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-_README.macOS.md - Building FLTK under Apple macOS_
-
-
-<a name="contents"></a>
-## Contents
-
-* [Contents](#contents)
-* [Introduction](#introduction)
-
-* [How to Build FLTK using _CMake_ and _Xcode_](#build_cmake_xcode)
- * [Prerequisites](#bcx_prerequisites)
- * [Downloading FLTK and Unpacking](#bcx_download)
- * [Configuring FLTK](#bcx_config)
- * [Building FLTK](#bcx_build)
- * [Testing FLTK](#bcx_test)
- * [Installing FLTK](#bcx_install)
- * [Creating new Projects](#bcx_new_projects)
-
-* [How to Build FLTK using _CMake_ and _make_](#build_cmake_make)
- * [Prerequisites](#bcm_prerequisites)
- * [Downloading FLTK and Unpacking](#bcm_download)
- * [Configuring FLTK](#bcm_config)
- * [Building FLTK](#bcm_build)
- * [Testing FLTK](#bcm_test)
- * [Installing FLTK](#bcm_install)
- * [Creating new Projects](#bcm_new_projects)
-
-* [Make an Application Launchable by Dropping Files on its Icon](#dropstart)
-* [Document History](#doc_history)
-
-
-<a name="introduction"></a>
-## Introduction
-
-FLTK supports macOS version 10.3 Panther and above. At the time of writing (Feb. 2022),
-FLTK compiles and runs fine on the most recent macOS 12 Monterey for both Intel
-processors and Apple Silicon.
-
-FLTK 1.5 supports the following build environments on the macOS
-platform:
-
-* [_cmake_ and _Xcode_](#build_cmake_xcode), no shell needed
-* [_cmake_ and _make_](#build_cmake_make) from the command line
-
-All environments will generate Unix style static libraries and macOS style app bundles.
-
-
-<a name="build_cmake_xcode"></a>
-## How to Build FLTK Using _CMake_ and _Xcode_
-
-This option is best for users who like to develop their apps using Apple's Xcode IDE. There
-is no need to ever use a command line shell in this configuration.
-
-This option requires an Apple ID and the Administrator password.
-
-<a name="bcx_prerequisites"></a>
-### Prerequisites (CMake, Xcode)
-
-In order to build FLTK, you need to install _CMake_ and _Xcode_.
-
-_Xcode_ is Apple's IDE (Integrated Developer Environment) and can be downloaded via the
-[App Store](https://itunes.apple.com/de/app/xcode/id497799835?l=en&mt=12). You will
-need an Apple ID and administrator right for this. Installing _Xcode_ needs little to no
-user input, but will likely take well over an hour.
-
-"CMake is used to control the software compilation process using simple platform and
-compiler independent configuration files, and generate native makefiles and workspaces
-that can be used in the compiler environment of your choice."
-
-Please download and install the macOS version of _CMake_ from
-[www.cmake.org](https://cmake.org/download/). Download the .dmg file, click it, and when
-the Finder window opens, drag the _CMake_ icon into the Applications folder.
-
-<a name="bcx_download"></a>
-### Downloading FLTK and Unpacking (CMake, Xcode)
-
-FLTK 1.5 is currently (as of Mar 2025) available as a source code repository via GitHub.
-You will need to clone the repository to check out the source code onto your machine. This
-has the great benefit that the source code can be updated later simply by telling _git_ to
-_pull_ the newest release.
-
-Weekly snapshots ("tarballs") can be downloaded from https://www.fltk.org/software.php .
-
-If you want to use _Xcode_ to clone the FLTK GitHub repository, you will have to give _Xcode_
-access to your GitHub Account in the _Xcode_ preferences. If you don't have a GitHub
-account, or don't want to share your credentials with _Xcode_, you can use still the command
-line `git clone https://github.com/fltk/fltk.git fltk-1.5`
-to check out the repo.
-
-Start _Xcode_. Select `Source Control >> Clone...` in the main menu.
-
-A dialog box will open with a search field and a list of repositories. Enter `fltk/fltk` in
-the search field. A list of matching repositories appears. The first one should be named `fltk`
-and be owned by `fltk`. Select it and click _Clone_.
-
-A file chooser appears. Navigate to your home directory. Create a new folder named
-`dev`. Enter `fltk-1.5` in the _Save As:_ field and click _Clone_, then _Done_ in the
-previous dialog.
-
-The local copy of your repository can be updated by loading it into _Xcode_ and selecting
-`Source Control >> Pull...` in the main menu.
-
-<a name="bcx_config"></a>
-### Configuring FLTK (CMake, Xcode)
-
-Launch _CMake_ by pressing Command+Spacebar, then type _CMake_ and press return.
-_CMake_ should open with a large dialog box.
-
-The first input field is labeled with _Where is the source code:_ . Click on _Browse Source..._
-and navigate to your home folder, then `dev`, then `fltk-1.5`. Click _Open_.
-
-The next input field is marked _Where to build the binaries:_. Click _Browse Build..._
-and navigate to your home folder, then `dev`, then `fltk-1.5`, then use _New Folder_
-to create a folder named `build`, and inside that, create a folder named `Xcode`. Click _Open_.
-
-The top two input fields should read
-```
-/Users/your_name/dev/fltk-1.5
-```
-and
-```
-/Users/your_name/dev/fltk-1.5/build/Xcode
-```
-
-Back in the _CMake_ main window, click _Configure_, select _Xcode_ as the generator and
-click _Done_. _CMake_ will now analyze your system and find tools and dependencies. When
-done, the upper list field in _CMake_ will show CMAKE and FLTK. Open the FLTK field and
-adjust options if you like. Note that the bundled image libraries are built by default.
-Further options are available under the CMAKE field.
-
-Finally, click _Generate_ to generate the _Xcode_ IDE file.
-
-You may be wondering why we chose this rather involved way of creating the IDE files instead
-of just including the IDEs in the repo. Well, we did for the longest time, but creating new IDEs
-for every possible platform is quite involved. IDE file formats change, platforms change, and
-FLTK changes as well, and maintenance of the IDEs had become a nightmare. _CMake_ on the
-other hand is very smart, knows about platforms and IDEs that we could never support manually,
-and usually needs to be run only once. Even when updating the FLTK source code later,
-_CMake_ will be smart enough to update the build files as well.
-
-<a name="bcx_build"></a>
-### Building FLTK (CMake, Xcode)
-
-Now this is easy if all the previous steps were successful. If you are still in _CMake_, just click
-_Open Project_ and _CMake_ will launch _XCode_ for you. If not, just launch _XCode_ and
-open `Macintosh HD⁩ ▸ ⁨Users⁩ ▸ your_name⁩ ▸ ⁨dev⁩ ▸ ⁨fltk-1.5 ▸ ⁨build⁩ ▸ ⁨Xcode⁩ ▸ ⁨FLTK.xcodeproj`.
-
-_XCode_ may or may not ask to Autocreate Schemes. Click _Automatically Create Schemes_.
-
-In _Xcode_, set the 'active Scheme' to 'hello' or any other test program and press CMD+R
-to compile and run that application.
-
-<a name="bcx_test"></a>
-### Testing FLTK (CMake, Xcode)
-
-After a successful build, you can test FLTK's capabilities by choosing 'ALL_BUILD' as the
-'active Scheme' and pressing CMD+B to build, then choosing 'demo' and pressing CMD+R to
-run the demo program.
-
-Note: compiling 'demo' will not compile any of the other demo programs automatically.
-This is intentional so you can build the test and demo programs incrementally.
-
-<a name="bcx_install"></a>
-### Installing FLTK (CMake, Xcode)
-
-TODO: choosing the target 'INSTALL' will not work at this point because it requires root
-permission.
-
-<a name="bcx_new_projects"></a>
-### Creating new Projects (CMake, Xcode)
-
-See README.CMake.txt
-
-<a name="build_cmake_make"></a>
-## How to Build FLTK Using _CMake_ and _make_
-
-This option is best for users who like to develop their apps without using
-Apple's Xcode IDE. Users should be comfortable with using `bash` or `tcsh` in
-a terminal window.
-
-This option requires neither administrator rights, nor an Apple ID.
-
-<a name="bcm_prerequisites"></a>
-### Prerequisites (CMake, make)
-
-In order to build FLTK, you need to install _CMake_ and the _Xcode_ command line tools.
-
-"CMake is used to control the software compilation process using simple platform and
-compiler independent configuration files, and generate native makefiles and workspaces
-that can be used in the compiler environment of your choice."
-
-Please download and install the macOS version of _CMake_ from
-[www.cmake.org](https://cmake.org/download/). Download the .dmg file, click it, and when
-the Finder window opens, drag the _CMake_ icon into the Applications folder.
-
-We will be using _CMake_ from the command line. Please launch _CMake_ and choose
-`Tools > How to Install for Command Line Use` and follow the instructions
-in the dialog box. If you have admin right, you can also use
-
-```bash
-sudo ln -s /Applications/CMake.app/Contents/bin/cmake /usr/local/bin/cmake
-```
-
-Installing the _Xcode_ command line tools is pretty straight forward. Just enter this
-in your shell and follow the dialogs:
-
-```bash
-xcode-select --install
-```
-
-On older versions of macOS, you will have to install _Xcode_ from the
-[App Store](https://itunes.apple.com/de/app/xcode/id497799835?l=en&mt=12)
-and then install the command line tools from within _Xcode_.
-
-
-<a name="bcm_download"></a>
-### Downloading and Unpacking (CMake, make)
-
-Downloading FLTK is explained [here](#bam_download).
-
-<a name="bcm_config"></a>
-### Configuring FLTK (CMake, make)
-
-Using your shell in the terminal, make sure that you are in the root directory of your
-FLTK source code tree.
-
-Configure your FLTK installation. CMake will create the required directories for you:
-
-```bash
-cmake -B build/Makefile -G "Unix Makefiles" -D CMAKE_BUILD_TYPE=Debug .
-```
-
-Replace 'Debug' with 'Release' if you want to build a release version.
-
-_CMake_ runs a number of tests to find external headers, libraries, and tools.
-The configuration summary should not show any errors. You can now continue to build FLTK.
-
-For the advanced user there are a few more options to the _CMake_ setup. Type
-`cmake -L .` to get a complete list of options. These should be pretty
-self-explanatory. Some more details can be found in
-[online documentation](https://www.fltk.org/doc-1.5/intro.html#intro_cmake).
-
-<a name="bcm_build"></a>
-### Building FLTK (CMake, make)
-
-Now this is easy if all the previous steps were successful. Stay in the root
-directory of your FLTK source code tree and type:
-
-```bash
-cmake --build build/Makefile
-```
-
-The entire FLTK toolkit including many test programs will be built for you. No
-warnings should appear, but "ranlib" may complain about a few modules having no
-symbols. This is normal and can safely be ignored.
-
-To build individual targets, you can use:
-
-```bash
-cmake --build build/Makefile --target hello
-```
-
-<a name="bcm_test"></a>
-### Testing FLTK (CMake, make)
-
-After a successful build, you can test FLTK's capabilities by running
-
-```bash
-open build/Makefile/bin/test/demo.app
-```
-
-<a name="bcm_install"></a>
-### Installing FLTK (CMake, make)
-
-If you did not change any of the configuration settings, FLTK will be installed
-in `/usr/local/include`, `/usr/local/lib`, and `/usr/local/bin` by typing
-
-```bash
-sudo cmake --build build/Makefile --target install
-```
-
-It is possible to install FLTK without superuser privileges by changing the
-installation path to a location within the user account by adding the
-`-D CMAKE_INSTALL_PREFIX=<PREFIX>` parameter to the `cmake` command.
-
-<a name="bcm_new_projects"></a>
-### Creating new Projects (CMake, make)
-
-FLTK provides a neat script named `fltk-config` that can provide all the flags
-needed to build FLTK applications using the same flags that were used to build
-the library itself. Running `fltk-config` without arguments will print a list
-of options. The easiest call to compile an FLTK application from a single source
-file is:
-
-```bash
-fltk-config --compile myProgram.cxx
-```
-
-`fltk-config` and our user interface designer `fluid` will be installed in
-`/usr/local/bin/` by default. I recommend that you add this directory to the shell
-`PATH` variable.
-
-
-<a name="dropstart"></a>
-## Make an Application Launchable by Dropping Files on its Icon
-
-- Prepare an Info.plist file for your application derived from file
-_test/mac-resources/editor.plist_ which allows any file to be dropped
-on the application icon.
-You can edit this file in Xcode and change
-CFBundleDocumentTypes/Item 0/CFBundleTypeExtensions/Item 0
-from the current "*" to the desired file extension. Use several items to
-declare several extensions.
-
-- Call function <a href=https://www.fltk.org/doc-1.5/group__group__macosx.html#ga0702a54934d10f5b72157137cf291296>fl\_open\_callback()</a> at the beginning of your main() function to set
-what function will be called when a file is dropped on the application icon.
-
-- In Xcode, set the `Info.plist File` build setting of your target application
-to the *Info.plist* file you have prepared. Alternatively, use CMake's
-`set_target_properties` function and `MACOSX_BUNDLE_INFO_PLIST` property
-to have CMake put your *Info.plist* file in the resulting macOS application bundle.
-
-- Rebuild your application.
-
-## Links
-
-[GitHub, git, forking, fetching. and pull requests](https://gist.github.com/Chaser324/ce0505fbed06b947d962)
-
-<a name="doc_history"></a>
-## DOCUMENT HISTORY
-
-- Oct 29 2010 - matt: removed warnings
-- Oct 24 2010 - matt: restructured entire document and verified instructions
-- Dec 19 2010 - Manolo: corrected typos
-- Dec 29 2010 - Manolo: removed reference to AudioToolbox.framework that's no longer needed
-- Feb 24 2011 - Manolo: architecture flags are not propagated to the fltk-config script.
-- Apr 17 2012 - matt: added Xcode4 documentation
-- Nov 13 2012 - Manolo: added "MAKE AN APPLICATION LAUNCHABLE BY DROPPING FILES ON ITS ICON"
-- Mar 18 2015 - Manolo: removed uses of the Xcode3 project
-- Apr 01 2016 - Albrecht: corrected typo, formatted most line breaks < 80 columns
-- Dec 04 2018 - Albrecht: fix typo (lowercase fluid.app) for case sensitive macOS
-- Dec 28 2018 - Matt: complete rework for FLTK 1.4
-- Mar 01 2021 - Albrecht: minor updates, macOS Big Sur and Apple Silicon M1 (ARM)
-- Feb 23 2022 - Manolo: install autoconf without brew
-- Mar 22 2025 - Matt: update for FLTK 1.5