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Diffstat (limited to 'documentation/Fl_Menu_Button.html')
| -rw-r--r-- | documentation/Fl_Menu_Button.html | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/documentation/Fl_Menu_Button.html b/documentation/Fl_Menu_Button.html index b8e4a382d..602a50472 100644 --- a/documentation/Fl_Menu_Button.html +++ b/documentation/Fl_Menu_Button.html @@ -17,23 +17,23 @@ </PRE> </UL> <H3>Description</H3> - This is a button that when pushed pops up a menu (or hierarchy of + This is a button that when pushed pops up a menu (or hierarchy of menus) defined by an array of <A href=Fl_Menu_Item.html#Fl_Menu_Item><TT> -Fl_Menu_Item</TT></A> objects. +Fl_Menu_Item</TT></A> objects. <P ALIGN=CENTER><IMG src="menu_button.gif" ALT="Fl_Menu_Button widget."></P> -<P>Normally any mouse button will pop up a menu and it is lined up +<P>Normally any mouse button will pop up a menu and it is lined up below the button as shown in the picture. However an <TT>Fl_Menu_Button</TT> may also control a pop-up menu. This is done by setting the <TT>type()</TT> , see below. </P> -<P>The menu will also pop up in response to shortcuts indicated by +<P>The menu will also pop up in response to shortcuts indicated by putting a '&' character in the <TT>label()</TT>. </P> -<P>Typing the <TT>shortcut()</TT> of any of the menu items will cause -callbacks exactly the same as when you pick the item with the mouse. - The '&' character in menu item names are only looked at when the menu is +<P>Typing the <TT>shortcut()</TT> of any of the menu items will cause +callbacks exactly the same as when you pick the item with the mouse. + The '&' character in menu item names are only looked at when the menu is popped up, however. </P> -<P>When the user picks an item off the menu, the item's callback is -done with the menu_button as the <TT>Fl_Widget*</TT> argument. If the -item does not have a callback the menu_button's callback is done +<P>When the user picks an item off the menu, the item's callback is +done with the menu_button as the <TT>Fl_Widget*</TT> argument. If the +item does not have a callback the menu_button's callback is done instead. </P> <H3>Methods</H3> <UL> @@ -43,37 +43,37 @@ instead. </P> <LI><A href=#Fl_Menu_Button.type>type</A></LI> </UL> <H4><A name=Fl_Menu_Button.Fl_Menu_Button> -Fl_Menu_Button::Fl_Menu_Button(int x, int y, int w, int h, const char +Fl_Menu_Button::Fl_Menu_Button(int x, int y, int w, int h, const char *label = 0)</A></H4> - Creates a new <TT>Fl_Menu_Button</TT> widget using the given position, -size, and label string. The default boxtype is <TT>FL_UP_BOX</TT>. + Creates a new <TT>Fl_Menu_Button</TT> widget using the given position, +size, and label string. The default boxtype is <TT>FL_UP_BOX</TT>. <P>The constructor sets <TT>menu()</TT> to <TT>NULL</TT>. See <A href=Fl_Menu_.html#Fl_Menu_> <TT>Fl_Menu_</TT></A> for the methods to set or change the menu. </P> -<H4><A name=Fl_Menu_Button.~Fl_Menu_Button>virtual +<H4><A name=Fl_Menu_Button.~Fl_Menu_Button>virtual Fl_Menu_Button::~Fl_Menu_Button()</A></H4> - The destructor removes the <TT>Fl_Menu_Button</TT> widget and all of -its menu items. + The destructor removes the <TT>Fl_Menu_Button</TT> widget and all of +its menu items. <H4><A name=Fl_Menu_Button.popup>const Fl_Menu* Fl_Menu_Button::popup()</A> </H4> - Act exactly as though the user clicked the button or typed the -shortcut key. The menu appears, it waits for the user to pick an item, -and if they pick one it sets <TT>value()</TT> and does the callback or -sets <TT>changed()</TT> as described above. The menu item is returned -or <TT>NULL</TT> if the user dismisses the menu. + Act exactly as though the user clicked the button or typed the +shortcut key. The menu appears, it waits for the user to pick an item, +and if they pick one it sets <TT>value()</TT> and does the callback or +sets <TT>changed()</TT> as described above. The menu item is returned +or <TT>NULL</TT> if the user dismisses the menu. <H4><A name=Fl_Menu_Button.type>void Fl_Menu_Button::type(uchar)</A></H4> - If <TT>type()</TT> is zero a normal menu button is produced. If it is + If <TT>type()</TT> is zero a normal menu button is produced. If it is nonzero then this is a pop-up menu. The bits in <TT>type()</TT> - indicate what mouse buttons pop up the menu. For convienece the -constants <TT>Fl_Menu_Button::POPUP1, POPUP2, POPUP3, POPUP12, POPUP13, + indicate what mouse buttons pop up the menu. For convienece the +constants <TT>Fl_Menu_Button::POPUP1, POPUP2, POPUP3, POPUP12, POPUP13, POPUP23</TT>, and <TT>POPUP123</TT> are defined. <TT> -Fl_Menu_Button::POPUP3</TT> is usually what you want. -<P>A popup menu button is invisible and does not interfere with any -events other than the mouse button specified (and any shortcuts). The -widget can be stretched to cover all your other widgets by putting it -last in the hierarchy so it is "on top". You can also make several +Fl_Menu_Button::POPUP3</TT> is usually what you want. +<P>A popup menu button is invisible and does not interfere with any +events other than the mouse button specified (and any shortcuts). The +widget can be stretched to cover all your other widgets by putting it +last in the hierarchy so it is "on top". You can also make several widgets covering different areas for context-sensitive popup menus. </P> -<P>The popup menus appear with the cursor pointing at the previously +<P>The popup menus appear with the cursor pointing at the previously selected item. This is a <I>feature</I>. If you don't like it, do <TT> -value(0)</TT> after the menu items are picked to forget the current +value(0)</TT> after the menu items are picked to forget the current item. </P> </BODY></HTML> |
