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+<html>
+<body>
+
+<hr break>
+
+<h2><a name="Fl_Menu_Window">class Fl_Menu_Window</a></h2>
+
+<hr>
+
+<h3>Class Hierarchy</h3>
+
+<ul><pre>
+<a href="#Fl_Single_Window">Fl_Single_Window</a>
+ |
+ +----<b>Fl_Menu_Window</b>
+</pre></ul>
+
+<h3>Include Files</h3>
+
+<ul><pre>
+#include &lt;FL/Fl_Menu_Window.H>
+</pre></ul>
+
+<h3>Description</h3>
+
+The <tt>Fl_Menu_Window</tt> widget is a window type used for menus. By
+default the window is drawn in the hardware overlay planes if they are
+available so that the menu don't force the rest of the window to
+redraw.
+
+<h3>Methods</h3>
+
+<ul>
+ <li><a href="#Fl_Menu_Window.Fl_Menu_Window">Fl_Menu_Window</a>
+ <li><a href="#Fl_Menu_Window.~Fl_Menu_Window">~Fl_Menu_Window</a>
+ <li><a href="#Fl_Menu_Window.clear_overlay">clear_overlay</a>
+ <li><a href="#Fl_Menu_Window.set_overlay">set_overlay</a>
+</ul>
+
+<h4><a name="Fl_Menu_Window.Fl_Menu_Window">Fl_Menu_Window::Fl_Menu_Window(int x, int y, int w, int h, const char *label = 0)</a></h4>
+
+Creates a new <tt>Fl_Menu_Window</tt> widget using the given position, size, and
+label string.
+
+<h4><a name="Fl_Menu_Window.~Fl_Menu_Window">virtual Fl_Menu_Window::~Fl_Menu_Window()</a></h4>
+
+Destroys the window and all of its children.
+
+<h4><a name="Fl_Menu_Window.clear_overlay">Fl_Menu_Window::clear_overlay();</a></h4>
+
+Tells FLTK to use normal drawing planes instead of overlay planes. This is
+usually necessary if your menu contains multi-color pixmaps.
+
+<h4><a name="Fl_Menu_Window.set_overlay">Fl_Menu_Window::set_overlay()</a></h4>
+
+Tells FLTK to use hardware overlay planes if they are available.
+
+</body>
+</html>