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-rw-r--r--documentation/Fl_Menu_Button.html8
1 files changed, 4 insertions, 4 deletions
diff --git a/documentation/Fl_Menu_Button.html b/documentation/Fl_Menu_Button.html
index f3b7eaac0..b1df98060 100644
--- a/documentation/Fl_Menu_Button.html
+++ b/documentation/Fl_Menu_Button.html
@@ -20,7 +20,7 @@
This is a button that when pushed pops up a menu (or hierarchy of
menus) defined by an array of <A href=Fl_Menu_Item.html#Fl_Menu_Item><TT>
Fl_Menu_Item</TT></A> objects.
-<P><IMG src=./menu_button.gif></P>
+<P ALIGN=CENTER><IMG src=menu_button.gif></P>
<P>Normally any mouse button will pop up a menu and it is lined up
below the button as shown in the picture. However an <TT>Fl_Menu_Button</TT>
may also control a pop-up menu. This is done by setting the <TT>type()</TT>
@@ -59,8 +59,8 @@ its menu items.
shortcut key. The menu appears, it waits for the user to pick an item,
and if they pick one it sets <TT>value()</TT> and does the callback or
sets <TT>changed()</TT> as described above. The menu item is returned
-or <TT>NULL<TT>if the user dismisses the menu.
-<H4><A name=Fl_Menu_Button.type>void Fl_Widget::type(uchar)</A></H4>
+or <TT>NULL</TT>if the user dismisses the menu.
+<H4><A name=Fl_Menu_Button.type>void Fl_Menu_Button::type(uchar)</A></H4>
If <TT>type()</TT> is zero a normal menu button is produced. If it is
nonzero then this is a pop-up menu. The bits in <TT>type()</TT>
indicate what mouse buttons pop up the menu. For convienece the
@@ -76,4 +76,4 @@ widgets covering different areas for context-sensitive popup menus. </P>
selected item. This is a <I>feature</I>. If you don't like it, do <TT>
value(0)</TT> after the menu items are picked to forget the current
item. </P>
-</TT></TT></BODY></HTML> \ No newline at end of file
+</BODY></HTML>