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diff --git a/branch-3.0-2011/documentation/src/common.dox b/branch-3.0-2011/documentation/src/common.dox deleted file mode 100644 index 1ab29dfab..000000000 --- a/branch-3.0-2011/documentation/src/common.dox +++ /dev/null @@ -1,645 +0,0 @@ -/** - - \page common Common Widgets and Attributes - -This chapter describes many of the widgets that are provided -with FLTK and covers how to query and set the standard -attributes. - -\section common_buttons Buttons - -FLTK provides many types of buttons: - -\li Fl_Button - A standard push button. - -\li Fl_Check_Button - A button with a check box. - -\li Fl_Light_Button - A push button with a light. - -\li Fl_Repeat_Button - A push button that repeats when held. - -\li Fl_Return_Button - A push button that is activated by the - \p Enter key. - -\li Fl_Round_Button - A button with a radio circle. - -\image html buttons.png "Figure 3-1: FLTK Button Widgets" -\image latex buttons.png "FLTK Button Widgets" width=10cm - -All of these buttons just need the corresponding -<tt><FL/Fl_xyz_Button.H></tt> header file. The constructor -takes the bounding box of the button and optionally a label -string: - -\code -Fl_Button *button = new Fl_Button(x, y, width, height, "label"); -Fl_Light_Button *lbutton = new Fl_Light_Button(x, y, width, height); -Fl_Round_Button *rbutton = new Fl_Round_Button(x, y, width, height, "label"); -\endcode - -Each button has an associated \p type() which allows -it to behave as a push button, toggle button, or radio button: - -\code -button->type(FL_NORMAL_BUTTON); -lbutton->type(FL_TOGGLE_BUTTON); -rbutton->type(FL_RADIO_BUTTON); -\endcode - -For toggle and radio buttons, the \p value() method returns -the current button state (0 = off, 1 = on). The \p set() and -\p clear() methods can be used on toggle buttons to turn a -toggle button on or off, respectively. -Radio buttons can be turned on with the \p setonly() -method; this will also turn off other radio buttons in the same -group. - -\section common_text Text - -FLTK provides several text widgets for displaying and receiving text: - -\li Fl_Input - A one-line text input field. - -\li Fl_Output - A one-line text output field. - -\li Fl_Multiline_Input - A multi-line text input field. - -\li Fl_Multiline_Output - A multi-line text output field. - -\li Fl_Text_Display - A multi-line text display widget. - -\li Fl_Text_Editor - A multi-line text editing widget. - -\li Fl_Help_View - A HTML text display widget. - -The Fl_Output and Fl_Multiline_Output -widgets allow the user to copy text from the output field but -not change it. - -The \p value() method is used to get or set the -string that is displayed: - -\code -Fl_Input *input = new Fl_Input(x, y, width, height, "label"); -input->value("Now is the time for all good men..."); -\endcode - -The string is copied to the widget's own storage when you set -the \p value() of the widget. - -The Fl_Text_Display and Fl_Text_Editor -widgets use an associated Fl_Text_Buffer class for the -value, instead of a simple string. - -<!-- NEED 4in --> - -\section common_valuators Valuators - -Unlike text widgets, valuators keep track of numbers instead of -strings. FLTK provides the following valuators: - -\li Fl_Counter - A widget with arrow buttons that shows the current value. - -\li Fl_Dial - A round knob. - -\li Fl_Roller - An SGI-like dolly widget. - -\li Fl_Scrollbar - A standard scrollbar widget. - -\li Fl_Slider - A scrollbar with a knob. - -\li Fl_Value_Slider - A slider that shows the current value. - -\image html valuators.png "Figure 3-2: FLTK valuator widgets" -\image latex valuators.png "FLTK valuator widgets" width=10cm - -The \p value() method gets and sets the current value -of the widget. The \p minimum() and \p maximum() -methods set the range of values that are reported by the -widget. - -<!-- NEED 5in --> - -\section common_groups Groups - -The Fl_Group widget class is used as a general -purpose "container" widget. Besides grouping radio -buttons, the groups are used to encapsulate windows, tabs, and -scrolled windows. The following group classes are available -with FLTK: - -\li Fl_Double_Window - A double-buffered window on the screen. - -\li Fl_Gl_Window - An OpenGL window on the screen. - -\li Fl_Group - The base container class; can be used to group - any widgets together. - -\li Fl_Pack - A collection of widgets that are packed into the group area. - -\li Fl_Scroll - A scrolled window area. - -\li Fl_Tabs - Displays child widgets as tabs. - -\li Fl_Tile - A tiled window area. - -\li Fl_Window - A window on the screen. - -\li Fl_Wizard - Displays one group of widgets at a time. - -\section common_sizeposition Setting the Size and Position of Widgets - -The size and position of widgets is usually set when you create them. -You can access them with the \p x(), \p y(), \p w(), and \p h() -methods. - -You can change the size and position by using the \p position(), -\p resize(), and \p size() methods: - -\code -button->position(x, y); -group->resize(x, y, width, height); -window->size(width, height); -\endcode - -If you change a widget's size or position after it is -displayed you will have to call \p redraw() on the -widget's parent. - -\section common_colors Colors - -FLTK stores the colors of widgets as an 32-bit unsigned -number that is either an index into a color palette of 256 -colors or a 24-bit RGB color. The color palette is \e not -the X or MS Windows colormap, but instead is an internal table with -fixed contents. - -See the -\ref drawing_colors -section of -\ref drawing -for implementation details. - -There are symbols for naming some of the more common colors: - -\li \p FL_BLACK -\li \p FL_RED -\li \p FL_GREEN -\li \p FL_YELLOW -\li \p FL_BLUE -\li \p FL_MAGENTA -\li \p FL_CYAN -\li \p FL_WHITE -\li \p FL_WHITE - -Other symbols are used as the default colors for all FLTK widgets. - -\li \p FL_FOREGROUND_COLOR -\li \p FL_BACKGROUND_COLOR -\li \p FL_INACTIVE_COLOR -\li \p FL_SELECTION_COLOR - -The full list of named color values can be found in -\ref enumerations_colors "FLTK Enumerations". - -A color value can be created from its RGB components by using the -\p %fl_rgb_color() function, and decomposed again with -\p Fl::get_color(): - -\code -Fl_Color c = fl_rgb_color(85, 170, 255); // RGB to Fl_Color -Fl::get_color(c, r, g, b); // Fl_Color to RGB -\endcode - -The widget color is set using the \p color() method: - -\code -button->color(FL_RED); // set color using named value -\endcode - -Similarly, the label color is set using the \p labelcolor() method: - -\code -button->labelcolor(FL_WHITE); -\endcode - -The Fl_Color encoding maps to a 32-bit unsigned integer representing -RGBI, so it is also possible to specify a color using a hex constant -as a color map index: - -\code -button->color(0x000000ff); // colormap index #255 (FL_WHITE) -\endcode - -or specify a color using a hex constant for the RGB components: - -\code -button->color(0xff000000); // RGB: red -button->color(0x00ff0000); // RGB: green -button->color(0x0000ff00); // RGB: blue -button->color(0xffffff00); // RGB: white -\endcode - -\note -If TrueColor is not available, any RGB colors will be set to -the nearest entry in the colormap. - -\section common_boxtypes Box Types - -The type Fl_Boxtype stored and returned in Fl_Widget::box() -is an enumeration defined in Enumerations.H. - -Figure 3-3 shows the standard box types included with FLTK. - -\image html boxtypes.png "Figure 3-3: FLTK box types" -\image latex boxtypes.png "FLTK box types" width=12cm - -\p FL_NO_BOX means nothing is drawn at all, so whatever is -already on the screen remains. The <tt>FL_..._FRAME</tt> types only -draw their edges, leaving the interior unchanged. The blue color in -Figure 3-3 is the area that is not drawn by the frame types. - -\subsection common_custom_boxtypes Making Your Own Boxtypes - -You can define your own boxtypes by making a small function that draws -the box and adding it to the table of boxtypes. - -<CENTER><TABLE WIDTH="80%" BORDER="1" CELLPADDING="5" CELLSPACING="0" BGCOLOR="#cccccc"> -<TR> - <TD><B>Note:</B> - <P>This interface has changed in FLTK 2.0! - </TD> -</TR> -</TABLE></CENTER> - -\par The Drawing Function - -The drawing function is passed the bounding box and background color -for the widget: - -\code -void xyz_draw(int x, int y, int w, int h, Fl_Color c) { -... -} -\endcode - -<!-- NEED 3in --> - -A simple drawing function might fill a rectangle with the -given color and then draw a black outline: - -\code -void xyz_draw(int x, int y, int w, int h, Fl_Color c) { - fl_color(c); - fl_rectf(x, y, w, h); - fl_color(FL_BLACK); - fl_rect(x, y, w, h); -} -\endcode - -\anchor common_fl_down -Fl_Boxtype fl_down(Fl_Boxtype b) - -\par -fl_down() returns the "pressed" or "down" version of a box. -If no "down" version of a given box exists, the behavior of this function -is undefined and some random box or frame is returned. -See \ref drawing_fl_frame "Drawing Functions" for more details. - -\anchor common_fl_frame -Fl_Boxtype fl_frame(Fl_Boxtype b) - -\par -fl_frame() returns the unfilled, frame-only version of a box. -If no frame version of a given box exists, the behavior of this function -is undefined and some random box or frame is returned. -See \ref drawing_fl_frame "Drawing Functions" for more details. - -Fl_Boxtype fl_box(Fl_Boxtype b) - -\par -fl_box() returns the filled version of a frame. -If no filled version of a given frame exists, the behavior of this function -is undefined and some random box or frame is returned. -See \ref drawing_fl_frame "Drawing Functions" for more details. - -\par Adding Your Box Type - -The Fl::set_boxtype() method adds or replaces the specified box type: - -\code -#define XYZ_BOX FL_FREE_BOXTYPE - -Fl::set_boxtype(XYZ_BOX, xyz_draw, 1, 1, 2, 2); -\endcode -The last 4 arguments to Fl::set_boxtype() are the -offsets for the \p x, \p y, \p width, and \p height values that should be -subtracted when drawing the label inside the box. - -A complete box design contains four box types in this order: -a filled, neutral box (<tt>UP_BOX</tt>), -a filled, depressed box (<tt>DOWN_BOX</tt>), -and the same as outlines only (<tt>UP_FRAME</tt> and <tt>DOWN_FRAME</tt>). -The function -\ref common_fl_down "fl_down(Fl_Boxtype)" -expects the neutral design on a boxtype with a numerical -value evenly dividable by two. -\ref common_fl_frame "fl_frame(Fl_Boxtype)" -expects the \p UP_BOX design at a value dividable by four. - -\section common_labels Labels and Label Types - -The \p label(), \p align(), \p labelfont(), \p labelsize(), -\p labeltype(), \p image(), and \p deimage() methods control the -labeling of widgets. - -\par label() - -The \p label() method sets the string that is displayed -for the label. Symbols can be included with the label string by -escaping them using the "@" symbol - "@@" displays a single at -sign. Figure 3-4 shows the available symbols. - -\image html symbols.png "Figure 3-4: FLTK label symbols" -\image latex symbols.png "FLTK label symbols" width=10cm - -<!-- NEED 2in --> - -The @ sign may also be followed by the following optional -"formatting" characters, in this order: - -\li '#' forces square scaling, rather than distortion to the widget's shape. - -\li +[1-9] or -[1-9] tweaks the scaling a little bigger or smaller. - -\li '$' flips the symbol horizontally, '%' flips it vertically. - -\li [0-9] - rotates by a multiple of 45 degrees. '5' and '6' do no rotation - while the others point in the direction of that key on a numeric keypad. - '0', followed by four more digits rotates the symbol by that amount in - degrees. - -Thus, to show a very large arrow pointing downward you would use the -label string "@+92->". - -\par align() - -The \p align() method positions the label. The following -constants are defined and may be OR'd together as needed: - -\li \p FL_ALIGN_CENTER - center the label in the widget. -\li \p FL_ALIGN_TOP - align the label at the top of the widget. -\li \p FL_ALIGN_BOTTOM - align the label at the bottom of the widget. -\li \p FL_ALIGN_LEFT - align the label to the left of the widget. -\li \p FL_ALIGN_RIGHT - align the label to the right of the widget. -\li \p FL_ALIGN_LEFT_TOP - The label appears to the left of the widget, aligned at the top. Outside labels only. -\li \p FL_ALIGN_RIGHT_TOP - The label appears to the right of the widget, aligned at the top. Outside labels only. -\li \p FL_ALIGN_LEFT_BOTTOM - The label appears to the left of the widget, aligned at the bottom. Outside labels only. -\li \p FL_ALIGN_RIGHT_BOTTOM - The label appears to the right of the widget, aligned at the bottom. Outside labels only. -\li \p FL_ALIGN_INSIDE - align the label inside the widget. -\li \p FL_ALIGN_CLIP - clip the label to the widget's bounding box. -\li \p FL_ALIGN_WRAP - wrap the label text as needed. -\li \p FL_ALIGN_TEXT_OVER_IMAGE - show the label text over the image. -\li \p FL_ALIGN_IMAGE_OVER_TEXT - show the label image over the text (default). -\li \p FL_ALIGN_IMAGE_NEXT_TO_TEXT - The image will appear to the left of the text. -\li \p FL_ALIGN_TEXT_NEXT_TO_IMAGE - The image will appear to the right of the text. -\li \p FL_ALIGN_IMAGE_BACKDROP - The image will be used as a background for the widget. - -\anchor common_labeltype -\par labeltype() - -The \p labeltype() method sets the type of the label. The -following standard label types are included: - -\li \p FL_NORMAL_LABEL - draws the text. -\li \p FL_NO_LABEL - does nothing. -\li \p FL_SHADOW_LABEL - draws a drop shadow under the text. -\li \p FL_ENGRAVED_LABEL - draws edges as though the text is engraved. -\li \p FL_EMBOSSED_LABEL - draws edges as thought the text is raised. -\li \p FL_ICON_LABEL - draws the icon associated with the text. - -\par image() and deimage() - -The \p image() and \p deimage() methods set an image that -will be displayed with the widget. The \p deimage() method sets the -image that is shown when the widget is inactive, while the \p image() -method sets the image that is shown when the widget is active. - -To make an image you use a subclass of -\ref ssect_Fl_Image "Fl_Image". - -\par Making Your Own Label Types - -Label types are actually indexes into a table of functions -that draw them. The primary purpose of this is to use this to -draw the labels in ways inaccessible through the -fl_font() mechanism (e.g. <tt>FL_ENGRAVED_LABEL</tt>) or -with program-generated letters or symbology. - -<CENTER><TABLE WIDTH="80%" BORDER="1" CELLPADDING="5" CELLSPACING="0" BGCOLOR="#cccccc"> -<TR> - <TD><B>Note:</B> - <P>This interface has changed in FLTK 2.0! - </TD> -</TR> -</TABLE></CENTER> - -\par Label Type Functions - -To setup your own label type you will need to write two -functions: one to draw and one to measure the label. The draw -function is called with a pointer to a Fl_Label -structure containing the label information, the bounding box for -the label, and the label alignment: - -\code -void xyz_draw(const Fl_Label *label, int x, int y, int w, int h, Fl_Align align) { -... -} -\endcode - -The label should be drawn \e inside this bounding box, -even if \p FL_ALIGN_INSIDE is not enabled. The function -is not called if the label value is \p NULL. - -The measure function is called with a pointer to a -Fl_Label structure and references to the width and -height: - -\code -void xyz_measure(const Fl_Label *label, int &w, int &h) { -... -} -\endcode - -The function should measure the size of the label and set -\p w and \p h to the size it will occupy. - -\par Adding Your Label Type - -The Fl::set_labeltype() method creates a label type -using your draw and measure functions: - -\code -#define XYZ_LABEL FL_FREE_LABELTYPE - -Fl::set_labeltype(XYZ_LABEL, xyz_draw, xyz_measure); -\endcode - -The label type number \p n can be any integer value -starting at the constant \p FL_FREE_LABELTYPE. Once you -have added the label type you can use the \p labeltype() -method to select your label type. - -The Fl::set_labeltype() method can also be used to overload -an existing label type such as \p FL_NORMAL_LABEL. - -\par Making your own symbols - -It is also possible to define your own drawings and add -them to the symbol list, so they can be rendered as part of -any label. - -To create a new symbol, you implement a drawing function -<tt>void drawit(Fl_Color c)</tt> which typically uses the -functions described in \ref ssect_Complex -to generate a vector shape inside a two-by-two units sized box -around the origin. This function is then linked into the symbols -table using fl_add_symbol(): - -\code -int fl_add_symbol(const char *name, void (*drawit)(Fl_Color), int scalable) -\endcode - -\p name is the name of the symbol without the "@"; \p scalable -must be set to 1 if the symbol is generated using scalable vector drawing -functions. - -\code -int fl_draw_symbol(const char *name,int x,int y,int w,int h,Fl_Color col) -\endcode - -This function draws a named symbol fitting the given rectangle. - -\section common_callbacks Callbacks - -Callbacks are functions that are called when the value of a -widget changes. A callback function is sent a Fl_Widget -pointer of the widget that changed and a pointer to data that -you provide: - -\code -void xyz_callback(Fl_Widget *w, void *data) { -... -} -\endcode - -The \p callback() method sets the callback function for a -widget. You can optionally pass a pointer to some data needed for the -callback: - -\code -int xyz_data; - -button->callback(xyz_callback, &xyz_data); -\endcode - -Normally callbacks are performed only when the value of the -widget changes. You can change this using the Fl_Widget::when() -method: - -\code -button->when(FL_WHEN_NEVER); -button->when(FL_WHEN_CHANGED); -button->when(FL_WHEN_RELEASE); -button->when(FL_WHEN_RELEASE_ALWAYS); -button->when(FL_WHEN_ENTER_KEY); -button->when(FL_WHEN_ENTER_KEY_ALWAYS); -button->when(FL_WHEN_CHANGED | FL_WHEN_NOT_CHANGED); -\endcode - -<CENTER><TABLE WIDTH="80%" BORDER="1" CELLPADDING="5" CELLSPACING="0" BGCOLOR="#cccccc"> -<TR> - <TD><B>Note:</B> - - You cannot delete a widget inside a callback, as the - widget may still be accessed by FLTK after your callback - is completed. Instead, use the Fl::delete_widget() - method to mark your widget for deletion when it is safe - to do so. - - <B>Hint:</B> - - Many programmers new to FLTK or C++ try to use a - non-static class method instead of a static class method - or function for their callback. Since callbacks are done - outside a C++ class, the <tt>this</tt> pointer is not - initialized for class methods. - - To work around this problem, define a static method - in your class that accepts a pointer to the class, and - then have the static method call the class method(s) as - needed. The data pointer you provide to the - \p callback() method of the widget can be a - pointer to the instance of your class. - -\code -class Foo { - void my_callback(Fl_Widget *w); - static void my_static_callback(Fl_Widget *w, void *f) { ((Foo *)f)->my_callback(w); } - ... -} - -... - -w->callback(my_static_callback, (void *)this); -\endcode - </TD> -</TR> -</TABLE></CENTER> - -\section common_shortcuts Shortcuts - -Shortcuts are key sequences that activate widgets such as -buttons or menu items. The \p shortcut() method sets the -shortcut for a widget: - -\code -button->shortcut(FL_Enter); -button->shortcut(FL_SHIFT + 'b'); -button->shortcut(FL_CTRL + 'b'); -button->shortcut(FL_ALT + 'b'); -button->shortcut(FL_CTRL + FL_ALT + 'b'); -button->shortcut(0); // no shortcut -\endcode - -The shortcut value is the key event value - the ASCII value -or one of the special keys described in -\ref enumerations_event_key -combined with any modifiers like \p Shift , \p Alt , and \p Control. - - -\htmlonly -<hr> -<table summary="navigation bar" width="100%" border="0"> -<tr> - <td width="45%" align="LEFT"> - <a class="el" href="basics.html"> - [Prev] - FLTK Basics - </a> - </td> - <td width="10%" align="CENTER"> - <a class="el" href="main.html">[Index]</a> - </td> - <td width="45%" align="RIGHT"> - <a class="el" href="editor.html"> - Designing a Simple Text Editor - [Next] - </a> - </td> -</tr> -</table> -\endhtmlonly - -*/ |
