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diff --git a/documentation/Fl_Input_.html b/documentation/Fl_Input_.html index 3cab358cb..34858f636 100644 --- a/documentation/Fl_Input_.html +++ b/documentation/Fl_Input_.html @@ -1,176 +1,247 @@ -<HTML><BODY> +<HTML> +<BODY> + <!-- NEW PAGE --> + <H2><A name="Fl_Input_">class Fl_Input_</A></H2> + <HR> + <H3>Class Hierarchy</H3> -<UL> -<PRE> + +<UL><PRE> <A href=Fl_Widget.html#Fl_Widget>Fl_Widget</A> | +----<B>Fl_Input_</B> | +----<A href=Fl_Input.html#Fl_Input>Fl_Input</A> -</PRE> -</UL> +</PRE></UL> + <H3>Include Files</H3> -<UL> -<PRE> + +<UL><PRE> #include <FL/Fl_Input_.H> -</PRE> -</UL> +</PRE></UL> + <H3>Description</H3> -This is a virtual base class below <A href=Fl_Input.html#Fl_Input><TT> -Fl_Input</TT></A>. It has all the same interfaces, but lacks the <TT> -handle()</TT> and <TT>draw()</TT> method. You may want to subclass it -if you are one of those people who likes to change how the editing keys + +<P>This is a virtual base class below <A +href="Fl_Input.html#Fl_Input"><TT>Fl_Input</TT></A>. It has all +the same interfaces, but lacks the <TT>handle()</TT> and +<TT>draw()</TT> method. You may want to subclass it if you are +one of those people who likes to change how the editing keys work. -<P>This can act like any of the subclasses of Fl_Input, by setting <TT> -type()</TT> to one of the following values: </P> -<UL> -<PRE> + +<P>This can act like any of the subclasses of Fl_Input, by +setting <TT>type()</TT> to one of the following values:</P> + +<UL><PRE> #define FL_NORMAL_INPUT 0 #define FL_FLOAT_INPUT 1 #define FL_INT_INPUT 2 #define FL_MULTILINE_INPUT 4 #define FL_SECRET_INPUT 5 -</PRE> -</UL> +</PRE></UL> + <H3>Methods</H3> + <CENTER> -<TABLE width=90% summary="Fl_Input_ methods."> -<TR><TD align=left valign=top> +<TABLE width="90%" summary="Fl_Input_ methods."> +<TR><TD align="left" valign="top"> <UL> -<LI><A href=#Fl_Input_.Fl_Input_>Fl_Input_</A></LI> -<LI><A href=#Fl_Input_.~Fl_Input_>~Fl_Input_</A></LI> -<LI><A href=#Fl_Input_.copy>copy</A></LI> -<LI><A href=#Fl_Input_.copy_cuts>copy_cuts</A></LI> +<LI><A href="#Fl_Input_.Fl_Input_">Fl_Input_</A></LI> +<LI><A href="#Fl_Input_.~Fl_Input_">~Fl_Input_</A></LI> +<LI><A href="#Fl_Input_.copy">copy</A></LI> +<LI><A href="#Fl_Input_.copy_cuts">copy_cuts</A></LI> </UL> -</TD><TD align=left valign=top> +</TD><TD align="left" valign="top"> <UL> -<LI><A href=#Fl_Input_.cut>cut</A></LI> -<LI><A href=#Fl_Input_.drawtext>drawtext</A></LI> -<LI><A href=#Fl_Input_.handletext>handletext</A></LI> -<LI><A href=#Fl_Input_.insert>insert</A></LI> +<LI><A href="#Fl_Input_.cut">cut</A></LI> +<LI><A href="#Fl_Input_.drawtext">drawtext</A></LI> +<LI><A href="#Fl_Input_.handletext">handletext</A></LI> +<LI><A href="#Fl_Input_.input_type">input_type</A></LI> </UL> -</TD><TD align=left valign=top> +</TD><TD align="left" valign="top"> <UL> -<LI><A href=#Fl_Input_.lineboundary>lineboundary</A></LI> -<LI><A href=#Fl_Input_.mark>mark</A></LI> -<LI><A href=#Fl_Input_.maybe_do_callback>maybe_do_callback</A></LI> +<LI><A href="#Fl_Input_.insert">insert</A></LI> +<LI><A href="#Fl_Input_.lineboundary">lineboundary</A></LI> +<LI><A href="#Fl_Input_.mark">mark</A></LI> +<LI><A href="#Fl_Input_.maybe_do_callback">maybe_do_callback</A></LI> </UL> -</TD><TD align=left valign=top> +</TD><TD align="left" valign="top"> <UL> -<LI><A href=#Fl_Input_.maximum_size>maximum_size</A></LI> -<LI><A href=#Fl_Input_.position>position</A></LI> -<LI><A href=#Fl_Input_.replace>replace</A></LI> +<LI><A href="#Fl_Input_.maximum_size">maximum_size</A></LI> +<LI><A href="#Fl_Input_.position">position</A></LI> +<LI><A href="#Fl_Input_.readonly">readonly</A></LI> +<LI><A href="#Fl_Input_.replace">replace</A></LI> </UL> -</TD><TD align=left valign=top> +</TD><TD align="left" valign="top"> <UL> -<LI><A href=#Fl_Input_.undo>undo</A></LI> -<LI><A href=#Fl_Input_.up_down_position>up_down_position</A></LI> -<LI><A href=#Fl_Input_.wordboundary>wordboundary</A></LI> +<LI><A href="#Fl_Input_.undo">undo</A></LI> +<LI><A href="#Fl_Input_.up_down_position">up_down_position</A></LI> +<LI><A href="#Fl_Input_.wordboundary">wordboundary</A></LI> </UL> </TD></TR> </TABLE> </CENTER> -<H4><A name=Fl_Input_.Fl_Input_>Fl_Input_::Fl_Input_(int x, int y, int + +<H4><A name="Fl_Input_.Fl_Input_">Fl_Input_::Fl_Input_(int x, int y, int w, int h, const char *label = 0)</A></H4> - Creates a new <TT>Fl_Input_</TT> widget using the given position, -size, and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>. -<H4><A name=Fl_Input_.~Fl_Input_>virtual Fl_Input_::~Fl_Input_()</A></H4> - The destructor removes the widget and any value associated with it. -<H4><A name=Fl_Input_.wordboundary>int Fl_Input_::wordboundary(int i) + +<P>Creates a new <TT>Fl_Input_</TT> widget using the given +position, size, and label string. The default boxtype is +<TT>FL_DOWN_BOX</TT>. + +<H4><A name="Fl_Input_.~Fl_Input_">virtual Fl_Input_::~Fl_Input_()</A></H4> + +<P>The destructor removes the widget and any value associated with it. + +<H4><A name="Fl_Input_.wordboundary">int Fl_Input_::wordboundary(int i) const</A></H4> - Returns true if position <TT>i</TT> is at the start or end of a word. -<H4><A name=Fl_Input_.lineboundary>int Fl_Input_::lineboundary(int i) + +<P>Returns true if position <TT>i</TT> is at the start or end of a word. + +<H4><A name="Fl_Input_.lineboundary">int Fl_Input_::lineboundary(int i) const</A></H4> - Returns true if position <TT>i</TT> is at the start or end of a line. -<H4><A name=Fl_Input_.drawtext>void Fl_Input_::drawtext(int,int,int,int)</A> -</H4> - Draw the text in the passed bounding box. If <TT>damage() -FL_DAMAGE_ALL</TT> is true, this assumes the area has already been -erased to <TT>color()</TT>. Otherwise it does minimal update and -erases the area itself. -<H4><A name=Fl_Input_.handletext>void Fl_Input_::handletext(int + +<P>Returns true if position <TT>i</TT> is at the start or end of a line. + +<H4><A name="Fl_Input_.drawtext">void Fl_Input_::drawtext(int,int,int,int)</A></H4> + +<P>Draw the text in the passed bounding box. If <TT>damage() +& FL_DAMAGE_ALL</TT> is true, this assumes the area has +already been erased to <TT>color()</TT>. Otherwise it does +minimal update and erases the area itself. + +<H4><A name="Fl_Input_.handletext">void Fl_Input_::handletext(int e,int,int,int,int)</A></H4> - Default handler for all event types. Your <TT>handle()</TT> method -should call this for all events that it does not handle completely. - You must pass it the same bounding box as passed to <TT>draw()</TT>. - Handles <TT>FL_PUSH</TT>, <TT>FL_DRAG</TT>, <TT>FL_RELEASE</TT> to -select text, handles <TT>FL_FOCUS</TT> and <TT>FL_UNFOCUS</TT> to show -and hide the cursor. -<H4><A name=Fl_Input_.up_down_position>int + +<P>Default handler for all event types. Your <TT>handle()</TT> +method should call this for all events that it does not handle +completely. You must pass it the same bounding box as passed to +<TT>draw()</TT>. Handles <TT>FL_PUSH</TT>, <TT>FL_DRAG</TT>, +<TT>FL_RELEASE</TT> to select text, handles <TT>FL_FOCUS</TT> +and <TT>FL_UNFOCUS</TT> to show and hide the cursor. + +<H4><A name="Fl_Input_.up_down_position">int Fl_Input_::up_down_position(int i, int keepmark=0)</A></H4> - Do the correct thing for arrow keys. Sets the position (and mark if <I> -keepmark</I> is zero) to somewhere in the same line as <I>i</I>, such -that pressing the arrows repeatedly will cause the point to move up and -down. -<H4><A name=Fl_Input_.maybe_do_callback>void + +<P>Do the correct thing for arrow keys. Sets the position (and +mark if <I>keepmark</I> is zero) to somewhere in the same line +as <I>i</I>, such that pressing the arrows repeatedly will cause +the point to move up and down. + +<H4><A name="Fl_Input_.maybe_do_callback">void Fl_Input_::maybe_do_callback()</A></H4> - Does the callback if <TT>changed()</TT> is true or if <TT>when() -FL_WHEN_NOT_CHANGED</TT> is non-zero. You should call this at any -point you think you should generate a callback. + +<P>Does the callback if <TT>changed()</TT> is true or if +<TT>when() & FL_WHEN_NOT_CHANGED</TT> is non-zero. You +should call this at any point you think you should generate a +callback. + <H4><A name="Fl_Input_.maximum_size">void Fl_Input_::maximum_size(int m)<BR> int Fl_Input_::maximum_size() const</A></H4> + <P>Sets or returns the maximum length of the input field. -<H4><A name=Fl_Input_.position>int Fl_Input_::position() const -<BR> int Fl_Input_::position(int new_position, int new_mark) -<BR> int Fl_Input_::position(int new_position_and_new_mark)</A></H4> - The input widget maintains two pointers into the string. The -"position" is where the cursor is. The "mark" is the other end of the -selected text. If they are equal then there is no selection. Changing -this does not affect the clipboard (use <TT>copy()</TT> to do that). -<P>Changing these values causes a <TT>redraw()</TT>. The new values -are bounds checked. The return value is non-zero if the new position -is different than the old one. <TT>position(n)</TT> is the same as <TT> -position(n,n)</TT>. <TT>mark(n)</TT> is the same as <TT> -position(position(),n)</TT>. </P> -<H4><A name=Fl_Input_.mark>int Fl_Input_::mark() const + +<H4><A name="Fl_Input_.position">int Fl_Input_::position() const +<BR>int Fl_Input_::position(int new_position, int new_mark) +<BR>int Fl_Input_::position(int new_position_and_new_mark)</A></H4> + +<P>The input widget maintains two pointers into the string. The +"position" is where the cursor is. The +"mark" is the other end of the selected text. If they +are equal then there is no selection. Changing this does not +affect the clipboard (use <TT>copy()</TT> to do that). + +<P>Changing these values causes a <TT>redraw()</TT>. The new +values are bounds checked. The return value is non-zero if the +new position is different than the old one. <TT>position(n)</TT> +is the same as <TT>position(n,n)</TT>. <TT>mark(n)</TT> is the +same as <TT>position(position(),n)</TT>.</P> + +<H4><A name="Fl_Input_.mark">int Fl_Input_::mark() const <BR> int Fl_Input_::mark(int new_mark)</A></H4> - Gets or sets the current selection mark. <TT>mark(n)</TT> is the same -as <TT>position(position(),n)</TT>. -<H4><A name=Fl_Input_.replace>int Fl_Input_::replace(int a, int b, + +<P>Gets or sets the current selection mark. <TT>mark(n)</TT> is +the same as <TT>position(position(),n)</TT>. + +<H4><A name="Fl_Input_.replace">int Fl_Input_::replace(int a, int b, const char *insert, int length=0)</A></H4> - This call does all editing of the text. It deletes the region between <TT> -a</TT> and <TT>b</TT> (either one may be less or equal to the other), -and then inserts the string <TT>insert</TT> at that point and leaves -the <TT>mark()</TT> and <TT>position()</TT> after the insertion. Does -the callback if <TT>when() FL_WHEN_CHANGED</TT> and there is a change. -<P>Set <TT>start</TT> and <TT>end</TT> equal to not delete anything. - Set <TT>insert</TT> to <TT>NULL</TT> to not insert anything. </P> -<P><TT>length</TT> must be zero or <TT>strlen(insert)</TT>, this saves -a tiny bit of time if you happen to already know the length of the -insertion, or can be used to insert a portion of a string or a string -containing nul's. </P> -<P><TT>a</TT> and <TT>b</TT> are clamped to the 0..<TT>size()</TT> - range, so it is safe to pass any values. </P> -<P><TT>cut()</TT> and <TT>insert()</TT> are just inline functions that -call <TT>replace()</TT>. </P> -<H4><A name=Fl_Input_.cut>int Fl_Input_::cut() + +<P>This call does all editing of the text. It deletes the region +between <TT>a</TT> and <TT>b</TT> (either one may be less or +equal to the other), and then inserts the string <TT>insert</TT> +at that point and leaves the <TT>mark()</TT> and +<TT>position()</TT> after the insertion. Does the callback if +<TT>when() & FL_WHEN_CHANGED</TT> and there is a change. + +<P>Set <TT>start</TT> and <TT>end</TT> equal to not delete +anything. Set <TT>insert</TT> to <TT>NULL</TT> to not insert +anything.</P> + +<P><TT>length</TT> must be zero or <TT>strlen(insert)</TT>, this +saves a tiny bit of time if you happen to already know the +length of the insertion, or can be used to insert a portion of a +string or a string containing nul's.</P> + +<P><TT>a</TT> and <TT>b</TT> are clamped to the +0..<TT>size()</TT> range, so it is safe to pass any values.</P> + +<P><TT>cut()</TT> and <TT>insert()</TT> are just inline +functions that call <TT>replace()</TT>.</P> + +<H4><A name="Fl_Input_.cut">int Fl_Input_::cut() <BR> int Fl_Input_::cut(int n) <BR> int Fl_Input_::cut(int a, int b);</A></H4> -<TT>Fl_Input_::cut()</TT> deletes the current selection. <TT>cut(n)</TT> - deletes <TT>n</TT> characters after the <TT>position()</TT>. <TT> -cut(-n)</TT> deletes <TT>n</TT> characters before the <TT>position()</TT> -. <TT>cut(a,b)</TT> deletes the characters between offsets <TT>a</TT> - and <TT>b</TT>. <TT>A</TT>, <TT>b</TT>, and <TT>n</TT> are all clamped -to the size of the string. The mark and point are left where the -deleted text was. -<P>If you want the data to go into the clipboard, do <TT> -Fl_Input_::copy()</TT> before calling <TT>Fl_Input_::cut()</TT>, or do <TT> -Fl_Input_::copy_cuts()</TT> afterwards. </P> -<H4><A name=Fl_Input_.insert>int Fl_Input_::insert(const char *t,int + +<P><TT>Fl_Input_::cut()</TT> deletes the current selection. +<TT>cut(n)</TT> deletes <TT>n</TT> characters after the +<TT>position()</TT>. <TT>cut(-n)</TT> deletes <TT>n</TT> +characters before the <TT>position()</TT>. <TT>cut(a,b)</TT> +deletes the characters between offsets <TT>a</TT> and +<TT>b</TT>. <TT>A</TT>, <TT>b</TT>, and <TT>n</TT> are all +clamped to the size of the string. The mark and point are left +where the deleted text was. + +<P>If you want the data to go into the clipboard, do +<TT>Fl_Input_::copy()</TT> before calling +<TT>Fl_Input_::cut()</TT>, or do <TT>Fl_Input_::copy_cuts()</TT> +afterwards.</P> + +<H4><A name="Fl_Input_.insert">int Fl_Input_::insert(const char *t,int l=0)</A></H4> - Insert the string <TT>t</TT> at the current position, and leave the -mark and position after it. If <TT>l</TT> is not zero then it is -assumed to be <TT>strlen(t)</TT>. -<H4><A name=Fl_Input_.copy>int Fl_Input_::copy()</A></H4> - Put the current selection between <TT>mark()</TT> and <TT>position()</TT> - into the clipboard. Does not replace the old clipboard contents if <TT> -position()</TT> and <TT>mark()</TT> are equal. -<H4><A name=Fl_Input_.undo>int Fl_Input_::undo()</A></H4> - Does undo of several previous calls to <TT>replace()</TT>. Returns -non-zero if any change was made. -<H4><A name=Fl_Input_.copy_cuts>int Fl_Input_::copy_cuts()</A></H4> - Copy all the previous contiguous cuts from the undo information to the -clipboard. This is used to make ^K work. </BODY></HTML> + +<P>Insert the string <TT>t</TT> at the current position, and +leave the mark and position after it. If <TT>l</TT> is not zero +then it is assumed to be <TT>strlen(t)</TT>. + +<H4><A name="Fl_Input_.copy">int Fl_Input_::copy()</A></H4> + +<P>Put the current selection between <TT>mark()</TT> and +<TT>position()</TT> into the clipboard. Does not replace the +old clipboard contents if <TT>position()</TT> and +<TT>mark()</TT> are equal. + +<H4><A name="Fl_Input_.undo">int Fl_Input_::undo()</A></H4> + +<P>Does undo of several previous calls to <TT>replace()</TT>. +Returns non-zero if any change was made. + +<H4><A name="Fl_Input_.copy_cuts">int Fl_Input_::copy_cuts()</A></H4> + +<P>Copy all the previous contiguous cuts from the undo +information to the clipboard. This is used to make ^K work. + +<H4><A name="Fl_Input.input_type">int Fl_Input::input_type() const +<BR>void Fl_Input::input_type(int)</A></H4> + +<P>Gets or sets the input field type. + +<H4><A name="Fl_Input.readonly">int Fl_Input::readonly() const +<BR>void Fl_Input::readonly(int)</A></H4> + +<P>Gets or sets the read-only state of the input field. + +</BODY> +</HTML> |
