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+<HTML>
+<BODY>
+
+<!-- NEW PAGE -->
+
+<H2><A name="Fl_BMP_Image">class Fl_BMP_Image</A></H2>
+<HR>
+
+<H3>Class Hierarchy</H3>
+
+<UL><PRE>
+<A href="Fl_RGB_Image.html">Fl_RGB_Image</A>
+ |
+ +----<B>Fl_BMP_Image</B>
+</PRE></UL>
+
+<H3>Include Files</H3>
+
+<UL><PRE>
+#include &lt;FL/Fl_BMP_Image.H&gt;
+</PRE></UL>
+
+<H3>Description</H3>
+
+<P>The <TT>Fl_BMP_Image</TT> class supports loading, caching,
+and drawing of Windows Bitmap (BMP) image files.</P>
+
+<H3>Methods</H3>
+
+<UL>
+
+ <LI><A href="#Fl_BMP_Image.Fl_BMP_Image">Fl_BMP_Image</A></LI>
+
+ <LI><A href="#Fl_BMP_Image.~Fl_BMP_Image">~Fl_BMP_Image</A></LI>
+
+</UL>
+
+<H4><A name="Fl_BMP_Image.Fl_BMP_Image">Fl_BMP_Image::Fl_BMP_Image(const char *filename);</A></H4>
+
+<P>The constructor loads the named BMP image.</P>
+
+<H4><A name="Fl_BMP_Image.~Fl_BMP_Image">Fl_BMP_Image::~Fl_BMP_Image();</A></H4>
+
+<P>The destructor free all memory and server resources that are used by
+the image.</P>
+
+</BODY>
+</HTML>