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-<HTML>
-<HEAD>
- <TITLE>Fl_Double_Window</TITLE>
-</HEAD>
-<BODY>
-<!-- NEW PAGE -->
-<H2><A name=Fl_Double_Window>class Fl_Double_Window</A></H2>
-<HR>
-<H3>Class Hierarchy</H3>
-<UL>
-<PRE>
-<A href=Fl_Window.html#Fl_Window>Fl_Window</A>
- |
- +----<B>Fl_Double_Window</B>
-</PRE>
-</UL>
-<H3>Include Files</H3>
-<UL>
-<PRE>
-#include &lt;FL/Fl_Double_Window.H&gt;
-</PRE>
-</UL>
-<H3>Description</H3>
- The <TT>Fl_Double_Window</TT> class provides a double-buffered window.
- If possible this will use the X double buffering extension (Xdbe). If
-not, it will draw the window data into an off-screen pixmap, and then
-copy it to the on-screen window.
-<P>It is highly recommended that you put the following code before the
-first <TT>show()</TT> of <I>any</I> window in your program: </P>
-<UL>
-<PRE>
-Fl::visual(FL_DOUBLE|FL_INDEX)
-</PRE>
-</UL>
- This makes sure you can use Xdbe on servers where double buffering
-does not exist for every visual.
-<H3>Methods</H3>
-<UL>
-<LI><A href=#Fl_Double_Window.Fl_Double_Window>Fl_Double_Window</A></LI>
-<LI><A href=#Fl_Double_Window.~Fl_Double_Window>~Fl_Double_Window</A></LI>
-</UL>
-<H4><A name=Fl_Double_Window.Fl_Double_Window>
-Fl_Double_Window::Fl_Double_Window(int w, int h, const
-char *label = 0)<br>
-Fl_Double_Window::Fl_Double_Window(int x, int y, int w, int h, const
-char *label = 0)</A></H4>
-<p>Creates a new <TT>Fl_Double_Window</TT> widget using the given
-position, size, and label (title) string.</p>
-<H4><A name=Fl_Double_Window.~Fl_Double_Window>virtual
-Fl_Double_Window::~Fl_Double_Window()</A></H4>
- The destructor <I>also deletes all the children</I>. This allows a
-whole tree to be deleted at once, without having to keep a pointer to
-all the children in the user code.
-</BODY></HTML>