
-tools:
-
- sudo mkdir /Developer/Applications/Utilities/FLTK/
- sudo rm -f -r /Developer/Applications/Utilities/FLTK/fluid.app
- sudo cp -R ide/Xcode4/build/Release/fluid.app /Developer/Applications/Utilities/FLTK/
-
-
- 3.8 Installing Little Helpers
---------------------------------
-
-
-- Project Templates:
-
-Project Templates are the quickest way to create a new FLTK application from
-within Xcode. The included project builds an FLTK based Cocoa application
-written in C++ with support for the Fluid UI designer, image reading, and
-OpenGL. Unused FLTK sub-Frameworks can simply be removed from the project.
-The template assumes that Release versions of the FLTK frameworks are installed
-in /Library/Frameworks as described above.
-
-First, we need to create the Template folder:
-
- sudo mkdir -p /Library/Application\ Support/Developer/Shared/Xcode/Project\ Templates/
-
-Next, we copy the project template over:
-
- sudo cp -r ide/Xcode4/Project\ Templates/* /Library/Application\ Support/Developer/Shared/Xcode/Project\ Templates/
-
-After restarting Xcode, the dialog for "File > New Project..." will offer an
-FLTK 1.3 user template which is ready to compile.
-
-
-- Fluid file handling
-
-This section assumes that a Release version of Fluid is installed in
-"/Developer/Applications/Utilities/FLTK/" as described above. It will install
-a new file type which opens Fluid as an editor for files ending in ".fl".
-
-First, we need to create the spec folder:
-
- sudo mkdir -p /Library/Application\ Support/Developer/Shared/Xcode/Specifications/
-
-Next, we copy the Fluid specification over:
-
- sudo cp ide/Xcode4/fluid.pbfilespec /Library/Application\ Support/Developer/Shared/Xcode/Specifications/
-
-Open Xcode preferences and select the File Types tab. Find the
-"sourcecode.fluid" entry in "file > text > sourcecode" and set the external
-editor to Fluid. When adding ".fl" files, set the File Type in the Info dialog
-to "sourcecode.fluid" and Xcode will edit your file in Fluid when
-double-clicking.
-
-
-- More
-
-TODO: Language Definition
-TODO: Build Rules
-
-
- 3.9 Creating new Projects
-----------------------------
-
-If the little helpers above were installed, the menu "File > New Project..."
-will pop up a dialog that offers a User Template named Fluid. Select it and
-follow the instructions.
-
-
-
- 4 HOW TO BUILD FLTK USING XCODE4
-===================================
-
-
- 4.1 Prerequisites
---------------------
-
-In order to build FLTK from within Xcode 4, 5, 6, 7, or 8 you need to install
-the Xcode developer environment via the Apple App Store that comes with
-Lion and up. If you also want the command line version of gcc, you can use
-the Download section in the Preferences dialog.
-
-
- 4.2 Downloading and Unpacking
---------------------------------
-
-Download FLTK from here:
-
- https://www.fltk.org/software.php
-
-If you are familiar with "Git" and like to stay current with your
-version, you will find the Git access parameters at the bottom of that
-page. You can use the SCM system that is built into Xcode.
-
-Unpack FLTK by double-clicking it and copy the new folder into a convenient
-location. I have set up a "dev" folder in my home folder for all my projects.
-
-
- 4.3 Configuring FLTK
------------------------
-
-Launch Xcode. Open the project file in
-
- .../fltk-1.3.xxxx/ide/Xcode4/FLTK.xcodeproj
-
-There is nothing else to configure.
-
-
- 4.4 Building FLTK
---------------------
-
-Use the "Scheme" pulldown menu to change the active target to "Demo" and
-"My Mac 32-bit" or "My Mac 64-bit". Select "Build for" -> "Running"Run" from
-the "Product" menu to create all libraries and test applications.
-
-By default, the Xcode4 project builds applications that run under macOS 10.5
-and above. To build applications that also run under older Mac OS versions,
-modify the "macOS Deployment Target" item of the FLTK project build settings.
-
-All frameworks and apps will be located in a private directory. Use
-"Window"->"Organizer" to find the full path.
-
-
- 4.5 Testing FLTK
--------------------
-
-Select "Run" from the "Product" menu to run the Demo program. Use "Demo"
-to explore all test programs.
-
-
- 4.6 Uninstalling previous versions of FLTK
----------------------------------------------
-
-Remove FLTK frameworks:
-
- sudo rm -r /Library/Frameworks/fltk*.framework
-
-Remove Fluid and possibly other utilities:
-
- sudo rm -r /Applications/FLTK/
-
-
- 4.7 Installing FLTK
-----------------------
-
-When distributing FLTK applications, the FLTK frameworks should be made part of
-the application package. For development however, it is very convenient to have
-the Release-mode Frameworks in a standard location.
-
-For Xcode project template use, all FLTK frameworks should be built using
-"Build for Archiving" and then copied from
-"./(Organizer->Derived Data Path)/Release/" to "/Library/Frameworks/".
-The FLTK header files for all FLTK frameworks will then be at
-"/Library/Frameworks/fltk.framework/Headers/". Add this path to the header
-search path of your projects.
-
- sudo rm -f -r /Library/Frameworks/fltk*
- sudo cp -R (Organizer->Derived Data Path)/Release/fltk*.framework /Library/Frameworks/
-
-Many FLTK applications will use Fluid, the FLTK User Interface builder, to
-generate C++ source code from .fl resource files. Add Fluid to the developer
-tools:
-
- sudo mkdir /Applications/FLTK/
- sudo rm -f -r /Applications/FLTK/fluid.app
- sudo cp -R (Organizer->Derived Data Path)/Release/fluid.app /Applications/FLTK/
-
- (TODO: 4.8 Installing Little Helpers)
- (TODO: 4.9 Creating new Projects)
-
-
-
- 5 MAKE AN APPLICATION LAUNCHABLE BY DROPPING FILES ON ITS ICON
-=================================================================
-- Prepare an Info.plist file for your application derived from file
-test/editor-Info.plist which allows any file to be dropped
-on the application icon.
-You can edit this file in Xcode and change
-Document types/Item 0/CFBundleTypeExtensions/Item 0
-from the current "*" to the desired file extension. Use several items to
-declare several extensions.
-
-- Call fl_open_callback() at the beginning of your main() function that sets
-what function will be called when a file is dropped on the application icon.
-
-- In Xcode, set the "Info.plist File" build setting of your target application
-to the Info.plist file you have prepared.
-
-- Rebuild your application.
-
-
- 6 DOCUMENT HISTORY
-=====================
-
-Oct 29 2010 - matt: removed warnings
-Oct 24 2010 - matt: restructured entire document and verified instructions
-Dec 19 2010 - Manolo: corrected typos
-Dec 29 2010 - Manolo: removed reference to AudioToolbox.framework that's no longer needed
-Feb 24 2011 - Manolo: architecture flags are not propagated to the fltk-config script.
-Apr 17 2012 - matt: added Xcode4 documentation
-Nov 13 2012 - Manolo: added "MAKE AN APPLICATION LAUNCHABLE BY DROPPING FILES ON ITS ICON"
-Apr 28 2014 - Manolo: how to build programs that run on various Mac OS X versions
-Mar 18 2015 - Manolo: removed uses of the Xcode3 project
-Apr 01 2016 - AlbrechtS: corrected typo, formatted most line breaks < 80 columns
-Dec 04 2018 - AlbrechtS: fix typo (lowercase fluid.app) for case sensitive macOS