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diff --git a/documentation/Fl_Menu_Button.html b/documentation/Fl_Menu_Button.html deleted file mode 100644 index 45e8cd067..000000000 --- a/documentation/Fl_Menu_Button.html +++ /dev/null @@ -1,83 +0,0 @@ -<HTML> -<HEAD> - <TITLE>Fl_Menu_Button</TITLE> -</HEAD> -<BODY> -<!-- NEW PAGE --> -<H2><A name=Fl_Menu_Button>class Fl_Menu_Button</A></H2> -<HR> -<H3>Class Hierarchy</H3> -<UL> -<PRE> -<A href=Fl_Menu_.html#Fl_Menu_>Fl_Menu_</A> - | - +----<B>Fl_Menu_Button</B> -</PRE> -</UL> -<H3>Include Files</H3> -<UL> -<PRE> -#include <FL/Fl_Menu_Button.H> -</PRE> -</UL> -<H3>Description</H3> - This is a button that when pushed pops up a menu (or hierarchy of -menus) defined by an array of <A href=Fl_Menu_Item.html#Fl_Menu_Item><TT> -Fl_Menu_Item</TT></A> objects. -<P ALIGN=CENTER><IMG src="menu_button.gif" ALT="Fl_Menu_Button widget."></P> -<P>Normally any mouse button will pop up a menu and it is lined up -below the button as shown in the picture. However an <TT>Fl_Menu_Button</TT> - may also control a pop-up menu. This is done by setting the <TT>type()</TT> -, see below. </P> -<P>The menu will also pop up in response to shortcuts indicated by -putting a '&' character in the <TT>label()</TT>. </P> -<P>Typing the <TT>shortcut()</TT> of any of the menu items will cause -callbacks exactly the same as when you pick the item with the mouse. - The '&' character in menu item names are only looked at when the menu is -popped up, however. </P> -<P>When the user picks an item off the menu, the item's callback is -done with the menu_button as the <TT>Fl_Widget*</TT> argument. If the -item does not have a callback the menu_button's callback is done -instead. </P> -<H3>Methods</H3> -<UL> -<LI><A href=#Fl_Menu_Button.Fl_Menu_Button>Fl_Menu_Button</A></LI> -<LI><A href=#Fl_Menu_Button.~Fl_Menu_Button>~Fl_Menu_Button</A></LI> -<LI><A href=#Fl_Menu_Button.popup>popup</A></LI> -<LI><A href=#Fl_Menu_Button.type>type</A></LI> -</UL> -<H4><A name=Fl_Menu_Button.Fl_Menu_Button> -Fl_Menu_Button::Fl_Menu_Button(int x, int y, int w, int h, const char -*label = 0)</A></H4> - Creates a new <TT>Fl_Menu_Button</TT> widget using the given position, -size, and label string. The default boxtype is <TT>FL_UP_BOX</TT>. -<P>The constructor sets <TT>menu()</TT> to <TT>NULL</TT>. See <A href=Fl_Menu_.html#Fl_Menu_> -<TT>Fl_Menu_</TT></A> for the methods to set or change the menu. </P> -<H4><A name=Fl_Menu_Button.~Fl_Menu_Button>virtual -Fl_Menu_Button::~Fl_Menu_Button()</A></H4> - The destructor removes the <TT>Fl_Menu_Button</TT> widget and all of -its menu items. -<H4><A name=Fl_Menu_Button.popup>const Fl_Menu* Fl_Menu_Button::popup()</A> -</H4> - Act exactly as though the user clicked the button or typed the -shortcut key. The menu appears, it waits for the user to pick an item, -and if they pick one it sets <TT>value()</TT> and does the callback or -sets <TT>changed()</TT> as described above. The menu item is returned -or <TT>NULL</TT> if the user dismisses the menu. -<H4><A name=Fl_Menu_Button.type>void Fl_Menu_Button::type(uchar)</A></H4> - If <TT>type()</TT> is zero a normal menu button is produced. If it is -nonzero then this is a pop-up menu. The bits in <TT>type()</TT> - indicate what mouse buttons pop up the menu. For convienece the -constants <TT>Fl_Menu_Button::POPUP1, POPUP2, POPUP3, POPUP12, POPUP13, -POPUP23</TT>, and <TT>POPUP123</TT> are defined. <TT> -Fl_Menu_Button::POPUP3</TT> is usually what you want. -<P>A popup menu button is invisible and does not interfere with any -events other than the mouse button specified (and any shortcuts). The -widget can be stretched to cover all your other widgets by putting it -last in the hierarchy so it is "on top". You can also make several -widgets covering different areas for context-sensitive popup menus. </P> -<P>The popup menus appear with the cursor pointing at the previously -selected item. This is a <I>feature</I>. If you don't like it, do <TT> -value(0)</TT> after the menu items are picked to forget the current -item. </P> -</BODY></HTML> |
