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diff --git a/documentation/Fl_Menu_Item.html b/documentation/Fl_Menu_Item.html deleted file mode 100644 index 0465834dc..000000000 --- a/documentation/Fl_Menu_Item.html +++ /dev/null @@ -1,300 +0,0 @@ -<HTML> -<HEAD> - <TITLE>Fl_Menu_Item</TITLE> -</HEAD> -<BODY> -<!-- NEW PAGE --> -<H2><A name=Fl_Menu_Item>struct Fl_Menu_Item</A></H2> -<HR> -<H3>Class Hierarchy</H3> -<UL> -<PRE> -<B>struct Fl_Menu_Item</B> -</PRE> -</UL> -<H3>Include Files</H3> -<UL> -<PRE> -#include <FL/Fl_Menu_Item.H> -</PRE> -</UL> -<H3>Description</H3> - -The <TT>Fl_Menu_Item</TT> structure defines a single menu item that -is used by the <A href=Fl_Menu_.html#Fl_Menu_>Fl_Menu_</A> class. This -structure is defined in <TT> <FL/Fl_Menu_Item.H></TT> - -<UL> -<PRE> -struct Fl_Menu_Item { - const char* text; // label() - ulong shortcut_; - Fl_Callback* callback_; - void* user_data_; - int flags; - uchar labeltype_; - uchar labelfont_; - uchar labelsize_; - uchar labelcolor_; -}; - -enum { // values for flags: - FL_MENU_INACTIVE = 1, - FL_MENU_TOGGLE = 2, - FL_MENU_VALUE = 4, - FL_MENU_RADIO = 8, - FL_MENU_INVISIBLE = 0x10, - FL_SUBMENU_POINTER = 0x20, - FL_SUBMENU = 0x40, - FL_MENU_DIVIDER = 0x80, - FL_MENU_HORIZONTAL = 0x100 -}; -</PRE> -</UL> -Typically menu items are statically defined; for example: -<UL><PRE> -Fl_Menu_Item popup[] = { - {"&alpha", FL_ALT+'a', the_cb, (void*)1}, - {"&beta", FL_ALT+'b', the_cb, (void*)2}, - {"gamma", FL_ALT+'c', the_cb, (void*)3, FL_MENU_DIVIDER}, - {"&strange", 0, strange_cb}, - {"&charm", 0, charm_cb}, - {"&truth", 0, truth_cb}, - {"b&eauty", 0, beauty_cb}, - {"sub&menu", 0, 0, 0, FL_SUBMENU}, - {"one"}, - {"two"}, - {"three"}, - {0}, - {"inactive", FL_ALT+'i', 0, 0, FL_MENU_INACTIVE|FL_MENU_DIVIDER}, - {"invisible",FL_ALT+'i', 0, 0, FL_MENU_INVISIBLE}, - {"check", FL_ALT+'i', 0, 0, FL_MENU_TOGGLE|FL_MENU_VALUE}, - {"box", FL_ALT+'i', 0, 0, FL_MENU_TOGGLE}, -{0}}; -</PRE></UL> -produces: -<P ALIGN=CENTER><IMG src="menu.gif" ALT="Fl_Menu_Item widgets."></P> - -A submenu title is identified by the bit <TT>FL_SUBMENU</TT> in the <TT> -flags</TT> field, and ends with a <TT>label()</TT> that is <TT>NULL</TT>. -You can nest menus to any depth. A pointer to the first item in the -submenu can be treated as an <TT>Fl_Menu</TT> array itself. It is also -possible to make seperate submenu arrays with <TT>FL_SUBMENU_POINTER</TT> -flags. -<P>You should use the method functions to access structure members and -not access them directly to avoid compatibility problems with future -releases of FLTK. </P> -<H3>Methods</H3> -<CENTER> -<TABLE width=90% summary="Fl_Menu_Item methods."> -<TR><TD align=left valign=top> -<UL> -<LI><A href=#Fl_Menu_Item.label>label</A></LI> -<LI><A href=#Fl_Menu_Item.labeltype>labeltype</A></LI> -<LI><A href=#Fl_Menu_Item.labelcolor>labelcolor</A></LI> -<LI><A href=#Fl_Menu_Item.labelfont>labelfont</A></LI> -<LI><A href=#Fl_Menu_Item.labelsize>labelsize</A></LI> -<LI><A href=#Fl_Menu_Item.callback>callback</A></LI> -</UL> -</TD><TD align=left valign=top> -<UL> -<LI><A href=#Fl_Menu_Item.user_data>user_data</A></LI> -<LI><A href=#Fl_Menu_Item.argument>argument</A></LI> -<LI><A href=#Fl_Menu_Item.do_callback>do_callback</A></LI> -<LI><A href=#Fl_Menu_Item.shortcut>shortcut</A></LI> -<LI><A href=#Fl_Menu_Item.submenu>submenu</A></LI> -<LI><A href=#Fl_Menu_Item.checkbox>checkbox</A></LI> -</UL> -</TD><TD align=left valign=top> -<UL> -<LI><A href=#Fl_Menu_Item.radio>radio</A></LI> -<LI><A href=#Fl_Menu_Item.value>value</A></LI> -<LI><A href=#Fl_Menu_Item.set>set</A></LI> -<LI><A href=#Fl_Menu_Item.setonly>setonly</A></LI> -<LI><A href=#Fl_Menu_Item.clear>clear</A></LI> -<LI><A href=#Fl_Menu_Item.visible>visible</A></LI> -</UL> -</TD><TD align=left valign=top> -<UL> -<LI><A href=#Fl_Menu_Item.show>show</A></LI> -<LI><A href=#Fl_Menu_Item.hide>hide</A></LI> -<LI><A href=#Fl_Menu_Item.active>active</A></LI> -<LI><A href=#Fl_Menu_Item.activate>activate</A></LI> -<LI><A href=#Fl_Menu_Item.deactivate>deactivate</A></LI> -</UL> -</TD><TD align=left valign=top> -<UL> -<LI><A href=#Fl_Menu_Item.popup>popup</A></LI> -<LI><A href=#Fl_Menu_Item.pulldown>pulldown</A></LI> -<LI><A href=#Fl_Menu_Item.test_shortcut>test_shortcut</A></LI> -<LI><A href=#Fl_Menu_Item.size>size</A></LI> -<LI><A href=#Fl_Menu_Item.next>next</A></LI> -</UL> -</TD></TR> -</TABLE> -</CENTER> -<H4><A name=Fl_Menu_Item.label>const char* Fl_Menu_Item::label() const -<BR> void Fl_Menu_Item::label(const char*) -<BR> void Fl_Menu_Item::label(Fl_Labeltype, const char*)</A></H4> - This is the title of the item. A <TT>NULL</TT> here indicates the end -of the menu (or of a submenu). A '&' in the item will print an -underscore under the next letter, and if the menu is popped up that -letter will be a "shortcut" to pick that item. To get a -real '&' put two -in a row. -<H4><A name=Fl_Menu_Item.labeltype>Fl_Labeltype -Fl_Menu_Item::labeltype() const -<BR> void Fl_Menu_Item::labeltype(Fl_Labeltype)</A></H4> - A <TT>labeltype</TT> identifies a routine that draws the label of the -widget. This can be used for special effects such as emboss, or to use -the <TT>label()</TT> pointer as another form of data such as a bitmap. - The value <TT>FL_NORMAL_LABEL</TT> prints the label as text. -<H4><A name=Fl_Menu_Item.labelcolor>Fl_Color Fl_Menu_Item::labelcolor() -const -<BR> void Fl_Menu_Item::labelcolor(Fl_Color)</A></H4> - This color is passed to the labeltype routine, and is typically the -color of the label text. This defaults to <TT>FL_BLACK</TT>. If this -color is not black fltk will <I>not</I> use overlay bitplanes to draw -the menu - this is so that images put in the menu draw correctly. -<H4><A name=Fl_Menu_Item.labelfont>Fl_Font Fl_Menu_Item::labelfont() -const -<BR> void Fl_Menu_Item::labelfont(Fl_Font)</A></H4> - Fonts are identified by small 8-bit indexes into a table. See the <A href=enumerations.html#Enumerations> -enumeration list</A> for predefined fonts. The default value is a -Helvetica font. The function <A href="Fl.html#Fl.set_font"><TT> -Fl::set_font()</TT></A> can define new fonts. -<H4><A name=Fl_Menu_Item.labelsize>uchar Fl_Menu_Item::labelsize() const -<BR> void Fl_Menu_Item::labelsize(uchar)</A></H4> - Gets or sets the label font pixel size/height. -<H4><A name=Fl_Menu_Item.callback>typedef void -(Fl_Callback)(Fl_Widget*, void*) -<BR> Fl_Callback* Fl_Menu_Item::callback() const -<BR> void Fl_Menu_Item::callback(Fl_Callback*, void* = 0) -<BR> void Fl_Menu_Item::callback(void (*)(Fl_Widget*))</A></H4> - Each item has space for a callback function and an argument for that -function. Due to back compatability, the <TT>Fl_Menu_Item</TT> itself -is not passed to the callback, instead you have to get it by calling <TT> -((Fl_Menu_*)w)->mvalue()</TT> where <TT>w</TT> is the widget argument. -<H4><A name=Fl_Menu_Item.user_data>void* Fl_Menu_Item::user_data() const -<BR> void Fl_Menu_Item::user_data(void*)</A></H4> - Get or set the <TT>user_data</TT> argument that is sent to the -callback function. -<H4><A name=Fl_Menu_Item.argument>void Fl_Menu_Item::callback(void -(*)(Fl_Widget*, long), long = 0) -<BR> long Fl_Menu_Item::argument() const -<BR> void Fl_Menu_Item::argument(long)</A></H4> - For convenience you can also define the callback as taking a <TT>long</TT> - argument. This is implemented by casting this to a <TT>Fl_Callback</TT> - and casting the <TT>long</TT> to a <TT>void*</TT> and may not be -portable to some machines. -<H4><A name=Fl_Menu_Item.do_callback>void -Fl_Menu_Item::do_callback(Fl_Widget*) -<BR> void Fl_Menu_Item::do_callback(Fl_Widget*, void*) -<BR> void Fl_Menu_Item::do_callback(Fl_Widget*, long)</A></H4> - Call the <TT>Fl_Menu_Item</TT> item's callback, and provide the <TT> -Fl_Widget</TT> argument (and optionally override the user_data() -argument). You must first check that <TT>callback()</TT> is non-zero -before calling this. -<H4><A name=Fl_Menu_Item.shortcut>ulong Fl_Menu_Item::shortcut() const -<BR> void Fl_Menu_Item::shortcut(ulong)</A></H4> - Sets exactly what key combination will trigger the menu item. The -value is a logical 'or' of a key and a set of shift flags, for instance <TT> -FL_ALT+'a'</TT> or <TT>FL_ALT+FL_F+10</TT> or just 'a'. A value of -zero disables the shortcut. -<P>The key can be any value returned by <A href="Fl.html#Fl.event_key"> -<TT>Fl::event_key()</TT></A>, but will usually be an ASCII letter. Use -a lower-case letter unless you require the shift key to be held down. </P> -<P>The shift flags can be any set of values accepted by <A href="Fl.html#Fl.event_state"> -<TT>Fl::event_state()</TT></A>. If the bit is on that shift key must -be pushed. Meta, Alt, Ctrl, and Shift must be off if they are not in -the shift flags (zero for the other bits indicates a "don't care" -setting). </P> -<H4><A name=Fl_Menu_Item.submenu>int Fl_Menu_Item::submenu() const</A></H4> - Returns true if either <TT>FL_SUBMENU</TT> or <TT>FL_SUBMENU_POINTER</TT> - is on in the flags. <TT>FL_SUBMENU</TT> indicates an embedded submenu -that goes from the next item through the next one with a <TT>NULL</TT> -<TT>label()</TT>. <TT>FL_SUBMENU_POINTER</TT> indicates that <TT>user_data()</TT> - is a pointer to another menu array. -<H4><A name=Fl_Menu_Item.checkbox>int Fl_Menu_Item::checkbox() const</A></H4> - Returns true if a checkbox will be drawn next to this item. This is -true if <TT>FL_MENU_TOGGLE</TT> or <TT>FL_MENU_RADIO</TT> is set in the -flags. -<H4><A name=Fl_Menu_Item.radio>int Fl_Menu_Item::radio() const</A></H4> - Returns true if this item is a radio item. When a radio button is -selected all "adjacent" radio buttons are turned off. A set of radio -items is delimited by an item that has <TT>radio()</TT> false, or by an -item with <TT>FL_MENU_DIVIDER</TT> turned on. -<H4><A name=Fl_Menu_Item.value>int Fl_Menu_Item::value() const</A></H4> - Returns the current value of the check or radio item. -<H4><A name=Fl_Menu_Item.set>void Fl_Menu_Item::set()</A></H4> - Turns the check or radio item "on" for the menu item. Note that this -does not turn off any adjacent radio items like <TT>set_only()</TT> - does. -<H4><A name=Fl_Menu_Item.setonly>void Fl_Menu_Item::setonly()</A></H4> - Turns the radio item "on" for the menu item and turns off adjacent -radio item. -<H4><A name=Fl_Menu_Item.clear>void Fl_Menu_Item::clear()</A></H4> - Turns the check or radio item "off" for the menu item. -<H4><A name=Fl_Menu_Item.visible>int Fl_Menu_Item::visible() const</A></H4> - Gets the visibility of an item. -<H4><A name=Fl_Menu_Item.show>void Fl_Menu_Item::show()</A></H4> - Makes an item visible in the menu. -<H4><A name=Fl_Menu_Item.hide>void Fl_Menu_Item::hide()</A></H4> - Hides an item in the menu. -<H4><A name=Fl_Menu_Item.active>int Fl_Menu_Item::active() const</A></H4> - Get whether or not the item can be picked. -<H4><A name=Fl_Menu_Item.activate>void Fl_Menu_Item::activate()</A></H4> - Allows a menu item to be picked. -<H4><A name=Fl_Menu_Item.deactivate>void Fl_Menu_Item::deactivate()</A></H4> - Prevents a menu item from being picked. Note that this will also cause -the menu item to appear grayed-out. -<H4><A name=Fl_Menu_Item.popup>const Fl_Menu_Item -*Fl_Menu_Item::popup(int X, int Y, const char* title = 0, const -Fl_Menu_Item* picked = 0, const Fl_Menu_* button = 0) const</A></H4> - This method is called by widgets that want to display menus. The menu -stays up until the user picks an item or dismisses it. The selected -item (or <TT>NULL</TT> if none) is returned. <I>This does not do the -callbacks or change the state of check or radio items.</I> -<P><TT>X,Y</TT> is the position of the mouse cursor, relative to the -window that got the most recent event (usually you can pass <TT> -Fl::event_x()</TT> and <TT>Fl::event_y()</TT> unchanged here). </P> -<P><TT>title</TT> is a character string title for the menu. If -non-zero a small box appears above the menu with the title in it. </P> -<P>The menu is positioned so the cursor is centered over the item <TT> -picked</TT>. This will work even if <TT>picked</TT> is in a submenu. -If <TT>picked</TT> is zero or not in the menu item table the menu is -positioned with the cursor in the top-left corner. </P> -<P><TT>button</TT> is a pointer to an <A href=Fl_Menu_.html#Fl_Menu_><TT> -Fl_Menu_</TT></A> from which the color and boxtypes for the menu are -pulled. If <TT>NULL</TT> then defaults are used. </P> -<H4><A name=Fl_Menu_Item.pulldown>const Fl_Menu_Item -*Fl_Menu_Item::pulldown(int X, int Y, int W, int H, const Fl_Menu_Item* -picked = 0, const Fl_Menu_* button = 0, const Fl_Menu_Item* title = 0, -int menubar=0) const</A></H4> -<TT>pulldown()</TT> is similar to <TT>popup()</TT>, but a rectangle is -provided to position the menu. The menu is made at least <TT>W</TT> - wide, and the <TT>picked</TT> item is centered over the rectangle -(like <TT>Fl_Choice</TT> uses). If <TT>picked</TT> is zero or not -found, the menu is aligned just below the rectangle (like a pulldown -menu). -<P>The <TT>title</TT> and <TT>menubar</TT> arguments are used -internally by the <TT>Fl_Menu_Bar</TT> widget. </P> -<H4><A name=Fl_Menu_Item.test_shortcut>const Fl_Menu_Item* -Fl_Menu_Item::test_shortcut() const</A></H4> - This is designed to be called by a widgets <TT>handle()</TT> method in -response to a <TT>FL_SHORTCUT</TT> event. If the current event matches -one of the items shortcut, that item is returned. If the keystroke -does not match any shortcuts then <TT>NULL</TT> is returned. This only -matches the <TT>shortcut()</TT> fields, not the letters in the title -preceeded by ' -<H4><A name=Fl_Menu_Item.size>int Fl_Menu_Item::size()</A></H4> - Returns the number of Fl_Menu_Item structures that make up this menu, -correctly counting submenus. This includes the "terminator" item at -the end. So to copy a menu you need to copy -<tt>size()*sizeof(Fl_Menu_Item)</tt> bytes. -<H4><A name=Fl_Menu_Item.next>const Fl_Menu_Item* -Fl_Menu_Item::next(int n=1) const -<BR> Fl_Menu_Item* Fl_Menu_Item::next(int n=1);</A></H4> - Advance a pointer by <TT>n</TT> items through a menu array, skipping -the contents of submenus and invisible items. There are two calls so -that you can advance through const and non-const data. </BODY></HTML> |
