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diff --git a/documentation/Fl_BMP_Image.html b/documentation/Fl_BMP_Image.html new file mode 100644 index 000000000..7f920813e --- /dev/null +++ b/documentation/Fl_BMP_Image.html @@ -0,0 +1,48 @@ +<HTML> +<BODY> + +<!-- NEW PAGE --> + +<H2><A name="Fl_BMP_Image">class Fl_BMP_Image</A></H2> +<HR> + +<H3>Class Hierarchy</H3> + +<UL><PRE> +<A href="Fl_RGB_Image.html">Fl_RGB_Image</A> + | + +----<B>Fl_BMP_Image</B> +</PRE></UL> + +<H3>Include Files</H3> + +<UL><PRE> +#include <FL/Fl_BMP_Image.H> +</PRE></UL> + +<H3>Description</H3> + +<P>The <TT>Fl_BMP_Image</TT> class supports loading, caching, +and drawing of Windows Bitmap (BMP) image files.</P> + +<H3>Methods</H3> + +<UL> + + <LI><A href="#Fl_BMP_Image.Fl_BMP_Image">Fl_BMP_Image</A></LI> + + <LI><A href="#Fl_BMP_Image.~Fl_BMP_Image">~Fl_BMP_Image</A></LI> + +</UL> + +<H4><A name="Fl_BMP_Image.Fl_BMP_Image">Fl_BMP_Image::Fl_BMP_Image(const char *filename);</A></H4> + +<P>The constructor loads the named BMP image.</P> + +<H4><A name="Fl_BMP_Image.~Fl_BMP_Image">Fl_BMP_Image::~Fl_BMP_Image();</A></H4> + +<P>The destructor free all memory and server resources that are used by +the image.</P> + +</BODY> +</HTML> |
