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-rw-r--r--documentation/Fl_Input.html206
1 files changed, 125 insertions, 81 deletions
diff --git a/documentation/Fl_Input.html b/documentation/Fl_Input.html
index 504bf0697..aba00ad86 100644
--- a/documentation/Fl_Input.html
+++ b/documentation/Fl_Input.html
@@ -1,10 +1,15 @@
-<HTML><BODY>
+<HTML>
+<BODY>
+
<!-- NEW PAGE -->
+
<H2><A name=Fl_Input>class Fl_Input</A></H2>
+
<HR>
+
<H3>Class Hierarchy</H3>
-<UL>
-<PRE>
+
+<UL><PRE>
<A href=Fl_Input_.html#Fl_Input_>Fl_Input_</A>
|
+----<B>Fl_Input</B>
@@ -12,22 +17,23 @@
+----<A href="Fl_File_Input.html">Fl_File_Input</A>, <A href=Fl_Float_Input.html#Fl_Float_Input>Fl_Float_Input</A>,
<A href=Fl_Int_Input.html#Fl_Int_Input>Fl_Int_Input</A>, <A href=Fl_Multiline_Input.html#Fl_Multiline_Input>Fl_Multiline_Input</A>,
<A href=Fl_Output.html#Fl_Output>Fl_Output</A>, <A href=Fl_Secret_Input.html#Fl_Secret_Input>Fl_Secret_Input</A>
-</PRE>
-</UL>
+</PRE></UL>
+
<H3>Include Files</H3>
-<UL>
-<PRE>
+
+<UL><PRE>
#include &lt;FL/Fl_Input.H&gt;
-</PRE>
-</UL>
+</PRE></UL>
+
<H3>Description</H3>
-<P>This is the FLTK text input widget. It displays a single line of text
-and lets the user edit it. Normally it is drawn with an inset box and
-a white background. The text may contain any characters (even 0), and
-will correctly display anything, using ^X notation for unprintable
-control characters and \nnn notation for unprintable characters with
-the high bit set. It assumes the font can draw any characters in the
-ISO-8859-1 character set.
+
+<P>This is the FLTK text input widget. It displays a single line
+of text and lets the user edit it. Normally it is drawn with an
+inset box and a white background. The text may contain any
+characters (even 0), and will correctly display anything, using
+^X notation for unprintable control characters and \nnn notation
+for unprintable characters with the high bit set. It assumes the
+font can draw any characters in the ISO-8859-1 character set.
<CENTER><TABLE border=1 WIDTH=90% summary="Fl_Input keyboard and mouse bindings.">
@@ -240,6 +246,7 @@ inserted.
</TD><TD align=left valign=top>
<UL>
<LI><A href=#Fl_Input.index>index</A></LI>
+<LI><A href=#Fl_Input.readonly>readonly</A></LI>
<LI><A href=#Fl_Input.size>size</A></LI>
</UL>
</TD><TD align=left valign=top>
@@ -260,78 +267,115 @@ inserted.
</TD></TR>
</TABLE>
</CENTER>
-<H4><A name=Fl_Input.Fl_Input>Fl_Input::Fl_Input(int x, int y, int w,
+
+<H4><A name="Fl_Input.Fl_Input">Fl_Input::Fl_Input(int x, int y, int w,
int h, const char *label = 0)</A></H4>
- Creates a new <TT>Fl_Input</TT> widget using the given position, size,
+
+<P>Creates a new <TT>Fl_Input</TT> widget using the given position, size,
and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>.
-<H4><A name=Fl_Input.~Fl_Input>virtual Fl_Input::~Fl_Input()</A></H4>
- Destroys the widget and any value associated with it.
-<H4><A name=Fl_Input.value>const char *Fl_Input::value() const
-<BR> int Fl_Input::value(const char*)
-<BR> int Fl_Input::value(const char*, int)</A></H4>
- The first form returns the current value, which is a pointer to the
-internal buffer and is valid only until the next event is handled.
-<P>The second two forms change the text and set the mark and the point
-to the end of it. The string is copied to the internal buffer. Passing <TT>
-NULL</TT> is the same as &quot;&quot;. This returns non-zero if the new value is
-different than the current one. You can use the second version to
-directly set the length if you know it already or want to put nul's in
-the text. </P>
-<H4><A name=Fl_Input.static_value>int Fl_Input::static_value(const
+
+<H4><A name="Fl_Input.~Fl_Input">virtual Fl_Input::~Fl_Input()</A></H4>
+
+<P>Destroys the widget and any value associated with it.
+
+<H4><A name="Fl_Input.value">const char *Fl_Input::value() const
+<BR>int Fl_Input::value(const char*)
+<BR>int Fl_Input::value(const char*, int)</A></H4>
+
+<P>The first form returns the current value, which is a pointer
+to the internal buffer and is valid only until the next event is
+handled.
+
+<P>The second two forms change the text and set the mark and the
+point to the end of it. The string is copied to the internal
+buffer. Passing <TT>NULL</TT> is the same as &quot;&quot;.
+This returns non-zero if the new value is different than the
+current one. You can use the second version to directly set the
+length if you know it already or want to put nul's in the
+text.</P>
+
+<H4><A name="Fl_Input.static_value">int Fl_Input::static_value(const
char*)
-<BR> int Fl_Input::static_value(const char*, int)</A></H4>
- Change the text and set the mark and the point to the end of it. The
-string is <I>not</I> copied. If the user edits the string it is copied
-to the internal buffer then. This can save a great deal of time and
-memory if your program is rapidly changing the values of text fields,
-but this will only work if the passed string remains unchanged until
-either the <TT>Fl_Input</TT> is destroyed or <TT>value()</TT> is called
+<BR>int Fl_Input::static_value(const char*, int)</A></H4>
+
+<P>Change the text and set the mark and the point to the end of
+it. The string is <I>not</I> copied. If the user edits the
+string it is copied to the internal buffer then. This can save a
+great deal of time and memory if your program is rapidly
+changing the values of text fields, but this will only work if
+the passed string remains unchanged until either the
+<TT>Fl_Input</TT> is destroyed or <TT>value()</TT> is called
again.
-<H4><A name=Fl_Input.size>int Fl_Input::size() const</A></H4>
- Returns the number of characters in <TT>value()</TT>. This may be
-greater than <TT>strlen(value())</TT> if there are nul characters in
-it.
-<H4><A name=Fl_Input.index>char Fl_Input::index(int) const</A></H4>
- Same as <TT>value()[n]</TT>, but may be faster in plausible
+
+<H4><A name="Fl_Input.size">int Fl_Input::size() const</A></H4>
+
+<P>Returns the number of characters in <TT>value()</TT>. This
+may be greater than <TT>strlen(value())</TT> if there are nul
+characters in it.
+
+<H4><A name="Fl_Input.index">char Fl_Input::index(int) const</A></H4>
+
+<P>Same as <TT>value()[n]</TT>, but may be faster in plausible
implementations. No bounds checking is done.
-<H4><A name=Fl_Input.when>Fl_When Fl_Widget::when() const
-<BR> void Fl_Widget::when(Fl_When)</A></H4>
- Controls when callbacks are done. The following values are useful,
+
+<H4><A name="Fl_Input.when">Fl_When Fl_Widget::when() const
+<BR>void Fl_Widget::when(Fl_When)</A></H4>
+
+<P>Controls when callbacks are done. The following values are useful,
the default value is <TT>FL_WHEN_RELEASE</TT>:
+
<UL>
-<LI><TT>0</TT>: The callback is not done, but <TT>changed()</TT> is
- turned on. </LI>
-<LI><TT>FL_WHEN_CHANGED</TT>: The callback is done each time the text
-is changed by the user. </LI>
-<LI><TT>FL_WHEN_RELEASE</TT>: The callback will be done when this
-widget loses the focus, including when the window is unmapped. This
-is a useful value for text fields in a panel where doing the callback
-on every change is wasteful. However the callback will also happen if
-the mouse is moved out of the window, which means it should not do
-anything visible (like pop up an error message). You might do better
-setting this to zero, and scanning all the items for <TT>changed()</TT>
- when the OK button on a panel is pressed. </LI>
-<LI><TT>FL_WHEN_ENTER_KEY</TT>: If the user types the Enter key, the
-entire text is selected, and the callback is done if the text has
-changed. Normally the Enter key will navigate to the next field (or
-insert a newline for a <TT>Fl_Mulitline_Input</TT>), this changes the
-behavior. </LI>
-<LI><TT>FL_WHEN_ENTER_KEY|FL_WHEN_NOT_CHANGED</TT>: The Enter key will
-do the callback even if the text has not changed. Useful for command
-fields. </LI>
+
+ <LI><TT>0</TT>: The callback is not done, but
+ <TT>changed()</TT> is turned on.</LI>
+
+ <LI><TT>FL_WHEN_CHANGED</TT>: The callback is done each
+ time the text is changed by the user.</LI>
+
+ <LI><TT>FL_WHEN_RELEASE</TT>: The callback will be done
+ when this widget loses the focus, including when the
+ window is unmapped. This is a useful value for text
+ fields in a panel where doing the callback on every
+ change is wasteful. However the callback will also
+ happen if the mouse is moved out of the window, which
+ means it should not do anything visible (like pop up an
+ error message). You might do better setting this to
+ zero, and scanning all the items for <TT>changed()</TT>
+ when the OK button on a panel is pressed.</LI>
+
+ <LI><TT>FL_WHEN_ENTER_KEY</TT>: If the user types the
+ Enter key, the entire text is selected, and the callback
+ is done if the text has changed. Normally the Enter key
+ will navigate to the next field (or insert a newline for
+ a <TT>Fl_Mulitline_Input</TT>), this changes the
+ behavior.</LI>
+
+ <LI><TT>FL_WHEN_ENTER_KEY|FL_WHEN_NOT_CHANGED</TT>: The
+ Enter key will do the callback even if the text has not
+ changed. Useful for command fields.</LI>
+
</UL>
-<H4><A name=Fl_Input.textcolor>Fl_Color Fl_Input::textcolor() const
-<BR> void Fl_Input::textcolor(Fl_Color)</A></H4>
- Gets or sets the color of the text in the input field.
-<H4><A name=Fl_Input.textfont>Fl_Font Fl_Input::textfont() const
-<BR> void Fl_Input::textfont(Fl_Font)</A></H4>
- Gets or sets the font of the text in the input field.
-<H4><A name=Fl_Input.textsize>uchar Fl_Input::textsize() const
-<BR> void Fl_Input::textsize(uchar)</A></H4>
- Gets or sets the size of the text in the input field.
-<H4><A name=Fl_Input.cursor_color>Fl_Color Fl_Input::cursor_color()
+
+<H4><A name="Fl_Input.textcolor">Fl_Color Fl_Input::textcolor() const
+<BR>void Fl_Input::textcolor(Fl_Color)</A></H4>
+
+<P>Gets or sets the color of the text in the input field.
+
+<H4><A name="Fl_Input.textfont">Fl_Font Fl_Input::textfont() const
+<BR>void Fl_Input::textfont(Fl_Font)</A></H4>
+
+<P>Gets or sets the font of the text in the input field.
+
+<H4><A name="Fl_Input.textsize">uchar Fl_Input::textsize() const
+<BR>void Fl_Input::textsize(uchar)</A></H4>
+
+<P>Gets or sets the size of the text in the input field.
+
+<H4><A name="Fl_Input.cursor_color">Fl_Color Fl_Input::cursor_color()
const
-<BR> void Fl_Input::cursor_color(Fl_Color)</A></H4>
- Get or set the color of the cursor. This is black by default.
+<BR>void Fl_Input::cursor_color(Fl_Color)</A></H4>
+
+<P>Get or set the color of the cursor. This is black by default.
-</BODY></HTML>
+</BODY>
+</HTML>