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diff --git a/README.txt b/README.txt index e8bc87233..992b6661c 100644 --- a/README.txt +++ b/README.txt @@ -1,10 +1,10 @@ -README - Fast Light Tool Kit (FLTK) Version 1.5.0 -------------------------------------------------- +README - Fast Light Tool Kit (FLTK) Version 1.5 +------------------------------------------------ -WHAT IS FLTK? +What is FLTK? - The Fast Light Tool Kit is a cross-platform C++ GUI toolkit for - UNIX®/Linux® (X11 or Wayland), Microsoft® Windows®, and macOS®. + The Fast Light Tool Kit (FLTK) is a cross-platform C++ GUI toolkit + for UNIX®/Linux® (X11 or Wayland), Microsoft® Windows®, and macOS®. FLTK provides modern GUI functionality without bloat and supports 3D graphics via OpenGL® and its built-in GLUT emulation. It was originally developed by Mr. Bill Spitzak and is currently @@ -15,7 +15,7 @@ WHAT IS FLTK? https://github.com/fltk/fltk/ -LICENSING +Licensing FLTK comes with complete free source code. FLTK is available under the terms of the GNU Library General Public License with @@ -24,61 +24,142 @@ LICENSING software! (Even Bill Gates could use it.) -ON-LINE DOCUMENTATION +Online Documentation The documentation in HTML and PDF forms can be created by Doxygen from the source files. HTML and PDF versions of this - documentation is also available from the FLTK web site at: + documentation are also available from the FLTK web site at: https://www.fltk.org/documentation.php -BUILDING AND INSTALLING FLTK UNDER UNIX AND macOS +Prerequisites for Building FLTK - Since FLTK 1.5.0 the only available build system is CMake. CMake is a + To build FLTK 1.5 and higher you need: + + - CMake + - a C++11 capable compiler, e.g. gcc, clang, Visual Studio, Xcode + - system specific build files (headers etc.) + + CMake is used to generate the build environment on your system. + It can create build environments for a lot of different build tools, + please see the CMake documentation for more info. For details and the + required CMake version please see README.CMake.txt. + + Since FLTK 1.5 we use C++11 features and you need at least a C++11 capable + compiler running in C++11 mode. The minimal C++ standard used for building + FLTK and your application *may* be raised in future versions. + + The required header files etc. (build environment or SDK) vary across + platforms and are described in platform specific README.* files, e.g. on + Unix/Linux systems these are typically provided by the package manager. + + +Building and Installing FLTK With CMake (Generic Instructions) + + Since FLTK 1.5 the only available build system is CMake. CMake is a "build system generator" and can be used to create Makefile's, Ninja build files, Xcode (macOS), Visual Studio (Windows) IDE files, and - many more. Use `cmake --help` to display the available generators - on your platform. + many more. Use `cmake --help` or the CMake GUI tools (cmake-gui or + ccmake) to display the available generators on your platform. Please see also README.CMake.txt for further details. There are *many* options to configure the build as you need. - In a nutshell: + CMake comes in two flavors: a commandline utility and a GUI program. + On many platforms both can be used to generate the build files and + even to *build* the project (i.e. the FLTK library and programs). + + The following paragraphs describe both tools in a nutshell. + For details please see README.CMake.txt. + + +Building and Installing FLTK With CMake (Commandline) + + On systems where a commandline `CMake` utility is available (this is + the case even on Windows), the commands to build FLTK using CMake can + be similar to: $ cd /path/to/fltk - $ cmake . -B build + $ cmake . -B build [ options ] $ cmake --build build These commands create the build folder 'build' inside your source tree, - build the library and all test programs. You may want to test the demo - programs by running `build/bin/test/demo`. + build the library and all test programs. Note that parameters in '[ ... ]' + are optional and '.' represents the current directory (the source folder). + + You may want to test the demo programs by running `build/bin/test/demo`. + + Instead of building FLTK with a CMake command you can also use the + build tool you generated in the first step and/or run CMake from the + build directory, for instance: + + $ cd /path/to/fltk + $ mkdir build + $ cd build + $ cmake .. -G "Unix Makefiles" [ options ] + $ make [ -j N ] + + You may want to test the demo programs by running `bin/test/demo`. After successful tests you may install the library with the following - command, but please be aware that this will install FLTK in a system - directory for system-wide use. We don't recommend this unless you know + command or a similar one, but please be aware that this will install + FLTK in a system directory for system-wide use if you don't change the + default installation path. We don't recommend this unless you know what you're doing. - $ sudo cmake --install build # default: to /usr/local/... + $ sudo cmake --install build # from the source tree (with CMake) + + or + + $ sudo make install # from the build folder (with make) + + Other commands (e.g. `ninja`) may be used as well, depending on the + CMake generator you used. + + +Building and Installing FLTK With CMake (GUI) + + On most systems CMake comes with a GUI program called `cmake-gui`, on + Unix/Linux like systems also a "TUI" called `ccmake` (a "grapical" utility + for a terminal). The latter is out of scope for this README file. + If you want to use CMake's GUI program, execute it by running `cmake-gui` + and then follow the dialog on the screen. -BUILDING FLTK UNDER MICROSOFT WINDOWS + You need to select the source folder and the build folder at the top + of the screen. After clicking on `Configure` CMake will prompt you to + select the build system or compilers of your choice. In many cases + you can select the default compilers, e.g Visual Studio on Windows. + For more details please see the CMake documentation. + + Note: on Windows it may be necessary to run CMake from a "Visual Studio + Command Prompt" so CMake can find the existing Visual Studio compilers + and SDK's, but details are beyond the scope of this document. + + After running `Configure` successfully (look for error messages in the + window) you need to click on `Generate` to create the actual build files, + for instance Makefiles, the Visual Studio IDE project files on Windows, + or the Xcode IDE project on macOS, etc.. + + With some CMake generators for IDE projects (VS, Xcode) you can finally + click on `Open Project` to launch the IDE tool of your choice. In other + cases you may execute the build system by running `make`, `ninja`, etc. + after leaving the GUI to build the library and FLTK (test) programs. + + +Building FLTK under Microsoft Windows There are two ways to build FLTK under Microsoft Windows. - The first is to use CMake to create the Visual C++ project or NMake files - in your favorite development directory, then build FLTK with Visual Studio. + The first is to use CMake to create the Visual Studio IDE project or + NMake files as described above, then build FLTK with Visual Studio or + NMake. The second method is to use a GNU-based development tool. To build with the Cygwin, MinGW, or MSYS2 tools, use CMake to create the build files - as described above. - - In most cases it's useful to install a binary CMake distribution from - https://cmake.org/download/ . - - Then execute `cmake-gui` and generate Visual Studio project files or any - other build files of your choice, e.g. "Unix Makefiles" for MinGW, but - note that there are other options as well. + from the `cmake` commandline and build the library as described above. + On some of these systems you may also install and use `cmake-gui`. See README.Windows.txt and README.CMake.txt for more info. @@ -86,7 +167,8 @@ BUILDING FLTK UNDER MICROSOFT WINDOWS BUILDING HTML DOCUMENTATION FLTK uses Doxygen for documentation, so you'll at least need doxygen - installed for creating html docs, and LaTeX for creating PDF docs. + installed for creating html docs, and additionally LaTeX for creating + PDF documentation. If you want to build the documentation, change directory to your build folder, for instance @@ -100,7 +182,7 @@ BUILDING HTML DOCUMENTATION Note: instead of using the generic CMake commands above you can also use equivalent commands of your build system, e.g. `make html` or - `ninja pdf`. + `ninja pdf`, respectively. INTERNET RESOURCES |
