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-<HTML>
-<HEAD>
- <TITLE>Fl_Bitmap</TITLE>
-</HEAD>
-<BODY>
-
-<!-- NEW PAGE -->
-
-<H2><A name="Fl_Bitmap">class Fl_Bitmap</A></H2>
-<HR>
-
-<H3>Class Hierarchy</H3>
-
-<UL><PRE>
-<A href="Fl_Image.html">Fl_Image</A>
- |
- +----<B>Fl_Bitmap</B>
- |
- +----<A href="Fl_XBM_Image.html">Fl_XBM_Image</A>
-</PRE></UL>
-
-<H3>Include Files</H3>
-
-<UL><PRE>
-#include &lt;FL/Fl_Bitmap.H&gt;
-</PRE></UL>
-
-<H3>Description</H3>
-
-<P>The <TT>Fl_Bitmap</TT> class supports caching and drawing of mono-color
-(bitmap) images. Images are drawn using the current color.</P>
-
-<H3>Methods</H3>
-
-<UL>
-
- <LI><A href="#Fl_Bitmap.Fl_Bitmap">Fl_Bitmap</A></LI>
-
- <LI><A href="#Fl_Bitmap.~Fl_Bitmap">~Fl_Bitmap</A></LI>
-
-</UL>
-
-<H4><A name="Fl_Bitmap.Fl_Bitmap">Fl_Bitmap::Fl_Bitmap(const char *array, int W, int H);<BR>
-Fl_Bitmap::Fl_Bitmap(const unsigned char *array, int W, int H);</A></H4>
-
-<P>The constructors create a new bitmap from the specified bitmap data.</P>
-
-<H4><A name="Fl_Bitmap.~Fl_Bitmap">Fl_Bitmap::~Fl_Bitmap();</A></H4>
-
-<P>The destructor free all memory and server resources that are used by
-the bitmap.</P>
-
-</BODY>
-</HTML>