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-<HTML>
-<HEAD>
- <TITLE>Fl_Input_Choice</TITLE>
-</HEAD>
-<BODY>
-
-<!-- NEW PAGE -->
-
-<H2><A name=Fl_Input_Choice>class Fl_Input_Choice</A></H2>
-
-<HR>
-
-<H3>Class Hierarchy</H3>
-
-<UL><PRE>
-<A href=Fl_Group.html#Fl_Group>Fl_Group</A>
- |
- +----<B>Fl_Input_Choice</B>
-</PRE></UL>
-
-<H3>Include Files</H3>
-
-<UL><PRE>
-#include &lt;FL/Fl_Input_Choice.H&gt;
-</PRE></UL>
-
-<P align='center'>
-<IMG SRC='input_choice.jpg'><BR>
-<I>Plastic and normal Fl::scheme()s.</I>
-</P>
-
-<H3>Description</H3>
-<P>A combination of the input widget and a menu button.
-The user can either type into the input area, or use the
-menu button chooser on the right, which loads the input area
-with predefined text. Normally it is drawn with an inset box
-and a white background.
-<P>
-The application can directly access both the input and menu
-widgets directly, using the <A HREF=#Fl_Input_Choice.menubutton>menubutton()</A>
-and <A HREF=#Fl_Input_Choice.input>input()</A> accessor methods.
-
-<H3>Methods</H3>
-<CENTER>
-<TABLE width=90% summary="Fl_Input_Choice methods."><TR><TD align=left valign=top>
-<UL TYPE=DISC>
- <LI><A href='#Fl_Input_Choice.Fl_Input_Choice'>Fl_Input_Choice</A></LI>
- <LI><A href='#Fl_Input_Choice.~Fl_Input_Choice'>~Fl_Input_Choice</A></LI>
- <LI><A href='#Fl_Input_Choice.add'>add</A></LI>
- <LI><A href='#Fl_Input_Choice.clear'>clear</A></LI>
- <LI><A href='#Fl_Input_Choice.input'>input</A></LI>
- <LI><A href='#Fl_Input_Choice.menu'>menu</A></LI>
- <LI><A href='#Fl_Input_Choice.menubutton'>menubutton</A></LI>
- <LI><A href='#Fl_Input_Choice.value'>value</A></LI>
-</TD></TR></TABLE>
-</CENTER>
-
-<H4><A name="Fl_Input_Choice.Fl_Input_Choice">Fl_Input_Choice::Fl_Input_Choice(int x, int y, int w,
-int h, const char *label = 0)</A></H4>
-
-<P>Creates a new <TT>Fl_Input_Choice</TT> widget using the given position, size,
-and label string.
-
-<H4><A name="Fl_Input_Choice.~Fl_Input_Choice">virtual Fl_Input_Choice::~Fl_Input_Choice()</A></H4>
-
-<P>Destroys the widget and any value associated with it.
-
-<h4><a name='Fl_Input_Choice.add'>void Fl_Input_Choice::add(const char *s)</a></h4>
-
-<p>Adds an item to the menu.</p>
-
-<h4><a name='Fl_Input_Choice.clear'>void Fl_Input_Choice::clear()</a></h4>
-
-<p>Removes all items from the menu.</p>
-
-<H4><A name="Fl_Input_Choice.input">Fl_Input *Fl_Input_Choice::input()</A></H4>
-
-<p>Returns a reference to the internal <tt>Fl_Input</tt> widget.</p>
-
-<h4><a name='Fl_Input_Choice.menu'>void Fl_Input_Choice::menu(const Fl_Menu_Item *m)<br>
-const Fl_Menu_Item *menu()</A></h4>
-
-<p>Gets or sets the <tt>Fl_Menu_Item</tt> array used for the menu.</p>
-
-<H4><A name="Fl_Input_Choice.menubutton">Fl_Menu_Button *Fl_Input_Choice::menubutton()</A></H4>
-
-<P>Returns a reference to the internal <tt>Fl_Menu_Button</tt> widget.
-
-<H4><A name="Fl_Input_Choice.value">void Fl_Input_Choice::value(const char *s)<br>
-void Fl_Input_Choice::value(int v)<br>
-const char *Fl_Input_Choice::value() const</A></H4>
-
-<P>Sets or returns the input widget's current contents. The
-second form sets the contents using the index into the menu
-which you can set as an integer. Setting the value effectively
-'chooses' this menu item, and sets it as the new input text,
-deleting the previous text.</p>
-
-</BODY>
-</HTML>